Main Article: Runes
Additional Information[]
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- Power Runes never repeat a rune within a cycle, meaning if a specific rune spawned, it cannot spawn again until all other Power Runes have spawned as well.
- The same Power Rune cannot spawn twice in a row, meaning the first rune of the next cycle cannot be the same as last rune of the previous cycle.
Ability[]
Regeneration
Ability
No Target
No Target
Affects
Self
Self
Regenerates health and mana to maximum. If taking damage from an enemy hero, the regeneration rate is lowered to 1% HP/MP per second.
Max Health as Health Regen per Second: 6%
Max Mana as Mana Regen per Second: 6%
Health Regen (Damaged): 1%
Mana Regen (Damaged): 1%
Duration: 30
Damage Regen Reduction Duration: 3
- Rune activation, including activation from Regenerate, has an instant cast time.
- Can regenerate up to 180% of a unit's max health and max mana over its full duration.
- If continuously taking player damage, can regenerate up to 30% of a unit's max health and mana.
- Can fully regenerate a unit's health and mana within 16.67 seconds.
- The buff disappears once the hero is at full health and mana.
- Damage greater than 0 from any player (including allies and self) or Roshan reduces the regeneration to 1% for 3 seconds.
- Does not get reduced by damage flagged as HP Removal.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Regeneration Runes do not stack but refresh the duration instead.