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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2011-08-17 3:39:14 PM
_modificationDateDatetime2024-02-03 2:24:00 AM
_creatorStringThebigone17@legacy41639666
_categoriesList of String, delimiter: |
_numRevisionsInteger618
_isRedirectBooleanNo
_pageIDInteger407
_pageNamePageRazor
_pageTitleString

Razor

_pageNamespaceInteger0

"heroes" values

1 row is stored for this page
FieldField typeAllowed valuesValue
hidInteger15
releasedateString1288569600
allstarsString2004-02-03
titleStringRazor
internStringnpc_dota_hero_razor
imageFile
File:Razor icon.png
iconFile
File:Razor minimap icon.png
primary_attributeStringAgility · Intelligence · Strength · Universalagility
strengthFloat22.0
strength_growthFloat2.8
agilityFloat24.0
agility_growthFloat2.8
intelligenceFloat21.0
intelligence_growthFloat2.2
health_regenFloat1.0
mana_regenFloat0.0
armorFloat0.0
magic_resistanceFloat0.25
damage_blockInteger0
attack_damage_minInteger23
attack_damage_maxInteger25
attack_rangeFloat475.0
attack_speedInteger100
base_attack_timeFloat1.7
attack_pointFloat0.3
attack_backswingFloat0.4
range_typeStringMelee · RangedRanged
projectile_speedFloat2000.0
movement_speedInteger280
turn_rateFloat0.6
collision_sizeInteger27
bound_radiusInteger24
sight_range_dayInteger1800
sight_range_nightInteger800
legsInteger
gib_typeStringElectric
gameString
page_idInteger407

"heroes_gameplay" values

1 row is stored for this page
FieldField typeAllowed valuesValue
rolesList of String, delimiter: ,Carry Durable Nuker Pusher
complexityInteger1 · 2 · 31
descriptionWikitext

The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. Razor deploys a sweeping ring of Plasma Field to fry his enemies, he Links his foes to drain them of their power and use it against them. The Lightning Revenant is accompanied by an extraordinary Storm Surge. With a deadly lightning storm at his command, often times his foes found themselves entangled within the Eye of the Storm before even realizing it, as Razor watches and delights in his work as bolts of lightning reduce his foes to charred remains.

adjectivesList of String, delimiter: ,Blue Flying
legsInteger0

"heroes_bio" values

1 row is stored for this page
FieldField typeValue
nameStringRazor
titleStringLightning Revenant
soundclipFile
quoteStringI bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit.
loreWikitext

Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.

voice_actorStringEric Newsome

"abilities" values

5 rows are stored for this page
FieldField typeAllowed valuesValue
uidStringRazor&Plasma Field
titleStringPlasma Field
typeStringhero
sourceStringRazor
soundStringRazor Plasma Field 1&Razor Plasma Field 2&Razor Plasma Field 3
imageStringFile:Plasma Field icon.png
descriptionWikitext

Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

loreTextThe Lightning Revenant rules the Underscape with plasmatic power.
targetStringNo Target
target2String
affectsStringEnemies
affects2String
damage_typeStringMagical
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · PartiallyNo
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · PartiallyNo
break_textWikitext

Does not disable the secondary activation delay.;tal&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBooleanNo
oncasttextWikitext

The passive secondary cast does not proc on-cast effects.;tal&&

default_keyStringQ
legacy_keyStringF
mana_costString125
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString13/12/11/10
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

modifier_razor_plasma_field_thinker&&&

buffdispelWikitext

None&&&

bufftextWikitext

On hidden entity&&&

debuffWikitext

modifier_razor_plasma_field_slow&&&

debuffdispelWikitext

Any&&&

debufftextWikitext

Plasma Field: Movement speed reduced by x%.&&&

cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Max Extension Radius&Damage Width&Min Damage&Max Damage&Min Move Speed Slow&Max Move Speed Slow&Slow Duration&Second Activation Delay&Second Activation Damage Multiplier&&&&&&

