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Version History[]

Version
Description
  • Reduced Icarus Dive dive distance from 1400 on each level to 1100/1200/1300/1400.
  • Increased Fire Spirits radius from 175 to 200.
  • Reduced Sun Ray max health as heal per second from 0.625%/1.25%/1.875%/2.5% to 0.5%/1%/1.5%/2%.
  • Reduced turn rate from 1 to 0.9.
  • Sun Ray
    • Reduced max range from 1300 to 1200.
    • Reduced max health as damage per second from 1.5%/3.25%/5%/6.75% to 1%/2.75%/4.5%/6.25%.
  • Reduced Supernova radius from 1300 to 1200.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Turns Fire Spirits into a passive ability and permanently replaces it with Launch Fire Spirit, constantly respawning the spirits every 7 seconds.
    • New: Allows Sun Ray to be cast during Supernova and causes it to slow enemy movement speed by 12% on each damage tick, lingering for 0.67 seconds.
  • Talents:
Level 20 left talent changed: Sun Ray castable during Supernova ➜ +0.5s Supernova stun duration.
Level 20 right talent: +1100 Icarus Dive range reduced to +1000.
  • Increased Sun Ray mana cost from 100 on each level to 100/110/120/130.
  • Supernova
    • Rescaled mana cost from 200 on each level to 150/200/250.
    • Increased cooldown from 110 to 120.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Phoenix minimap icon.png Phoenix:
[U] Launch Fire Spirit is now a charge-based ability by default. Without Aghanim's Shard, it gains its charges by casting Fire Spirits. With Aghanim's Shard, it recharges them on its own.
  • Talents:
Level 10 right talent: +18% Icarus Dive movement speed slow increased to +24%.
  • Reduced Strength attribute symbol.png strength gain from 3.7 to 3.5.
  • Reduced base attack damage from 28-38 to 26-36.
  • Increased Sun Ray cooldown from 26 to 30.
  • Increased Fire Spirits mana cost from 80/90/100/110 to 120 on each level.
  • Rescaled Supernova attacks to destroy from 5/8/11 to 6/8/10.
  • Talents:
Level 10 right talent: +14% Icarus Dive movement speed slow increased to +18%.
Level 15 left talent: +400 health increased to +500.
Level 15 right talent: +28 Fire Spirits damage per second reduced to +25.
  • Talents:
Level 10 left talent: +8% spell damage amplification reduced to +6%.
Level 10 right talent: +18% Icarus Dive movement speed slow reduced to +14%.
Level 15 left talent: +500 health reduced to +400.
Level 15 right talent: +35 Fire Spirits damage per second reduced to +28.
Level 20 right talent: +1400 Icarus Dive range reduced to +1100.
Level 25 left talent: +2% Sun Ray max health as damage reduced to +1.5%.
Level 20 left talent changed: +1.25s Supernova stun duration ➜ Sun Ray castable during Supernova.
  • Reduced Fire Spirits damage per second from 20/40/60/80 to 15/35/55/75.
  • Talents:
Level 15 right talent: +40 Fire Spirits damage per second reduced to +35.
  • Increased base health regeneration from 0.5 to 1.
  • Increased base attack damage from 26-36 to 28-38.
  • Increased attack range from 500 to 525.
  • Increased base health regeneration from 0 to 0.5.
  • Talents:
Level 10 right talent changed: +90 gold per minute ➜ +18% Icarus Dive movement speed slow.
  • Increased base armor from -2 to -1.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reduced Icarus Dive movement speed slow from 28% on each level to 19%/22%/25%/28%.
  • Talents:
Level 15 right talent: +50 Fire Spirits damage per second reduced to +40.
  • Talents:
Level 15 right talent: +60 Fire Spirits damage per second reduced to +50.
  • Increased Supernova stun duration from 1.5/2/2.5 to 2/2.5/3.
  • Increased Fire Spirits damage per second from 10/30/50/70 to 20/40/60/80.
  • Supernova
    • Now turns night into day for its duration. [?]
    • Increased effect radius from 1000 to 1300.
