22 + 2.8
22 + 2.6
21 + 2.2
Level 0 1 15 25 30
Health 200 640 1420 2220 2540
+1 +3.2 +7.12 +11.12 +12.72
Mana 75 327 687 1095 1251
+0 +1.05 +2.59 +4.29 +4.94
Armor -1 2.67 8.73 15.07 17.57
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 23‒25 45‒47 81‒83 119‒121 134‒136
Attack Rate 0.59/s 0.72/s 0.93/s 1.16/s 1.24/s
Attack Range Ranged icon.png 475 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3+0.4
Projectile Speed 2000
Movement Speed ▶️ 290
Turn Rate Turn rate icon.png 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 0
Gib Type Electric
Ability Upgrades No Scepter Upgrade
No Shard Upgrade

Razor, the Lightning Revenant, is a ranged agility hero who works as a position-based tank/carry that employs his abilities to deal massive damage in a relatively short amount of time, chase down the fleeing injured with his speed, and inflict debuffs on more powerful foes. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Known for being a speedy and a great anti-carry hero, Razor specializes in using his opponent's own powers against them, draining them of their damage and using it to smite them, as well as damaging and slowing targets that focus their abilities on him. His ultimate, Eye of the Storm, further enhances his carry-killing powers by inflicting constant, armor-shattering, lightning strikes on the foe with the lowest health within a radius. For those who rely on their pure brute force alone to fight, there is truly no escape from the Underscape.


Razor minimap icon.png Razor, the Lightning Revenant
▶️ "I bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit."
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.


Plasma Field
No Target
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cast Animation: 0+0
Max Extension Radius: 700
Damage Width: 100
Min Damage: 35/40/45/50 ( Talent tree symbol.png  65/70/75/80)
Max Damage: 80/115/150/185 ( Talent tree symbol.png  110/145/180/215)
Min Move Speed Slow: 5%
Max Move Speed Slow: 25%/30%/35%/40%
Slow Duration: 1.5
Cooldown symbol.png 13/12/11/10
Mana symbol.png 125
Modifier buff symbol.png modifier_razor_plasma_field_thinker: Undispellable. Persists death.
Modifier debuff symbol.png modifier_razor_plasma_field_slow: Dispellable with any dispel.
The Lightning Revenant rules the Underscape with plasmatic power.


  • Plasma Field interrupts Razor's channeling abilities upon cast.
  • Plasma Field expands and retracts at a speed of 636, taking a total of 2.2 seconds to fully expand and retract.
  • Plasma Field is centered on Razor for the full duration.
    • Provides 700 radius flying vision during the 2.2-second effect, following Razor and leaving a trail of vision which lasts 2 seconds.
  • The effect area is a 100 range wide annulus, a ring shape.
    • The ring starts 105 range away from Razor and expands for up to 700 range, reaching a total distance of 805.
    • Together with the damage width, it can hit units up to 905 range away.
  • The visual effect starts at Razor's location and expands for the same distance.
    • This means the visual effect is 105 range behind the damaging ring, and not centered on it.
  • The damage and movement speed slow are applied upon expanding and upon retracting, so each enemy can be hit twice. The slow debuff fully stacks.
    • This means it can deal up to 70/80/90/100 ‒ 160/230/300/370 ( Talent tree symbol.png 130/140/150/160220/290/360/430) damage and slow for up to 10% ‒ 50%/60%/70%/80% movement speed.
  • The damage and movement speed slow values are based on how far the ring traveled, reaching max values at 805 range.
    • 105 Distance: 35/40/45/50 ( Talent tree symbol.png 65/70/75/80) damage and 5%/5%/5%/5% slow.
    • 205 Distance: 41/51/60/69 ( Talent tree symbol.png 71/81/90/99) damage and 8%/9%/9%/10% slow.
    • 305 Distance: 48/61/75/89 ( Talent tree symbol.png 78/91/105/119) damage and 11%/12%/14%/15% slow.
    • 405 Distance: 54/72/90/108 ( Talent tree symbol.png 84/102/120/138) damage and 14%/16%/18%/20% slow.
    • 505 Distance: 61/83/105/127 ( Talent tree symbol.png 91/113/135/157) damage and 16%/19%/22%/25% slow.
    • 605 Distance: 67/94/120/146 ( Talent tree symbol.png 97/124/150/176) damage and 19%/23%/26%/30% slow.
    • 705 Distance: 74/104/135/166 ( Talent tree symbol.png 104/134/165/196) damage and 22%/26%/31%/35% slow.
    • 805 Distance: 80/115/150/185 ( Talent tree symbol.png 110/145/180/215) damage and 25%/30%/35%/40% slow.
    • 905 Distance: 80/115/150/185 ( Talent tree symbol.png 110/145/180/215) damage and 25%/30%/35%/40% slow.

