Hero
Queen of Pain | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blinks in to deal massive magical damage. | |
Queen of Pain strikes without warning, she Blinks past defenses, wracking her victims with her deafening Screams. Should an enemy survive her onslaught, she slows their escape with a hurl of Shadow Strikes, drawing out their suffering over time. Running is futile. There is only one release from such torture. The Queen flexes her membranous wings, then delivers an ear-piercing Sonic Wave that will put an end to all misery. | |
Roles: | Carry Nuker Escape |
Complexity: | |
Adjectives: | Demon, Female, Horns, Wings, Nose Legs ( 2 )
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Bio[]
▶️ "They say pain is all in the mind, but they're wrong: It's all in my hands."
Lore:
The Ecclesiast-King of Elze nursed a desire for pain — forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments—eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude—freed to visit her sufferings on anyone she deigned to notice.
Aliases:
Akasha, QOP
Voice:
Abilities[]
Shadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds. Queen of Pain relishes in the pain inflicted, healing every time the enemy takes damage. Creeps heal for half the damage only.
Damage per Instance: 20/40/60/80
Creep Heal Multiplier: 0.5
Move Speed Slow: 20%/35%/50%/65%
Duration: 15
Causes Shadow Strike to become a 375 AoE Spell, and have increased initial damage. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies.
Scream of Pain must be drafted as well for it to get applied.
Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims.
- A unit with less than 25% of its max health can be denied when it has the Shadow Strike debuff on.
- The dagger travels at a speed of 900.
- Successive casts on the same target remove the debuff from the previous cast and place a new one.
- This means if the initial damage is dealt again, and the movement speed slow values and instance interval are effectively reset.
- The movement speed slow starts off at 20%/35%/50%/65% and decreases in 1-second intervals. For how much movement speed slow Shadow Strike slows on each level at each second, please refer to the chart below.
- 3 ( 2.5) seconds after cast, Shadow Strike deals damage and self-heal over time in 3 ( 2.5)-second intervals.
- The initial damage is dealt upon projectile impact, resulting in 6 ( 7) total damage instances.
- Can deal up to 130/260/390/520 ( 150/300/450/600) ( 180/310/440/570, 200/350/500/650) damage (before reductions) to the affected target(s).
- However, it does not heal initially on projectile impact, resulting in 5 ( 6) total heal instances.
- Treats clones and creep-heroes as heroes, and illusions as creeps.
- Therefore, it can heal Queen of Pain for up to 50/100/150/200 ( 60/120/180/240) health from heroes, and 25/50/75/100 ( 30/60/90/120) health from non-hero units.
- Always heals for the full amount per instance, regardless of how much damage the target actually takes.
- Does not continue to heal Queen of Pain at full health.
- Shadow Strike now hits all enemy targets within 375 radius of the primary target.
- These daggers behave just like a regular cast, and can be disjointed normally.
- Also targets units inside the Fog of War and invisible units. However, invisible targets instantly disjoint it.
- Fully affect untargetable units.
- Scream of Pain projectiles are released based on its current level within 600 radius around the affected target in the following conditions:
- Losing the debuff in any way (e.g. via dispels), including successive casts on the same target, or by debuff expiring.
- Projectiles are released even when the affected target turns spell immune, invulnerable and hidden, if the conditions are met.
- The primary affected target releasing the projectiles is also damaged. The damage of the released projectiles are sourced to the affected target, and not to Queen of Pain.
- Scream of Pain projectiles are not released in the following conditions:
- When the affected target(s) dies while affected by the debuff.
- When there are no valid targets within range upon debuff expiration.
- If the affected target is an illusion or the Tempest Double expiring.
- Projectiles released by the affected target(s) this way do not interrupt their current channeling abilities.
- Scream of Pain notes fully apply. If it is not learned, Scream of Pain is not released upon losing the debuff.
- Scream of Pain projectiles are not released in the following conditions:
- / The passive Scream of Pain cast upon debuff expiration is based on Queen of Pain's current ability level when acquired.
Short distance teleportation that allows Queen of Pain to move in and out of combat.
Cast Range: Global
Min Blink Distance: 200
Releases a sonic boom when Queen of Pain blinks, at both her starting and ending locations. Deals 125 damage in a 300 AoE and silences the target for 1.75 seconds.
The Secret Queen lives up to her title, making her pain impossible to escape.
- Disjoints projectiles upon cast.
- Attempting to blink less than the minimum distance will blink for 200 range instead.
- Does not blink for the full distance when targeting closer than the max distance.
- When targeting beyond the max blink distance, Queen of Pain blinks for the max distance towards the targeted point.