  • Talents:
Level 15 left talent changed: +40% experience gain ➜ +500 health.
Level 20 left talent: +1s Supernova stun duration increased to +1.25s.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +200 health or +20% experience gain
Level 15: +150 gold per minute or +65 Fire Spirits damage per second
Level 20: +8% spell damage amplification or +10 armor
Level 25: +1s Supernova stun duration or +2 Supernova attacks to destroy
New:
Level 10: +8% spell damage amplification or +90 gold per minute
Level 15: +40% experience gain or +60 Fire Spirits damage per second
Level 20: +1s Supernova stun duration or +1400 Icarus Dive range
Level 25: +2% Sun Ray max health as damage or +3 Supernova attacks to destroy
  • Talents:
Level 10 left talent: +175 health increased to +200.
  • Increased Strength attribute symbol.png strength gain from 2.9 to 3.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Fire Spirits duration from 16 to 20.
  • Talents:
Level 10 right talent changed: -20s respawn time ➜ +20% experience gain.
  • Talents:
Level 15 left talent: +120 gold per minute increased to +150.
Level 15 right talent: +50 Fire Spirits damage per second increased to +65.
  • Talents:
Level 15 left talent: +90 gold per minute increased to +120.
  • Talents:
Level 15 right talent changed: +12 Strength attribute symbol.png strength ➜ +50 Fire Spirits damage per second.
  • Icarus Dive
    • Can no longer be cast while rooted.
    • Increased movement speed slow from 25% to 28%.
  • Sun Ray
    • Changed damage type from pure to magical.
    • Increased max health as damage per second from 1.25%/2.5%/3.75%/5% to 1.5%/3.25%/5%/6.75%.
    • Increased base damage from 10/15/20/25 to 14/20/26/32.
  • Added talents:
Level 10: +175 health or -20s respawn time
Level 15: +90 gold per minute or +12 Strength attribute symbol.png strength
Level 20: +8% spell damage amplification or +10 armor
Level 25: +1s Supernova stun duration or +2 Supernova attacks to destroy
  • Reduced Sun Ray base damage from 15/20/25/30 to 10/15/20/25.
  • Increased Sun Ray cooldown from 20 to 26.
  • Increased Sun Ray turn rate per second from 20 to 25.
  • Increased Supernova damage per second from 60/80/100 to 60/90/120.
  • Sun Ray
    • Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
    • Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
    • Rescaled base heal per second from 7.5/10/12.5/15 to 7/10/13/16. [?]
  • Increased Supernova attacks to destroy from 5/7/10 to 5/8/11.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Phoenix minimap icon.png Phoenix:
    • Turns Supernova into a single target spell with 500 cast range. Can be cast on an allied hero, bringing both Phoenix minimap icon.png Phoenix and the allied hero into the sun to be reborned together. If the sun survives, both the Phoenix and the ally's health and mana will be fully replenished, and their basic abilities refreshed.
  • Increased Icarus Dive cast time from 0.01 to 0.2.
  • Fire Spirits
    • Reduced damage from 15/35/55/75 to 10/30/50/70.
    • Increased current health as cost from 15% to 20%.
  • Icarus Dive is now interrupted if Phoenix minimap icon.png Phoenix is stunned during it.
  • Fire Spirits
    • Can now be cast during Icarus Dive.
    • Reduced attack speed slow from 150 to 80/100/120/140.
    • Reduced damage over time from 20/40/60/80 to 15/35/55/75.
  • Increased Sun Ray current health cost per second from 4% to 6%.
  • Increased Sun Ray current health cost per second from 3% to 4%.
  • Sun Ray
    • Reduced max range from 1600 to 1300.
    • Reduced base damage from 16/24/32/40 to 15/20/25/30.
    • Now ends if you are stunned or silenced.
Old Icarus Dive
Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Self incoming damage amplification: 50%
Heal radius: 600
Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
Duration: 6
Current health as cost: 10%
Cooldown: 26/24/22/20
New Icarus Dive
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the Stop Icarus Dive sub-ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Damage over time: 10/30/50/70
Movement speed slow: 28%
Slow duration: 4
Radius: 200
Current health as cost: 15%
Mana cost: 0
Cooldown: 36
Stop Icarus Dive
Immediately cancels the dive.
