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[[ru:Phantom Lancer/Изменения]] |
[[ru:Phantom Lancer/Изменения]] |
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+ | [[zh:幻影长矛手/改动日志]] |
Revision as of 19:20, 27 June 2021
Changelogs
Version History
Version
Description
- Reduced base attack damage from 28-38 to 26-36.
- Reduced armor from 0 to -1.
- Reduced Phantom Rush agility bonus from 11/22/33/44 to 10/20/30/40.
- Aghanim's Shard upgrade:
- Spirit Lance
- No longer increases cast range by 200.
- Reduced bounce distance from 900 to 750.
- Reduced illusion damage dealt bonus from 50% to 40%.
- Spirit Lance
- Talents:
- Rescaled base attack damage from 26-40 to 28-38.
- Doppelganger
- Reduced cast range from 600 to 575.
- Reduced tree destruction radius from 200 to 150.
- Reduced Phantom Rush maximum rush distance from 600/700/800/900 to 600/675/750/825.
- Aghanim's Shard upgrade:
- Increased Spirit Lance illusion damage dealt bonus from 30% to 50%.
- Talents:
- Level 15 left talent: -2s Spirit Lance cooldown increased to -3s.
- Level 20 left talent: +4% Juxtapose illusion damage dealt increased to +5%.
- Level 20 right talent: +350 Phantom Rush range reduced to +300.
- Aghanim's Shard upgrade:
- Now also increases Spirit Lance cast range by 200.
- Aghanim's Shard upgrade:
- Increased Spirit Lance illusion damage dealt bonus from 20% to 30%.
- Increased base intelligence from 19 to 21.
- Rescaled Spirit Lance mana cost from 110/120/130/140 to 120 on each level.
- Phantom Rush
- Now always grants the agility bonus, instead of only upon starting an attack on the targeted enemy. [?]
- Reduced minimum trigger distance from 250 to 200.
- Reworked Aghanim's Scepter upgrade:
- Old: Reduces Phantom Rush agility bonus duration to 1.5, removes minimum rush distance, and causes the rush buff to trigger on each attack, ignoring the cooldown.
- New: Adds an active component to Juxtapose.
- Can be cast to destroy all currently active Juxtapose illusions, and then quickly creates the max amount of illusions around Phantom Lancer with an increased duration.
- Cast time: 0
- Spawn radius: 550
- Spawn interval: 0.05
- Extra duration: 10
- Mana cost: 75
- Cooldown: 60
- Notes: The illusions are spawned randomly around Phantom Lancer.
- Can be cast to destroy all currently active Juxtapose illusions, and then quickly creates the max amount of illusions around Phantom Lancer with an increased duration.
- Added Aghanim's Shard upgrade for Phantom Lancer:
- Increases Spirit Lance illusion damage dealt by 20% and causes the projectile to bounce to another unit within 900 radius, prioritizing heroes.
- Talents:
- Level 15 left talent: -1s Spirit Lance cooldown increased to -2s.
- Level 20 right talent: +400 Phantom Rush range reduced to +350.
- Rescaled base attack damage from 48-70 to 52-66.
- Increased Spirit Lance damage from 100/150/200/250 to 100/160/220/280.
- Talents:
- Level 15 left talent changed: +100 Spirit Lance damage ➜ -1s Spirit Lance cooldown.
- Level 20 left talent changed: +5 Juxtapose max illusions ➜ +4% Juxtapose illusion damage dealt.
- Talents:
- Level 10 left talent: +20 attack speed reduced to +15.
- Level 10 right talent: 20% evasion reduced to 16%.
- Level 15 left talent: +125 Spirit Lance damage reduced to +100.
- Level 15 right talent: +250 health reduced to +200.
- Level 20 left talent: +5 Juxtapose max illusions reduced to +4.
- Level 20 right talent: +500 Phantom Rush range reduced to +400.
- Level 25 left talent: 30% Critical Strike chance reduced to 24%.
