(fixed error) |
No edit summary Tag: Source edit |
||
(107 intermediate revisions by 21 users not shown) | |||
Line 2: | Line 2: | ||
{{Hero infobox |
{{Hero infobox |
||
| title = Phantom Assassin |
| title = Phantom Assassin |
||
+ | | intern = npc_dota_hero_phantom_assassin |
||
| icon = File:Phantom Assassin minimap icon.png |
| icon = File:Phantom Assassin minimap icon.png |
||
| image = File:Phantom Assassin icon.png |
| image = File:Phantom Assassin icon.png |
||
| primary attribute = Agility |
| primary attribute = Agility |
||
− | | strength = |
+ | | strength = 19 |
− | | strength growth = |
+ | | strength growth = 2 |
− | | agility = |
+ | | agility = 21 |
| agility growth = 3.4 |
| agility growth = 3.4 |
||
| intelligence = 15 |
| intelligence = 15 |
||
− | | intelligence growth = 1. |
+ | | intelligence growth = 1.7 |
− | | attack damage min = |
+ | | attack damage min = 31 |
− | | attack damage max = |
+ | | attack damage max = 33 |
− | | health regen = |
+ | | health regen = 1 |
| mana regen = 0 |
| mana regen = 0 |
||
| armor = 1 |
| armor = 1 |
||
− | | |
+ | | movement speed = 310 |
− | | |
+ | | attack speed = 100 |
| attack range = 150 |
| attack range = 150 |
||
| attack point = 0.3 |
| attack point = 0.3 |
||
Line 25: | Line 26: | ||
| sight range day = 1800 |
| sight range day = 1800 |
||
| sight range night = 800 |
| sight range night = 800 |
||
− | | turn rate = 0. |
+ | | turn rate = 0.8 |
− | | collision size = |
+ | | collision size = 27 |
− | | |
+ | | bound radius = 24 |
− | | gib type = |
+ | | gib type = Default |
+ | | hid = 80 |
||
+ | | releasedate = 2012-06-11;Beta |
||
+ | | allstars = 2004-03-01 |
||
}} |
}} |
||
⚫ | |||
− | '''Mortred''', the '''Phantom Assassin''', is a [[melee]] [[agility]] [[hero]] fitting the role of [[Carry|hard carry]]. Mortred is best-known, and infamous for, her ability to inflict staggering damage with single strikes. Her abilities synergize supremely well with each other, rendering her an extremely formidable foe once she has acquired the items she requires. She is a very farm-dependent melee Hero, but she farms creeps with much more ease than many of her fellow carries, using her [[#Stifling Dagger|Stifling Dagger]] for last hitting. Besides eliminating the weakness most melee Heroes have in their farming, her second ability, [[#Phantom Strike|Phantom Strike]], acts as both her escape and initiate, while [[#Blur|Blur]] gives her an edge against other Heroes that depend on their physical attacks by evading them; giving her partial damage immunity to many carries. Her [[ultimate]], the strongest critical strike in the game, is what connects Mortred with four-digit damage and what gives her a place amongst the very best support killers in the late game, since they usually fall instantly from the divine strike her ultimate provides. Mobile and able to fight back nearly every enemy that dares to face her, Mortred is a formidable foe that should never be underestimated, and with appropriate item choices and a few kills, she can snowball out of control and become next to impossible to stop. |
||
+ | | intro = Blinks onto her foes with critical strikes. |
||
