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Pudge icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 3
14 + 1.4
16 + 1.8
Level 0 1 15 25 30
Health 200 700 1540 2380 2720
+2 +4.5 +8.7 +12.9 +14.6
Mana 75 267 567 927 1059
+0 +0.8 +2.06 +3.56 +4.11
Armor -1 1.33 4.6 8.93 10.43
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 42‒48 67‒73 109‒115 151‒157 168‒174
Attack Rate 0.59/s 0.67/s 0.79/s 0.94/s 0.99/s
Attack Range Melee 175 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5+1.17
Projectile Speed Instant
Movement Speed ▶️ 280
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.

Hooks and pulls enemies towards him.
Each carefully aimed throw of Pudge's signature Meat Hook strikes fear into his foes. Disoriented, his foe stumbles, gagging on a sudden stench of Rot. As it looks up at the fleshy hulk, hoping for an answer, only to watch as the Butcher Dismembers and carves them with his cleavers, adding a layer to his compost Heap. With every kill he gains additional health and damage, and soon becomes an unstoppable behemoth of rotting flesh.
Meat Hook
Flesh Heap
Roles: Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker
Complexity: ★★☆


Pudge minimap icon.pngPudge, the Butcher
▶️ "When I'm through with these vermin, they'll be fit for a pie!"
In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.


Meat Hook icon.png
Enemies / Allies
(Arcane Rune minimap icon.png Runes)
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cast Animation: 0.3+0.59
Cast Range: 1300
Max Travel Distance: 1300
Hook Search Radius: 100
Damage: 150/220/290/360 (Talent 270/340/410/480)
Cooldown: 18/16/14/12 (Talent 14/12/10/8)
Mana: 110
Partially pierces spell immunity.
Fully affects spell immune allies and enemies.
Does not disable spell immune enemies.
Modifiers [?]
The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent.


  • The Meat Hook travels at a speed of 1450, taking 0.9 seconds to reach maximum distance.
  • Pudge receives the hidden modifier upon cast, which disables Pudge.
    • The duration of this modifier equals the time it takes for the hook to reach 66% of its max travel distance.
    • This means with the default max distance of 1300, the self-disabling modifier lasts 0.59 seconds.
    • The duration is based on the max distance (including cast range bonuses). It does not matter for how far the hook actually travels.
    • This means when latching on a unit directly in front of Pudge, the self-disable still lasts its full duration.
  • With the max travel distance and search radius, Meat Hook can hit units up to 1400 range away.
    • The search radius is centered around the hook's tip. Getting close to other parts of the hook has no effect.
  • Can only affect units while extending, not while retracting. Fully affects invisible units.
  • Hooked enemies are fully disabled for the entire pull duration.
    • Allies are not disabled. They can act freely while being pulled by the hook.
  • When the hook hits a unit, it provides 500 radius flying vision at the unit's location upon hit for 4 seconds.
  • If the hook collides with an enemy unit which is not a hero, ancient creep, or creep-hero, it instantly kills it.
    • The creep is killed by getting its health dealt as damage to it, in the form of HP Removal.
  • Runes can be hooked as well. Doing so refunds the mana spent on the hook.

Rot icon.png
Toggle / Aura
Enemies / Self
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Cast Animation: 0+0
Radius: 250 (With Aghanim's Scepter 475)
Damage per Second: 30/60/90/120 (With Aghanim's Scepter 130/160/190/220)
Move Speed Slow: 14%/20%/26%/32% (Talent 28%/34%/40%/46%)
Aura Linger Duration: 0.5
With Aghanim's Scepter Health Restoration Reduction: 25%
Cooldown: 0
Mana: 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases Rot radius and damage, and causes it to reduce enemy health regen.
Does not pierce spell immunity.
Ability effects persist and attempt to damage if debuff was placed before spell immunity.
Modifiers [?]
A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass.