- Level 25 right talent: -5s Doppelganger cooldown reduced to -4s.
- Talents:
- Level 15 right talent: +275 health reduced to +250.
- Level 25 right talent: -6s Doppelganger cooldown reduced to -5s.
- Reworked Aghanim's Scepter upgrade:
- Old: Causes Spirit Lance to bounce to nearby enemies within 400 radius up to 5 times.
- New: Reduces Phantom Rush agility bonus duration to 1.5, removes minimum rush distance, and causes the rush buff to trigger on each attack, ignoring the cooldown.
- Reduced Spirit Lance mana cost from 125/130/135/140 to 110/120/130/140.
- Talents:
- Level 15 right talent: +250 health increased to +275.
- Increased Phantom Rush agility bonus from 9/18/27/36 to 11/22/33/44.
- Increased Phantom Rush agility bonus from 6/14/22/30 to 9/18/27/36.
- Increased movement speed from 285 to 290.
- Reduced base health regeneration from 3 to 1.5.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced Spirit Lance movement speed slow from 10%/20%/30%/40% to 10%/18%/26%/34%.
- Increased Juxtapose illusion damage taken from 600% to 650%.
- Reduced Spirit Lance cast range from 750 on each level to 525/600/675/750.
- Talents:
- Level 25 right talent: -7s Doppelganger cooldown reduced to -6s.
- Reduced base intelligence from 21 to 19
- Increased Juxtapose illusion damage taken from 500% to 600%.
- Doppelganger can no longer be cast while rooted.
- Talents:
- Level 25 right talent: -5s Doppelganger cooldown increased to -7s.
- Reduced movement speed from 290 to 285.
- Increased base health regeneration from 1.5 to 3.
- Increased base mana regeneration from 0.01 to 0.9.
- Phantom Rush can now be toggled to disable it (default state is enabled).
- Doppelganger now adds 2 seconds duration to all your illusions.
- Reworked talents:
- Old:
- Level 10: +20 attack speed or +75 Spirit Lance damage
- Level 15: 15% cooldown reduction or +8 all stats
- Level 20: 15% evasion or 15% magic resistance
- Level 25: +600 Phantom Rush range or +20 strength
- New:
- Level 10: +20 attack speed or 10% evasion
- Level 15: +125 Spirit Lance damage or +250 health
- Level 20: +4 Juxtapose max illusions or +500 Phantom Rush range
- Level 25: 30% Critical Strike, 200% damage [?] or -5s Doppelganger cooldown
- Increased base health regeneration from 0.5 to 1.5.
- Increased strength gain from 1.7 to 2.
- Reduced base health regeneration from 0.75 to 0.5.
- Phantom Rush agility bonus is now timed so that the first attack after the rush benefits from the bonus. [?]
- Fixed Doppelganger illusions lasting 7 seconds, instead of 8. [?]
- Increased Juxtapose max illusions cap from 5/7/9 to 6/8/10
- Increased Phantom Rush agility bonus from 6/12/18/24 to 6/14/22/30.
- Spirit Lance illusions now have a constant 5 gold/experience bounty, instead of scaling with levels.
- Talents:
- Level 10 right talent changed: +150 health ➜ +75 Spirit Lance damage.
- Phantom Rush
- Now grants 6/12/18/24 agility for 2 seconds upon reaching the enemy and attacking it. [?]
- Reduced minimum trigger distance from 300 to 250.
- Added Aghanim's Scepter upgrade for Phantom Lancer:
- Causes Spirit Lance to bounce to nearby enemies within 400 radius up to 5 times.
- Added talents:
- Level 10: +20 attack speed or +150 health
- Level 15: 15% cooldown reduction or +8 all stats
- Level 20: 15% evasion or 15% magic resistance
- Level 25: +600 Phantom Rush range or +20 strength
- Increased attack range from 128 to 150.