  • Fire Spirits
    • Increased duration from 12.5 to 16.
    • Can now be cast during Sun Ray towards any direction, without requiring to face the targeted point.
  • Reworked Sun Ray and added the Toggle Movement sub-ability.
    • Is no longer channeling and you can control Phoenix minimap icon.png Phoenix like before with its direction as well as the use of the Toggle Movement.
    • No longer slows.
    • Max channel time mechanic is the same as previous (6 seconds and damage/heal increase per second channeled).
    • Now also heals allies in the radius for half of the amount.
Old Sun Ray
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting damage per second: 20/30/40/50 + 1%/2%/3%/4% max health per second
Ending damage per second: 40/60/80/100 + 2%/4%/6%/8% max health per second
Radius: 130
Distance: 1600
Max duration: 4
Slow: 50%
Slow duration: 0.5 seconds
Current health as cost: 10%
Mana cost: 100
Cooldown: 20
New Sun Ray
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Current health as cost per second: 3%
Cast range: 1600
Ray radius: 130
Base damage per Second: 16/24/32/40
Max health as damage per second: 1%/2%/3%/4%
Base heal per second: 7.5/10/12.5/15
Max health as heal per second: 0.5/1%/1.5%/2%
Turn Rate in degrees per second: 20
Ray duration: 6
Mana cost: 100
Cooldown: 20
Toggle Movement
Toggles slow forward movement during Sun Ray firing.
Cooldown: 0
  • Rescaled Icarus Dive heal from 0.5%/1.5%/2.5%/3.5% over 6 seconds to 0.75%/2.25%/3.75%/5.25% over 4 seconds.
    • Overall, it heals for the same amount, but 2 seconds faster.
Old Icarus Dive
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units it comes into contact with, and then orbiting back to its original position.
Cast range: Global
Effect radius: 200
Dive distance: 1400
Dive width: 500
Damage: 100/150/200/250
Current health as cost: 10%
Mana cost: 100
Cooldown: 25
Notes: The dive takes a total of 2 seconds. Casting abilities during the dive cancels it prematurely.
New Icarus Dive
Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Self incoming damage amplification: 50%
Heal radius: 600
Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
Duration: 6
Current health as cost: 10%
Cooldown: 26/24/22/20
Notes: Unlocks the max movement speed limit for Phoenix while active.
Old Fire Spirits
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. After reaching max values, the spirits burst, applying the damage and heal around them. The sub-spell can be used to launch the spirits at targeted point, bursting there.
Cast range: 1200
Effect radius: 400
Min damage per spirit: 7.5/12.5/17.5/22.5
Max damage per spirit: 30/50/70/90
Min heal per spirit: 3.75/6.25/8.75/11.25
Max heal per spirit: 15/25/35/45
Spirits duration: 10
Cooldown: 30
Current health as cost: 10%
Mana cost: 70
Notes: Grants a sub-ability upon cast, that allows Phoenix to launch all spirits at a target location, using the damage and heal values based on how long they charged up. The spirits fly at a speed of 900.
New Fire Spirits
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cast range: 1400
Radius: 175
Damage over time: 20/40/60/80
Attack speed slow: 150
Debuff duration: 4
Fire spirits duration: 12.5
Cooldown: 45/40/35/30
Current health as cost: 15%
Mana cost: 80/90/100/110
Notes: Grants a sub-ability upon cast, that allows Phoenix to launch individual spirits at target locations. The spirits fly at a speed of 900.
Old Sun Ray
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life.
Cast range: 2000
Ray length: 1300
Ray radius: 130
Base damage per second: 15/30/45/60
Max health as damage per second: 6%
Current health as cost: 25%
Mana cost: 10/20/30/40
Max mana as cost per Second: 4%
Cooldown: 0
Notes: Has no max duration, lasts until running out of mana, getting interrupted, or until turning it off manually.
New Sun Ray
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life, growing stronger the more it is channeled, and slows enemy movement speed.
