Hero
Phantom Lancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Creates illusions of himself to trick or attack foes. | |
As Azwraith drove his pike through Vorn, the Dread Magus shattered into innumerable shards of light, saturating his killer with a strange new power. Once a humble fisherman, the Phantom Lancer Spears targets from afar, spawning a fragment of the Phantom Lancer himself as they Dash ahead while cutting foes apart in a breathtaking flurry of attacks. When cornered, he vanishes briefly from the battlefield, reappearing at a nearby spot while leaving behind Doppelgangers to mislead and elude pursuers. The sheer number of his army are often Juxtaposed with his foes, overwhelming them before their eyes can scarcely distinguish the Phantom Lancer from his army of clones. | |
Roles: | Carry Escape Pusher Nuker |
Complexity: | |
Adjectives: | Bearded, Blue, Nose Legs ( 2 )
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Bio[]
▶️ "We outnumbered you. We outnumber them all!"
Lore:
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep.
Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Aliases:
Azwraith, PL
Voice:
Abilities[]
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Number of Targets: 1
Move Speed Slow: 14%/21%/28%/35%
Slow Duration: 3.75
Spirit Lance bounces twice on enemies, prioritizing Heroes. Increases Spirit Lance illusion damage.
Spell Block / Reflection Notes:
Blocked upon impact.
Ability Disjoint Notes:
Modifiers [?]
modifier_phantom_lancer_juxtapose_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
modifier_phantom_lancer_spirit_lance
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
- Spirit Lance travels at a speed of 1000.
- The lance first applies the debuff, then the damage.
- The illusion only spawns when the projectile successfully hits and damages or slows the target.
- The Spirit Lance-illusion spawns at different distances, at a random spot around the affected target as follows:
- The illusion spawns 58-distance away from the affected target in the following conditions:
- If both the caster and the affected target have the same collision size.
- If the affected target's collision size is 27 while the caster's collision size is 18 or vice versa.
- The illusion spawns 87-distance away from the affected target only when the target's collision size is greater than the caster's collision size.
- The illusion spawns 58-distance away from the affected target in the following conditions:
- All illusions owned by Phantom Lancer within 675 range of Phantom Lancer also cast a fake Spirit Lance.
- They play the whole cast animation and release their fake lances at the same time the real lance is released.
- When illusions currently do not have any order and are standing still, they turn to face the target and cast the fake lances.
- When illusions are moving or attacking, they continue to do so and do not turn to face the target. They still play the cast animation, overriding their move or attack animations.
- When canceling the cast, the illusions still play the full cast animation, but do not release the fake lances.
- The fake lances do not interact with anything and do nothing on impact.
- The projectile bounces on another unit, prioritizing heroes, within a 750 radius.
- Treat illusions and creep-heroes as heroes.
- Does not bounce on invisible units or units in the Fog of War.
- Can only hit the same unit again per cast when all other valid targets within the jump distance are hit.
- Once all valid units are hit, Spirit Lance starts jumping on the same units again.
- However, it still does not bounce on the same unit twice in a row, so a lone target is hit only once.
- If the current target turns invulnerable or hidden, it does not bounce upon the projectile reaching them.
- All bounces together can deal up to 210/420/630/840 ( 330/540/750/960) damage (before reductions).
Doppelganger
Ability
Target Area
Target Area
Affects
Self
Self
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals 80% less damage.
Reappear Delay: 1
Number of Illusions: 2
Gathered Illusion Duration Extension: 2
Illusion One Damage Dealt: 0%
Illusion One Damage Taken: 100%
Illusion Two Damage Dealt: 20%
Illusion Two Damage Taken: 600%
Duration: 8
Modifiers [?]
modifier_phantomlancer_dopplewalk_phase
Death
modifier_phantom_lancer_juxtapose_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.
- Doppelganger disjoints projectiles and applies a basic dispel on Phantom Lancer and his affected illusions upon cast.
- Phantom Lancer and his affected illusions are invulnerable and hidden during the reappear delay.
- They are prevented from acting and it cannot be interrupted during the reappear delay. Any order given during it is queued as the next order.
- It cannot be interrupted by anything except death. When getting teleported (e.g. with Glimpse), Phantom Lancer still appears at the targeted area.
- Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
- Other illusions which got gathered keep their previous facing angle.
- Phantom Lancer and his illusions reappear in a formation shaped like a plus, with a bit of variation.
- Illusions that were moving or attacking a target continue to move or attack their target after reappearing.