- Reduced agility gain from 3 to 2.6.
- Doppelganger now has a 0.1 second cast time.
- Hero kills by Phantom Lancer's illusions now provide ExperienceXP credit to the hero.
- Enabled in Captain's Mode.
- Removed from Captain's Mode.
- Increased base strength from 18 to 21.
- Rescaled base agility and gain from 23 + 4.2 to 29 + 3.
- Replaced Doppelwalk with Doppelganger.
- Old Doppelwalk
- Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.
- Fade time: 0
- Move speed bonus: 15%
- Invisibility duration: 8
- Number of illusions: 1
- Illusion damage taken: 400%
- Illusion damage dealt: 20%
- Illusion duration: 20
- Mana cost: 150/120/90/60
- Cooldown: 30/25/20/15
- New Doppelganger
- Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
- Cast range: 600
- Target area radius: 325
- Illusion gather radius: 900
- Reappear delay: 1
- Illusion 1: Deals 0% damage and takes 100% damage.
- Illusion 2: Deals 20% damage and takes 600% damage.
- Illusion duration: 8
- Mana cost: 50
- Cooldown: 25/20/15/10
- Notes: Has an instant cast time. disjoints projectiles upon cast. Allies an distinguish the 2 different illusions. Phantom Lancer and all gathered illusions are hidden and invulnerable for the second.
- Replaced Juxtapose with Phantom Rush.
- Old Juxtapose
- Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
- Proc chance: 12%
- Max illusions: 2/4/6/8
- Illusion damage taken: 450%
- Illusion damage dealt: 20%
- Illusion duration: 20
- New Phantom Rush
- Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
- Minimum rush distance: 300
- Maximum rush distance: 600/700/800/900
- Rush speed: 800
- Cooldown: 16/12/8/4
- Notes: Illusions also have this passive. If the attack order on the original target is canceled, the speed bonus is lost.
- Moved Juxtapose to the fourth ability slot. This is now Phantom Lancer's ultimate ability.
- Replaced Phantom Edge with a reworked Juxtapose.
- Old Phantom Edge
- Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance.
- Magic resistance bonus: 10%/15%/20%
- Juxtapose proc chance bonus: 2%/4%/6%
- Juxtapose illusion proc chance: 3%/5%/7%
- New Juxtapose
- Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
- Hero proc chance: 40%/45%/50%
- Illusion proc chance: 8%
- Max illusions: 6/8/10
- Illusion stats: 16% damage dealt, 500% damage taken
- Hero illusion duration: 8
- Illusion illusion duration: 4
- Notes: Juxtapose illusions attack the target that the passive triggered on.
- Spirit Lance is now disjointable.
- Reduced Spirit Lance illusion damage dealt from 25% to 20%.
- Reduced Doppelwalk illusion damage dealt from 25% to 20%.
- Reduced Juxtapose illusions damage dealt from 25% to 20%.
- Reduced Phantom Edge illusions damage dealt from 25% to 20%.
- Reduced collision size from 24 to 8.
- Increased agility gain from 2.8 to 4.2.
- Increased Spirit Lance slow duration from 3 to 3.25.
- Increased Doppelwalk movement speed bonus from 10% to 15%.
- Increased Juxtapose max illusions cap from 2/3/4/5 to 2/4/6/8.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased base health regeneration from 0.25 to 0.75.
- Juxtapose
- Increased proc chance from 3%/6%/9%/12% to 12% on each level.
- Reduced max illusions cap from 5 on each level to 2/3/4/5.
- Increased attack range from 100 to 128.
- Increased Spirit Lance cast range from 600 to 750.
- Spirit Lance
- No longer mini-stuns the target upon projectile impact.
- The slow is now applied upon projectile impact, instead of launch.
- Now creates an illusion upon projectile impact. The illusion deals 20% damage, takes 400% damage and lasts 2/4/6/8 seconds.
