|Queen of Pain|
|Blinks in to deal massive magical damage.|
|Queen of Pain strikes without warning, she Blinks past defenses, wracking her victims with her deafening Screams. Should an enemy survive her onslaught, she slows their escape with a hurl of Shadow Strikes, drawing out their suffering over time. Running is futile. There is only one release from such torture. The Queen flexes her membranous wings, then delivers an ear-piercing Sonic Wave that will put an end to all misery.|
|Roles:||Carry Nuker Escape|
- The dagger travels at a speed of 900.
- The slow decreases in 1-second intervals. This is how much Shadow Strike slows on each level at each second:
- Level 1: 20.0% / 16.3% / 13.1% / 10.3% / 8.1% / 6.2% / 4.7% / 3.5% / 2.5% / 1.8% / 1.3% / 0.9% / 0.6% / 0.4% / 0.3%
- Level 2: 35.0% / 28.5% / 22.9% / 18.1% / 14.1% / 10.8% / 8.2% / 6.1% / 4.5% / 3.2% / 2.3% / 1.6% / 1.1% / 0.8% / 0.5%
- Level 3: 50.0% / 40.8% / 32.7% / 25.9% / 20.1% / 15.5% / 11.7% / 8.7% / 6.4% / 4.6% / 3.3% / 2.3% / 1.6% / 1.1% / 0.7%
- Level 4: 65.0% / 53.0% / 42.5% / 33.6% / 26.2% / 20.1% / 15.2% / 11.3% / 8.3% / 6.0% / 4.3% / 3.0% / 2.1% / 1.4% / 0.9%
- A unit with less than 25% of its maximum health can be denied when it has the Shadow Strike debuff on.
- Deals the damage over time and heals Queen of Pain in 3 ( )-second intervals, starting 3 ( ) seconds after cast.
- The initial damage is dealt upon projectile impact, resulting in 6 ( ) total damage instances.
- Can deal up to 130/260/390/520 ( ) damage to the target (before reductions).
- Does not heal initially on projectile impact, resulting in 5 ( ) total heal instances.
- Heals for 5/10/15/20 per instance from non-hero targets. Treats creep-heroes as creeps.
- Can heal Queen of Pain for up to 50/100/150/200 ( ) health from hero targets.
- Can heal Queen of Pain for up to 25/50/75/100 ( ) health from non-hero targets.
- Always heals for the full amount per instance, regardless of how much damage the target actually takes.
- Successive casts on the same target remove the debuff from the previous cast and place a new one.
- This means the initial damage is dealt again, and the slow value and tick interval are effectively reset.
- The talent adds a radius to this ability. The ability must be centered over a unit still.
- Disjoints projectiles upon cast.
- Attempting to blink less than the minimum distance will blink for 200 range instead.
- Does not blink for the full distance when targeting closer than the max distance.
- When targeting beyond the max blink distance, Queen of Pain blinks for the max distance towards the targeted point.
, Blink first applies the damage, then the silence debuff.
- The damage fully stack, so enemies within radius of the starting and end location are hit twice, taking damage.
- The silence debuff from multiple casts do not stack, but refresh the duration instead.
- Sonic Wave travels at a speed of 900, taking 1 second to travel the full distance.
- With the travel distance and end radius, it can hit units up to 1350.
- The complete area is shaped like a cone.
- The knockback angle depends on the angle between the hit target and Queen of Pain's cast location.
- This means the knockback direction does not equal the cast direction. Enemies within close proximity may get pushed to the sides.
- Knocks hit enemies 350 range back over 1.4 seconds, resulting in a knockback speed of 250.
- Units are not disabled during the knockback. They can still turn, attack, cast abilities and use items. Channeling abilities are not interrupted.
- Destroys trees enemies come in contact with during the knockback.
- Sonic Wave first applies its damage, then the knockback debuff.
- Fully affects .
- Requires the level 25 talent learned to be unlocked.
- This ability is shown as a permanent buff in the HUD.
- Does not block abilities cast by allies.
- Does not block the following abilities:
- , , , , , , , and .
- Spell Block has the following priorities: ➤ / Spell Block.
- Fully stacks with Linken's Sphere, with the one acquired first proccing first.
- Does not stack Mirror Shield; when triggered, reflects the ability back but both on cooldowns.
- The buff icon shows a cooldown whenever Spell Block is used.
- The cooldown is affected by cooldown reduction sources (e.g. ), but not cooldown resets.
- For a list of blocked abilities and their interactions, see here.
|18s Spell Block||25||-2sCooldown|
|+30 Attack Speed||15||+2Damage Instances|
|+11 Strength||10||+20 Damage|
Main Article: Queen of Pain/Changelogs
- Increased mana cost from 85/100/115/130 to 100/110/120/130.