⚫ | | description = Of all the assassins raised by the [[Sisters of the Veil]], only one is known by name: Mortred. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she [[Phantom Assassin#Blur|<span style="font-weight:bold; color:#227722;">Blurs</span>]] into her surroundings, traversing undetected across the land to catch her victims unaware. She opens the encounter with a [[Phantom Assassin#Stifling Dagger|<span style="font-weight:bold; color:#227722;">Stifling Dagger</span>]], thrown from the shadows, then leaps upon the crippled target to deliver a flurry of [[Phantom Assassin#Phantom Strike|<span style="font-weight:bold; color:#227722;">Phantom Strikes</span>]], followed by a [[Phantom Assassin#Fan of Knives|<span style="font-weight:bold; color:#4B69FF;">Fan of Knives</span>]] hurled into all directions. Without warning, any one of her attacks could be the [[Phantom Assassin#Coup De Grace|<span style="font-weight:bold;">Coup de Grâce</span>]], leaving behind only the blood-splattered ground as testament to her efficiency. |
||
⚫ | |||
⚫ | |||
+ | | ability1 = Stifling Dagger |
||
+ | | ability2 = Phantom Strike |
||
+ | | ability3 = Blur;aghs |
||
+ | | ability4 = Fan of Knives;shard |
||
+ | | ability5 = |
||
+ | | ability6 = Coup de Grace |
||
+ | |||
+ | | adjectives = Cape, Female, Nose |
||
+ | | legs = 2 |
||
⚫ | |||
== Bio == |
== Bio == |
||
{{Hero bio |
{{Hero bio |
||
| name = Mortred |
| name = Mortred |
||
+ | | alias = PA, Mortred |
||
| title = Phantom Assassin |
| title = Phantom Assassin |
||
| quote = I'm here to blur the line between life and death. |
| quote = I'm here to blur the line between life and death. |
||
Line 42: | Line 61: | ||
| lore = Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred. |
| lore = Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred. |
||
}} |
}} |
||
− | {{clr}} |
||
== Abilities == |
== Abilities == |
||
{{Ability |
{{Ability |
||
+ | | ID = 5190 |
||
+ | | intern = phantom_assassin_stifling_dagger |
||
| name = Stifling Dagger |
| name = Stifling Dagger |
||
| image = File:Stifling Dagger icon.png |
| image = File:Stifling Dagger icon.png |
||
Line 53: | Line 73: | ||
| lore = The first skill learned by the Sisters of the Veil often signals an incoming hit. |
| lore = The first skill learned by the Sisters of the Veil often signals an incoming hit. |
||
| target = Target Unit |
| target = Target Unit |
||
⚫ | |||
| affects = Enemies |
| affects = Enemies |
||
+ | | affects2 = Self |
||
| damagetype = Instant Attack |
| damagetype = Instant Attack |
||
| key = Q |
| key = Q |
||
| legacy key = D |
| legacy key = D |
||
− | | |
+ | | piercesdbi = No |
− | | bkbtext = Can be cast on spell immune units. The attack pierces spell immunity, the slow does not. Slow persists if debuff was placed before spell immunity and when not dispelled. |
||
| linkenblock = Yes |
| linkenblock = Yes |
||
− | | |
+ | | linkentext1 = Blocked upon impact. |
+ | | linkentext2 = Blocked upon impact as primary or secondary target.;tal |
||
| disjointable = Yes |
| disjointable = Yes |
||
Line 73: | Line 95: | ||
| debuff1text = Stifling Dagger: Movement speed slowed by x% |
| debuff1text = Stifling Dagger: Movement speed slowed by x% |
||
| debuff1dispel = Any |
| debuff1dispel = Any |
||
+ | |||
+ | | component = passive |
||
| cast point = 0.3 |
| cast point = 0.3 |
||
| cast backswing = 0.47 |
| cast backswing = 0.47 |
||
| trait1 = Cast Range |
| trait1 = Cast Range |
||
+ | | trait1amp = castrange |
||
− | | value1 = |
+ | | value1 = 700/850/1000/1150 |
| trait2 = Number of Targets |
