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Puck
Puck
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2.4
22 + 2.5
23 + 3.5
Level 0 1 15 25 30
Health 120 494 1220 2012 2320
+0.5 +2.2 +5.56 +9.16 +10.56
Mana 75 351 939 1503 1731
+0 +1.15 +3.6 +5.95 +6.93
Armor -3 0.67 6.5 12.67 15.08
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

23
31

46
54

95
103

142
150

161
169

Attack Rate 0.59/s 0.72/s 0.92/s 1.14/s 1.23/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5 + 0.8
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.131s to turn 180°. 0.8
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Puck, the Faerie Dragon, is a highly mobile ranged intelligence hero best known for being an extremely unpredictable and slippery target. Puck is commonly played as an initiator and ganker, with spells such as Illusory Orb and Waning Rift that are equally useful for super-aggressive maneuvers as well as daring escapes, or using Dream Coil to create havoc and crowd control your enemies. Expert use of Puck's abilities together with items such as Blink Dagger will let you appear out of nowhere, suddenly leave your enemies confused, crippled and disadvantaged, and get away in the blink of an eye – but mess up your timing or misjudge the situation, and there is little left to save this fragile Hero from death.

Bio

Puck minimap iconPuck, the Faerie Dragon
▶️ "I find myself strangely drawn to this odd configuration of activity."
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.

Abilities

Illusory Orb
Illusory Orb icon
Affects
Enemies
Damage
Magical
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cast Animation: 0.1+0.27
Cast Range: 3000
Travel Distance: 1950
Damage Radius: 225
Damage: 75/150/225/300
Cooldown symbol
 13/12/11/10 (Talent -162/-163/-164/-165)
Mana symbol
 80/100/120/140
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Undispellable
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.

  • Illusory Orb travels at a speed of 651.
  • The orb takes 3 seconds to reach max distance and can hit units up to 2175 range away (travel distance + damage radius).
  • The orb starts emitting red pulses after having traveled for 2.5 seconds, indicating that it is about to reach its maximum travel range.
  • The orb leaves behind a trail of flying vision, with a radius of 450. The vision lingers for 5 seconds.


Ethereal Jaunt
Ethereal Jaunt icon
Ability
No Target
Affects
Self
Teleports Puck to a flying Illusory Orb.
Cooldown symbol
 0

  • This ability is automatically leveled whenever Illusory Orb icon Illusory Orb is leveled up.
  • This ability stays inactive until Illusory Orb is cast and turns inactive again once the orb of that cast is gone.
    • In Ability Draft, due to non-ultimate abilities being limited to one ability slot, Ethereal Jaunt replaces Illusory Orb while the orb flies, instead of being in a separate slot.
  • Ethereal Jaunt disjoints projectiles upon cast.
  • When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb.
    • However, it always teleports the caster to their last created orb.


Waning Rift
Waning Rift icon
Affects
Enemies / Self
Damage
Magical
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cast Animation: 0.1+0.27
Cast Range: Global
Max Distance: 300 (Talent Expression error: Missing operand for +.)
Radius: 400 (Talent Expression error: Missing operand for +.)
Damage: 70/130/190/250 (With Aghanim's Shard 140/200/260/320)
Silence Duration: 2/2.5/3/3.5 (Talent 3/3.5/4/4.5)
With Aghanim's Shard Knockback Distance: 250
With Aghanim's Shard Knockback Duration: 0.4
With Aghanim's Shard True Sight Duration: 5
Cooldown symbol
 19/17/15/13 (Talent 15/13/11/9)
Mana symbol
 100/110/120/130
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Waning Rift now deals 70 bonus damage and knocks enemies back 250 distance over 0.4 seconds (non-interrupting). Reveals invisible enemy units and wards in the area for 5 seconds.
Buff/Debuff
Modifiers [?]
modifier_silence
modifier_knockback
modifier_item_dustofappearance
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.

  • ↓↓ Double-tapping automatically targets 25 range in front of Puck.
  • Waning Rift does not disjoint projectiles upon cast.
  • Despite the visual effects, the silence and damage are applied instantly in the entire radius.
    • It first applies the damage, the silence debuff, (the knockback, and then the True Sight debuff).
  • With Aghanim's Shard icon Aghanim's Shard, knocks units back at a speed of 625. The knockback distance is always 250, no matter how far the unit is from the center.
    • Units are not disabled during the knockback. They can still turn, attack, and use items. Channeling items and abilities are not interrupted.
    • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
    • Places the same debuff as Dust of Appearance icon Dust of Appearance on enemies to reveal them. However, it does not slow enemies.
    • The debuff is placed on wards as well.


