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Puck
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2.4
22 + 2.5
23 + 3.5
Level 0 1 15 25 30
Health 200 540 1200 1920 2200
+0.5 +2.2 +5.56 +9.16 +10.56
Mana 75 351 939 1503 1731
+0.5 +1.65 +4.1 +6.45 +7.43
Armor -3 0.67 6.5 12.67 15.08
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 22‒30 45‒53 94‒102 141‒149 160‒168
Attack Rate 0.59/s 0.72/s 0.92/s 1.14/s 1.23/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5+0.8
Projectile Speed 900
Move Speed ▶️ 290
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Waning Rift
Phase Shift
Orbs to enemies and silences them.
Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. By teleporting to its Illusory Orb to Jaunt through short distances, it attacks and disrupt foes with bursts of Silencing Dust, Phase Shifting in and out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck Coils its foes to a single point, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies.
Illusory Orb
Waning Rift
Waning Rift
Phase Shift
Phase Shift
Ethereal Jaunt
Dream Coil
Roles: Initiator Initiator Disabler Disabler Escape Escape Nuker Nuker
Complexity: Hero ComplexityHero Complexity


Bio[]

Puck minimap icon.pngPuck, the Faerie Dragon
▶️ "I find myself strangely drawn to this odd configuration of activity."
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.

Abilities[]

Illusory Orb
Unique ID: 5069
Affects
Enemies
Damage
Magical
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cast Animation: 0.1+0.27
Cast Range: Affected by Cast Range bonuses. 3000
Travel Distance: Affected by Cast Range bonuses. 1950
Damage Radius: 225
Damage: 75/150/225/300 (Talent 125/200/275/350)
Cooldown symbol.png
 12/11/10/9
Mana symbol.png
 110/120/130/140
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Undispellable
Leveling up this ability levels another ability at the same time.
Both Illusory Orb and Ethereal Jaunt are linked abilities.
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
NOTES

  • Illusory Orb travels at a speed of 550, taking 3.55 seconds to reach max distance
  • With the travel distance and damage radius, the orb can hit units up to 2175 range away.
  • The orb starts emitting red pulses after having traveled for 2.5 seconds, indicating that it is about to reach its maximum travel range.
  • Leveling the ability immediately updates the damage values of the current instance.
    • TALENT NOTES
      However, the damage increasing Talent talent does not update the current instance.
  • The orb leaves behind a trail of flying vision, with a radius of 450. The vision lingers for 5 seconds.


Waning Rift
Unique ID: 5071
Affects
Enemies / Self
Damage
Magical
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cast Animation: 0.1+0.27
Cast Range: Global
Max Distance: Affected by Cast Range bonuses. 400 (With Aghanim's Scepter 550)
Radius: 400 (With Aghanim's Scepter 550)
Damage: 60/120/180/240 (Talent 135/195/255/315)
Silence Duration: 2/2.5/3/3.5 (Talent 2.75/3.25/3.75/4.25)
With Aghanim's Scepter Knockback Distance: 400
With Aghanim's Scepter Knockback Duration: 0.5
With Aghanim's Scepter True Sight Duration: 5
Cooldown symbol.png
 16/15/14/13 (Talent 12/11/10/9)
Mana symbol.png
 100/110/120/130
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Waning Rift now has 550 radius and range and knocks enemies back 400 distance over 0.5 seconds (non-interrupting). Reveals invisible enemy units and wards in the area for 5 seconds.
Partially pierces spell immunity.
Upgradable by Aghanim's Scepter.
The True Sight debuff fully affects spell immune enemies.
Cannot be cast while rooted or leashed.
Root Notes:
Does not teleport the caster when cast while rooted.
Buff/Debuff
Modifiers [?]
modifier_silence
modifier_knockback
modifier_item_dustofappearance
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
NOTES

  • ↓↓ Double-tapping automatically targets 25 range in front of Puck.
  • Waning Rift does not disjoint projectiles upon cast.
  • Despite the visual effects, the silence and damage are applied instantly in the entire radius.
    • It first applies the damage, then the silence debuff, then the knockback, then the True Sight debuff.
  • Waning Rift now knocks units back at a speed of 800. The knockback distance is always 400, no matter how far the unit is from the center.
    • Units are not disabled during the knockback. They can still turn, attack, and use items. Does not interrupt channeling abilities.
    • Can push units over impassable terrain. Destroys trees enemies come in contact with during the knockback.
    • Places the same debuff as Reveal on enemies to reveal them. However, it does not slow enemies.
      • Successive reveal debuffs do not stack but refresh its duration.
    • The debuff is placed on wards, attached units and Animal Courier Radiant minimap icon.png Couriers as well.


