Changelogs
Version History[]
Version
Description
- Increased Launch Fire Spirit projectile speed from 900 to 1000.
- Aghanim's Shard upgrade:
- Reduced Sun Ray movement speed slow from 12% to 10%
- Talents:
- LVL 10+6% spell damage amplification ➜ +20 Icarus Dive damage per second.
- Reduced Fire Spirits attack speed slow from 80/100/120/140 to 65/90/115/140.
- Reduced the following abilities' damage intervals from 1 to 0.2:
- Sun Ray
- Now also applies a stackable 2% blind miss chance debuff per damage interval.
- Has a 5-second blind debuff duration.
- Successive blind debuff on the affected units increase the stack count and fully refreshes the whole stack's duration.
- Reduced base attack damage from 14‒24 to 9‒19.
- Phoenix no longer has Strength as a primary attribute and is now a Universal hero.
- Reduced strength gain from 3.6 to 3.3.
- Reduced base health from 200 to 120.
- Reduced base attack damage from 26‒36 to 14‒24.
- Reduced Supernova stun duration from 2/2.5/3 to 1.6/2/2.4.
- Increased base health regeneration from 1 to 2.
- Increased Fire Spirits damage per second from 15/35/55/75 to 20/40/60/80.
- Talents:
- LVL 15+25 Fire Spirits damage per second reduced to +20.
- Increased Icarus Dive damage per second from 10/30/50/70 to 15/35/55/75.
- Increased strength gain from 3.5 to 3.6.
- Increased agility gain from 1.3 to 1.5.
- Reduced Icarus Dive movement speed slow from 19%/22%/25%/28% to 16%/19%/22%/25%.
- Fire Spirits
- Reduced cooldown from 51/44/37/30 to 50/40/30/20.
- Reduced mana cost from 120 to 100.
- Reduced Icarus Dive dive distance from 1400 on each level to 1100/1200/1300/1400.
- Increased Fire Spirits radius from 175 to 200.
- Reduced Sun Ray max health as heal per second from 0.625%/1.25%/1.875%/2.5% to 0.5%/1%/1.5%/2%.
- Reduced turn rate from 1 to 0.9.
- Sun Ray
- Reduced max range from 1300 to 1200.
- Reduced max health as damage per second from 1.5%/3.25%/5%/6.75% to 1%/2.75%/4.5%/6.25%.
- Reduced Supernova radius from 1300 to 1200.
- ReworkedAghanim's Shard upgrade:
- OldTurns Fire Spirits into a passive ability and permanently replaces it with Launch Fire Spirit, constantly respawning the spirits every 7 seconds.
- NewSun Ray
- Can now be cast during Supernova.
- Applies a 12% movement speed slow per damage tick, with a 0.67-second lingering duration.
- AddedAttribute Bonus.
- Talents:
- LVL 20+1100 Icarus Dive range reduced to +1000.
- Increased Sun Ray mana cost from 100 on each level to 100/110/120/130.
- Supernova
- Rescaled mana cost from 200 on each level to 150/200/250.
- Increased cooldown from 110 to 120.
- AddedAghanim's Shard upgrade for Phoenix:
- Turns Fire Spirits into a passive ability and permanently replaces it with Launch Fire Spirit, constantly respawning the spirits every 7 seconds.
- ULaunch Fire Spirit is now a charge-based ability by default. [?]
- Talents:
- LVL 10+18% Icarus Dive movement speed slow increased to +24%.
- Reduced strength gain from 3.7 to 3.5.
- Reduced base attack damage from 28‒38 to 26‒36.
- Increased Sun Ray cooldown from 26 to 30.
- Increased Fire Spirits mana cost from 80/90/100/110 to 120 on each level.
- Rescaled Supernova attacks to destroy from 5/8/11 to 6/8/10.
- Talents:
- LVL 10+14% Icarus Dive movement speed slow increased to +18%.LVL 15+400 health increased to +500.
- Reduced base intelligence from 18 to 16.
- Talents:
- LVL 15+28 Fire Spirits damage per second reduced to +25.