Phase Shift
Phase Shift icon
Affects
Self
Puck briefly shifts into another dimension where it is immune from harm.
Max Channel Time: 0.75/1.5/2.25/3.25
Talent Instant Attack Range Bonus: 75
Cooldown symbol
 7.5/7/6.5/6
Buff/Debuff
Modifiers [?]
modifier_puck_phase_shift
Death
With a quip and flash, Puck returns to the alien dimension from whence it came.

  • Turns the caster invulnerable and hidden for its duration.
    • Does not provide phased movement, so the caster can still block other units during Phase Shift.
    • The buff lingers for one server tick once the channeling ends or is interrupted, which allows using items while still invulnerable and hidden.
  • With the level 15 Talent talent, the caster performs instant attacks on all enemies within attack range.


Dream Coil
Dream Coil icon
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 6 seconds, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cast Animation: 0.1+0.27
Cast Range: 750
Coil Latch Radius: 375
Link Break Radius: 600
Initial Damage: 125/200/275
Link Break Damage: 300/400/500 (With Aghanim's Scepter 400/550/700)
Initial Stun Duration: 0.5
Link Break Stun Duration: 1.8/2.4/3 (With Aghanim's Scepter 2/3/4)
Coil Duration: 6 (With Aghanim's Scepter 8)
Talent Instant Attack Radius: Expression error: Missing operand for +.
Talent Instant Attack Interval: 250
Cooldown symbol
 80/75/70
Mana symbol
 100/150/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity.
Buff/Debuff
Modifiers [?]
modifier_dream_coil_thinker
Undispellable
modifier_puck_coiled
Death
modifier_stunned
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.

  • If a leashed enemy moves 600 range away from the coil, the leash snaps, stunning and damaging the enemy.
    • It does not matter how far or how fast the enemy moves away, the stun and damage always hit it if possible.
    • The leash snap first applies the damage, then the debuff.
  • Dream Coil leashes invisible units and on units in the Fog of War as well, but it does not provide vision over them. The link visually draws to their last known location.
  • Multiple instances of Dream Coil fully stack, with each cast placing its own separate leash.
  • With the level 25 Talent talent, Puck performs instant attacks on all leashed enemies, as long as Puck stays within Expression error: Missing operand for +. radius of the targeted area.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
    • The attacks are performed even while the caster is disabled, or hidden. This means the attacks happen even during Phase Shift icon Phase Shift.
      • Attack speed buffs and slow do not affect the instant attacks, the attack happens once every 250 seconds.
      • This means that Puck can perform up to 0.024/0 instant attacks if it stays within the radius.
    • Since the instant attacks is bound to the leash, snapping it, or dispelling it with spell immunity causes the attacks to stop.
    • Multiple instances of Dream Coil on enemies causes the caster to instantly attack multiple times, for each instance, with the interval based on when the debuffs were received.


Talents

Hero Talents
+250 Waning Rift icon Waning Rift Radius/Max Distance25Dream Coil icon Dream Coil Pierces Debuff Immunity
+175 Initial/Break Dream Coil icon Dream Coil Damage20-4s Waning Rift icon Waning Rift Cooldown
+75 Waning Rift icon Waning Rift Damage15-10s Dream Coil icon Dream Coil Cooldown
+1s Waning Rift icon Waning Rift Silence Duration10+50 Illusory Orb icon Illusory Orb Damage

Recent Changes

Main Article: Puck/Changelogs
Version
Description


Recommended items

Gameplay

Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. Tricky and elusive, the neotenous Faerie Dragon launches a bright Illusory Orb, then reappears at any point along its path. It disrupts magecraft with a sprinkle of faerie dust, then Phase Shifts out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck binds foes to a single point with Dream Coil, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies.
Roles: Initiator Initiator Disabler Disabler Escape Escape Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Puck's alternate name was Kupu-Kupu, which means "moth" or "butterfly" in the Malay and Indonesian languages.
  • Puck was introduced in Version 6.48 as a result of a hero creation contest held on the DotA-Allstars forum, in which players designed a new hero to suit the faerie dragon model from Warcraft III. This makes Puck the first and only hero created by the community.
  • Puck pays homage to a character of the same name from Shakespeare's A Midsummer Night's Dream. Aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.
  • Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.
  • The Version 6.87 Illusory Orb speed change was a developer's joke based on this reddit thread.
  • This line ▶️ "One Puck, two Puck, three Puck more!" is a reference to Eminem's final rap battle in 8 Mile movie (2002).
  • This line ▶️ "One and one and one is three!" is a reference to The Beatles' song "Come Together" (1969).

Gallery

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