- Reduced damage from 340/450/560 to 310/430/550.
- Reduced damage from 175 to 125.
- Increased health regeneration from 0 to 0.25.
- Increased base attack damage from 21-27 to 24-30.
- Now heals Queen of Pain for 10/20/30/40 health on each tick from hero targets, 50% less from non-hero targets.
- Reduced damage per tick from 30/50/70/90 to 20/40/60/80.
- gives Queen of Pain a decent early game attributes boost.
- helps Queen of Pain score last hits and gives a chance to survive a gank.
- improves Queen of Pain's early attributes, and can be built into a later on, or eaten with Tango.
- can patch Queen of Pain up after a gank or heavy trading with her opponent.
- helps Queen of Pain to continue harassing her opponent with Shadow Strike.
- gives Queen of Pain much needed burst regen which can be used in emergency situations.
- provides Queen of Pain with reliable health and mana regeneration. Blink grants her almost incontestable rune control allowing her to easily replenish Bottle charges.
- helps Queen of Pain resist harassment and gankers, while providing much needed mana regeneration.
- provide Queen of Pain attack speed and attribute switch, allowing her to be more durable and gain more value from .
- gives her intelligence, armor, attack speed and passive ability.
- gives Queen of Pain a silence to prevent the hero she blinks on from fighting back, as well as plenty of mana regeneration and damage increase.
- 's Spellblock helps Queen of Pain to survive long enough to blink to safety, while providing all-around attributes and regen.
- protects against most disables and nukes, allowing Queen of Pain to blink into fight with no fear.
- increases armor, as well as mana pool. The active double-downs on Queen of Pain's ability to slowdown and nuke enemies.
- 's Chain Lightning and Static Charge paired with Spell Lifesteal talent can tremendously boost Queen of Pain's survivability in teamfights.
- evasion. is a natural late game upgrade from . It can be purchased earlier to help Queen of Pain and her team deal with
- Roshan. is an alternative armor piece that helps Queen of Pain's team take objectives such as towers and
- grants Queen of Pain good early-mid game attributes, at the same time greatly increasing her team's spell damage.
- can dispel silence, or it can buy Queen of Pain enough time to get a blink off, while providing cheap mana regen.
- highly reduces Sonic Wave's cooldown time, ensuring it is always available when it is needed. It also provides marginal increase in Sonic Wave's damage.
- gives good attributes, increasing Queen of Pain's survivability while also giving her the mana she needs to cast her costly spells. Hex is also one of the strongest hard-disables in the game that can completely turn teamfights around.
- Akasha is the name (or variant of the name) of the fifth element in many religions such as Hinduism, Wicca (or other Neopaganism), with its roots deriving from ancient Paganism. "Akasha", when translated to English (from Sanskrit), means "aether" (air/spirit, depending on context). This element is seen/represented as the top point of a pentagram, a symbol sometimes misused as one of evil (there is no devil-esque figure in Paganism), and could have been intended to show or derive from Queen of Pain's sadistic nature.
's Doom skill icon is a regular pentagram, so it might be a misconception held by the DotA staff and reasoning for her name. A regular pentagram on someone, ignoring misconceptions, is actually protective.
- The name Aether is one of the many references Dota 2 makes to Greek mythology, as it is derived from a Greek deity of the same name.
- Akasha is also the name of the Queen of the Damned from Anne Rice's Vampire Chronicles novel series, which could have inspired Queen of Pain's name, who, in turn, could have derived her name from the above roots.
- Scream of Pain's and Sonic Wave's sounds are based on some voice lines of Queen of Pain. Scream of Pain is based on this ▶️, while Sonic Wave uses a part of this ▶️.
- Queen of Pain's dying line "Your queen is dead" is possibly a reference to The Smiths' album, The Queen is Dead.
- Most of Queen of Pain's abilities were derived from the Warcraft III Night Elf hero, the Warden, with Sonic Wave being the only new ability introduced, replacing Vengeance. Fan of Knives was also substituted for Scream of Pain with the same effect, though an older version of Queen of Pain did have the Fan of Knives ability.
- Queen of Pain's response for killing Phantom Assassin "Blink! You're dead." likely refers to the popular Dr. Who episode "Don't Blink" in which the Doctor says, referring to Weeping Angels, "Don't blink, don't even blink. Blink, and you're dead."
- This line ▶️ "The Queen is dead, long live the Queen." is a reference to the saying "The King is dead, long live the King" which has been used throughout the centuries in the UK.
- This line ( after receiving illusion ) "Misery loves company." Is a reference to Metallica song *my friend of misery*