Restoration manipulation refers to any form of amplification and reduction applied to health restoration (also known as heals), lifesteal, health regeneration, mana restoration, and mana regeneration.
Restoration Classification[]
Ability | Ability Interaction with Restoration Manipulation | |||||
---|---|---|---|---|---|---|
Heal Manipulation | Lifesteal Manipulation | Spell Lifesteal Manipulation | Health Regen Manipulation | Mana Regen Manipulation | Mana Restore Manipulation | |
Corrosion | ||||||
Freezing Aura | ||||||
Frost Arrows | ||||||
Soul Release | ||||||
Shallow Grave | ||||||
Rot | ||||||
Cold Attack | ||||||
Greater Healing | ||||||
Heartstopper Aura | ||||||
Poison Sting | ||||||
Ghost Shroud | ||||||
Rain of Destiny | ||||||
Holy Blessing | ||||||
Ethereal Blade | ||||||
Kaya | ||||||
Kaya and Sange | ||||||
Yasha and Kaya | ||||||
Sange | ||||||
Sange and Yasha | ||||||
Heaven's Halberd | ||||||
Envenomed Weapon | ||||||
Heal Amplification Aura |
Heal Manipulation[]
Heal manipulation affects every ability that heals a unit. All sources of healing manipulation - whether incoming or outgoing - stack diminishingly, and have a higher and lower limit of 100% and -100% respectively.
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Lifesteal Manipulation[]
Lifesteal manipulation affects every source of Lifesteal. All sources of lifesteal manipulation - whether incoming or outgoing - stack diminishingly, and have a higher and lower limit of 100% and -100% respectively.
Lifesteal Manipulation neither affects Spell Lifesteal nor Spell Lifesteal Manipulation sources.
- Orb of Corrosion – Corrosion
- Drow Ranger – Frost Arrows2b
- Eye of Skadi – Cold Attack
- Heaven's Halberd – Lifesteal Amp
- Kaya and Sange – Lifesteal Amp
- Paladin Sword – Lifesteal Amp
- Pudge – Rot2b
- Sange – Lifesteal Amp
- Sange and Yasha – Lifesteal Amp
- Shiva's Guard – Freezing Aura
- Spirit Vessel – Soul Release
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Spell Lifesteal Manipulation[]
Spell Lifesteal manipulation affects every source of Spell Lifesteal. All sources of spell lifesteal manipulation - whether incoming or outgoing - stack diminishingly, and have a higher and lower limit of 100% and -100% respectively.
Spell Lifesteal Manipulation neither affects Lifesteal nor Lifesteal Manipulation sources.
- Orb of Corrosion – Corrosion
- Drow Ranger – Frost Arrows2b
- Eye of Skadi – Cold Attack
- Kaya – Spell Lifesteal Amp
- Kaya and Sange – Spell Lifesteal Amp
- Meteor Hammer – Spell Lifesteal Amp
- Paladin Sword – Spell Lifesteal Amp
- Pudge – Rot2a
- Shiva's Guard – Freezing Aura
- Spirit Vessel – Soul Release
- Yasha and Kaya – Spell Lifesteal Amp
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Health Regen Manipulation[]
Health regen manipulation affects all Health regeneration of a unit. All sources of health regen manipulation - whether incoming or outgoing - stack diminishingly, and have a higher and lower limit of 100% and -100% respectively.
Explicitly affects the health regeneration value of affected units.
- Orb of Corrosion – Corrosion
- Drow Ranger – Frost Arrows2b
- Eye of Skadi – Cold Attack
- Heaven's Halberd – Health Regen Amp
- Kaya and Sange – Health Regen Amp
- Necrophos – Ghost Shroud
- Necrophos – Heartstopper Aura1
- Paladin Sword – Health Regen Amp
- Pudge – Rot2a
- Sange – Health Regen Amp
- Sange and Yasha – Health Regen Amp
- Shiva's Guard – Freezing Aura
- Spirit Vessel – Soul Release
- Venomancer – Poison Sting1
- Plague Ward – Poison Sting1
- Vhoul Assassin – Envenomed Weapon
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Stacking[]
Heal, health regeneration, lifesteal, and spell lifesteal amplifications stack diminishingly, and so do reductions. However, amplifications and reductions are calculated separately, and then the sum of reductions gets subtracted from the sum of the amplifications.
The total restoration manipulation multiplier for the total heal amount is defined as
Total Restoration Multiplier = 1 + (1 - (1 - Amplifications i)) - (1 - (1 - Reductions i))
This means the value can never reach -100% and 100%, unless a source grants exactly that or a greater value.
When there are no amplifications or no reductions, use 0 as a value for those cases.
Item Stacking[]
- For Kaya-based items:
- Multiple sources of spell lifesteal amplification stack diminishingly.
- Multiple sources of mana regeneration amplification stack additively.
- For Sange-based items:
- Multiple sources of health regeneration amplification and lifesteal amplification do not stack, the one with a higher value takes priority.
Example
- Treant Protector affected by Freezing Aura, Cold Attack, and has a Sange in his inventory. What is his current total restoration manipulation multiplier?
- Amplifications: Sange: 0.2
- Reductions: Freezing Aura: 0.25, Cold Attack: 0.4
- Restoration Multiplier
- = 1 + (1 - (1 - 0.2)) - (1 - (1 - 0.25) × (1 - 0.4))
- = 0.65
- Treant Protector's restoration manipulator in this example would be reduced down to 65%, giving us a restoration multiplier of 0.65.
Health Freeze[]
A unit's health can also be frozen, so that no heals, lifesteal, or regeneration can increase it.
- Duration: 10
The debuff prevents the current health of affected units from increasing. - Duration: 12/14/16
The debuff silences and prevents the current health of affected units from increasing.
However, Health Freeze does not prevent the following abilities from increasing the hero's health:
- Lone Druid – True Form
- Phoenix – Supernova
- Terrorblade – Sunder
- Timbersaw – Whirling Death
- Lua error: Found no Cargo data for "Undying - Decay".
- Weaver – Time Lapse
Mana Restore Manipulation[]
Mana restore manipulation affects sources that restore a unit's mana. All sources of mana restore manipulation stack additively with each other.
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Mana Regen Manipulation[]
Mana regeneration manipulation affects explicitly the mana regeneration value of affected units. All sources of mana regen manipulation stack additively with each other.
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Lifesteal manipulation no longer affects spell lifesteal.
- ADDEDspell lifesteal manipulation as a separate mechanic.
- Heal manipulation, health regen manipulation, lifesteal manipulation and spell lifesteal manipulation now stack diminishingly, instead of additively.
- Fixed heal manipulation affecting lifesteal as well. Now, only lifesteal manipulation does.
- ADDEDlifesteal manipulation as a separate mechanic.
- Fixed heal manipulation, health regen manipulation and lifesteal manipulation to not allow negative heal, health regeneration, and lifesteal values.
- Fixed mana restore manipulation and mana regen manipulation, to not allow negative mana restore and mana regeneration.
</div> </div>