- Destroys trees within 150 radius of Phantom Lancer and every affected illusion upon reappearing.
- All illusions gathered with Doppelganger get their duration increased. The 2 illusions created with this cast are not affected by this.
- The duration extension happens upon cast, so they effectively gain 1 second extra duration, since it takes 1 second for the illusions and Phantom Lancer to reappear.
- However, illusions that are invulnerable and hidden while Doppelganger is cast are not gathered, and their duration are not extended.
- The normal-damage-taking and no-damage-dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
- The 600% damage-taking and 20% damage-dealing illusion looks like any other illusion Phantom Lancer can create to enemies.
Phantom Rush
Min Proc Distance: 200
Haste Speed: 800
Max Haste Duration: 5
Modifiers [?]
Azwraith knows that on the field of battle, speed can mean everything.
- Can be toggled Off to not activate.
- Requires a direct attack order (A or Right Click) to trigger. Auto-attacks or ground-targeted orders do not trigger Phantom Rush.
- Disarm or ethereal effects on Phantom Lancer do not prevent him from rushing. However, attack immune units (e.g. invulnerable, ethereal) cannot be targeted.
- Upon triggering, Phantom Lancer receives the rush buff, which grants haste and phased movement.
- This buff lasts for up to 5 seconds, until Phantom Lancer successfully hits the rush target, or until he receives another order.
- Non-targeted items do not cancel the rush. ↓↓ Double-tapping item abilities count as self-targeting and therefore cancel the rush.
- The rush buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden.
- Roots do not cause Phantom Lancer to lose the buff, and he continues rushing once the effect expires.
- Taunts cause Phantom Lancer to rush towards the taunting unit instead, without making him lose the buff. Forced attacks caused by taunts do not make him lose it either.
- Fear does not make him lose the buff either so he flees with the rush speed.
- When the target turns hidden, invisible, or moves into the Fog of War, Phantom Lancer rushes towards the unit's last known location.
- Phantom Lancer gains the agility buff as soon as he loses the rush buff.
- It does not matter how he loses the rush buff, the agility buff is always gained.
- Therefore, if the distance between Phantom Lancer and his target is less than the min proc distance, Phantom Lancer will neither receive the rush buff nor rushes to the target. The agility buff is directly granted in this case.
- Effectively grants Phantom Lancer 1.67/3.33/5/6.67 main armor, 10/20/30/40 attack speed and main attack damage bonus.
Passive Component
Hero Proc Chance: 40%/45%/50%
Illusion Proc Chance: 8%
Max Illusions: 6/8/10
Damage Taken: 650%
Duration (from Hero): 8
Duration (from Illusion): 4
Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.
Modifiers [?]
modifier_phantom_lancer_juxtapose
Undispellable
modifier_phantom_lancer_juxtapose_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
modifier_phantom_lancer_juxtapose_cache
Undispellable
modifier_phantom_lancer_juxtapose_invisibility
Death
The Vengeance Illusion uses the hero proc chance, instead of the illusion proc chance.
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...
- The proc chance neither requires mana nor has a cooldown despite visually having one.
- The mana cost and cooldown are for the Ability Upgrade.
- The chance to spawn illusions only triggers upon attacking, including instant attacks.
- Juxtapose uses pseudo-random distribution.
- Illusions created by Juxtapose attack the target that the ability was triggered upon.
- This means that illusions created by Juxtapose use Phantom Rush when their target is in the correct range.
- The illusion spawns 72 range away from Phantom Lancer, appearing either north, east, south, or west from him.
- Juxtapose works for all illusions that have this passive ability, no matter the owner or illusion creator, it is not exclusive only to Phantom Lancer's abilities.
- This includes illusions created with items (e.g. Manta Style) or with other abilities (e.g. Reflection).
- This means that even enemy illusions of Phantom Lancer have a chance to spawn new ones for the owner of the illusion.
- Adds an active component to Juxtapose with the passive effects still present.
- The invisibility buff duration and illusion duration are independent of each other.
- The illusion created automatically walks forward in the direction Phantom Lancer was facing upon cast for ≈4 seconds.
- The invisibility buff is lost upon reaching the cast point of abilities or items, or upon landing an attack. Missed attacks do not break it.
