Hero
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Orbs to enemies and silences them. | |
Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. By teleporting to its Illusory Orb to Jaunt through short distances, it attacks and disrupt foes with bursts of Silencing Dust, Phase Shifting in and out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck Coils its foes to a single point, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies. | |
Roles: | Initiator Disabler Escape Nuker |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "I find myself strangely drawn to this odd configuration of activity."
Lore:
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.
Voice:
Abilities[]
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cast Animation: 0.1+0.27
Cast Range: 3000
Travel Distance: 1950
Damage Radius: 225
Damage: 75/150/225/300
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
Notes:
- Illusory Orb travels at a speed of 651, taking 3 seconds to reach max distance
- With the travel distance and damage radius, the orb can hit units up to 2175 range away.
- The orb starts emitting red pulses after having traveled for 2.5 seconds, indicating that it is about to reach its maximum travel range.
- The orb leaves behind a trail of flying vision, with a radius of 450. The vision lingers for 5 seconds.
Waning Rift
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cast Animation: 0.1+0.27
Cast Range: Global
Waning Rift now has 550 radius and range and knocks enemies back 400 distance over 0.5 seconds (non-interrupting). Reveals invisible enemy units and wards in the area for 5 seconds.
Root Notes:
The ability casts at the current located while rooted or leashed, no matter where it gets targeted.
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
Notes:
- ↓↓ Double-tapping automatically targets 25 range in front of Puck.
- Waning Rift does not disjoint projectiles upon cast.
- Despite the visual effects, the silence and damage are applied instantly in the entire radius.
- It first applies the damage, then the silence debuff, then the knockback, then the True Sight debuff.
- With Aghanim's Scepter, knocks units back at a speed of 800. The knockback distance is always 400, no matter how far the unit is from the center.
- Units are not disabled during the knockback. They can still turn, attack, and use items. Channeling items are not interrupted.
- Can push units over impassable terrain. Destroys trees enemies come in contact with during the knockback.
- Places the same debuff as Dust of Appearance on enemies to reveal them. However, it does not slow enemies.
- The debuff is placed on wards as well.
Phase Shift
Puck briefly shifts into another dimension where it is immune from harm.
Cast Animation: 0+0
Max Channel Time: 1/1.75/2.5/3.25
Puck attacks all enemies within its attack range + 200 every time it phase shifts.
With a quip and flash, Puck returns to the alien dimension from whence it came.
Notes:
- Phase Shift disjoints projectiles upon cast.
- Certain items abilities which do not cancel channeling (e.g. Shadow Blade or Shiva's Guard) do cancel Phase Shift.
- Turns the caster invulnerable and hidden for its duration.
- Does not provide phased movement, so the caster can still block other units during Phase Shift.
- The buff lingers for one server tick once the channeling ends or is interrupted, which allows using items while still invulnerable and hidden.
- With Aghanim's Shard, Phase Shift causes Puck to perform instant attacks on all enemies within range whenever Phase Shift is cast.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- Every visible and attackable enemy nearby is attacked. This includes buildings, but not wards and Undying Zombies.
- With Puck's base attack range, and the instant attack range bonus, it has a search radius of 750.
- The search radius can be further increased by other attack range bonuses.
Ethereal Jaunt
Ability
No Target
No Target
Affects
Self
Self
Teleports Puck to a flying Illusory Orb.
Cast Animation: 0+0.53
Replaces Illusory Orb while the orb flies, instead of being in a separate slot.
Notes:
- This ability stays inactive until Illusory Orb is cast and turns inactive again once the orb of that cast is gone.
- Ethereal Jaunt disjoints projectiles upon cast.
- When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb.
- However, it always teleports the caster to their last created orb.
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cast Animation: 0.1+0.27
Cast Range: 750
Coil Latch Radius: 375
Link Break Radius: 600
Initial Damage: 125/200/275
Link Break Damage: 200/300/400
Coil Duration: 6
Modifiers [?]
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
Notes:
- Every enemy hero (including illusions, clones and creep-heroes) within 375 range of the coil gets leashed upon cast, preventing them from casting certain mobility abilities.
- Entering the area after cast has no effect. The coil does not leash enemies after cast.
- If a leashed enemy moves 600 range away from the coil, the leash snaps, stunning and damaging the enemy.
- It does not matter how far or how fast the enemy moves away, the stun and damage always hit it if possible.
- The leash snap first applies the damage, then the debuff.
- Dream Coil leashes invisible units and on units in the Fog of War as well, but it does not provide vision over them. The link visually draws to their last known location.
- Multiple instances of Dream Coil fully stack, with each cast placing its own separate leash.
- The Dream Coil rapid fire
talent causes Puck to perform instant attacks on all leashed enemies, as long as Puck stays within 775 radius of the targeted area.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- The attacks are performed even while the caster is disabled, or hidden. This means the attacks happen even during Phase Shift.
- The attacks are performed in 0.6-second intervals, starting 0.6 seconds after cast, resulting in up to 10 instances.
- Since the instant attacks are bound to the leash, snapping it, or dispelling it with spell immunity causes the attacks to stop.
- Multiple instances of Dream Coil on enemies causes the caster to perform instant attacks multiple times, for each instance, with the interval based on when the debuffs were received.