| trait2 = Number of Targets |
||
| value2 = 1 |
| value2 = 1 |
||
− | | value2 tal = {{#expr:{{#var:Stifling Dagger value2}}+{{ |
+ | | value2 tal = {{#expr:{{#var:Stifling Dagger value2}}+{{Show|T|Phantom Assassin|talent4left value}}}} |
− | | trait3 = |
+ | | trait3 = Instant Attack Damage |
− | | value3 = |
+ | | value3 = 30%/45%/60%/75% |
⚫ | |||
− | | trait4 = Attack Damage |
+ | | trait4 = Attack Damage Bonus |
− | | value4 = |
+ | | value4 = 65/70/75/80 |
| trait5 = Move Speed Slow |
| trait5 = Move Speed Slow |
||
| value5 = 50% |
| value5 = 50% |
||
| trait6 = Slow Duration |
| trait6 = Slow Duration |
||
− | | value6 = |
+ | | value6 = 2.2/2.8/3.4/4 |
| trait7 = Secondary Target Range Buffer |
| trait7 = Secondary Target Range Buffer |
||
+ | | trait7amp = castrange |
||
| value7 tal = 300 |
| value7 tal = 300 |
||
+ | | trait8 passive = true |
||
+ | | trait8 = Coup de Grace Proc Chance |
||
+ | | value8 = 34% |
||
⚫ | |||
| mana = 30 |
| mana = 30 |
||
| cooldown = 6 |
| cooldown = 6 |
||
− | | cooldown tal = {{#expr:{{#var:Stifling Dagger cooldown}}-{{ |
+ | | cooldown tal = {{#expr:{{#var:Stifling Dagger cooldown}}-{{Show|T|Phantom Assassin|talent1left value}}}} |
| notes = * The Stifling Dagger travels at a speed of 1200. |
| notes = * The Stifling Dagger travels at a speed of 1200. |
||
− | * Upon |
+ | * Upon projectile hit, the dagger has a {{#var:Stifling Dagger value8}} ({{Symbol|Talent}} {{ValueColor|1|{{#var:Stifling Dagger value8 tal}}|25tal}}) chance to proc the {{A|Coup de Grace|Phantom Assassin}} buff and causes Phantom Assassin to perform an [[instant attack]] on the target. |
− | ** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally |
+ | ** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally (except {{A|Tidebringer|Kunkka}}). They have [[True Strike]] and completely ignore [[disarm]]s. |
− | ** [[Cleave]] effects are based on the target's position, damaging a trapezoid area the opposite direction where the dagger came from. |
+ | ** [[Cleave]] effects are based on the target's position, damaging a trapezoid area in the opposite direction where the dagger came from. |
− | ** Although the dagger may make it look like a ranged attack, the attack still counts as a melee attack when coming from Phantom Assassin. |
+ | ** Although the dagger may make it look like a ranged attack, the attack still counts as a {{Symbol|Melee}} [[melee]] attack when its coming from Phantom Assassin. |
− | ** This |
+ | ** This causes all abilities (and items) that use different values for melee and ranged heroes (e.g. {{I|Skull Basher}}), to use their melee effects and values, not ranged. |
+ | ** If the caster is a {{Symbol|Ranged}} [[ranged]] hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks. |
||
− | * Stifling Dagger first |
+ | * Stifling Dagger's instant attack first applies the self-[[Attack Damage#Multiplicative|total outgoing attack damage multiplier]], then grants unique flat [[Attack Damage#Unique Flat Bonus|bonus attack damage]] upon the projectile hit. |
⚫ | |||
− | ** This can be defined as <code>{{#var:Stifling Dagger value3}} + {{#var:Stifling Dagger value4}} × [[Attack damage#Total Attack Damage|ΣAtk]]</code> |
||
+ | ** This can be defined as {{cf|expr}} <code>[[Attack damage#Total Attack Damage|ΣAtk]] × {{#var:Stifling Dagger value3}} ({{Symbol|Talent}} {{ValueColor|4|{{#var:Stifling Dagger value3 tal}}|20tal}}) + {{#var:Stifling Dagger value4}}</code> |