- Talents:
- LVL 10+8% spell damage amplification reduced to +6%.LVL 10+18% Icarus Dive movement speed slow reduced to +14.LVL 15+500 health reduced to +400.LVL 15+35 Fire Spirits damage per second reduced to +28.LVL 20+1400 Icarus Dive range reduced to +1100.LVL 25+2% Sun Ray max health as damage reduced to +1.5%.
- Increased Fire Spirits cooldown from 45/40/35/30 to 51/44/37/30.
- Aghanim's Scepter upgrade:
- Reduced Fire Spirits damage per second from 20/40/60/80 to 15/35/55/75.
- Talents:
- LVL 15+40 Fire Spirits damage per second reduced to +35.
- Increased base health regeneration from 0.5 to 1.
- Increased base attack damage from 26‒36 to 28‒38.
- Increased attack range from 500 to 525.
- Increased base health regeneration from 0 to 0.5.
- Talents:
- LVL 10
- Increased base strength from 21 to 23.
- Supernova damage now pierces spell immunity. [?]
- Reduced Icarus Dive cooldown from 36 on each level to 36/34/32/30.
- Reduced Fire Spirits cast time from 0.01 to 0. [?]
- Reduced Launch Fire Spirit cast time from 0.01 to 0.
- Increased base strength from 19 to 21.
- Supernova
- Now resets the cooldowns of Phoenix upon cast, instead of at the end of the duration.
- UNow replenishes mana upon cast, instead of at the end of the duration.
- UNow mutes, roots and disarms Phoenix, instead of fully preventing it from acting.
- Aghanim's Scepter upgrade:
- Increased strength gain from 3.2 to 3.7.
- Toggle Movement can no longer be cast while rooted. [?]
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced Icarus Dive movement speed slow from 28% on each level to 19%/22%/25%/28%.
- Talents:
- LVL 15+50 Fire Spirits damage per second reduced to +40.
- Talents:
- LVL 15+60 Fire Spirits damage per second reduced to +50.
- Increased Fire Spirits damage per second from 10/30/50/70 to 20/40/60/80.
- Reduced base movement speed from 285 to 280.
- Supernova
- Now turns night into day for its duration. [?]
- Increased effect radius from 1000 to 1300.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Talents:
- LVL 10+200 health ➜ +8% spell damage amplification.LVL 10LVL 15LVL 15+65 Fire Spirits damage per second reduced to +60.LVL 20+8% spell damage amplification ➜ +1s Supernova stun duration.LVL 20+10 armor ➜ +1400 Icarus Dive range.LVL 25+2 Supernova attacks to destroy increased to +3.
- Increased strength gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Increased Fire Spirits duration from 16 to 20.
- Talents:
- LVL 10-20s respawn time ➜ +20% experience gain.
- Talents:
- LVL 15+120 Gold per minute increased to +150.LVL 15+50 Fire Spirits damage per second increased to +65.
- Talents:
- LVL 15
- Icarus Dive
- Can no longer be cast while rooted.
- Increased movement speed slow from 25% to 28%.
- Sun Ray
- RemovedAttribute Bonus.
- addedTalents:
- Increased base health from 180 to 200.
- Aghanim's Scepter upgrade:
- Now also increases Supernova attacks to destroy to 7/10/13.
- Sun Ray
- Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
- Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
- Rescaled base heal per second from 7.5/10/12.5/15 to 7/10/13/16. [?]
- The following abilities now affect ancient creeps, Roshan and creep-heroes:
- Fire Spirits now grants ground vision of the area it hits for 1 second.
- AddedAghanim's Scepter upgrade for Phoenix:
- Supernova
- Adds a 500-cast range unit-targeting functionality.
- Can be cast on an allied hero, replenishes both the Phoenix and the ally hero's health and mana, and resets their basic abilities if the Phoenix Sun survives.
- Supernova
- Increased Icarus Dive cast time from 0.01 to 0.2.
- Fire Spirits
- Reduced damage from 15/35/55/75 to 10/30/50/70.
- Increased current health as cost from 15% to 20%.
- Icarus Dive is now interrupted if Phoenix is stunned during it.
- Fire Spirits
- Can now be cast during Icarus Dive.
- Reduced attack speed slow from 150 on each level to 80/100/120/140.