Phase Shift
Unique ID: 5072
Affects
Self
(Upgradable by Aghanim's Shard. Enemies)
Puck briefly shifts into another dimension where it is immune from harm.
Max Channel Time: 1/1.75/2.5/3.25
Buff Linger Duration: 0.03
With Aghanim's Shard Instant Attack Radius: Affected by Attack Range bonuses. 750
Cooldown symbol.png
 8/7.5/7/6.5
Mana symbol.png
 0
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Puck attacks all enemies within its attack range + 750 every time it phase shifts.
Pierces spell immunity.
Upgradable by Aghanim's Shard.
Instant attacks fully pierce spell immunity.
Buff/Debuff
Modifiers [?]
modifier_puck_phase_shift
Death
With a quip and flash, Puck returns to the alien dimension from whence it came.
NOTES

  • Puck is invulnerable and hidden for its duration.
    • Does not provide phased movement, so the caster can still block other units during Phase Shift.
    • The buff lingers for one server tick once the channeling ends or is interrupted, which allows using items while still invulnerable and hidden.


Ethereal Jaunt
Unique ID: 5070
Ability
No Target
Affects
Self
Teleports Puck to a flying Illusory Orb.
Cooldown symbol.png
 0
Mana symbol.png
 0
Ability Draft Notes
Ability Draft Notes:
Replaces Illusory Orb while the orb flies, instead of being in a separate slot.
Sub-ability
Sub-ability of Illusory Orb.
Leveling up this ability levels another ability at the same time.
Both Ethereal Jaunt and Illusory Orb are linked abilities.
NOTES

  • This sub-ability is inactive until Illusory Orb is cast, and turns inactive again once the Illusory Orb of that cast is gone.
  • Ethereal Jaunt disjoints projectiles upon cast.
  • When two Illusory Orbs are cast in succession, this ability only stays active for the duration of the first cast.
    • However, it always teleports the caster to their last created Illusory Orb.


Dream Coil
Unique ID: 5073
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cast Animation: 0.1+0.27
Cast Range: 750
Coil Latch Radius: Affected by Cast Range bonuses. 375
Link Break Radius: 600
Initial Damage: 150/230/310 (Talent 300/380/460)
Link Break Damage: 200/300/400 (Talent 350/450/550)
Link Break Stun Duration: 1.8/2.4/3
Coil Duration: 6
Talent Instant Attack Radius: 775
Talent Instant Attack Interval: 0.6
Cooldown symbol.png
 75 (Talent 65)
Mana symbol.png
 100/150/200
Partially pierces spell immunity.
Does not affect spell immune enemies.
Dream Coil can be dispelled by spell immunity only.
Talent
Latches on spell immune enemies without stunning or damaging them.
Talent
Leash break stun and damage pierce spell immunity.
Talent
Instant attacks pierce spell immunity.
Buff/Debuff
Modifiers [?]
modifier_dream_coil_thinker
Undispellable
modifier_puck_coiled
Death
modifier_stunned
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
NOTES

  • If a leashed enemy moves 600 range away from the coil, the leash snaps, stunning and damaging the enemy.
    • It does not matter how far or how fast the enemy moves away, the stun and damage always hit it if possible.
    • The leash snap first applies the damage, then the debuff.
  • Dream Coil leashes invisible units and on units in the Fog of War as well, but it does not provide vision over them. The link visually draws to their last known location.
  • Multiple instances of Dream Coil fully stack, with each cast placing its own separate leash.
  • TALENT NOTES
    The Dream Coil rapid fire Talent talent causes Puck to perform instant attacks on all leashed enemies, as long as it stays within 775 radius of the targeted area.
    • The instant attack radius is not affected by other attack range bonuses.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
    • The attacks are performed even while Puck is disabled, or hidden. This means the attacks happen even during Phase Shift.
    • The attacks are performed in 0.6-second intervals, starting 0.6 seconds after cast, resulting in up to 10 instances.
    • Since the instant attacks are bound to the leash, snapping it, or dispelling it with spell immunity causes the instant attacks to stop.
    • Multiple instances of Dream Coil on enemies cause Puck to perform instant attacks multiple times, for each instance, with the interval based on when the debuffs were received.


Talents[]

Hero Talents
Dream Coil Rapid Fire25 Dream Coil Pierces Magic Immunity
+150 Initial/Break Dream Coil Damage20-4s Waning Rift Cooldown
+75 Waning Rift Damage15-10s Dream Coil Cooldown
+0.75s Waning Rift Silence Duration10+50 Illusory Orb Damage

Recent Changes[]

Main Article: Puck/Changelogs
Version
Description
  • Reduced Waning Rift damage from 70/130/190/250 to 60/120/180/240.
  • Increased Dream Coil initial damage from 125/200/275 to 150/230/310.
  • Illusory Orb
    • Reduced travel speed from 651 to 550.
    • Increased mana cost from 80/100/120/140 to 110/120/130/140.


