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Attacks[]

  • ▶️ Pre attack sound plays during the attack animation
  • Projectile launch sounds play when the attack projectile is released.
  • ▶️ Projectile impact sound plays when the projectile successfully hits its target (60%-90% vol).

Movement[]

  • ▶️ Flap sound plays on each wing flap while moving (60% vol). Does not play while standing still.
  • ▶️ Loop sound permanently plays on Phoenix, gets louder when moving (40% vol).

Abilities[]

Icarus Dive[]

  • ▶️ Cast sound plays on Phoenix upon cast.
  • ▶️ End sound plays on Phoenix whenever the dive stops, no matter how.
  • ▶️ Full sound example.

Fire Spirits[]

  • ▶️ Cast sound plays on Phoenix upon cast.
  • ▶️ Loop sound plays on Phoenix until all spirits are launched or expired (25% vol).
  • ▶️ Launch sound plays on Phoenix whenever a fire spirit is launched.
  • ▶️ Impact sound plays at the targeted location when the launched spirit reaches it (30% vol)
  • Burn sounds play on the affected units as the debuff gets placed (50% vol).

Sun Ray[]

  • ▶️ Cast sound plays on Phoenix upon cast.
  • ▶️ Target sound plays at the tip of the beam upon cast.
  • ▶️ Loop sound plays at the tip of the beam until the spell stops.
  • ▶️ End sound plays on Phoenix when the spell stops.
  • ▶️ Full sound example.

Solar Forge

Supernova[]

  • ▶️ Cast sound starts playing on Phoenix upon cast and lasts until the sun is gone.
  • ▶️ Sun sound plays on the sun as it spawns
  • ▶️ End sound plays when Supernova successfully finishes.
  • ▶️ Death sound plays when the sun is destroyed by attacks.
  • ▶️ Target sound plays on each enemy which is under the effect of the damaging debuff.
  • ▶️ Full sound example; successful Supernova.
  • ▶️ Full sound example; failed Supernova.

Other[]

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