  • The self-inflicted damage is never lethal, so it cannot be used to deny oneself.
  • The area damage and self-damage are independent from each other, so when the self-damage is blocked, the area damage is still applied.
  • The slow and damage are provided by an aura. This aura debuff lingers for 0.5 seconds.
    • When an enemy leaves the area, the lingering debuff continues slowing and damaging until expiring.
    • When Rot is toggled Off, the lingering debuff only slows, but stops dealing damage.
  • Deals 6/12/18/24 (Upgradable by Aghanim's Scepter. 26/32/38/44) damage in 0.2-second intervals.
    • The time intervals are set for the whole game when Rot is toggled On the first time.
  • Leveling up Rot while already toggled on immediately updates the damage.
    • The slow on already debuffed enemies is not updated.
    • However, new enemies entering its area get slowed based on its current level.

Flesh Heap
Cannot be used by illusions. Not disabled by Break. Pierces spell immunity. EF
Flesh Heap icon.png
Gives Pudge a guaranteed damage block against all types of attack. Passively grants bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active.
Enemy Death Radius: 450
Kill Radius: 1600
Strength Bonus per Death: 1.1/1.4/1.7/2 (Talent 1.76/2.24/2.72/3.2)
Blocked Damage: 5/10/15/20 (Talent 8/16/24/32)
Duration: 5/6/7/8
Cooldown: 20/18/16/14
Mana: 35/40/45/50
Cannot be used by illusions.
Illusion Notes:
Stack count is based on current stacks upon illusion creation.
Stack count does not increase whenever Pudge gains a stack.
Modifiers [?]
The Butcher gives new meaning to the words 'meat shield'.


  • Flesh Heap does not interrupt Pudge's channeling abilities upon cast.
  • Multiple instances of the shield do not stack. Re-casting it refreshes the duration and resets the shield capacity.
  • Upon gaining a stack, a +1 appears above Pudge's head, indicating that he gained a stack.
    • Does not gain a stack if the dying hero has Reincarnation, is an illusion, from the Arc Warden Tempest Double minimap icon.png Tempest Double, or if Pudge is dead as the kill happens.
    • To gain a stack from outside the kill radius, Pudge has to make the killing blow himself. His summons or illusions do not count.
    • Denied enemy heroes grant a stack as well, as long as it happens within 450 range of Pudge.
    • Grants one stack for Meepo Clones, regardless of how many Clones were nearby.
    • The number of stacks and amount of Strength attribute symbol.png strength gained can be seen on the status buff icon.
  • Upon leveling Flesh Heap, all stacks adapt to its new values.

Eject (Pudge) icon.png
No Target
Ejects the swallowed allied hero inside of you.
Cast Animation: 0+0
Cooldown: 0
Mana: 0
Ability Draft Notes
Ability Draft Notes:
Replaces Dismember while the ally is swallowed, instead of being in a separate slot.
Sub-ability of Dismember.
Allies emerge forever changed.


  • Appears in the fourth ability slot when Dismember is cast on an allied hero.
  • Interrupts Pudge's channeling abilities upon cast.
  • If Pudge dies, the ally is automatically ejected.

Visual indicator above Pudge when an ally is Upgradable by Aghanim's Shard. Swallowed.

Dismember icon.png
Enemies / Self
Pudge chows down on an enemy unit, disabling it and dealing damage over time. Pudge gets healed for the same amount he damages. Lasts longer on creeps.
Cast Animation: 0.3+0
Cast Range: 160
Hero Max Channel Time: 3 (Talent 3.8)
Non-Hero Max Channel Time: 6 (Talent 6.8)
Hero Total Number of Intervals: 6 (Talent 8)
Non-Hero Total Number of Intervals: 9 (Talent 11)
Base Damage/Heal per Second: 80/100/120 (Talent 144/180/216)
Strength as Damage/Heal per Second: 30%/60%/90% (Talent 54%/108%/162%)
Pull Speed: 75
With Aghanim's Shard Allied Cast Range: 300
With Aghanim's Shard Ally Max Health as Health Regen: 5%
With Aghanim's Shard Ally Order Lock Duration: 3
Cooldown: 30/25/20 (With Aghanim's Shard 25/20/15)
Mana: 100/130/170
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Eject ability.
Decreases cooldown, and allows targeting an ally with bonus cast range to swallow them and heal them for a percentage of their max health per second.
Modifiers [?]
'When I'm through with these vermin, they'll be fit for a pie!'


