Old Abilities
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Stitch (Pre 5.76)[]
Stitch
QT
Ability
No Target
No Target
Affects
Units
Units
Raises units from the dead for 30 seconds.
Corpse Search Radius: 1000
Units Raised per Cast: 1/2/3/4
Duration: 30
- Brings the closest corpses within the radius back to life for a short duration.
- Raised units cannot use any abilities and have a distinct red hue.
- The corpses disappear once raised. When the raised unit expires or is killed, it does not leave a corpse.
- Raised Deads take purge damage.
Dawn of the Dead (5.59-5.76)[]
Dawn of the Dead
WE
Ability
Passive
Passive
Affects
Self
Self
Each level increases the Butcher's mastery over the undead.
Passive Attack Damage Bonus: 5/10/15/20
Stitch Units Bonus: 1/2/3/4
Stitch Mana Cost Increase: 20/40/60/80
Necrogenesis Interval Reduction: 2/4/6/8
Max Carrion Flies Bonus: 1/2/3/4
Carrion Flies Mana Cost Increase: 25/50/75/100
- Mana cost of and number of corpses raised by Stitch on each level with each level of Dawn of the Dead:
- Level 0 Dawn of the Dead: 1/2/3/4 corpses, 65/85/105/125 mana cost
- Level 1 Dawn of the Dead: 2/3/4/5 corpses, 85/105/125/145 mana cost
- Level 2 Dawn of the Dead: 3/4/5/6 corpses, 105/125/145/165 mana cost
- Level 3 Dawn of the Dead: 4/5/6/7 corpses, 125/145/165/185 mana cost
- Level 4 Dawn of the Dead: 5/6/7/8 corpses, 145/165/185/205 mana cost
- Corpse generation intervals of Necrogenesis with each level of Dawn of the Dead is 10/8/6/4/2.
- Mana cost of and number of flies summoned by Carrion Flies on each level with each level of Dawn of the Dead:
- Level 0 Dawn of the Dead: 1/2/3 flies, 75/100/125 mana cost
- Level 1 Dawn of the Dead: 2/3/4 flies, 100/125/150 mana cost
- Level 2 Dawn of the Dead: 3/4/5 flies, 125/150/175 mana cost
- Level 3 Dawn of the Dead: 4/5/6 flies, 150/175/200 mana cost
- Level 4 Dawn of the Dead: 5/6/7 flies, 175/200/225 mana cost
Corpse Explosion (5.55-5.59)[]
A corpse explodes, dealing damage to all nearby enemy units. The damage is based on the maximum health of the corpse. Each level increases the radius
Cast Range: 500
Target Radius: 100
Damage Radius: ?
Max Health as Damage: 25%/30%/35%/40%
- This ability got replaced by Dawn of the Dead in the 5.59 gameplay patch.
- Causes the closest corpse in the target area to explode, dealing damage in an area around it.
- The damage is entirely based on how much max health the unit from which the corpse originated from had.
- Cannot explode corpses of ancient creeps.
- The corpse disappears when used.
Carrion Beetles (5.50-5.54)[]
Carrion Beetle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Carrion Beetles
WB
Corpse Search Radius: 600
Scarabs Raised per Cast: 1
Maximum Scarabs: 5/6/7/8
- This ability got replaced by Corpse Explosion in the 5.55 gameplay patch.
- Requires at least one corpse within 600 radius to be cast.
- The Scarabs are always spawned on top of the corpse.
- When raising a new Scarab while already having maximum allowed Scarabs, the oldest Scarab dies.
- Carrion beetles do not take purge damage.
Burrow
RB
Ability
Toggle
Toggle
Affects
Self
Self
The Carrion Beetle digs into the ground and becomes invisible
- Only available on Carrion Beetles ability level 2 and higher.
- Turns the Beetle invisible and disables its attacks and movement.
- While burrowed, the Carrion Beetle maintains its regular vision range.
- The Beetle can burrow out at any time.
Cannibalize (Pre 5.50)[]
Corpse Search Radius: Global
Consume Range: 50
Max Channel Time: 33
Heal per Second: 15/25/35/50
- This ability got temporarily replaced by Disease Cloud in the 5.35-5.40 gameplay patches.
- After that, it got replaced by Carrion Beetles in the 5.50 gameplay patch.
- Can only be cast while not at full health.