Static Link
Enemy Heroes / Self
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows razor to attack while moving with the link active.
Cast Animation: 0.3+0
Cast Range: 550
Link Break Distance Buffer: 250
Attack Damage Stolen per Second: 7/12/17/22 ( Talent tree symbol.png  12/17/22/27)
Link Duration: 5/6/7/8 ( Talent tree symbol.png  11/12/13/14)
Buff Duration: 15/16/17/18
Cooldown symbol.png 40/35/30/25
Mana symbol.png 65
Modifier buff symbol.png modifier_razor_static_link: Dispellable with death only.
Modifier buff symbol.png modifier_razor_static_link_buff: Dispellable with death only.
Modifier debuff symbol.png modifier_razor_link_vision: Dispellable with death only.
Modifier debuff symbol.png modifier_razor_static_link_debuff: Dispellable with death only.
Razor's polarity channels electricity into his being, draining the power of his opposition.


  • Static Link is broken when either unit dies or the link gets stretched more than 800 range. Nothing else can break the link.
    • The distance between Razor and the target is checked right before each damage steal interval. If the distance is greater upon check, the link breaks.
    • Since the link uses the ability's cast range, cast range increasing effects increase the link break distance as well.
  • Static Link provides shared vision over the target while draining.
  • Static Link keeps stealing damage even if the target's damage has reached 0.
  • Drains 1.75/3/4.25/5.5 ( Talent tree symbol.png 3/4.25/5.5/6.75) damage in 0.25-second intervals, starting 0.25 seconds after cast, resulting in 20/24/28/32 ( Talent tree symbol.png 44/48/52/56) instances.
    • Can steal up to 35/72/119/176 damage when draining for the full duration.
    • With the damage steal increasing Talent tree symbol.png talent, it can drain up to 60/102/154/216 damage.
    • With the link duration increasing Talent tree symbol.png talent, it can drain up to 77/144/221/308 damage.
    • With both Talent tree symbol.png talents, it can drain up to 132/204/286/378 damage.
  • Static Link orders Razor to attack the target upon cast, and upon each move order.
    • Allows Razor to move while attacking the Static Link target.
    • To not attack the target while moving, a unit-targeted order, or a ground-targeted order that is not a move or attack order must be given to Razor.
  • Multiple casts of Static Link stack with each other, each cast placing its own debuff on the target and buff on Razor.
    • However, the vision modifier does not stack. It disappears as soon as the first link ends.
    • Only the oldest linked target may be attacked while moving.

Storm Surge
( Aghanim's Shard symbol.png  Enemies)
Aghanim's Shard symbol.png  Magical
Passively increases your movement speed.
Self Move Speed Bonus: 12%/16%/20%/24%
Aghanim's Shard symbol.png  Forked Lightning Proc Chance: 18%
Aghanim's Shard symbol.png  Search Radius: 900
Aghanim's Shard symbol.png  Number of Targets: 3
Aghanim's Shard symbol.png  Damage: 150
Aghanim's Shard symbol.png  Enemy Move Speed Slow: 50%
Aghanim's Shard symbol.png  Slow Duration: 1.5
Aghanim's Shard alt symbol.png Causes Storm Surge to have a 18% chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and up to 2 other enemies. Deals 150 damage and slows them by 50% for 1.5 seconds.
Spell immunity block symbol.png Forked lightning does not trigger if the source is spell immune. Does not target spell immune units as secondary targets.
Breakable symbol.png Movement speed bonus and Forked Lightnings are disabled by Break.
Illusion partial symbol.png Movement speed bonus works for illusions.
Forked lightnings cannot be released by illusions.
Modifier buff symbol.png modifier_razor_unstable_current: Undispellable. Persists death.
Modifier debuff symbol.png modifier_razor_unstablecurrent_slow: Dispellable with any dispel.
Merely approaching the Lightning Revenant is rewarded with shock therapy.


  • With Aghanim's Shard icon.png Aghanim's Shard, the forked lightning can only proc when an enemy unit lands an attack on Razor, regardless of distance. This means it cannot proc on missed attacks.
  • The forked lightning is applied after the triggering ability takes effect.
    • This means when the casting unit has low enough health to die to it, the triggering ability still takes effect.
  • The search radius is centered around the triggering unit, not around Razor.
    • The targets are choosen randomly, there are no priorities.
    • If triggered by an attack, does not target invisible enemies or enemies inside the Fog of War as secondary targets.
    • If triggered by an ability, does target invisible enemies or enemies inside the Fog of War.
  • The forked lightning first applies the damage, then the debuff.