- Reduced damage over time from 20/40/60/80 to 15/35/55/75.
- Addedto Captain's Mode.
- Fixed ability interactions between and Fire Spirits and Forge Spirit.
- ReworkedIcarus Dive.
- AddedStop Icarus Dive sub-ability.
- OldIcarus Dive
- Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
- Self incoming damage amplification: 50%
- Heal radius: 600
- Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
- Duration: 6
- Current health as cost: 10%
- Cooldown: 26/24/22/20
- NewIcarus Dive
- Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the Stop Icarus Dive sub-ability. Casting your other spells does not interrupt it.
- Travel Range: 1400
- Travel Width: 500
- Total Travel Time: 2 seconds
- Damage over time: 10/30/50/70
- Movement speed slow: 28%
- Slow duration: 4
- Radius: 200
- Current health as cost: 15%
- Mana cost: 0
- Cooldown: 36
- Fire Spirits
- Fixed ability dummy units model size.
- Can now be cast during Sun Ray towards any direction, without requiring to face the targeted point.
- Increased duration from 12.5 to 16.
- ReworkedSun Ray.
- Addedthe Toggle Movement sub-ability.
- Is no longer channeling and you can control Phoenix like before with its direction as well as the use of the Toggle Movement.
- No longer slows.
- Max channel time mechanic is the same as previous (6 seconds and damage/heal increase per second channeled).
- Now also heals allies in the radius for half of the amount.
- OldSun Ray
- Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
- Starting damage per second: 20/30/40/50 + 1%/2%/3%/4% max health per second
- Ending damage per second: 40/60/80/100 + 2%/4%/6%/8% max health per second
- Radius: 130
- Distance: 1600
- Max duration: 4
- Slow: 50%
- Slow duration: 0.5 seconds
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 20
- NewSun Ray
- Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
- Current health as cost per second: 3%
- Cast range: 1600
- Ray radius: 130
- Base damage per Second: 16/24/32/40
- Max health as damage per second: 1%/2%/3%/4%
- Base heal per second: 7.5/10/12.5/15
- Max health as heal per second: 0.5/1%/1.5%/2%
- Turn Rate in degrees per second: 20
- Ray duration: 6
- Mana cost: 100
- Cooldown: 20
- Toggle Movement
- Toggles slow forward movement during Sun Ray firing.
- Cooldown: 0
- Fixed ability interactions between Icarus Dive and Reset Cooldowns.
- Rescaled Icarus Dive heal from 0.5%/1.5%/2.5%/3.5% over 6 seconds to 0.75%/2.25%/3.75%/5.25% over 4 seconds. [?]]
- Reduced base strength from 19 to 17.
- Reduced base movement speed from 290 to 285.
- Reduced base attack damage from 32‒42 to 26‒36.
- ReworkedIcarus Dive.
- OldIcarus Dive
- Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units it comes into contact with, and then orbiting back to its original position.
- Cast range: Global
- Effect radius: 200
- Dive distance: 1400
- Dive width: 500
- Damage: 100/150/200/250
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 25
- Notes: The dive takes a total of 2 seconds. Casting abilities during the dive cancels it prematurely.
- NewIcarus Dive
- Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
- Self incoming damage amplification: 50%
- Heal radius: 600
- Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
- Duration: 6
- Current health as cost: 10%
- Cooldown: 26/24/22/20
- Notes: Unlocks the max movement speed limit for Phoenix while active.
- ReworkedFire Spirits.
- OldFire Spirits
- Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. After reaching max values, the spirits burst, applying the damage and heal around them. The sub-spell can be used to launch the spirits at targeted point, bursting there.
- Cast range: 1200
- Effect radius: 400
- Min damage per spirit: 7.5/12.5/17.5/22.5
- Max damage per spirit: 30/50/70/90
- Min heal per spirit: 3.75/6.25/8.75/11.25
- Max heal per spirit: 15/25/35/45
- Spirits duration: 10
- Cooldown: 30
- Current health as cost: 10%
- Mana cost: 70
- Notes: Grants a sub-ability upon cast, that allows Phoenix to launch all spirits at a target location, using the damage and heal values based on how long they charged up. The spirits fly at a speed of 900.