notesWikitext
  • Interrupts Razor's channeling abilities upon cast.
  • Plasma Field expands and retracts at a speed of 636, taking a total of 2.2 seconds to fully expand and retract.
  • Plasma Field is centered on Razor for the full duration.
    • Provides 700 radius flying vision during the 4.4-second effect, following Razor and leaving a trail of vision which lasts 2 seconds.
  • The effect area is a 100 range wide annulus, a ring shape.
    • The ring starts 105 range away from Razor and expands for up to 700 range, reaching a total distance of 805.
    • Together with the damage width, it can hit units up to 905 range away.
  • The visual effect starts at Razor's location and expands for the same distance.
    • This means the visual effect is 105 range behind the damaging ring, and not centered on it.
  • The damage and movement speed slow are applied upon expanding and upon retracting, so each enemy can be hit twice.
    • However, enemies can only be affected once upon expanding and once upon retracting. Although the slow debuff fully stacks, their durations are independent of each other.
    • With the radius, expanding and retracting speed, enemies within 477 range of Razor can be slowed for the max duration of 3 seconds.
    • It can be avoided by teleporting (e.g. Return (Kunkka) icon Return) towards the expanding or retracting side over the ring after being affected.
    • Does not affect invisible units.
  • Can deal up to 70/80/90/100 ‒ 160/230/300/370 (Talent 130/140/150/160 ‒ 220/290/360/430) damage (before reductions) and slow for up to 10% ‒ 50%/60%/70%/80% movement speed.
  • Plasma Field first applies the damage, then the debuff.
  • The damage and movement speed slow values are based on how far the ring traveled, reaching max values at 805 range.
    • 105 Distance: 35/40/45/50 (Talent 65/70/75/80) damage and 5%/5%/5%/5% slow.
    • 205 Distance: 41/51/60/69 (Talent 71/81/90/99) damage and 8%/9%/9%/10% slow.
    • 305 Distance: 48/61/75/89 (Talent 78/91/105/119) damage and 11%/12%/14%/15% slow.
    • 405 Distance: 54/72/90/108 (Talent 84/102/120/138) damage and 14%/16%/18%/20% slow.
    • 505 Distance: 61/83/105/127 (Talent 91/113/135/157) damage and 16%/19%/22%/25% slow.
    • 605 Distance: 67/94/120/146 (Talent 97/124/150/176) damage and 19%/23%/26%/30% slow.
    • 705 Distance: 74/104/135/166 (Talent 104/134/165/196) damage and 22%/26%/31%/35% slow.
    • 805 Distance: 80/115/150/185 (Talent 110/145/180/215) damage and 25%/30%/35%/40% slow.
    • 905 Distance: 80/115/150/185 (Talent 110/145/180/215) damage and 25%/30%/35%/40% slow.
  • TALENT NOTES
    Releases a secondary Plasma Field instance 0.8-seconds upon cast and once per Plasma Field cast.
    • The secondary cast works while on cooldown, does not cost mana, and works while Razor is disabled.
    • The secondary instance can deal up to 49/56/63/70 ‒ 112/161/210/259.
    • Other Plasma Field notes fully apply.
    • With the damage increasing Talent talent, it can deal up to 91/98/105/112 ‒ 154/203/252/301 damage.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringRazor&Static Link (Aghanim's Shard)
titleStringStatic Link (Aghanim's Shard)
typeStringhero
sourceStringRazor
soundString
imageStringFile:Static Link (Secondary) icon.png
descriptionWikitext
loreText
targetString
target2String
affectsString
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · Partially
dbi_textWikitext
linkens_blockStringYes · No · Partially
linkens_textWikitext
illusionuseStringYes · No · Partially
illusion_textWikitext
breakableStringYes · No · Partially
break_textWikitext
disjointableStringYes · No · Partially
disjointtextWikitext
rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextWikitext
default_keyString
legacy_keyString
mana_costString
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext
buffdispelWikitext
bufftextWikitext
debuffWikitext
debuffdispelWikitext
debufftextWikitext
cast_pointString
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext
notesWikitext
adtextWikitext
stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringRazor&Static Link
titleStringStatic Link
typeStringhero
sourceStringRazor
soundStringRazor Static Link&&
imageStringFile:Static Link icon.png
descriptionWikitext

Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

loreTextRazor's polarity channels electricity into his being, draining the power of his opposition.
targetStringTarget Unit
target2String
affectsStringEnemy Heroes
affects2StringSelf
damage_typeString
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · PartiallyPartially
dbi_textWikitext

Fully affects debuff immune units.&Does not pull debuff immune units.;shard&&&

linkens_blockStringYes · No · PartiallyYes
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringW
legacy_keyStringC
mana_costString65
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString50/40/30/20
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext

Increases Cast Range. Allows Static Link to be put on Alt-Cast to pull Razor and his Target towards at each other at a speed of 100.

