Sounds
Attacks[]
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of impact sound and one blood spatter sound.
Movement[]
- Play on each step while moving (40%-50% vol)
Abilities[]
Spirit Lance[]
- ▶️ Cast sound plays on Phantom Lancer upon releasing the projectile.
- ▶️ Target sound plays on the target when the projectile successfully hits it.
- ▶️ Plays when the illusion spawns.
- ▶️ Plays when the illusion expires or dies.
- ▶️ Sound example without illusion spawn.
- ▶️ Sound example with illusion spawn.
- ▶️ Plays together with the default cast sound.
- The default cast sound's volume is reduced to 50% while having Phantom Concord equipped.
- ▶️ Plays together with the default target sound.
- ▶️ Sound example without illusion spawn.
- ▶️ Sound example with illusion spawn.
Doppelganger[]
- ▶️ Cast sound plays on Phantom Lancer upon cast.
- ▶️ End sound plays at the targeted location after the reappear delay (70%-100% vol).
- ▶️ Plays when the illusions expire or die.
- ▶️ Full sound example.
Phantom Edge[]
- ▶️ Plays on Phantom Lancer upon gaining the buff.
Juxtapose[]
- ▶️ Plays whenever an illusion spawns.
- ▶️ Plays whenever an illusion expires or dies.
- ▶️ Full sound example with attack sounds, without illusion death.
Other[]
- ▶️ Death sound (60% vol).
Doppelwalk
- ▶️ Cast sound played on Phantom Lancer upon cast (70% vol).