- Blink first applies the silence debuff, then the damage.
- The damage fully stack, so enemies within 300 radius of the starting and end location are hit twice, taking 250 damage.
- The silence debuff from multiple casts does not stack but refreshes the duration instead.
Scream of Pain
The sultry voice of Akasha beckons her opponents while stealing their souls.
- The projectiles travel at a speed of 900.
- Affects invisible units and units in the Fog of War.
- Does not affect invulnerable or hidden units.
Sonic Wave
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.
Starting Radius: 100
Knockback Duration: 1.4
Modifiers [?]
modifier_queenofpain_sonic_wave_effect
Death
modifier_queenofpain_sonic_wave_delay
Death
modifier_queenofpain_sonic_wave_knockback
modifier_queenofpain_arcana_kill_effect
Undispellable
Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery.
- Sonic Wave travels at a speed of 900, taking 1 second to travel the full distance.
- With the travel distance and end radius, it can hit units up to 1350.
- The complete area is shaped like a cone.
- The knockback angle depends on the angle between the hit target and Queen of Pain's cast location.
- This means the knockback direction does not equal the cast direction. Enemies within close proximity may get pushed to the sides.
- Knocks hit enemies 350 range back over 1.4 seconds, resulting in a knockback speed of 250.
- Units are not disabled during the knockback. They can still turn, attack, cast abilities, and use items. Does not interrupt channeling abilities.
- Destroys trees within 200 radius enemies come in contact with during the knockback.
- Deals 25/35.71/46.43 ( 42.86/53.57/64.29) damage in 0.1-second intervals, starting immediately upon cast, ending 0.1 seconds after the last damage instance is over, resulting in 14 instances.
- Can deal a total of 350/500/650 ( 600/750/900) damage (before reductions).
- Status resistance sources reduce the knockback duration, but increase the damage per interval.
- Sonic Wave first applies its damage, then the knockback debuff.
- Fully affects Couriers.
Shadow Strike Calculations[]
Level / Interval | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Level 1 | 20% | 16.3% | 13.1% | 10.3% | 8.1% | 6.2% | 4.7% | 3.5% | 2.5% | 1.8% | 1.3% | 0.9% | 0.6% | 0.4% | 0.3% |
Level 2 | 35% | 28.5% | 22.9% | 18.1% | 14.1% | 10.8% | 8.2% | 6.1% | 4.5% | 3.2% | 2.3% | 1.6% | 1.1% | 0.8% | 0.5% |
Level 3 | 50% | 40.8% | 32.7% | 25.9% | 20.1% | 15.5% | 11.7% | 8.7% | 6.4% | 4.6% | 3.3% | 2.3% | 1.6% | 1.1% | 0.7% |
Level 4 | 65% | 53% | 42.5% | 33.6% | 26.2% | 20.1% | 15.2% | 11.3% | 8.3% | 6% | 4.3% | 3.0% | 2.1% | 1.4% | 0.9% |
Talents[]
Hero Talents | ||
---|---|---|
+250 Sonic Wave Damage | 25 | -2s Blink Cooldown |
-45s Sonic Wave Cooldown | 20 | +100 Scream of Pain Damage |
+30 Attack Speed | 15 | -0.7s Shadow Strike Damage Interval |
+10 Shadow Strike Heal Per Tick | 10 | +20 Damage |
Notes:
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes[]
Version
Description
- Rescaled Scream of Pain mana cost from 100/110/120/130 to 120 on each level.
- Aghanim's Scepter upgrade:
- Reduced Shadow Strike radius from 400 to 375.
- Talents:
- LVL 10LVL 10+15 attack damage increased to +20.LVL 20-40s Sonic Wave cooldown increased to -45s.LVL 25+200 Sonic Wave damage increased to +250.
- Reduced Shadow Strike cooldown from 16/12/8/4 to 13/10/7/4.
- Increased Scream of Pain radius from 550 to 600.
- Sonic Wave
- The knockback debuff is now dispellable.
- CHANGEDfrom applying 1 instance of damage to applying damage over the 1.4-second knockback duration.
- EXPR
ΣSonicWaveDamage / Instances
- Now deals damage in 0.1-second intervals, starting immediately upon cast, resulting in 14 instances.
- Increased total damage from 310/430/550 to 350/500/650.
- Reduced cooldown from 110/100/90 to 110/95/80.
- Increased Blink mana cost from 60 to 65.
- Aghanim's Scepter upgrade:
- Reduced Shadow Strike initial damage bonus from 80 to 50.
- Talents:
- LVL 10+11 strength reduced to +8.LVL 10+20 attack damage reduced to +15.LVL 20+120 Scream of Pain damage reduced to +100.
