- Increased cooldown from 80/75/70 to 80 on each level.
- Reduced link break damage from 300/400/500 to 200/300/400.
- Reduced link break damage from 400/550/700 to 300/450/600.
- Increased cooldown from 16/15/14/13 to 19/17/15/13.
- Increased cooldown from 6 on each level to 7.5/7/6.5/6.
- Level 10 left talent changed: +150 cast range ➜ +0.75s duration.
- Level 20 left talent changed: +50% distance/speed ➜ -4s cooldown.
- Level 25 right talent: +275 radius/cast range reduced to +250.
- Reduced base attack damage from 23-34 to 23-31.
- Reduced damage from 70/140/210/280 to 70/130/190/250.
- Reduced link break stun duration from 2/3.25/4.5 to 2/3/4.
- Increased cooldown from 70/65/60 to 80/75/70.
- Level 20 right talent: -7s cooldown reduced to -6s.
- Increased agility gain from 2.2 to 2.5.
- Increased turn rate from 0.5 to 0.8.
- Increased damage from 70/140/210/280 to 75/150/225/300.
- Increased max distance from 275 to 300.
- Increased initial damage from 100/150/200 to 125/200/275.
- Increased link break stun duration from 1.8/3/4.5 to 2/3.25/4.5.
upgrade for :
- Increases True Sight over them. damage by 70, causes it to knock enemies 250 range away from the center over 0.4 seconds, and causes it to apply a debuff on hit enemies that provides
- Level 10 right talent: +25 attack damage increased to +30.
- Level 25 right talent: +300 radius/cast range reduced to +275.
- Level 25 left talent: 0.85s rapid fire interval reduced to 0.75s.
- Level 25 right talent: +350 radius/cast range reduced to +300.
- Level 20 left talent: +40% distance/speed increased to +50%.
- Level 10 right talent: +30 attack damage reduced to +25.
- Level 10 left talent: +200 cast range reduced to +150.
- Level 15 right talent: +15% spell amplification reduced to +12%.
- Level 20 left talent: +50% distance/speed reduced to +40%.
- Level 20 right talent: -9s cooldown reduced to -7s.
- Level 25 left talent: 0.7s rapid fire interval increased to 0.85s.
- Level 25 right talent: +425 radius/cast range reduced to +350.
- Reduced base damage from 25-36 to 23-34.
- Reduced max distance from 350 to 275.
- Reduced base attack damage from 30-41 to 28-39.
- rooted or leashed. [ ] no longer teleports when used while
- Reduced base armor from -1 to -3.
- Reduced damage from 100/160/220/280 to 70/140/210/280.
- Increased link break stun duration from 1.5/3/4.5 to 1.8/3/4.5.
- Fixed sometimes not registering cast orders.
- is now a ground-targeted ability with 350 cast range, first teleporting there and then applying its effects. [ ]
- now deals 100/150/200 damage upon cast.
- Increased base health regeneration from 0 to 0.5.
- Level 10 left talent: +125 cast range increased to +150.
- Level 10 right talent: +5 all stats increased to +6.
- Level 25 left talent: 0.6s rapid fire interval increased to 0.7s.
- Level 25 left talent: rapid fire now requires Puck to be within 400 range of the coil's center to perform the attacks on all affected enemies, instead of affected enemies requiring to be within Puck's attack range.
- The leash debuff no longer pierces spell immunity on cast, and it can be dispelled by spell immunity.
- Now also causes the leash debuff from to pierce spell immunity.
- Increased link break stun duration from 1.5/2.25/3 to 1.8/2.4/3.
- Increased strength gain from 2 to 2.2.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- leashed status on linked enemies, preventing them from casting teleportation and mobility abilities. now applies the
- Increased duration from 1.5/2/2.5/3 to 2/2.5/3/3.5.
- Increased duration from 0.75/1.5/2.25/3 to 1.5/2/2.5/3.
- Level 20 right talent: -5s cooldown increased to -8s.
- Increased turn rate from 0.4 to 0.5.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- No longer deals 100/150/200 damage upon cast.
- Increased link break damage from 100/150/200 to 300/400/500.
