Riki, the Stealth Assassin, is a melee agility hero that uses stealth in order to surprise enemies and quickly kill them. Usually being played as a carry, his trademark ability, Cloak and Dagger, lets him sneak up on his enemies from behind and deal massive backstab damage, and then quickly escape. This enables him to close in on the enemy and drop his devastating Smoke Screen, which cripples fighters and spellcasters alike. Blink Strike allows Riki to chase with impunity, while Tricks of the Trade makes quick work of his enemies during teamfights. A sneaky and agile assassin, Riki ensures that none of his foes can get away or catch him with each passing opportunity.
- All effects of Smoke Screen are provided by an aura. Its debuff lingers for 0.5 seconds.
- Although the debuff lingers, its effects instantly stop if the target turns invulnerable.
- Can be cast during
without interrupting it, as long as the targeted point is within cast range.
- During Tricks of the Trade, Smoke Screen has a cast point and backswing of 0 and does not require facing the targeted point to be cast.
- The channeling itself does get interrupted, but the ability continues with its effects.
- In this state, new ⇧ Shift-queue orders causes Trick of the Trade to get completely canceled.
- Riki gets all 2 charges immediately upon learning Blink Strike.
- The bonus damage is independent from Riki's attack damage and is instantly dealt to the target.
- Blink Strike always teleports Riki behind the target.
- Does not disjoint projectiles upon teleporting.
- Can be cast on allies without damaging them.
- Riki is ordered to attack the target if it is an enemy.
- When targeting an enemy, Riki receives a
- This buff makes the next attack apply an ensured backstab hit with , regardless of facing angle.
- This means if the target manages to turn around before Riki's attack hits, it still applies the backstab.
- The buff lasts for 1 attack, or for up to 1 second, whichever happens first.
- The buff is used up upon starting an attack, not upon landing it, so canceling or missing the attack wastes it.
- The 1-second duration allows Riki to use the ensured backstab against other units than the Blink Strike target.
- Cannot be cast on .
- Tricks of the Trade disjoints projectiles upon cast.
- Certain items which do not cancel channeling abilities (e.g. or ) do cancel Tricks of the Trade.
- Causes Riki to perform instant attacks on 1 ( ) random enemy units within range in 0.67-second intervals, starting immediately upon cast, resulting in 4 instances.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- During Tricks of the Trade, triggers on every attack, regardless of facing angle.
- The instant attacks do not break Cloak and Dagger's and 's invisibility, although Cloak and Dagger visually goes on cooldown.
- The visual effects indicating Tricks of the Trade's attack radius are visible to both allies and enemies.
- The attack radius is always centered on Riki and follows him even when he gets moved (e.g. ).
- However, a part of the radius indicating visual effects on the ground do not follow Riki, and stay at the cast location.
- Riki reappears at the center of the ability after the max channel time.
- ↓↓ Double-tapping automatically moves Riki to the targeted location within the cast range. Riki reappears at the center of the ability.
, Trick of the Trade attacks enemies at once, resulting in up to attacks over the same intervals and duration.
- Can be cast on an allied hero, including illusions and clones, excluding creep-heroes.
- Riki and all of Tricks of the Trade's effects are centered around and follow the allied hero. Riki still remains hidden.
- Does not end when the target dies. The ability continues at its corpse's location. It is still bound to the ally, so when it reincarnates, it follows it still.
- Requires to be unlocked.
- The projectile travels at a speed of 1600.
- Applies sleep on affected units, preventing them from acting, until woken up.
- The target wakes up only after cumulatively taking 200 damage.
- The counter counts damage after all reductions.
- Sleeping units are never automatically attacked, regardless of auto attack settings.
- The damage and slow are applied upon losing the sleep debuff, no matter how.
- This means dispeling it applies the effects as well.
- The debuff first applies the slow debuff, then the damage.
- Riki does not auto-attack enemies while invisible.
- When respawning or reincarnating, Riki starts off invisible and does not need to go through the fade delay.
- Casting abilities or using items does not break the invisibility.
- The ability icon shows a cooldown whenever the invisibility is broken. However, this has only informative purposes.
- Backstab damage is applied when attacking and denying allies.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- The sound effect plays at the start of the attack, but the damage is applied on hit.