  • Pulls the target closer to Pudge at a speed of 75. The pull debuff disappears when the target gets within 125 range of Pudge.
  • Treats creep-heroes partly as heroes, and partly as creeps.
    • Uses the hero duration for creep-heroes, but uses the non-hero amount of ticks for them.
    • However, the damage per instance is calculated to match the total damage a hero would take, and not a creep.
  • Dismember deals a fixed amount of intervals spread evenly over its full duration, with the first tick happening immediately upon cast.
  • The damage and heal work independently from each other, meaning it always heals for the full amount per interval, regardless of how much damage the target takes.
  • Pudge's Dismember responses are global and audible to everyone, even through the Fog of War.
  • With Aghanim's Shard icon.png Aghanim's Shard, Dismember can be cast on allied heroes, including clones and illusions, excluding creep-heroes.
    • Disjoints projectiles and applies a strong dispel on the target upon cast.
    • The allied hero is invulnerable, hidden and spell immune while swallowed.
    • The hero can simply get out of Pudge themself, by issuing any order 3 seconds after being swallowed.
    • Swallowing an ally grants Pudge the Eject sub-ability, allowing him to eject the ally at any time. This ignores the order lock duration.
    • Only one hero may be swallowed at a time. Swallowing a second hero automatically ejects the previous ally.
    • During Dismember, the allied hero is periodically moved to Pudge's current position. This means their auras are effectively bestowed around Pudge until ejected.
    • The periodic movement gets interrupted by teleport effects, without the ally getting ejected. They stay swallowed at the location they got teleported to.
    • Can fully regenerate the swallowed ally's health within 20 seconds.
    • Pudge receives the hidden modifier upon cast, which creates the visual effect above him, visible to allies only.

Dismember Calculations[]

Duration (s) Intervals Damage/Interval Level 20 Talent Talent Level 25 Talent Talent Both Talent Talents
Instances Σ Damage
Against Heroes
3 (Talent 3.8) 0.6s (Talent 0.54s) 40/50/60 + 15%/30%/45% Strength attribute symbol.png 38/47.5/57 + 14%/29%/43% Strength attribute symbol.png 72/90/108 + 27%/54%/81% Strength attribute symbol.png 68.4/85.5/102.6 + 26%/51%/77% Strength attribute symbol.png
6 (Talent 8) (Σ) 240/300/360 + 90%/180%/270% Strength attribute symbol.png (Σ) 304/380/456 + 114%/228%/342% Strength attribute symbol.png (Σ) 432/540/648 + 162%/324%/486% Strength attribute symbol.png (Σ) 547.2/684/820.8 + 205%/410%/616% Strength attribute symbol.png
Against Non-Heroes
6 (Talent 6.8) 0.75s (Talent 0.68s) 53.33/66.67/80 + 20%/40%/60% Strength attribute symbol.png 49.45/61.82/74.18 + 19%/37%/56% Strength attribute symbol.png 96/120/144 + 36%/72%/108% Strength attribute symbol.png 89.02/111.27/133.53 + 33%/67%/100% Strength attribute symbol.png
9 (Talent 11) (Σ) 480/600/720 + 180%/360%/540% Strength attribute symbol.png (Σ) 544/680/816 + 204%/408%/612% Strength attribute symbol.png (Σ) 864/1080/1296 + 324%/648%/972% Strength attribute symbol.png (Σ) 979.2/1224/1468.8 + 367%/734%/1102% Strength attribute symbol.png
Against Creep-Heroes
6 (Talent 6.8) 0.75s (Talent 0.68s) 26.67/33.33/40 + 10%/20%/30% Strength attribute symbol.png 27.64/34.55/41.45 + 10%/21%/31% Strength attribute symbol.png 48/60/72 + 18%/36%/54% Strength attribute symbol.png 49.75/62.18/74.62 + 19%/37%/56% Strength attribute symbol.png
9 (Talent 11) (Σ) 240/300/360 + 90%/180%/270% Strength attribute symbol.png (Σ) 304/380/456 + 114%/228%/342% Strength attribute symbol.png (Σ) 432/540/648 + 162%/324%/486% Strength attribute symbol.png (Σ) 547.2/684/820.8 + 205%/410%/616% Strength attribute symbol.png