buffWikitext

modifier_razor_static_link&modifier_razor_static_link_buff&&

buffdispelWikitext

Death&Death&&

bufftextWikitext

Hidden modifier&Static Link: Stealing x attack damage.&&

debuffWikitext

modifier_razor_link_vision&modifier_razor_static_link_debuff&&

debuffdispelWikitext

Death&Death&&

debufftextWikitext

Hidden modifier&Static Link: Losing x attack damage.&&

cast_pointString0.3
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Cast Range&Link Break Distance&Attack Damage Change per Second&Link Duration&Buff Duration&Min Distance&Pull Speed&Armor Change&Attack Speed Change Percentage&&&&&&

notesWikitext
  • Static Link is broken when either unit dies or the link gets stretched more than 800 range. Nothing else can break the link.
    • The distance between Razor and the target is checked right before each damage steal interval. If the distance is greater upon the check, the link breaks.
    • Since the link uses the ability's cast range, cast range increasing effects increase the link break distance and the move while attacking distance as well.
  • Static Link can drain up to 50/100/150/200 (Talent 100/150/200/250) damage and attack speed as well as 10 armor when draining for the full duration.
  • Static Link orders Razor to attack the target upon cast, and upon each move order.
    • Allows Razor to move while attacking the Static Link target.
    • Razor still is facing the Static Link target while attacking, despite sometimes the attack animation showing otherwise.
    • To not attack the target while moving, a unit-targeted order or a ground-targeted order that is not a move or attack order must be given to Razor.
    • If auto-attack is set to â—Ž Never, the stop (S) and hold (H) commands also stop Razor from attacking the target.
  • Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Eye of the Storm". prioritizes enemies that have the Static Link vision modifier on them, striking them over any other unit when within range, regardless of health values.
  • For Melee melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
  • Static Link cannot be successively cast on units that already have attack damage drained.
    • This means it is impossible for one enemy to have multiple separate attack damage debuffs, except when interacting with Soulbind icon Soulbind.
    • However, it is possible to drain attack damage from multiple separate targets at the same time. The attack damage buff on Razor fully stacks.
    • When targeting multiple enemies, only the first targeted enemy may be attacked while moving.
  • Upon acquiring the Aghanim's Shard icon Ability Upgrade, it has Alt-cast activated by default.
    • Upon cast with Alt-Cast activated, Static Link pulls both Razor and the linked target toward each other while the link is active.
    • The Alt-Cast also acts as a toggle while active, whenever it is toggled on/off, the pulling starts/stops immediately.
  • The following effects are applied on both Razor and the affected target:
    • Upon the target reaching the 175 min distance, they are no longer pulled toward each other unless the distance becomes more than 175 again.
    • Static Link pulls them until they reach the minimum distance even when they are invulnerable or hidden.
    • Affects the Tree Dance icon Tree Dance unit, but does not unperch it.
    • Successive casts while a previous cast is still active do not affect already pulled enemies.
  • Does not pull them over impassable terrain.
    • Does not pull them when they are affected by other disabling forced movement sources.
    • Does not impede them at all and they can still turn, attack, and cast abilities.
  • Can move the affected target for 1000 distance for the entire duration.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext

If any of the targets die, or when any of the links are broken, Razor attacks the currently linked target. Can be cast multiple times on the primary target, but not on the secondary target. The link does not break upon Soulbind icon Soulbind's leash debuff expiring.

gameString
FieldField typeAllowed valuesValue
uidStringRazor&Storm Surge
titleStringStorm Surge
typeStringhero
sourceStringRazor
soundStringRazor Storm Surge&&
imageStringFile:Storm Surge icon.png
descriptionWikitext

Passively increases Razor's movement speed. There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

loreTextMerely approaching the Lightning Revenant is rewarded with shock therapy.
targetStringPassive
target2String
affectsStringSelf
affects2StringEnemies
damage_typeStringMagical
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · PartiallyNo
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · PartiallyPartially
illusion_textWikitext

Movement speed bonus works for illusions.&Cannot be released by illusions.&&&

breakableStringYes · No · PartiallyYes
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringE
legacy_keyStringN
mana_costString
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString3
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

modifier_razor_unstable_current&&&

buffdispelWikitext

None&&&

bufftextWikitext

Unstable Current: Movement speed increased by x%.&&&

debuffWikitext

modifier_razor_unstablecurrent_slow&&&

debuffdispelWikitext

Any&&&

debufftextWikitext

Unstable Current: Movement speed slowed by x%.&&&

cast_pointString
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Self Move Speed Bonus&Proc Chance&Search Radius&Number of Targets&Damage&Enemy Move Speed Slow&Slow Duration&&&&&&&&