Recommended Items[]

Starting items:

  • Enchanted Mango icon.png Enchanted Mango allows Puck to use Illusory Orb more often in lane.
  • A couple of Iron Branch icon.png Iron Branches give Puck a decent early game attributes boost and also later build into Magic Wand.
  • Faerie Fire icon.png Faerie Fire supplies an instant heal and attack damage, which may give Puck an edge in trading hits and killing creeps.
  • Tango icon.png Tango provides Health Regeneration, crucial to sustain in any lane.

Early game:

  • Bottle icon.png Bottle helps Puck manages rune from the mid lane, as well as replenishing mana for its early game nukes.
  • Null Talisman icon.png Null Talisman and its components gives Puck a decent early game attributes boost.
  • Healing Salve icon.png Healing Salve helps keep Puck in lane. You can also use healing salve into phase shift to allow Puck to heal HP even while in combat.
  • Magic Wand icon.png Magic Wand helps Puck sustain mana and health to keep active in the mid lane.
  • Boots of Speed icon.png Boots of Speed increase movement speed to help Puck get to runes.
  • Town Portal Scroll icon.png Town Portal Scroll helps Puck rotate to different lanes and help out allies.

Mid game:

  • Power Treads icon.png Power Treads help Puck in the early to mid game, as they supplement both Puck's small health pool, as well as its mana pool.
  • Arcane Boots icon.png Arcane Boots, an alternative to Power Treads, help Puck use its magical nukes more often in the early to mid game.
  • Boots of Travel icon.png Boots of Travel, another alternative to Power Treads, helps in split pushing and taking fights from across the map. Also, the extra movement speed is appreciated on Puck.
  • Blink Dagger icon.png Blink Dagger provides great synergy with Puck's abilities and further augments its evasive nature.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity offers another disable, as well as keeping Puck safe for a few extra seconds until its other escape abilities come off cooldown.
  • Witch Blade icon.png Witch Blade adds a very large boost to Puck's already high burst damage, and later builds into Revenant's Brooch.

Late game:

  • Revenant's Brooch icon.png Revenant's Brooch upgrades from Witch Blade and increases its already high burst damage. The active component is very useful for bursting down high Armor, low Health/Magic Resistance heroes. It also grants a lot of stats which are great help on Puck.
  • Dagon icon.png Dagon increases Puck's damage output with magical burst and intelligence.
  • Linken's Sphere icon.png Linken's Sphere makes Puck even harder to pin down, and provides great attributes and regeneration.
  • Scythe of Vyse icon.png Scythe of Vyse provides mana and mana regeneration, helping Puck use its expensive abilities. It also provides hex for Puck to disable the enemies.
  • Ethereal Blade icon.png Ethereal Blade gives very good stats and Spell Amplification, the active synergizing very well with Revenant's Brooch and Puck's magical burst.
  • Octarine Core icon.png Octarine Core reduces the cooldowns of all of Puck's items and abilities. Given the fact that Puck tends to buy a lot of items with active abilities and all 4 of its spells are active abilities, the Cooldown Reduction is very much appreciated, allowing Puck to spam its already low-cooldown abilities even more. The Mana/Mana Regeneration boost is also appreciated on Puck, who has very mana costly spells.

Situational items:

  • Aghanim's Scepter icon.png Aghanim's Scepter grants attributes and makes Waning Rift knock back enemies and grant True Sight on them.
  • Veil of Discord icon.png Veil of Discord helps increase your team's magical damage output in the mid game.
  • Force Staff icon.png Force Staff gives Puck extra mobility. Puck can also use it to break Dream Coil and trigger a stun.
  • Shiva's Guard icon.png Shiva's Guard increases mana pool and armor to resist physical damage. It also provides an area nuke and slow.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Puck's alternate name was "Kupu-Kupu", which means "moth" or "butterfly" in the Malay and Indonesian languages.
  • Puck was introduced in 6.48 as a result of a hero creation contest held on the DotA-Allstars forum, in which players designed a new hero to suit the faerie dragon model from "Warcraft III". This makes Puck the first and only hero created by the community.
  • Puck pays homage to a character of the same name from Shakespeare's "A Midsummer Night's Dream". Aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.
  • Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.
  • ▶️ "One Puck, two Puck, three Puck more!" is a reference to Eminem's final rap battle in 8 Mile movie (2002).
  • ▶️ "One and one and one is three!" is a reference to The Beatles' song "Come Together" (1969).

Gallery[]

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