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− | {{ |
+ | {{Tabber |
+ | | name1 = Double Damage |
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− | Rune of Regeneration - regenerates 100hp/s. and 67 mana/s. for 30 seconds. Effect wears off if hero takes damage. Basically, this is your pocket fountain, use it when you are low on health or mana. |
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+ | | link1 = Double Damage Rune |
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+ | | name2 = Haste |
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+ | | link2 = Haste Rune |
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+ | | name3 = Illusion |
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+ | | link3 = Illusion Rune |
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+ | | name4 = Invisibility |
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+ | | link4 = Invisibility Rune |
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+ | | name5 = Regeneration |
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+ | | link5 = Regeneration Rune |
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+ | | name6 = Bounty |
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+ | | link6 = Bounty Rune |
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+ | | name7 = Arcane |
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+ | | link7 = Arcane Rune |
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+ | | name8 = Water |
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+ | | link8 = Water Rune |
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+ | }} |
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+ | |||
+ | {{Main|Runes#List|l1=Runes}} |
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+ | [[File:Rune of Regeneration prev.png|right|200px]] |
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+ | [[File:Regeneration Rune buff icon.png|frame|Buff icon]] |
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+ | |||
+ | == Spawning == |
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+ | {{#lst:Runes|other_spawn}} |
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+ | |||
+ | == Ability == |
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+ | {{Ability |
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+ | | name = Regeneration |
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+ | | sound = items rune regen |
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+ | | type = rune |
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+ | | description = Regenerates health and mana to maximum. |
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+ | | target = No Target |
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+ | | affects = Self |
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+ | |||
+ | | bkbblock = No |
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+ | |||
+ | | buff1 = modifier_rune_regen |
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+ | | buff1text = Rune Regeneration: Regenerating x HP and x mana per second. |
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+ | | buff1dispel = Any |
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+ | |||
+ | | trait1 = Max Health as Health Regen per Second |
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+ | | value1 = 6% |
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+ | | trait2 = Max Mana as Mana Regen per Second |
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+ | | value2 = 6% |
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+ | | trait3 = Duration |
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+ | | value3 = 30 |
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+ | |||
+ | | cooldown = 0 |
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+ | |||
+ | | notes = * Can regenerate up to {{#expr:{{#explode:{{#var:Regeneration value1}}|%}}*{{#var:Regeneration value3}}}}% of a unit's max [[Health regeneration|health]] and max [[Mana regeneration|mana]] over its full duration. |
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+ | |||
+ | * Can fully regenerate a unit's health and mana within {{#expr:100/{{#explode:{{#var:Regeneration value1}}|%}} round2}} seconds. |
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+ | |||
+ | * The buff disappears once the hero is at full health and mana. |
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+ | |||
+ | * Damage greater than {{tooltip|0|after any form of reduction}} from any player (including allies and self) or {{U|Roshan}} dispels the effect. |
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+ | ** Does not get dispelled by damage flagged as [[HP Removal]]. |
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+ | |||
+ | * The buff is applied to [[invulnerable]] and [[hidden]] units. |
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+ | |||
+ | * The buff of multiple Regeneration Runes does not stack, but refreshes the duration instead. |
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+ | }} |
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+ | |||
+ | [[pt:Runa de Regeneração]] |
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+ | [[ru:Руна регенерации]] |
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+ | [[zh:恢复神符]] |
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+ | [[Category:Runes]] |
Revision as of 13:23, 28 August 2021
Main Article: Runes
Spawning
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- Power Runes never repeat a rune within a cycle, meaning if a specific rune spawned, it cannot spawn again until all other Power Runes have spawned as well.
- The same Power Rune cannot spawn twice in a row, meaning the first rune of the next cycle cannot be the same as last rune of the previous cycle.
Ability
- Can fully regenerate a unit's health and mana within 16.67 seconds.
- The buff disappears once the hero is at full health and mana.
- Damage greater than 0 from any player (including allies and self) or Roshan dispels the effect.
- Does not get dispelled by damage flagged as HP Removal.
- The buff is applied to invulnerable and hidden units.
- The buff of multiple Regeneration Runes does not stack, but refreshes the duration instead.