Talents[]
Hero Talents | ||
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+24% Critical Strike (200%) | 25 | -4s Doppelganger CD |
+10% Juxtapose Damage | 20 | +300 Phantom Rush Range |
-1s Spirit Lance CD | 15 | +2.5s Phantom Rush Duration |
+10 Phantom Rush agility | 10 | +40 Spirit Lance Damage |
Notes:
- Critical Strike from talents is not disabled by Break.
- The critical strike increases attack damage by an average of 24%.
- The proc chances of multiple critical sources stack. If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced intelligence gain from 2 to 1.8.
- Aghanim's Scepter upgrade:
- No longer increases Spirit Lance movement speed slow by 10%.
- Talents:
- LVL 10LVL 15-1.5s Spirit Lance cooldown reduced to -1s.
- Talents:
- LVL 10+50 Spirit Lance damage reduced to +40.LVL 15-2s Spirit Lance cooldown reduced to -1.5s.
- Reduced Juxtapose illusion damage dealt from 22% on each level to 18%/20%/22%.
- Aghanim's Scepter upgrade:
- Reduced Spirit Lance illusion damage dealt bonus from 40% to 30%.
- Talents:
- LVL 10LVL 15
</div> </div>
Recommended Items[]
Starting items:
- Tango helps keep Phantom Lancer longer alive during the early game.
- Healing Salve is a standard regeneration item, useful for any hero to stay longer in lane.
- Enchanted Mango helps Phantom Lancer endure harassment, and can be consumed to get off one last Spirit Lance or Doppelganger.
- Iron Branch provides an extremely cost effective increase to his attributes, and can later be built into a Magic Wand.
Early game:
- Magic Wand is a useful tool for keeping Phantom Lancer alive, especially when being ganked. It also provides a little more mana to use an extra Spirit Lance or Doppelganger.
- Boots of Speed grant bonus movement speed to keep up with the enemies.
- Infused Raindrops provides some protection against magical damage, as well as giving mana regeneration to sustain abilities.
Mid game:
- Power Treads give Phantom Lancer attack speed and attributes, which illusions can take advantage of.
- Diffusal Blade is one of the most effective items on Phantom Lancer, as its mana burn works on all of his illusions, allowing Phantom Lancer to quickly deplete an opponent's mana pool.
- Manta Style can dispel debuffs from Phantom Lancer, and provides him with a second disjoint mechanism. It can also be used to create extra illusions, which last longer and hit harder, and can multiply on their own with Juxtapose. Extra illusions are especially useful for split pushing.
Late game:
- Eye of Skadi's passive slow benefits illusions, and works together with Diffusal Blade's mana burn, rendering enemies helpless and unable to escape Phantom Lancer.
- Heart of Tarrasque provides Phantom Lancer with a large amount of much-needed HP, which carries over to his illusions, thus making them harder to kill. Phantom Lancer's natural elusiveness will make it easy for him to blend in with his illusions and regenerate mid-fight.
- Butterfly is a damage item that is a worthwhile late-game pickup on most agility carries. Illusions will also benefit from the evasion, making them and Phantom Lancer himself much more durable.
Situational items:
- Vanguard makes Phantom Lancer significantly tankier, and is useful for split pushing. For late game teamfights, it can be upgraded into an Abyssal Blade.
- Sange and Yasha provides strength and agility, both of which are useful on Phantom Lancer, as well as his illusions. However, it is not recommended if Phantom Lancer already has a Manta Style, as the speed bonus from Yasha does not stack.
- Daedalus is the final damage item that can be purchased if Phantom Lancer is struggling against tankier heroes. His illusions will also receive the critical strike bonus.
- Boots of Travel makes Phantom Lancer a powerful split-pusher in the late game, and also allows him to return to base after generating an illusion army to push down lanes.
- Abyssal Blade allows Phantom Lancer to stun targets, giving him the time to land multiple hits and generate illusions.
- Monkey King Bar should be purchased against evasion heroes, or in the late game as a luxury item. It provides a decent attack damage and procs magical damage.
- Black King Bar is less common on Phantom Lancer than on other carries, but is sometimes necessary against enemies with numerous disables.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Despite being first created at 6.00 patch, Phantom Lancer is one of the oldest heroes from the original DotA in Reign of Chaos DotA. His name used to known as "Zuljin Andorhall".
- In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game "Final Fantasy X". As such, the Phantom Lancer of Dota 2 gained many similarities with Kimahri, namely the blue skin, humanoid feline appearance, and halberd weapon.
- Phantom Lancer's model shares design similarities with Monkey King, and may have been based on earlier concepts.