||
⚫ | |||
− | ** |
+ | ** Applies the bonus attack damage only to the Stifling Dagger projectile. |
− | ** |
+ | ** Therefore, attack damage based attack modifiers (e.g. [[critical strike]], [[lifesteal]], [[cleave]]) include the {{#var:Stifling Dagger value3}} instant attack damage bonus as well. |
− | ** |
+ | ** Since the damage comes from a regular attack, it counts as [[attack damage]] and not as spell damage. |
− | ** |
+ | ** It is affected by [[damage block]], but unaffected by spell damage amplification and cannot spell lifesteal. |
− | ** This means it is affected by [[damage block]], unaffected by spell damage amplification and cannot [[spell lifesteal]]. |
||
− | * The |
+ | * The projectile first applies the attack, then its own debuff. |
− | * The projectile has 450 range [[flying vision]] |
+ | * The projectile has 450 range [[flying vision]] that lingers for 3.34 seconds at the target's location upon successfully hitting it. |
* Cannot be cast on {{U|Courier|text=Couriers}}. |
* Cannot be cast on {{U|Courier|text=Couriers}}. |
||
+ | * {{cf|Cos}} |
||
⚫ | |||
+ | ** Has a [[cast backswing]] of 0.67 with the {{Cl|Persona|Exile Unveiled|Phantom Assassin}} equipped. |
||
⚫ | |||
+ | ** Has a cast backswing of 0.8 with the {{Cl|Arcana|Manifold Paradox|Phantom Assassin}} equipped. |
||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
** The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target. |
** The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target. |
||
− | ** Since the additional projectiles use the ability's cast range, cast range |
+ | ** Since the additional projectiles use the ability's cast range, cast range-increasing effects increase their range as well. |
}} |
}} |
||
{{Ability |
{{Ability |
||
+ | | ID = 5191 |
||
+ | | intern = phantom_assassin_phantom_strike |
||
| name = Phantom Strike |
| name = Phantom Strike |
||
| image = File:Phantom Strike icon.png |
| image = File:Phantom Strike icon.png |
||
Line 137: | Line 174: | ||
| legacy key = B |
| legacy key = B |
||
− | | bkbblock = No |
||
| linkenblock = Yes |
| linkenblock = Yes |
||
+ | | linkentext1 = When [[reflected]], the caster first blinks next to the target, then the target blinks next to the caster. |
||
| rootdisables = Yes |
| rootdisables = Yes |
||
Line 148: | Line 185: | ||
| cast backswing = 0.8 |
| cast backswing = 0.8 |
||
| trait1 = Cast Range |
| trait1 = Cast Range |
||
+ | | trait1amp = castrange |
||
| value1 = 1000 |
| value1 = 1000 |
||
− | | value1 tal = {{#expr:{{#var:Phantom Strike value1}}+{{ |
+ | | value1 tal = {{#expr:{{#var:Phantom Strike value1}}+{{Show|T|Phantom Assassin|talent2left value}}}} |
| trait2 = Attack Speed Bonus |
| trait2 = Attack Speed Bonus |
||
− | | value2 = |
+ | | value2 = 100/130/160/190 |
+ | | value2 tal = {{calc|v1+{{Show|T|Phantom Assassin|talent3left value}}|v1={{#var:Phantom Strike value2}}}} |
||
| trait3 = Duration |
| trait3 = Duration |
||
− | | value3 = 2 |
+ | | value3 = 2.5 |
+ | | value3 tal = {{#expr:{{#var:Phantom Strike value3}}+{{Show|T|Phantom Assassin|talent1right value}}}} |
||
| mana = 35/40/45/50 |
| mana = 35/40/45/50 |
||
| cooldown = 11/9/7/5 |
| cooldown = 11/9/7/5 |
||
− | | notes = * Phantom Strike can be cast on allied units, without gaining the |
