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Pugna icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2
24 + 1.3
24 + 5.2
Level 0 1 15 25 30
Health 200 580 1140 1780 2020
+0.25 +2.15 +4.95 +8.15 +9.35
Mana 75 363 1227 1995 2331
+0.5 +1.7 +5.34 +8.54 +9.94
Armor 0 4 7.03 11.2 12.62
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 21‒28 45‒52 117‒124 181‒188 209‒216
Attack Rate 0.59/s 0.73/s 0.84/s 0.98/s 1.03/s
Attack Range Ranged 630 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5+0.5
Projectile Speed 900
Movement Speed ▶️ 330
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Life Drain
Life Drain

Pugna is a ranged intelligence hero whose spells give him powerful nuking and pushing capability. Nether Blast is a low-cooldown area nuke with slight delay that deals significant damage to buildings, giving Pugna the option to use it both as a basic nuke as well as a pushing spell. Decrepify is a unit-targeted spell that gives its target the ethereal status effect, rendering them unable to take physical damage but also slowing them and decreasing their magic resistance. Nether Ward drops a stationary, ward-like device that severely debilitates enemy casting, dishing out powerful nukes proportional to how mana-intensive the enemies spells are. Pugna's ultimate ability, Life Drain, is a channeling ability that saps enemy health and grants it directly back to himself. It can be cast on allies to give them health and mana as well. With a strong array of nukes and a spell specifically designed to amplify them, Pugna is a force to be reckoned with both in teamfights and solo situations, able to blast his foes into Oblivion quite easily.


Pugna minimap icon.pngPugna
▶️ "Who needs a blade when you have oblivion?"
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children.

Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.


Nether Blast
Nether Blast icon.png
An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures.
Cast Animation: 0.2+0
Cast Range: 500
Blast Radius: 400
Effect Delay: 0.8
Damage: 100/175/250/325 (Talent 260/335/410/485)
Building Damage Percentage: 50%
Cooldown: 5 (Talent 4)
Mana: 85/105/125/145
Buff modifier_pugna_nether_blast_thinker: Undispellable. Persists death.
The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches.


  • Deals 50/87.5/125/162.5 (Talent 130/167.5/205/242.5) damage to buildings.
  • The visual effects and the sound during the 0.8-second effect delay are only visible and audible to allies.

Decrepify icon.png
Enemies / Allies
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
Cast Animation: 0.2+0.4
Cast Range: 400/500/600/700
Enemy Move Speed Slow: 30%/40%/50%/60%
Ally Magic Resistance Reduction: 25%
Enemy Magic Resistance Reduction: 30%/40%/50%/60%
Duration: 3.5 (Talent 5)
Cooldown: 15/12/9/6
Mana: 60
Does not pierce spell immunity. All effects persist if buff/debuff was placed before spell immunity and when not dispelled.
Buff or Debuff, based on the target's alliance modifier_pugna_decrepify: Dispellable with any dispel.
A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment.


  • Does not slow allied targets.
  • Reduces most allied heroes' total magic resistance to 6.25%.
  • Reduces most enemy heroes' total magic resistance to 2%/-5%/-13%/-20%.
  • Can be cast on Nether Ward and Tombstone.
    • This includes allied Nether Wards and Tombstones, and enemy Nether Wards, but not enemy Tombstones, since it does not pierce spell immunity on enemies.
    • Cannot be cast on any other ward.

Nether Ward
Pugna Nether Ward model.png
Summoned Ward
This unit has no mana.
Level 0
Armor Defense Class Basic
Magic Resistance 0%
Status Resistance 0%
Collision Size 8
Vision Range (G) 600
Bounty Gold 20/40/60/80
Experience 0
Model Scale 1

Nether Ward
Nether Ward icon.png
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero. Nether Ward heals 25% of its total health every time it triggers.
Cast Animation: 0.2+0.4
Cast Range: 150
Radius: 1600
Hero Attacks to Destroy: 4 (Talent 7)
Non-Hero Attacks to Destroy: 16 (Talent 28)
Base Damage: 50
Damage per Used Mana: 1/1.25/1.5/1.75 (Talent 2.75/3/3.25/3.5)
Ward Duration: 18/22/26/30
Aura Linger Duration: 0.5
Cooldown: 35
Mana: 80
Buff modifier_pugna_nether_ward: Undispellable. Persists death.
Debuff modifier_pugna_nether_ward_aura: Undispellable. Persists death.
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.