- All of Phantom Lancer's illusions within 675 radius around him now cast a fake Spirit Lance whenever Phantom Lancer casts it.
- Can no longer be disjointed.
- Reduced damage from 100/150/215/310 to 100/150/200/250.
- Reduced mana cost from 140 on each level to 125/130/135/140.
- Reduced cooldown from 9 to 7.
- Doppelwalk
- Reduced invisibility duration from 12 to 8.
- Increased illusion damage taken from 300% to 400%.
- Juxtapose
- Reduced max illusions cap from 6 to 5.
- Increased illusions damage taken from 300% to 400%.
- Doppelwalk illusions will now automatically walk forwards for a short distance upon spawning, to make it less obvious to the enemies that the spell was cast.
- Phantom Edge
- No longer grants 5%/10%/15% chance for evasion.
- Now grants 10%/15%/20% magic resistance.
- Increased base intelligence and gain from 16 + 1.7 to 21 + 2.
- Reduced Doppelwalk cooldown from 30 on each level to 30/25/20/15.
- Fixed some memory leak issues on Spirit Lance.
- Increased Spirit Lance damage from 80/135/200/295 to 100/150/215/310.
- Spirit Lance
- No longer turns the target ethereal.
- Now slows movement speed by 10%/20%/30%/40% and attack speed by 10/20/30/40 for 3 seconds.
- Reduced Doppelwalk invisibility duration from 20 to 12.
- Doppelwalk
- Reduced cooldown from 30/25/20/15 to 30 on each level.
- Increased illusion damage dealt from 20% to 25%.
- Increased Juxtapose illusions damage dealt from 20% to 25%.
- Reduced Phantom Edge evasion chance from 10%/20%/30% to 5%/10%/15%.
- Created.
Patch History
Patch
Description
- Increased max polygon counts.
- Increased max polygon counts.
- Fixed an exploit with Phantom Lancer.
- Optimized Spirit Lance projectile.
- Added Arcane Rune responses.
- Fixed a crash when Demonic Purge is used on Phantom Lancer's illusions.
- Added a head slot to loadout.
- Change several shoulder slot items to head slot.
- Fixed Phantom Rush not canceling when a patrol command is issued during its effect.
- Fixed Phantom Rush not canceling when targeting a trees with an action during it.
- Fixed Doppelganger illusions lasting 1 second less than intended.
- Update 2
- Updated default item build.
- Added Russian voiceover lines.
- Fixed a problem with attack animations.
- Fixed Phantom Rush triggering while dead.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Doppelganger).
- Fixed units popping in and out of view when Phantom Lancer was in the game.
- Update 7
- Fixed Phantom Rush not being disabled by Break.
- Update 4
- Fixed Doppelganger illusions not being added to your selection if you have that option on.
- Fixed Phantom Rush on dead units.
- Update 5
- Updated audio lines for Doppelganger
- Fixed Phantom Rush sometimes moving slower than intended.
- Update 2
- Fixed Phantom Rush on dead units.
- Fixed Juxtapose illusion count being off by 1.
- Updated voice line subtitles.
- Updated Doppelwalk ability tooltip.
- Fixed being able to have 1 Juxtapose illusion too many.
- Doppelwalk
- Fixed the Doppelwalk illusion not reproducing Phantom Lancer's abilities (including all attributes bonuses) correctly.
- Fixed the Doppelwalk illusions not triggering Juxtapose.
- Updated Spirit Lance vision values.
- Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Added to Captain's Mode.
- Doppelwalk
- Fixed bug where Dopplewalk illusions were not getting attributes from their attribute bonus.
- Fixed bug where a red ring was visible to the opposing team under an invisible Phantom Lancer after the Doppelwalk illusion died.
- Fixed bug when Dopplewalking where there would sometimes be a visible jump in the hero's health bar to the enemy team.
- Fixed some values in damage output and input from Juxtapose illusions.
- Added Phantom Lancer.
- UUpdated default hero portrait.