+ | | notes = * Phantom Strike can be cast on allied units, without gaining the {{tooltip|Phantom Strike Buff|modifier_phantom_assassin_phantom_strike}}. |
− | * Moves Phantom Assassin next to the target, towards the position she was upon |
+ | * Moves Phantom Assassin next to the target, towards the position she was upon cast. |
+ | ** {{A|Counterspell|Anti-Mage}} does not [[Spell Reflection|reflect]] Phantom Strike. However, it is still blocked. |
||
* Does not [[disjoint]] projectiles upon teleporting. |
* Does not [[disjoint]] projectiles upon teleporting. |
||
− | * Phantom Assassin is ordered to attack the target if it is an enemy, automatically canceling the [[cast backswing]]. |
+ | * Phantom Assassin is ordered to attack the target if it is an enemy, automatically canceling the [[cast backswing]]. Therefore, the cast backswing is only used when cast on ally units. |
+ | ** {{cf|Cos}} |
||
+ | *** Has a [[cast backswing]] of 0.1 on allies with the {{Cl|Persona|Exile Unveiled|Phantom Assassin}} equipped. |
||
+ | *** Has a cast backswing of 0 with the {{Cl|Arcana|Manifold Paradox|Phantom Assassin}} equipped. |
||
− | * Cannot be cast on |
+ | * Cannot be cast on the following units: |
+ | ** [[Invulnerable]] and [[hidden]] units. |
||
+ | ** {{U|Courier|text=Couriers}}, [[ward]]s and [[building]]s. |
||
}} |
}} |
||
{{Ability |
{{Ability |
||
+ | | ID = 5192 |
||
+ | | intern = phantom_assassin_blur |
||
| name = Blur |
| name = Blur |
||
| image = File:Blur icon.png |
| image = File:Blur icon.png |
||
Line 182: | Line 230: | ||
| legacy key = R |
| legacy key = R |
||
− | | bkbblock = No |
||
| breakable = Yes |
| breakable = Yes |
||
+ | | breaktext1 = Resetting basic abilities upon making a kill is not disabled.;aghs |
||
− | | breaktext = The passive evasion is disabled by Break. |
||
| illusionuse = Yes |
| illusionuse = Yes |
||
Line 193: | Line 240: | ||
| buff2text = Blur: Blurring out to disappear from the enemy's sight. |
| buff2text = Blur: Blurring out to disappear from the enemy's sight. |
||
| buff2dispel = Death |
| buff2dispel = Death |
||
+ | |||
+ | | component = passive |
||
| cast point = 0.4 |
| cast point = 0.4 |
||
| cast point aghs = 0 |
| cast point aghs = 0 |
||
− | | cast backswing = 0. |
+ | | cast backswing = 0.67 |
| cast backswing aghs = 0 |
| cast backswing aghs = 0 |
||
+ | | cast immediate aghs = true |
||
⚫ | |||
+ | | trait1 passive = true |
||
⚫ | |||
+ | | trait1 = Evasion |
||
⚫ | |||
⚫ | |||
+ | | value1 tal = {{calc|v1+{{Show|T|Phantom Assassin|talent2right value}}/100|v1={{#var:Blur value1}}|%}} |
||
| trait2 = Vanish Dispel Radius |
| trait2 = Vanish Dispel Radius |
||
− | | value2 = |
+ | | value2 = 500 |
| trait3 = Vanish Fade Time |
| trait3 = Vanish Fade Time |
||
| value3 = 0 |
| value3 = 0 |
||
| trait4 = Vanish Dispel Delay |
| trait4 = Vanish Dispel Delay |
||
| value4 = 0.5 |
| value4 = 0.5 |
||
⚫ | |||
| trait5 = Vanish Duration |
| trait5 = Vanish Duration |
||
− | | value5 = |
+ | | value5 = 30 |
+ | | trait6 passive = true |
||
+ | | trait6 = Current Cooldowns Skip per Kill |
||
⚫ | |||
| mana = 50 |
| mana = 50 |
||
| cooldown = 60/55/50/45 |
| cooldown = 60/55/50/45 |
||
+ | | cooldown aghs = {{calc|v1*{{#vardefineecho:Blur cdr aghs|0.5}}|v1={{#var:Blur cooldown}}}} |
||
− | | cooldown aghs = 10 |
||
− | | aghanimsupgrade = Causes Blur to have instant cast time and applies a dispel. |