- When casting, the Butcher walks to the nearest visible corpse. Once within 50 range of it, the channeling begins.
- Restores in the form of health regeneration, so it heals 0.15/0.25/0.35/0.45 health in 0.01-second intervals.
- The channeling automatically stops once reaching full health.
- The corpse instantly disappears once the channeling ends or is canceled.
Disease Cloud (5.35-5.40)[]
- This ability temporarily replaced Cannibalize in the 5.35-5.40 gameplay patches.
- Places a debuff on every enemy unit which comes within range. The debuff gets refreshed on each unit individually in 1 second intervals if they stay within range.
- Deals damage in 1 second intervals, resulting in 5 instances per one debuff duration.
- Can deal up to 25/50/75/100 damage to a single unit (before reductions).
- The damage is not lethal.
Flesh Heap (Pre 6.64)[]
Ability
Passive
Passive
Affects
Self
Self
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the ability to add more to his bulk.
- This ability got reworked in the 6.64 gameplay patch.
- Kills made before leveling up this ability do not grant any strength, as this ability is not retroactive.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Increases Pudge's total base magic resistance to 28%/31%/34%/37%.
- Each hero kill effectively grants Pudge 17.1/28.5/38/34.2 health, 0.027/0.036/0.045/0.054 health regeneration and 0.9/1.2/1.5/1.8 attack damage.
- Each non-hero kill effectively grants Pudge 0.57/1.14/1.71/2.28 health, 0.0009/0.0018/0.0027/0.0036 health regeneration and 0.03/0.06/0.09/0.12 attack damage.
- On each level, Pudge has to kill 34/17/12/9 non-hero units to reach 1 point of strength from Flesh Heap through non-hero units.
- Typing -fs into the chat shows Pudge the current amount of strength he gained through Flesh Heap.
Necrogenesis (Pre 5.76)[]
Ability
Passive
Passive
Affects
Self
Self
Periodically spawns a dead unit for the Butcher.
Spawned Unit: Ghoul/Rifleman/Huntress/Tauren
Spawn Interval: 10
Max Belly Capacity: 8
- Spawns 1 corpse of the named unit inside Butcher's belly. Can have up to 8 corpses inside.
- Corpses cannot be used while they are inside his belly. They must be dropped in order to use them.
- Ghouls are melee units with 450 health, 14-15 attack damage, 0 armor and have a "fast" attack and movement speed.
- Riflemen are ranged units with 520 health, 24-30 attack damage, 0 armor, 600 attack range and an "average" attack and movement speed.
- Huntress are ranged units with 700 health, 29-31 attack damage, 2 armor, 225 attack range, "average" attack speed and "fast" movement speed.
- The Huntress' attacks bounce once to other nearby enemy units within a 400 radius around their attack target, dealing 100% damage.
- Taurens are melee units with 900 health, 31-37 attack damage, 3 armor, "average" attack speed and "fast" movement speed.
- Corpses can be dropped by clicking on the icon of them displayed in the hud, or by using the Drop All Corpses sub-ability.
- Drops corpses in 0.5 second intervals. This does not require channeling.
Carrion Flies (Pre 5.76)[]
Carrion Flies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Carrion Flies
RR
Corpse Search Radius: 600
Number of Flies per Cast: 1/2/3
Flies Evasion Chance: 45%/52%/60%
Duration: 30
- Requires at least one corpse within 600 radius to be cast.
- The Flies are always spawned on top of the corpse.
- The Flies also possess this ability, but with a different mana cost cooldown.
- They create flies of their own level whenever they can.
- Flies spawn with 0 mana and have a maximum mana pool of 25 and a 2.5 mana regeneration, so it takes 10 seconds for them to have enough mana to create new flies.
- Carrion Flies do not take purge damage.
Chain Explosion (5.55-5.58)[]
Ability
No Target
No Target
Affects
Enemies
Enemies
Casts a corpse explosion that causes other nearby corpses to explode, causing a chain reaction.
- This ability temporarily replaced Carrion Flies in the 5.55-5.58 gameplay patches.
- Upon cast, causes the closest corpses to Butcher explode with a 0.5-second interval between each other.
- The damage and radius of the explosions are based on Corpse Explosion.
- This means when Corpse Explosion is not leveled, this ability does nothing.
- Each explosion still requires a corpse, so when not enough corpses are nearby, it may not create max number of explosions.
- Cannot be cast when no corpses are nearby.