notesWikitext
  • Procs Globally on valid enemy targets in the following conditions:
    • Whenever a unit, including wards, lands an attack on Razor, following Storm Surge's debuff immunity notes.
    • On allied attacks. Doing so applies only the movement speed slow on the proccing ally, but it still chooses enemies as secondary targets.
    • Triggers Globally on every unit-targeted ability cast on Razor, including ground-targeted abilities with unit-targeting option.
    • It neither follows the Spell Reflection list, nor the Spell Block list. Projectile-based abilities trigger it on launch, not on impact.
    • The debuff is applied after the triggering ability takes effect.
    • This means if the casting unit dies to the Forked Lightning's damage, the triggering ability still takes effect.
  • Does not proc on the following conditions:
  • The search radius is centered around the primary target (i.e. the triggering unit), and not around Razor.
    • If the primary target is or turns debuff immune, invulnerable or hidden, the forked lightning searches for 2 secondary targets in this case.
    • The primary target can still be affected by Forked Lightning while invisible or untargetable.
    • The secondary targets are chosen randomly within 700 radius centered around the primary target, there are no priorities.
    • If triggered by an attack, it does not target invisible and untargetable units or units inside the Fog of War as secondary targets.
    • If triggered by ability, it does target invisible units or units inside the Fog of War.
  • Storm Surge first applies the damage, then the debuff.
  • Procs do not use a regular cooldown. It is neither displayed on the ability icon when proccing nor affected by cooldown manipulating effects.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringRazor&Eye of the Storm
titleStringEye of the Storm
typeStringultimate
sourceStringRazor
soundStringRazor Eye of the Storm 1&Razor Eye of the Storm 2&
imageStringFile:Eye of the Storm icon.png
descriptionWikitext

A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.

loreTextRide the lightning.
targetStringNo Target
target2String
affectsStringEnemies
affects2String
damage_typeStringPhysical
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · PartiallyYes
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringR
legacy_keyStringE
mana_costString100/150/200
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString80/70/60
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext

Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient.

aghshardWikitext
buffWikitext

modifier_razor_eye_of_the_storm&&&

buffdispelWikitext

Death&&&

bufftextWikitext

Eye of the Storm: Damaging and reducing armor to the target with each lightning strike.&&&

debuffWikitext

modifier_razor_eye_of_the_storm_armor&&&

debuffdispelWikitext

Death&&&

debufftextWikitext

Eye of the Storm Armor: Armor reduced by x.&&&

cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Radius&Number of Targets&Strike Interval&Damage per Strike&Armor Reduction per Strike&Duration&Building Damage per Strike&&&&&&&&

notesWikitext
  • Interrupts Razor's channeling abilities upon cast.
  • Eye of the Storm has the following priorities:
    • The storm prioritizes enemies that have the Static Link icon Static Link vision modifier on them, striking them over any other unit when within range, regardless of health values.
    • Then the lowest current health within the radius.
    • If there are multiple units with the same lowest health in range, Eye of the Storm chooses between them randomly.
    • When there are multiple enemies with the vision modifier within the radius, the storm chooses between them randomly on each strike.
  • The strikes are neither regular attacks nor instant attacks, so they fully ignore effects such as evasion and damage block sources.
    • This also means that they cannot trigger on-attack effects (i.e. Counter Helix icon Counter Helix or break enemy's Tranquil Boots icon Tranquil Boots).
    • However, it is considered as spell damage, it is affected by spell damage amplification and works with spell lifesteal.
    • The strikes first apply the armor reduction, then the damage.
    • The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
    • Successive casts create multiple Eye of the Storms, their strike damage fully stacks and the strike intervals are independent of each other.
  • Eye of the Storm immediately ends when Razor dies.
  • Eye of the Storm can strike up to 42/50/60 (Talent 50/60/75) times and deal up to 2520/3750/5400 (Talent 3000/4500/6750) damage per target (before reductions).
  • When Razor turns invisible, Eye of the Storm and its strike turn invisible as well but still strike nearby enemies without them seeing or hearing them.
  • The strike now damages buildings, but does not reduce their armor.
    • Prioritizes units over buildings and fully ignores filler buildings.
    • It also allows it to strike 2 targets at the same time on each interval.
    • An enemy may only be hit by one strike at a time, so a lone target is not hit multiple times per instance.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString

"abilities_traits" values

4 rows are stored for this page
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FieldField typeValue
uidStringRazor&Static Link
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uidStringRazor&Eye of the Storm
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