Cast range: 2000
Ray length: 1600
Ray radius: 130
Starting base damage per second: 20/30/40/50
Starting max health as damage per second: 1%/2%/3%/4%
Ending base damage per second: 40/60/80/100
Ending max health as damage per second: 2%/4%/6%/8%
Movement speed slow: 50%
Slow duration: 0.5
Ray duration: 6
Current health as cost: 10%
Mana cost: 100
Cooldown: 20
Notes: The damage linearly grows stronger based on the time spent channeling the beam. The damage/slow are applied in 0.2-second intervals.
  • Supernova now resets the cooldowns of basic abilities upon sucessfully finishing.
  • Fire Spirits
    • Reduced heal amount to 50% of damage.
    • Now targets a location rather than a unit.
    • Reduced cooldown from 35 to 30.
    • Increased projectile speed (unknown values).
  • Reduced Icarus Dive cooldown from 30 to 25.
  • Sun Ray
    • Reduced current health as cost from 25% to 20%.
    • Rescaled mana cost rescaled from 35 to 10/20/30/40.
  • Increased Sun Ray max health as damage per second from 4% to 6%.
  • Target Fire Spirit now launches all the spirits at once, rather than one at a time.
  • Fire Spirits
    • Reduced minimum heal per spirit from 10/15/20/25 to 7.5/12.5/17.5/22.5.
    • Reduced maximum heal per spirit from 40/60/80/100 to 30/50/70/90.
  • Icarus Dive
    • No longer turns Phoenix minimap icon.png Phoenix spell immune during the dive.
    • Getting stunned during the dive now cancels it.
    • Reduced cooldown from 40 to 30.
  • Sun Ray
    • No longer slows movement speed by 10%/16%/22%/28% for 1 second.
    • Increased base damage per second from 10/20/30/40 to 15/30/45/60.
    • Reduced max health as damage per second from 5% to 4%.
    • Rescaled damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%.
    • Increased turn rate per second from [ Info Needed ] to [ Info Needed ].
  • Fire Spirits now trigger in the area around Phoenix minimap icon.png Phoenix and the target when using Target Fire Spirit.
  • Reduced base Strength attribute symbol.png strength from 22 to 19.
  • Sun Ray
    • Increased activation mana cost from 10 to 35.
    • Reduced movement speed slow from 14%/20%/26%/32% to 10%/16%/22%/28%.
    • Reduced slow duration from 2 to 1.
    • Fixed a bug that caused to it to always affect the first target regardless of spell immunity.
  • Created.

Patch History[]

Patch
Description
  • Fixed Sun Ray slow debuff modifiers missing descriptions.
  • Increased max polygon counts.
  • Fixed Fire Spirits damage values not being updated properly.
  • Updated default hero model and animations.
  • Updated Unknown Unit icon.png Phoenix Sun textures.
  • Fixed Supernova not applying its damage aura debuff on spell immune units.
  • [U] Fixed a bug with the display of Sun Ray.
  • Icarus Dive
    • Fixed being able to cast Sun Ray while diving.
    • Fixed Sun Ray beam tracking while ability is active.
  • Sun Ray
    • Fixed ability having a delay on updating the visual location of the ray.
    • Fixed ability ending if dispelled.
  • Fixed some cases where the Unknown Unit icon.png Phoenix Sun did not allow placement in very small spaces.
  • Fixed a bug where sometimes the Unknown Unit icon.png Phoenix Sun portrait would be empty after selecting the unit.
  • Fixed Upgradable by Aghanim's Scepter. Supernova refresh functionality not interacting properly with charged-based abilities.
  • Fixed the Stop Icarus Dive sub-ability sometimes being interrupted by auto attacks.
  • Unknown Unit icon.png Phoenix Sun ambient effects will now properly stop when it expires or is destroyed.
  • Added subtitles for the Korean voice pack.
  • Fixed Sun Ray healing half of the amount it should.
  • Fixed kill assist gold not being given to heroes that are hidden (i.e. Supernova).
  • Update 3
    • Updated default hero portrait.
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