Hero Talents
x1.6 Flesh Heap Stack Str/Damage Block251.8x Dismember Damage/Heal
-4s Meat Hook Cooldown20+0.8s Dismember Duration
+120 Meat Hook Damage1510% Spell Lifesteal
-14% Rot Slow10+4 Armor
  • The spell lifesteal talent stacks additively with other sources of spell lifesteal.

Recent Changes[]

Main Article: Pudge/Changelogs
  • Rescaled Dismember damage per second from 60/90/120 to 80/100/120.
  • Flesh Heap
    • No longer can be dispelled.
    • Reduced duration fom 7 on each level to 5/6/7/8.
    • Reduced mana cost from 50 on each level to 35/40/45/50.
    • Reduced cooldown from 30/25/20/15 to 20/18/16/14.
  • Talent Talents:
Level 25 left talent changed: +1.5 Flesh Heap strength per stack ➜ 1.6x Flesh Heap strength per stack and damage block bonuses.
  • Reduced base armor from 0 to -1.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.5 to 1.8
  • Flesh Heap
    • No longer grants magic resistance.
    • Reduced Strength attribute symbol.png strength bonus per death from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.
    • Added an active component to ability.
Can now be cast to grant damage block against all 3 damage types. Can be cast while channeling.
Active damage block: 5/10/15/20
Active duration: 7
Cooldown: 30/25/20/15
Mana cost: 50

Recommended Items[]

Starting items:

  • Healing Salve icon.png Healing Salve allows Pudge to replenish his HP from enemy harass, preventing him from being easily harassed out of lane.
  • Tango icon.png Tango heals Pudge so he can keep using Rot.
  • Clarity icon.png Clarity allows Pudge to restore his mana, particularly important as Meat Hook costs a significant amount of mana and being able to cast it more than once in the laning stage allows him to be far more useful.
  • Wind Lace icon.png Wind Lace provides movement speed to walk down enemies with Rot; it builds into Tranquil Boots or Spirit Vessel.

Early game:

  • Magic Stick icon.png Magic Stick gives Pudge burst health and mana. In particular, the mana can allow him to use Meat Hook one more time even if his mana pool is completely empty, which can score crucial kills in critical situations.
  • Ring of Basilius (Active) icon.png Ring of Basilius provides mana regen to both you and allies and can be built into Veil of Discord icon.png Veil of Discord later on which increases pure damage in addition to spell damage from your team.
  • Boots of Speed icon.png Boots of Speed is important to get early on, as Pudge's abysmal movement speed means he has trouble chasing enemies. It allows Pudge to more easily move into position to cast his spells.
  • Town Portal Scroll icon.png Town Portal Scroll is important to have on Pudge at all times. Being able to globally re-position around the map to react to enemy movements can give him many more opportunities to gank lone enemies or cripple them in teamfights.
  • Observer Ward icon.png Observer Ward gains vision on the enemy, allowing him to position himself to hit them with Meat Hook.
  • Sentry Ward icon.png Sentry Ward helps take away enemy vision, preventing them from spotting his approaches and dodging Meat Hook attemps.

