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Old Abilities
 
 

Witch Blade
Ability
Passive
Affects
Enemies
Damage
Magical
Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 1x your intelligence as damage every second. This attack has True Strike.
Intelligence as Damage per Second: 100%
Move Speed Slow: 25%
Duration: 4
 9
Buff/Debuff
Modifiers
modifier_item_witch_blade_slow
Death

  • This ability got removed in the 7.35 gameplay patch.
  • Grants the wielder's next attack True Strike when not on cooldown. The cooldown triggers upon successfully landing an attack on an enemy.
  • Successive attacks with Witch Blade do not stack but refresh the duration instead.
  • The attack first applies the debuff, then its own damage.
  • Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in 4 instances.
  • Shares cooldown with Witch Blade.
    • Witch Blade on Revenant's Brooch uses a custom cooldown system. It places a debuff on the user that prevents it from proccing again.
    • This debuff's duration is affected by percentage-based cooldown reductions upon initially being placed.
    • It is also not affected by cooldown reset sources or by flat cooldown reduction sources.
    • This means it is possible for it to get de-synchronized with Witch Blade's cooldown.
    • Losing the debuff in any way allows the item to immediately proc Witch Blade again.


Phantom Province (Pre 7.35)
Ability
No Target
Affects
Enemies
Damage
Magical
Your next 5 attacks have True Strike, apply a debuff that reduces their magical defenses by 20% and deal magic damage.

Can attack ethereal units.
Number of Attacks: 5
Magic Resistance Reduction: 20%
Magic Resistance Reduction Duration: 3
Phantom Province Duration: 15
 25/0.25
 300
Buff/Debuff
Modifiers
modifier_item_revenants_brooch_counter
Death
modifier_misery_debuff
Death

  • Interrupts the wielder's channeling abilities upon cast.
  • Consumes a charge upon performing an attack, regardless if the attack misses or hits.
    • For Ranged ranged heroes, this is on projectile launch.
    • Phantom Province replaces the projectile particle of Ranged ranged heroes with a blue projectile.
  • Fully works with instant attacks, with each individual instance taking a charge.
    • This means abilities that perform multiple instances in a single cast drain a charge for each instance, not just one charge.
  • However, Phantom Province neither changes nor affects the following damage types:
  • Reduces target's Magic Resistance on attack landing.
    • Magic Resistance Reduction is applied before damage.
  • Cleave sources and Psi Blades deal no damage while the ability is active.
    • Does not prevent melee splash sources from dealing damage.
  • Successive casts while not having the buff puts the ability on a -second cooldown to prevent accidental usage.
    • The -second cooldown only starts upon using up all attack charges or upon losing the buff.
    • Can be cast again while already having the buff, to manually remove the buff and trigger the cooldown prematurely.
  • Phantom Province only works while the item is in the inventory.
    • Moving the item in or out of the backpack causes the buff to no longer work.