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| name7 = Arcane |
| name7 = Arcane |
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| link7 = Arcane Rune |
| link7 = Arcane Rune |
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+ | | name8 = Water |
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+ | | link8 = Water Rune |
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}} |
}} |
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− | {{Main|Runes#List}} |
+ | {{Main|Runes#List|l1=Runes}} |
[[File:Rune of Regeneration prev.png|right|200px]] |
[[File:Rune of Regeneration prev.png|right|200px]] |
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[[File:Regeneration Rune buff icon.png|frame|Buff icon]] |
[[File:Regeneration Rune buff icon.png|frame|Buff icon]] |
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+ | == Spawning == |
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+ | {{#lst:Runes|other_spawn}} |
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+ | |||
+ | == Ability == |
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{{Ability |
{{Ability |
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| name = Regeneration |
| name = Regeneration |
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− | | sound = |
+ | | sound = items rune regen |
| type = rune |
| type = rune |
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| description = Regenerates health and mana to maximum. |
| description = Regenerates health and mana to maximum. |
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| bkbblock = No |
| bkbblock = No |
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+ | |||
− | | buff1 = Rune Regeneration |
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+ | | buff1 = modifier_rune_regen |
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+ | | buff1text = Rune Regeneration: Regenerating x HP and x mana per second. |
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| buff1dispel = Any |
| buff1dispel = Any |
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− | | trait1 = Max Health as |
+ | | trait1 = Max Health as Health Regen per Second |
| value1 = 6% |
| value1 = 6% |
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− | | trait2 = Max Mana as |
+ | | trait2 = Max Mana as Mana Regen per Second |
| value2 = 6% |
| value2 = 6% |
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| trait3 = Duration |
| trait3 = Duration |
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| cooldown = 0 |
| cooldown = 0 |
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− | | notes = * |
+ | | notes = * Can regenerate up to {{#expr:{{#explode:{{#var:Regeneration value1}}|%}}*{{#var:Regeneration value3}}}}% of a unit's max [[Health regeneration|health]] and max [[Mana regeneration|mana]] over its full duration. |
− | * Can |
+ | * Can fully regenerate a unit's health and mana within {{#expr:100/{{#explode:{{#var:Regeneration value1}}|%}} round2}} seconds. |
− | |||
− | * Can fully heal and replenish the user in {{#expr:100/{{#explode:{{#show:#Regeneration|?value1#}}|%}} round 2}} seconds. |
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− | |||
− | * Health regen and mana regen bonuses which are based on maximum health or mana are not amplified by strength or intelligence. |
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* The buff disappears once the hero is at full health and mana. |
* The buff disappears once the hero is at full health and mana. |
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}} |
}} |
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+ | [[pt:Runa de Regeneração]] |
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− | {{#set: |
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− | | title = Regeneration Rune |
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− | | image = File:Bottle (Regeneration) icon.png |
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− | }} |
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− | |||
[[ru:Руна регенерации]] |
[[ru:Руна регенерации]] |
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[[zh:恢复神符]] |
[[zh:恢复神符]] |
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+ | [[Category:Runes]] |
Revision as of 13:23, 28 August 2021
Main Article: Runes
Spawning
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- Power Runes never repeat a rune within a cycle, meaning if a specific rune spawned, it cannot spawn again until all other Power Runes have spawned as well.
- The same Power Rune cannot spawn twice in a row, meaning the first rune of the next cycle cannot be the same as last rune of the previous cycle.
Ability
- Can fully regenerate a unit's health and mana within 16.67 seconds.
- The buff disappears once the hero is at full health and mana.
- Damage greater than 0 from any player (including allies and self) or Roshan dispels the effect.
- Does not get dispelled by damage flagged as HP Removal.
- The buff is applied to invulnerable and hidden units.
- The buff of multiple Regeneration Runes does not stack, but refreshes the duration instead.