Talents[]
Hero Talents | ||
---|---|---|
Dream Coil Rapid Fire | 25 | Dream Coil Pierces Magic Immunity |
+1s Dream Coil Stun Duration | 20 | -6s Waning Rift Cooldown |
+100 Waning Rift Damage | 15 | -10s Dream Coil Cooldown |
+0.75s Waning Rift Silence Duration | 10 | -2s Illusory Orb Cooldown |
Recent Changes[]
Main Article: Puck/Changelogs
Version
Description
- Increased mana regeneration from 0 to 0.5.
- Increased turn rate from 0.8 to 0.9.
- Increased Waning Rift max distance from 300 to 400.
- Reduced Waning Rift cooldown from 19/17/15/13 to 16/15/14/13.
- Increased Phase Shift duration from 0.75/1.5/2.25/3.25 to 1/1.75/2.5/3.25.
- Reduced Dream Coil cooldown from 80 to 75.
- Reworked Aghanim's Scepter upgrade:
- Old: Increases Dream Coil duration to 8, link break damage to 300/450/600 and link break stun duration to 2/3/4, and causes the link break damage and stun to pierce spell immunity.
- New: Increases Waning Rift radius and max distance to 550, causes it to knock enemies 400 range away from the center over 0.5 seconds, and causes it to apply a debuff on hit enemies for 5 seconds that provides True Sight over them.
- Reworked Aghanim's Shard upgrade:
- Old: Increases Waning Rift damage by 70, causes it to knock enemies 250 range away from the center over 0.4 seconds, and causes it to apply a debuff on hit enemies for 5 seconds that provides True Sight over them.
- New: Casting Phase Shift now causes Puck to perform instant attacks on enemies within attack range plus 200.
Talents:
- Level 10 right talent changed: +300 Illusory Orb distance ➜ -2s Illusory Orb cooldown.
- Level 15 left talent changed: Phase Shift instant attacks [?] ➜ +100 Waning Rift damage.
- Level 15 right talent changed: +12% spell amplification ➜ -10s Dream Coil cooldown.
- Level 20 left talent changed: -4s Illusory Orb cooldown ➜ +1s Dream Coil link break stun duration.
- Level 25 left talent: 0.75s Dream Coil rapid fire interval reduced to 0.6s.
- Level 25 right talent changed: +250 Waning Rift radius/max distance ➜ Dream Coil leash and link break pierce spell immunity. [?]
- Reduced Illusory Orb cooldown from 13/12/11/10 to 12/11/10/9.
Recommended Items[]
Starting items:
- Enchanted Mango allows Puck to use Illusory Orb more often in lane.
- Null Talisman and its components gives Puck a decent early game attributes boost.
- Faerie Fire supplies an instant heal and attack damage, which may give Puck an edge in trading hits and killing creeps.
Early game:
- Healing Salve helps keep Puck in lane. You can also use healing salve into phase shift to allow Puck to heal HP even while in combat.
- Magic Wand helps Puck sustain mana and health to keep active in the mid lane.
- Null Talisman because two null talismans have a ton of potential because of the magic amplification. Puck relies on fast bursts to get kills.
- Bottle helps Puck manages rune from the mid lane, as well as replenishing mana for its early game nukes.
- Boots of Speed increase movement speed to help Puck get to runes.
- Town Portal Scroll helps Puck rotate to different lanes and help out allies.
Mid game:
- Power Treads help Puck in the early to mid game, as they supplement both Puck's small health pool, as well as its mana pool.
- Arcane Boots, an alternative to Power Treads, help Puck use its magical nukes more often in the early to mid game.
- Blink Dagger provides great synergy with Puck's abilities and further augments its evasive nature.
- Eul's Scepter of Divinity offers another disable, as well as keeping Puck safe for a few extra seconds until its other escape abilities come off cooldown.
Late game:
- Dagon increases Puck's damage output with magical burst and intelligence.
- Linken's Sphere makes Puck even harder to pin down, and provides great attributes and regeneration.
- Scythe of Vyse provides mana and mana regeneration, helping Puck use its expensive abilities. It also provides hex for Puck to disable the enemies.
- Aghanim's Scepter grants attributes and increases duration of Dream Coil to better control the enemies. It also prolongs the stun duration and pierces spell immunity, great if allies can force the stun. Combined with the Level 25 Rapid Fire modifier, Puck will have more time to fire extra attacks.
Situational items:
- Veil of Discord helps increase your team's magical damage output in the mid game.
- Force Staff gives Puck extra mobility. Puck can also use it to break Dream Coil and trigger a stun.
- Shiva's Guard increases mana pool and armor to resist physical damage. It also provides an area nuke and slow.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Puck's alternate name was Kupu-Kupu, which means "moth" or "butterfly" in the Malay and Indonesian languages.
- Puck was introduced in Version 6.48 as a result of a hero creation contest held on the DotA-Allstars forum, in which players designed a new hero to suit the faerie dragon model from Warcraft III. This makes Puck the first and only hero created by the community.
- Puck pays homage to a character of the same name from Shakespeare's A Midsummer Night's Dream. Aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.
- Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.
- The Version 6.87 Illusory Orb speed change was a developer's joke based on this reddit thread.
- This line ▶️ "One Puck, two Puck, three Puck more!" is a reference to Eminem's final rap battle in 8 Mile movie (2002).
- This line ▶️ "One and one and one is three!" is a reference to The Beatles' song "Come Together" (1969).
Gallery[]
The International 2014 artwork