  • Illusions are treated as creeps when attacking the ward, so they take 16 (Talent 28) attacks to destroy it, instead of 4 (Talent 7) like heroes.
  • Although providing a negative aura, the debuff has no effect and serves soley as a informational purpose for the enemy.
    • The damage is independent from the aura, so even though the debuff lingers, Nether Ward cannot damage units beyond its radius.
    • Although the damage affects every enemy unit, the aura's debuff is only placed on heroes, including illusions, clones, and creep-heroes.
  • The damage triggers on every instance of mana usage from ability. If an ability costs no mana to use, it does not trigger on it.
    • This means if an ability uses mana over time (e.g. Chakram), the flare triggers on every single instance of mana they use.
  • The damage is dealt before the actual ability is cast, so if the target dies to Nether Ward's damage, the ability stays unused.
    • This means that damage negating effects with mana cost (e.g. Refraction) or abilities granting spell immunity with mana cost (e.g. Rage), do not save the caster if the damage is lethal.
    • Dying with Reincarnation ready triggers the damage, but it does not prevent Reincarnation from going off.
  • When triggered, the ward heals itself for 8 health, which is 2 additional hero attacks, or 8 non-hero attacks.

Life Drain
Life Drain icon.png
Enemies / Allies
When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and grant vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.

When cast on an ally, Pugna will drain his own health into his ally.
Cast Animation: 0.2+0
Cast Range: 700
Max Channel Time: 10
Link Break Distance: 900
Health Drain per Second: 150/225/300 (With Aghanim's Scepter 250/325/400)
Talent Life Drain Heal Amplification: 20%
With Aghanim's Shard Secondary Target Range Buffer: 200
With Aghanim's Shard Secondary Links Creation Interval: 1.5
Cooldown: 7 (With Aghanim's Scepter 0)
Mana: 125/175/225
Aghanim's Scepter upgrade: Removes cooldown and increases damage.
Aghanim's Shard upgrade: For every 1.5 seconds of channel, another secondary Life Drain is created targeting another random enemy hero.
Partially pierces spell immunity. Can be cast on spell immune allies
Cannot be cast on spell immune enemies.
Debuff modifier_pugna_life_drain: Dispellable with death only.
Pugna has truly become more powerful than even the grandmaster of Oblivion.


  • The links break when the targets turn invulnerable or hidden, exceed the break distance, or run out of health.
  • The health restored equals the amount of damage dealt per tick after all reductions.
    • This means if the damage instance gets increased or reduced, it heals for the same increased or reduced values.
    • This also goes for targeting allies. The more damage it deals to Pugna, the more it heals and vice versa.
    • As a result, Pugna cannot heal allies if he has 100% magic resistance (e.g. Fate's Edict) or is under the effects of Magic Barrier sources.
    • The level 20 Talent talent amplifies the healing done by Life Drain by 20%. This stacks multiplicatively with other incoming heal manipulation effects on the target.
      • However, it is not affected by any general outgoing heal manipulation (e.g. Holy Locket icon.png Holy Locket) on Pugna.
  • If Pugna's or the allied hero's health is full and the damaged unit is a hero, it restores their mana instead.
    • This means it also restores mana on allied non-hero units when they are at full health, since Pugna (a hero) is damaged.
    • Just like the health restoring, the amount of mana restored equals the amount of damage dealt after all reductions and amplifications (including the Life Drain Heal Talent talent).
  • The self-damage when targeting allies is lethal, so it can be used to deny oneself.
  • Drains 37.5/56.25/75 (Upgradable by Aghanim's Scepter. 62.5/81.25/100) health in 0.25-second intervals, starting 0.25 seconds after cast, resulting in up to 40 instances.
    • With the level 20 Talent talent, it amplifies the heal value to 45/67.5/90 (Upgradable by Aghanim's Scepter. 75/97.5/120) without changing the damage value.
  • Can drain up to 1500/2250/3000 (Upgradable by Aghanim's Scepter. 2500/3250/4000) health (before reductions) when fully channeled.
    • With the level 20 Talent talent, it can heal up to 1800/2700/3600 (Upgradable by Aghanim's Scepter. 3000/3900/4800) health, while the damage dealt remains unchanged.
  • The color of Life Drain's link changes depending on the situation:
    • When draining life from an enemy, the link is red ➜ green (pink ➜ blue if Pugna is at full health).
    • When draining life into an ally, the link is green ➜ green (blue ➜ green if the ally is at full health).
  • Instantly destroys targeted enemy illusions on the first instance. Allied illusions are not destroyed.
  • With Aghanim's Shard icon.png Aghanim's Shard, additional Life Drain links are created in 1.5-second intervals, starting 1.5 seconds after cast, resulting in up to 7 possible links.
    • This only happens if the primary target is an enemy unit. Targeting allies does not create any links.
    • Only targets enemy heroes, including illusions, clones, and creep-heroes. The targets are chosen randomly.
    • With the cast range and the range buffer, the ability has a search range of 900.
    • Since the additional links use the ability's cast range, cast range increasing effects increase the search range as well.
    • If the primary target's link breaks while channeling Life Drain, the secondary links continue channeling normally.