Mid game:

  • Magic Wand icon.png Magic Wand gives Pudge additional attributes and increased charge storage. Both can greatly aid Pudge in granting him survivability and allowing him to more easily cast spells, as a fully-charged Magic Wand can often be all that he needs in order to pull off his full spell combo.
  • Tranquil Boots (Active) icon.png Tranquil Boots are cheap, and give Pudge all the bonuses that he needs. The improved movement speed grants increased map mobility and helps him to position for casting Meat Hook from suitable angles. The HP regen keeps his HP topped up, and most importantly mitigates the HP cost of Rot.
  • Soul Ring icon.png Soul Ring always provides mana for one extra Meat Hook.
  • Urn of Shadows icon.png Urn of Shadows provides strength for additional HP and base damage, and mana regen to help maintain his mana pool. Charges can be easily acquired through successful ganks, and can be utilized either to heal Pudge and his teammates after successful ganks, particularly to recoup the HP cost of Rot, or can be targeted on enemies as an additional damage over time to increase the odds of success of future ganks.
  • Hood of Defiance icon.png Hood of Defiance grants magic resistance, reducing the amount of damage that Rot deals to Pudge, and extra HP regen to further mitigate its HP cost. It greatly boosts the effectiveness of Flesh Heap, allowing Pudge to easily shrug off magic nukes and make further use of the bonus strength.
  • Aether Lens icon.png Aether Lens increases the size of his mana pool, as well as providing mana regen. Its main utility, however, is in increasing Meat Hook's range up to 1500, allowing him to snag enemies from further away.

Late game:

  • Spirit Vessel icon.png Spirit Vessel, upgraded from Urn of Shadows, grants Pudge more health and movement speed. The active ability damages and counters enemy healing, taking down targets easily in ganks.
  • Aghanim's Shard icon.png Aghanim's Shard reduces the cooldown of Dismember and also allows him to target allies, healing them for 4% of their max health, which could help an ally survive or let them get back into a fight. The extra attributes, health, and mana are also useful for Pudge.

Situational items:

