Sounds
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Attacks[]
- Pre attack sound plays during the attack animation
- Projectile launch sounds play when the attack projectile is released.
- ▶️ Projectile impact sound plays when the projectile successfully hits its target (60%-90% vol).
Movement[]
- ▶️ Flap sound plays on each wing flap while moving (60% vol). Does not play while standing still.
- ▶️ Loop sound permanently plays on Phoenix, gets louder when moving (40% vol).
Abilities[]
Icarus Dive[]
- ▶️ Cast sound plays on Phoenix upon cast.
- ▶️ End sound plays on Phoenix whenever the dive stops, no matter how.
- ▶️ Full sound example.
Fire Spirits[]
- ▶️ Cast sound plays on Phoenix upon cast.
- ▶️ Loop sound plays on Phoenix until all spirits are launched or expired (25% vol).
- ▶️ Launch sound plays on Phoenix whenever a fire spirit is launched.
- ▶️ Impact sound plays at the targeted location when the launched spirit reaches it (30% vol)
- Burn sounds play on the affected units as the debuff gets placed (50% vol).
Sun Ray[]
- ▶️ Cast sound plays on Phoenix upon cast.
- ▶️ Target sound plays at the tip of the beam upon cast.
- ▶️ Loop sound plays at the tip of the beam until the spell stops.
- ▶️ End sound plays on Phoenix when the spell stops.
- Full sound example.
Supernova[]
- ▶️ Cast sound starts playing on Phoenix upon cast and lasts until the sun is gone.
- Sun sound plays on the sun as it spawns
- ▶️ End sound plays when Supernova successfully finishes.
- ▶️ Death sound plays when the sun is destroyed by attacks.
- Target sound plays on each enemy which is under the effect of the damaging debuff.
- Full sound example; successful Supernova.
- ▶️ Full sound example; failed Supernova.
Other[]
- ▶️ Death sound.
- ▶️ Plays on Phoenix upon taunt begin.
- ▶️ Plays on Phoenix upon taunt begin.