Hero Talents
+1.75 Netherward Damage Per Mana25+160 Nether Blast Damage
+1.5s Decrepify Duration20+20% Life Drain Heal
+3 Nether Ward Health15-1s Netherblast Cooldown
+200 Health10+20 Movement Speed
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Main Article: Pugna/Changelogs
Level 10 left talent: +175 health increased to +200.
Level 10 right talent: +15 movement speed increased to +20.

Recommended Items[]

Starting items:

  • Iron Branch icon.png Iron Branch gives cheap attributes, helping Pugna to some health and mana.
  • Clarity icon.png Clarity replenishes mana in lane to use abilities; Pugna may ferry out Clarity throughout the game as an inexpensive source of mana regeneration.
  • Tango icon.png Tango sustains Pugna's health in lane.
  • Healing Salve icon.png Healing Salve restores large amount of health in the early game.
  • Enchanted Mango icon.png Enchanted Mango gives passive health regeneration and a source of mana when consumed.
  • Null Talisman icon.png Null Talisman gives attributes and spell damage, to help with getting last hits.

Early game:

  • Magic Stick icon.png Magic Stick and Magic Wand icon.png Magic Wand provides burst health and mana in a pinch, allowing Pugna to survive and cast more spells.
  • Boots of Speed icon.png Boots of Speed give Pugna movement speed to compensate for his low defense.
  • Wind Lace icon.png Wind Lace offers a boost to movement speed for cheap.

Mid game:

  • Tranquil Boots (Active) icon.png Tranquil Boots provides movement speed, as well as health regeneration which can be passed onto allies with Life Drain.
  • Aether Lens icon.png Aether Lens increases mana pool and mana regeneration, facilitating Pugna's spell casting. The increased cast range helps Pugna stay a safe distance from enemies.
  • Rod of Atos icon.png Rod of Atos gives Pugna attributes and a root to hold enemies down for Life Drain.
  • Orchid Malevolence icon.png Orchid Malevolence's silence gives Pugna a much need disable against spells. In addition the burst damage upon the debuff expiring can be amplified, on top of the already amplified damage received by a Life Drain and Decrepify combo, particularly easy to accomplish with the talent.

Late game:

  • Black King Bar icon.png Black King Bar's spell immunity protects Pugna from being interrupted while channeling Life Drain. When combined with a self-cast Decrepify, enemies will find him virtually invulnerable to damage.
  • Linken's Sphere icon.png Linken's Sphere provides attributes, regeneration, and Spellblock to protect against certain single targeted disables that may interrupt Life Drain.
  • Boots of Travel 1 icon.png Boots of Travel gives movement speed and global presence.