Eye of the Storm
No Target
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Cast Animation: 0+0
Radius: 500
Number of Targets: 1 ( Talent tree symbol.png  2) ( Aghanim's Scepter symbol.png  2, Talent tree symbol.png  3)
Strike Interval: 0.7/0.6/0.5 ( Talent tree symbol.png  0.6/0.5/0.4)
Damage per Strike: 60/75/90
Armor Reduction per Strike: 1
Duration: 30
Cooldown symbol.png 80/70/60
Mana symbol.png 100/150/200
Aghanim's Scepter alt symbol.png Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient.
Modifier buff symbol.png modifier_razor_eye_of_the_storm: Dispellable with death only.
Modifier debuff symbol.png modifier_razor_eye_of_the_storm_armor: Dispellable with death only.
Ride the lightning.


  • Interrupts Razor's channeling abilities upon cast.
  • Eye of the Storm always targets the unit with the lowest current health within the radius first.
    • If there are multiple units with the same lowest health in range, Eye of the Storm chooses between them randomly.
    • The storm prioritizes enemies which have the Static Link icon.png Static Link vision modifier on them, striking them over any other unit when within range, regardless of health values.
    • When there are multiple enemies with the vision modifier within the radius, the storm chooses between them randomly on each strike.
  • The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
  • Eye of the Storm can strike up to 42/50/60 ( Talent tree symbol.png 50/60/75) times and deal up to 2520/3750/5400 ( Talent tree symbol.png 3000/4500/6750) damage per target (before reductions).
  • When Razor turns invisible, Eye of the Storm and its strike turn invisible as well, but still strike nearby enemies without them seeing or hearing them.
  • Eye of the Storm immediately ends when Razor dies.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, the strike does not reduce the armor of buildings, only the damage is applied.
    • Prioritizes units over buildings and fully ignores filler buildings.
    • It also allows it to strike 2 ( Talent tree symbol.png 3) targets at the same time on each interval.
    • An enemy may only be hit by one strike at a time, so a lone target is not hit multiple times per instance.
    • The same rules from above apply for the extra Eye of the Storm target Talent tree symbol.png talent as well.


Hero Talents
+1 Eye of the Storm icon.png Eye of the Storm Target25+80 Attack Speed
-0.1s Eye of the Storm icon.png Eye of the Storm Strike Interval20+6s Static Link icon.png Static Link Drain Duration
+14 Strength attribute symbol.png Strength15+5 Static Link icon.png Static Link Damage Steal
+9 Agility attribute symbol.png Agility10+30 Plasma Field icon.png Plasma Field Damage

Recent Changes

Main Article: Razor/Changelogs
Level 10 right talent changed: +175 health ➜ +30 Plasma Field icon.png Plasma Field damage.
Level 20 right talent changed: +8 armor ➜ +6s Static Link icon.png Static Link link duration.
Level 10 left talent: +8 Agility attribute symbol.png agility increased to +9.
Level 15 left talent: +12 Strength attribute symbol.png strength increased to +14.
  • Increased base movement speed from 285 to 290.
  • Increased base health regeneration from 0 to 1.
  • Increased Plasma Field icon.png Plasma Field minimum damage from 15/25/35/45 to 35/40/45/50.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Razor minimap icon.png Razor:
    • Grants Storm Surge icon.png Storm Surge a 18% chance to release forked lightning when getting attacked, hitting the target and up to 2 other enemies with 120 damage, and slowing their movement speed by 50% for 1.5 seconds. Forked lightning always triggers when getting targeted by a spell.


Roles: Pip carry.png Carry Pip tank.png Durable Pip ganker.png Nuker Pip pusher.png Pusher
Complexity: ★☆☆
Playstyle: The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. The Lightning Revenant radiates a Plasma Field that shocks nearby foes, once upon expansion, and again upon contraction. He connects to enemy heroes with a Static Link, transferring their power to his own reserves. Charged by a Storm Surge, Razor hovers effortlessly off the ground, and sends jolts of electricity to those who dare come too close. In the Eye of the Storm, one finds Razor, watching and delighting in his work as bolts of lightning reduce his foes to charred remains.





  • Razor's alternate/fun name was Gillette, which is also the name of a reputable brand of shaving razors.
  • Razor's attack response ▶️ "Ride the Lightning!" is also the name of a Metallica's album and song (which references execution via electric chair).
  • Razor's response upon picking the Aegis of the Immortal icon.png Aegis of the Immortal ▶️ "There is a lightning that never goes out." is a reference to a song "There is a light that never goes out" by The Smiths.
  • Razor's response ▶️ "Conduct me where you will." is also a line said by Scrooge in A Christmas Carol.
Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.