- NewFire Spirits
- Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced.
- Cast range: 1400
- Radius: 175
- Damage over time: 20/40/60/80
- Attack speed slow: 150
- Debuff duration: 4
- Fire spirits duration: 12.5
- Cooldown: 45/40/35/30
- Current health as cost: 15%
- Mana cost: 80/90/100/110
- Notes: Grants a sub-ability upon cast, that allows Phoenix to launch individual spirits at target locations. The spirits fly at a speed of 900.
- ReworkedSun Ray.
- OldSun Ray
- Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life.
- Cast range: 2000
- Ray length: 1300
- Ray radius: 130
- Base damage per second: 15/30/45/60
- Max health as damage per second: 6%
- Current health as cost: 25%
- Mana cost: 10/20/30/40
- Max mana as cost per Second: 4%
- Cooldown: 0
- Notes: Has no max duration, lasts until running out of mana, getting interrupted, or until turning it off manually.
- NewSun Ray
- Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life, growing stronger the more it is channeled, and slows enemy movement speed.
- Cast range: 2000
- Ray length: 1600
- Ray radius: 130
- Starting base damage per second: 20/30/40/50
- Starting max health as damage per second: 1%/2%/3%/4%
- Ending base damage per second: 40/60/80/100
- Ending max health as damage per second: 2%/4%/6%/8%
- Movement speed slow: 50%
- Slow duration: 0.5
- Ray duration: 6
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 20
- Notes: The damage linearly grows stronger based on the time spent channeling the beam. The damage/slow are applied in 0.2-second intervals.
- Supernova now resets the cooldowns of basic abilities upon successfully finishing.
- Fire Spirits
- Changedheal values from a fixed 7.5‒30/12.5‒50/17.5‒70/22.5‒90 to 50% of damage dealt.
- Changedability targeting type from Unit Target to Target Area.
- Reduced cooldown from 35 to 30.
- Increased projectile speed from
[ Info Needed ]
to[ Info Needed ]
.
- Reduced Icarus Dive cooldown from 30 to 25.
- Sun Ray
- Reduced current health as cost from 25% to 20%.
- Rescaled mana cost from 35 on each level to 10/20/30/40.
- Increased Sun Ray max health as damage per second from 4% to 6%.
- Target Fire Spirit now launches all the spirits at once, rather than one at a time.
- Fire Spirits
- Reduced min heal per spirit from 10/15/20/25 to 7.5/12.5/17.5/22.5.
- Reduced max heal per spirit from 40/60/80/100 to 30/50/70/90.
- Updated hero icon.
- Icarus Dive
- No longer turns Phoenix spell immune during the dive.
- Getting stunned during the dive now cancels it.
- Reduced cooldown from 40 to 30.
- Sun Ray
- No longer slows movement speed by 10%/16%/22%/28% for 1 second.
- Increased base damage per second from 10/20/30/40 to 15/30/45/60.
- Reduced max health as damage per second from 5% to 4%.
- Increased turn rate per second from
[ Info Needed ]
to 20. - Fixed ability not dispelling upon Reincarnation.
- Fire Spirits now trigger in the area around Phoenix and the target when using Target Fire Spirit.
- Fixed ability interactions between Hidden sources (e.g. Supernova) and the Courier delivering items to the hidden hero.
- Updated hero model size.
- Reduced base strength from 22 to 19.
- Fixed ability interactions between Icarus Dive's disarm and spell immunity.
- Sun Ray
- Increased activation mana cost from 10 to 35.
- Reduced movement speed slow from 14%/20%/26%/32% to 10%/16%/22%/28%.
- Reduced slow duration from 2 to 1.
- Fixed a bug that caused it to always affect the first target regardless of spell immunity.
- Fixed ability interactions with Bash sources.
- Fixed illusions' attacks working against Supernova.
- Fixed the following abilities' interaction with the hero:
- Fixed the following abilities' interaction with Sun Ray:
- Fixed item drop commands.
- Hex sources.
- Last Word
- HP Removal sources (e.g. Damage Return and Dispersion).
- Supernova
- Fixed various ability issues.
- Fixed conditional attack damage attack modifiers (e.g. Backstab) interaction with the Phoenix Sun.