- Increased link break damage from 200/250/300 to 400/550/700.
- Reworked talents:
- Reduced vision radius from 550 to 450.
- Increased base attack damage from 25-36 to 28-39 (total attack damage is now 53-64).
- Reduced cooldown from 75 to 70/65/60.
- Increased projectile speed from 650 to 651.
- Reduced mana cost from 150 on each level to 80/100/120/140.
- Increased cooldown from 11 on each level to 14/13/12/11.
- Now also silences non-hero units.
- Reduced cooldown from 16 on each level to 16/15/14/13.
- Increased projectile speed from 600 to 650.
- Increased travel distance from 1800 to 1950.
- Reduced cooldown from 12 to 11.
- Reduced cooldown from 85 to 75.
- Increased damage from 70/140/210/280 to 100/160/220/280.
- Reduced cooldown from 13 to 12.
- Increased base attack damage from 17-28 to 22-33 (total attack damage is now 47-58).
- Increased damage radius form 200 to 225.
- Increased damage from 60/120/180/240 to 70/140/210/280.
- Increased duration from 5 to 6.
- Increased duration from 7 to 8.
- disjoints projectiles upon cast. now
- Can no longer be set to auto-cast.
- Reduced mana cost from 50/40/30/20 to 0 on each level.
- Increased duration from 0.75/1.5/2.25/3 to 0.75/1.5/2.25/3.25.
- No longer increases mana cost from 100/150/200 to 150/200/250.
- Increased base attack damage from 13-24 to 17-28 (total attack damage is now 42-53).
- Increased silence duration from 0.1/1/2/3 to 0.75/1.5/2.25/3.
- now starts flashing 1 second before it expires.
- Reduced cooldown from 20 to 16.
- Fixed damage radius being slightly smaller than the silence radius.
- Reduced cooldown from 15 to 13.
upgrade for :
- Increases duration from 5 to 7, link break damage 100/150/200 to 200/250/300 and mana cost from 100/150/200 to 150/200/250.
- Fixed an exploit possible with .
- Increased mana cost from 125 to 150.
- Reduced mana cost from 25 to 0.
- Increased cooldown from 0 to 5.
- Fixed a bug between and .
- Increased max polygon counts.
- Increased max polygon counts.
- Updated default hero model and animations.
- Updated sound to match the duration.
- Removed the pitch randomizer, -0.05/0.05.
- Increased spread radius from 600 to 900.
- Fixed attack damage being reduced by 4 in the last patch, instead of the intended 2.
- now has global cast range and a max distance of 350, instead of just a 350 cas range.
- Now uses a variable for its allowed targets, instead of being hardcoded.
- Now uses a variable for its spell immunity interaction, instead of being hardcoded.
- Fixed blocking neutral creep camps.
- Fixed multiple instances not stacking properly.
- Fixed not damaging .
- Fixed ability interactions between and abilities that swap index (i.e. and ).
- Fixed not granting residual vision correctly.
- Fixed not playing the cast animation properly.
- Fixed kill assist gold not being given to heroes that are hidden (i.e. ).
- Updated default hero face.
- Fixed several "missing lane" line bugs.
- Updated vision values.
- Added new dialog lines.
- Fixed proccing .
- Fixed attack range.
- Fixed channel time on level 4 .
- Fixed not dodging projectiles properly.
- Updated textures.
- Fixed ability sometimes not dodging incoming attack projectiles.
- Fixed some types of abilities (i.e. ) from causing damage when already Phase Shifted.
- Fixed a bug with ability that could let you use it an infinite number of times.
- Fixed endless duration during .
- ⇧ Shift-queue after it. is now a channeled ability, so it displays a channel bar and allows actions to
- Fixed ability interaction with various other abilities.
- Fixed minimap icon disappearing when used the ability.
- Fixed Autocast not interrupting other actions (i.e. continuing to move while Phase Shifted).
- Fixed stunning invulnerable units (e.g. , , etc).
- Added a modifier to indicate that you are tethered by .
- Fixed Autocast not working correctly.
- Currently the ability still doesn't work correctly with disables.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
- Fixes to .