- The talent is only granted while invisible, i.e. when the ability is not on cooldown.
|+20 Attack Speed||10||+8 Strength|
- now increases 's attack animation speed by 50%.
- Now increases agility by 55%/70%/85%/100% for its duration.
- Reduced damage per attack from 70%/80%/90%/100% to 50% on each level.
- No longer increases max channel time to 3.
- No longer increases number of attacks to 6.
- Level 25 right talent: -6s cooldown reduced to -4s.
- regenerates health so Riki can stay longer in lane and reach level 6 sooner.
- restores health as well.
- gives cheap attributes and builds into Magic Wand, or Riki can use it with Tango to get more health.
- increases agility for Riki to last hit; it builds into Wraith Band later on.
- replaces your consumables with an alternative source of recovery, and is particularly useful if the enemy team includes heroes that rely on abilities.
- provide movement speed, allowing Riki to keep pace with fleeing heroes while Blink Strike is on cooldown.
- helps secure kills with its movement slow and helps compensate for Riki's own horrible movement speed.
- give Riki increased attack speed as well as a further bonus to attributes, which help increasing Cloak and Dagger's damage output.
- , upgraded from , gives better attribute bonuses and a better healing ability.
- provides a way to slow fleeing heroes, keeping them in Smoke Screen, as well as burning mana from casters for extra damage. It also boosts agility which will increase Cloak and Dagger's backstab damage.
- provides increased damage and strength, which is always nice on a right-click hero that gets close for kills, like Riki. In addition, the Bash is useful for keeping enemies inside the Smoke Screen.
- provides a huge increase in both survivability and damage, as well as attack speed. It also boosts your agility which scales well with Cloak and Dagger's backstab damage.
- allows Riki to cancel channeled spells with its stun and bash, as well as continuing to lock-down opponents once they have acquired .
- mute and dispel complements Smoke Screen's silence and miss to disable enemies further, countering and preventing them from using defensive abilities and items like . 's movement speed slow keeps enemies inside Trick of the Trade. Furthermore, the
- is a good early to mid game pickup, as it makes everyone faster and gives Riki attributes and mana regeneration.
- allows Riki to effectively fight in team-fights and get kills against opponents that have strong disables.
- give great attribute bonuses, as well as attack damage.
- gives attributes across the board as well as a flat health and mana pool bonus, allowing Riki to take more hits, deal more damage and use more abilities. It also gives a powerful, spell immunity piercing slow that will prevent your target from escaping.
- allows Riki to initiate using Blink Strike and Tricks of the Trade, then safely blinking away just before Tricks of the Trade finishes.
- can be used to dispel debuffs, including . Riki can use the illusions to scout, and as targets for Blink Strike when escaping.
- can proc with Tricks of the Trade and Backstab, and gives riki much needed Mana regeneration.
- can proc with Tricks of the Trade, but only up to once per strike due to the item's internal cooldown of 0.2 seconds.
- doubles the duration of Tricks of the Trade and allows him to cast it on an allied hero, increasing his potential in teamfights.
|Roles:||Carry Escape Disabler|
|Playstyle:||The soldiers came for his father, and his brothers, but not for Riki. For once, it was good to be the neglected middle child. Leaving his past life behind, Riki escaped the royal grounds using his own methods of Cloak and Dagger. Stealthy and fond of killing from behind, Riki throws down a dense Smoke Screen, blinding and choking foes as he takes them by surprise with Blink Strike. Intruders who enter his turf are greeted with twin daggers, flashes of steel that slash simultaneously at every turned back, while the master himself remains unseen. How this feat is accomplished remains a mystery, for Riki is not one to divulge the Tricks of the Trade.|
- In DotA, Riki was named "Rikimaru", a reference to one of the main characters in the Tenchu video game series.
- Riki's fun/alternate name was Riki Martin, which is a pun on Ricky Martin, a famous Latino pop singer.
- Riki's line upon dying, ▶️ "Good assassins never die… they just fade away.", is a reference to a quote by General Douglas MacArthur, "Old soldiers never die; they just fade away."
- Riki's line ▶️ "There are none so stabbed as those who will not see." is a reference to a proverb: "There are none so blind as those who will not see."
- Riki's line ▶️ "I speak softly, but carry a sharp knife." is a reference to the West African Proverb "Speak softly and carry a big stick.", popularized by U.S. president Theodore Roosevelt.