Situational items:

  • Bottle (Full) icon.png Bottle sustains health and mana, while giving abilitiy to store runes for later opportunities.
  • Dagon 1 icon.png Dagon provides intelligence and an additional huge magical burst in combination with Decrepify. A full nether blast, decrepify, dagon 5 combo deals about ~1500 damage before resistances.
  • Aghanim's Scepter icon.png Aghanim's Scepter provides attributes across the board, giving Pugna more health and mana to use abilities frequently. The upgraded Life Drain with removed cooldown allows for infinite uptime given enough mana.
  • Aghanim's Shard icon.png Aghanim's Shard causes Life Drain to automatically target additional enemy heroes while channeling the primary enemy, useful for both obtaining more health, but also drawing enemy attention away from teammates, as they will be preoccupied with interrupting your cast.
  • Kaya icon.png Kaya enhances abilities of Pugna by increasing their damage while reducing their mana cost.
  • Blink Dagger icon.png Blink Dagger greatly improves Pugna's mobility and allows him to quickly get off a full dagon combo and blink out before any enemies can react.
  • Force Staff icon.png Force Staff gives Pugna mobility and escape that works on himself and allies. The increased intelligence boosts the size of his mana pool, while the health regeneration keeps him topped up.
  • Glimmer Cape icon.png Glimmer Cape increases magic resistance which helps with survivability. The active ability provides invisibility for Pugna while channeling Life Drain, or for using on himself or teammates to escape.
  • Veil of Discord icon.png Veil of Discord gives attributes, mana regeneration, and a way to further increase spell damage dealt, complementing Nether Blast and Life Drain.
  • Meteor Hammer icon.png Meteor Hammer synergies with Nether Blast and Decrepify and even Life Drain if successfully landed a stun.
  • Ghost Scepter icon.png Ghost Scepter might seem to be redundant, since you have Decrepify. However, having Ghost Scepter allows you to counter enemy heroes with dispels, like Nullifier icon.png Nullifier, to dispel a self-cast Decrepify, and it allows you to be bolder when casting Decrepify on allies and enemies alike.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity grants mana regeneration, mana, and movement speed to keep Pugna ready to fight. The active ability gives further utilities like removing debuffs, setting up kills, and delaying while Decrepify or other abilities are cooling down.
  • Arcane Boots icon.png Arcane Boots increases the size of Pugna's mana pool while allowing him to replenish it. He can disassemble them later to make Aether Lens.
  • Spirit Vessel icon.png Spirit Vessel gives small bonuses including mana regeneration and movement speed, as well as an active heal and a tool to counter enemy healing.
  • Drum of Endurance icon.png Drum of Endurance provides Pugna with attributes and movement speed for early skirmishes.
  • Lotus Orb icon.png Lotus Orb grants armor, regeneration, and Echo Shell to dispel and reflect single targeted abilities.
  • Scythe of Vyse icon.png Scythe of Vyse gives Pugna more attributes and a hex to further control enemy heroes.
  • Shiva's Guard icon.png Shiva's Guard grants Pugna armor, intelligence, as well as a way to slow many enemies.
  • Guardian Greaves icon.png Guardian Greaves recovers a large amount of health and mana to Pugna and allies.


Roles: Nuker Nuker Pusher Pusher
Complexity: ★★☆
Playstyle: Chosen at a tender age to be the next lama, Pugna wasted no time in demonstrating his abilities. He Decrepifies his classmates, briefly banishing them to another realm. His Nether Ward fires mana flares at the source of any nearby magic, discouraging even the most powerful casters. A Nether Blast soon rocked the lamasery, razing it to the ground. The temple no longer served any purpose. Pugna had transcended his predecessors—a fact few would doubt lest he decides to Life Drain them into oblivion.





  • According to Alchemist minimap icon.png Alchemist's rival hero taunt, Pugna is composed largely of phosphorus. Being a skeleton, he would be made of the phosphorus-containing mineral hydroxyapatite, a major component of bone.
  • Several lines of dialogue reference Viper minimap icon.png Viper being Pugna's pet before he was summoned from the Nether by a wizard.
  • "Pugna" is a Latin word that translates to a few meanings, namely "fight", "dispute", or "conflict".
  • Pugna's unused response ▶️ "First, do no harm." is a reference to the medical principle "Primum non nocere", which is latin and translates into "First, do no harm".[1]
  • In DotA, Pugna's title was Oblivion. While his lore and lines still mention "Oblivion" in Dota 2, this is now the name of his art of sorcery rather than his title, making Pugna one of the few Dota 2 heroes without both a name and a title.