  • Bottle (Full) icon.png Bottle is crucial to purchase early on as a mid Pudge, as he is easy to harass and requires HP and mana sustain. As well, the runes can help him to gank enemies more easily, and refill the Bottle's charges to allow Pudge to roam independently.
  • Pipe of Insight icon.png Pipe of Insight, upgraded from Hood of Defiance, provides teamfight utility to Pudge's team. Insight Aura further boosts Pudge's magic resistance and HP regen, while the active can improve teammates' survivability against enemy magic nukes.
  • Rod of Atos icon.png Rod of Atos improves Pudge's disable potential while providing many strong bonuses at a cost-effective price. The increased intelligence greatly boosts Pudge's ability to cast his spell combo, while the increased HP makes him even tankier. The active's long range allows Pudge to root an enemy from far away, making them easy targets for Meat Hook.
  • Blink Dagger icon.png Blink Dagger allows Pudge to easily position himself for casting Meat Hook. It should be considered a core item if farm permits.
  • Force Staff icon.png Force Staff is an easily built support-utility item that greatly improves Pudge's mobility while providing useful bonuses. The intelligence helps him with casting his spells, while the HP regen aids in mitigating Rot's HP cost. The active allows Pudge to re-position himself for casting Meat Hook, save allies who are fleeing from enemies, and even break an enemy's Linken's Sphere prior to casting Dismember.
  • Blade Mail icon.png Blade Mail is a useful survivability item on Pudge. It boosts his armor, giving him survivability against physical damage, and boosts his intelligence to give him more mana for casting spells. The active allows Pudge to use his large HP pool offensively during ganks and teamfights, discouraging enemies from casting counter-nukes against him.
  • Veil of Discord icon.png Veil of Discord increase your solo and team fight kill potential as it affects Meat Hook's pure damage in addition to providing a mana regen aura but is difficult to farm. It's advised to first get mobility items as early enemy hero kills and providing map presence are Pudge's main assets.
  • Ghost Scepter icon.png Ghost Scepter grants attributes and protects Pudge from physical attacks.
  • Drum of Endurance icon.png Drum of Endurance gives Pudge attributes. In particular, the extra intelligence aids with casting, while the active boosts his movement speed to aid with positioning and chasing.
  • Lotus Orb icon.png Lotus Orb is a very strong survivability and disabling item that allows Pudge to use the enemy's spells against them. It provides HP and mana regen, both of which are very useful for maintaining Pudge's health and mana, while the bonus armor aids in survivability against physical damage. Echo Shell can be cast on allies to discourage enemies from targeting them with spells, or can be cast on Pudge himself prior to Dismember to allow him to reflect enemy disables should they try to interrupt him.
  • Shiva's Guard icon.png Shiva's Guard greatly improves Pudge's survivability against physical damage. The bonus armor and enemy attack speed reduction make Pudge much tankier, while the bonus intelligence greatly improves his ability to cast spells over prolonged periods of time. The active can act as a damage nuke and slow, allowing Pudge to further reduce enemies' movement speed on top of Rot.
  • Heart of Tarrasque icon.png Heart of Tarrasque greatly improves Pudge's strength and HP, making him far more difficult to kill and augmenting the amount of damage that Dismember deals. The passive also allows him to quickly regenerate HP between engagements, and allows him to ignore the HP cost of Rot.
  • Smoke of Deceit icon.png Smoke of Deceit provides aids ganking with additional movement speed and invisibility.
  • Gem of True Sight icon.png Gem of True Sight can be a wise investment on Pudge depending on the enemy lineup. Pudge's inherent tankiness ensures that it does not easily fall into enemy hands, and the detection allows him to de-ward enemy vision and catch invisible heroes more easily.
  • Glimmer Cape icon.png Glimmer Cape can be a useful utility item in Pudge's hands. Improving Pudge's magic resistance reduces the impact of Rot on his HP pool, while the active can aid in invisible initiations and escapes, for allies and Pudge himself. The active also lets Pudge shield himself while channeling Dismember, reducing the odds of enemies hitting him with targeted disables.
  • Crimson Guard icon.png Crimson Guard is a strong utility item that gives Pudge more teamfight contribution. His tanky nature means that he greatly benefits from the damage block and bonus armor, while the bonus HP helps to make him even harder to kill. The active gives damage block to his entire team, useful for increasing their survivability during a teamfight.
  • Guardian Greaves icon.png Guardian Greaves give Pudge increased survivability and teamfight utility. The heal and mana replenishment greatly aid Pudge and his allies in teamfights, and the aura tremendously improves survivability. The active also removes debuffs from Pudge instantly, allowing him to contribute more effectively in teamfights.
  • Scythe of Vyse icon.png Scythe of Vyse is an expensive investment, but greatly improves Pudge's ganking prowess. It gives a great amount of intelligence and mana regen, ensuring that Pudge can cast his disables whenever needed. The Hex allows him to instantly hard-disable an enemy at range, which makes them an easy victim for a follow-up Dismember without needing to immediately expend Meat Hook.






  • During The International 2015, Dendi wore a Pudge costume while playing in the All-Star Match.
  • Pudge's line upon landing a hook on an enemy ▶️ ▶️ ▶️ "Get over here!" is a reference to the character Scorpion from the Mortal Kombat franchise, who uses the same line upon hitting his enemy with a similar hook ability.
  • Pudge's line ▶️ "Keep calm and carrion!" is a play on the World War 2 British Propaganda phrase "Keep calm and carry on".
  • The reason Pudge's voice lines are done in a Cockney accent might be the popular rhyming slang term that stands for "look"; "butcher's hook", incidentally representing Pudge's signature move.
  • Most of Pudge's Dismember cast lines (▶️ "Fresh meat!") are a reference to The Butcher from Diablo, a title from Blizzard Entertainment, who also says ▶️ "Fresh Meat" as the player meets it the first time.[1]
    • In DotA 1, the exact same sound is used by Pudge upon casting Dismember.