Recommended Items[]
Starting items:
- Null Talisman gives Queen of Pain a decent early game attributes boost.
- Faerie Fire helps Queen of Pain score last hits and gives a chance to survive a gank.
- Iron Branch improves Queen of Pain's early attributes and can be built into a Magic Wand later on, or eaten with Tango.
- Healing Salve can patch Queen of Pain up after a gank or heavy trading with her opponent.
- Clarity helps Queen of Pain to continue harassing her opponent with Shadow Strike.
Early game:
- Magic Wand gives Queen of Pain much needed burst regen which can be used in emergency situations.
- Bottle provides Queen of Pain with reliable health and mana regeneration. Blink grants her almost incontestable rune control allowing her to easily replenish Bottle charges.
- Infused Raindrops helps Queen of Pain resist harassment and gankers, while providing much needed mana regeneration.
Mid game:
- Power Treads provide Queen of Pain attack speed and attribute switch, allowing her to be more durable and gain more value from Bottle.
- Witch Blade gives her intelligence, armor, attack speed and passive ability.
- Orchid Malevolence gives Queen of Pain a silence to prevent the hero she blinks on from fighting back, as well as plenty of mana regeneration and damage increase.
- Linken's Sphere's Spellblock helps Queen of Pain to survive long enough to blink to safety, while providing all-around attributes and regen.
- Black King Bar protects against most disables and nukes, allowing Queen of Pain to blink into fight with no fear.
Late game:
- Shiva's Guard increases armor, as well as mana pool. The Arctic Blast active double-downs on Queen of Pain's ability to slowdown and nuke enemies.
- Mjollnir's Chain Lightning and Static Charge paired with Spell Lifesteal talent can tremendously boost Queen of Pain's survivability in teamfights.
- Bloodthorn is a natural late game upgrade from Orchid Malevolence. It can be purchased earlier to help Queen of Pain and her team deal with evasion.
- Assault Cuirass is an alternative armor piece that helps Queen of Pain's team take objectives such as towers and Roshan.
Situational items:
- Eul's Scepter of Divinity can dispel silence, or it can buy Queen of Pain enough time to get a blink off, while providing cheap mana regen.
- Scythe of Vyse gives good attributes, increasing Queen of Pain's survivability while also giving her the mana she needs to cast her costly spells. Hex is also one of the strongest hard-disables in the game that can completely turn teamfights around.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Akasha is the name (or variant of the name) of the fifth element in many religions such as Hinduism, Wicca (or other Neopaganism), with its roots deriving from ancient Paganism. "Akasha", when translated to English (from Sanskrit), means "aether" (air/spirit, depending on context).
- This element is seen/represented as the top point of a pentagram, a symbol sometimes misused as one of evil (there is no Devil-esque figure in Paganism), and could have been intended to show or derive from Queen of Pain's sadistic nature. The Doom ability icon is a regular pentagram, so it might be a misconception held by the DotA staff and the reasoning for her name. A regular pentagram on someone, ignoring misconceptions, is actually protective.
- The name Aether is one of the many references Dota 2 makes to Greek mythology, as it is derived from a Greek deity of the same name.
- Akasha is also the name of the Queen of the Damned from Anne Rice's "Vampire Chronicles" novel series, which could have inspired Queen of Pain's name, who, in turn, could have derived her name from the above roots.
- Scream of Pain and Sonic Wave's ability sounds are based on some voice lines of Queen of Pain. Scream of Pain is based on this ▶️, while Sonic Wave uses a part of this ▶️.
- "Your queen is dead" is possibly a reference to an album from "The Smiths", "The Queen is Dead".
- Most of Queen of Pain's abilities were derived from the "Warcraft III" Night Elf hero, the Warden, with Sonic Wave being the only new ability introduced, replacing Vengeance. Fan of Knives was also substituted for Scream of Pain with the same effect, though an older version of Queen of Pain did have the Fan of Knives ability.
- Queen of Pain's response for killing Phantom Assassin "Blink! You're dead." likely refers to the popular Dr. Who episode "Don't Blink" in which the Doctor says, referring to Weeping Angels, "Don't blink, don't even blink. Blink, and you're dead."
- ▶️ "The Queen is dead, long live the Queen." is a reference to the saying "The King is dead, long live the King" which has been used throughout the centuries in the UK.
- "Misery loves company.", which plays when Queen of Pain activates Illusion Rune or Mirror Image is a well-known proverb that originated over 400 years ago in Christopher Marlowe's "The Tragical History of the Life and Death of Doctor Faustus". It could also be a reference to the Metallica song "My Friend of Misery".