- Created
Patch History[]
Patch
Description
- Fixed ability interactions between Parting Shot and Supernova.
- Fixed ability interactions between the Spirit Bear and ward-type units that require a fixed amount of attacks to destroy. (e.g. Phoenix Sun).
- Increased versus scale from 0.78 to 0.95.
- Addednew Adjectives attributes. [?]
- Phoenix has the following values: Flying
1
, Red1
, Wings1
, Legs2
and Nose0
.
- Phoenix has the following values: Flying
- Updated Sun Ray ability effects.
- Increased polygons and texture size limits.
- Increased wings LOD0/LOD1 max polygons from 3000/1500 to 5000/2000.
- Updated Sun Ray ability backend strings.
- Updated Sun Ray ability backend strings.
- Fixed Supernova by the Parting Shot Clone stunning Phoenix when the Phoenix Sun is destroyed.
- Fixed Fire Spirits damage per second values not being updated.
- Added☐ Disabled Help support for Supernova.
- Updated default hero model.
- Fixed Sun Ray slow debuff modifiers missing descriptions.
- Updated Fire Spirits particles.
- Increased max polygon counts.
- Fixed Fire Spirits damage values not being updated properly.
- Updated default hero model and animations.
- Updated Phoenix Sun textures.
- Fixed Supernova not applying its damage aura debuff on spell immune units.
- Added hero icons above Supernova to indicate heroes gathered in Phoenix Sun.
- Fixed Supernova not refreshing cooldowns if Phoenix was affected by Time Dilation prior to the cast.
- Fixed Supernova being dispelable.
- Optimized Fire Spirits particles.
- Fixed Launch Fire Spirit damage not being updated when the talent is chosen.
-
- Toggle Movement
- The sub-ability is no longer hidden while not active.
- It is now shown in the loadout instead of being blank.
- Toggle Movement
-
- Updated default item build.
-
- Fixed being unable to use Icarus Dive while Sun Ray is active.
- UFixed a bug with the display of Sun Ray.
- Added Arcane Rune responses.
- Added new voice lines for rivalry and allied towards Underlord.
- Icarus Dive
- Fixed being able to cast Sun Ray while diving.
- Fixed Sun Ray beam tracking while ability is active.
- Sun Ray
- Fixed ability having a delay on updating the visual location of the ray.
- Fixed ability ending if dispelled.
- Fixed a bug where Phoenix Sun particles would not render when in Fog of War.
- Fixed some cases where the Phoenix Sun did not allow placement in very small spaces.
- Fixed a bug where sometimes the Phoenix Sun portrait would be empty after selecting the unit.
- Phoenix Sun now animates correctly during Supernova.
- Fixed being unable to target Phoenix Sun.
-
- Fixed Shadow Walk debuff affecting Phoenix Sun.
- Fixed Supernova refresh functionality not interacting properly with charged-based abilities.
- Fixed Icarus Dive cast time.
- Fixed the Stop Icarus Dive sub-ability sometimes being interrupted by auto attacks.
- Addedto Captain's Mode.
- Phoenix Sun ambient effects will now properly stop when it expires or is destroyed.
-
- Fixed being able to channel abilities within the Phoenix Sun.
-
- Fixed Supernova targeting creep-heroes.
- Added subtitles for the Korean voice pack.
- Icarus Dive
- Ability is now properly stopped by Chronosphere.
- Fixed some cases with ability not stopping when ordered.
- Fixed ability interactions with enemy Sun Ray and the Fog of War.
- Fixed bug allowing Phoenix to use Blade Mail to reflect its full health of damage onto a killer during Supernova.
- AddedPhoenix.
-
- Fixed Toggle Movement drift movement speed.
-
- Fixed turn rate.
- Fixed cast range on Fire Spirits
- Fixed Sun Ray when targeting units.
- Updated Phoenix's role.
-
- Fixed Sun Ray turn choppiness.
-
- Fixed Sun Ray not healing spell immune allies.
- Fixed some sub-abilities triggering on-cast effects.
- Fixed damage on Fire Spirits being slightly off.
-
- Fixed Sun Ray snapping when Phoenix turns.