+ | | aghanimsupgrade = Causes Blur to have instant cast time and applies a dispel. Any time Phantom Assassin gets a hero kill, her abilities are refreshed. Reduces Blur's cooldown. |
+ | | adtext aghs = Blur replenishes 1 charge to [[charge|charge-based]] abilities upon resetting cooldowns.<br>This is not limited to Phantom Assassin's basic abilities. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ** Does not grant phased movement. |
||
+ | ** Neither prevents being [[True Sight|revealed]] by {{A|Chronosphere|Faceless Void}} nor prevents being [[Vision#Exposing|exposed]]. |
||
+ | *** Despite being revealed or exposed, Phantom Assassin is still not visible on the [[minimap]]. |
||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | ** This includes when the enemy hero is [[invulnerable]] and [[hidden]]. |
||
+ | ** Treat [[illusions]] and [[creep-heroes]] as creeps. |
||
⚫ | |||
** Getting out of range during that delay does not prevent it from dispelling. The delay does not serve as a grace period. |
** Getting out of range during that delay does not prevent it from dispelling. The delay does not serve as a grace period. |
||
− | ** The effect is also dispelled when attacking {{U|Roshan}} |
+ | ** The effect is also dispelled when attacking {{U|Roshan}}, not instantly, but after the dispel delay. |
+ | |||
⚫ | |||
⚫ | |||
+ | ** [[Evasion#Stacking|Stacks]] diminishingly with other evasion sources. |
||
⚫ | |||
+ | * {{cf|Cos}} Has a [[cast backswing]] of 0.8 with the {{Cl|Arcana|Manifold Paradox|Phantom Assassin}} equipped. |
||
⚫ | |||
+ | * {{cf|Aghsnotes}} Blur now has an {{Symbol|Instant Cast}} [[instant cast]] time. |
||
⚫ | |||
+ | ** Blur now first applies the invisibility, then the [[basic dispel]] on Phantom Assassin upon cast. |
||
⚫ | |||
+ | *** Killing the hero with [[Reincarnation]]. |
||
+ | *** Killing an ally hero. |
||
+ | *** Self [[deny]]ing with lethal self-damage sources (e.g. {{A|Life Drain|Pugna}} etc.). |
||
+ | ** Neither reset ultimate abilities nor item abilities. |
||
⚫ | |||
− | * |
+ | * {{cf|Aghsnotes}} The {{A|Ability Upgrade|Aghanim's Scepter}} also passively reduces the cooldown of Blur by {{ValueColor|1|{{#expr:{{#var:Blur cdr aghs}}*100}}%|aghs}}. |
+ | ** Stacks multiplicatively with other sources of percentage-based [[cooldown reduction]] sources, and is calculated after all flat cooldown reduction values. |
||
⚫ | |||
⚫ | |||
− | ** In [[Ability Draft]], the cooldown resetting affects every ability except for ultimates. |
||
}} |
}} |
||
{{Ability |
{{Ability |
||
+ | | ID = 662 |
||
+ | | intern = phantom_assassin_fan_of_knives |
||
| name = Fan of Knives |
| name = Fan of Knives |
||
| image = File:Fan of Knives icon.png |
| image = File:Fan of Knives icon.png |
||
Line 243: | Line 315: | ||
| sound2 = Phantom Assassin Fan of Knives 2 |
| sound2 = Phantom Assassin Fan of Knives 2 |
||
| type = aghshard |
| type = aghshard |
||
− | | description = Phantom Assassin releases sharp blades around her |
+ | | description = Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break. |
| lore = |
| lore = |
||
| target = No Target |
| target = No Target |
||
| affects = Enemies |
| affects = Enemies |
||
− | | damagetype = |
+ | | damagetype = Physical |
| key = D |
| key = D |
||
| legacy key = F |
| legacy key = F |
||
− | | |
+ | | piercesdbi = No |
| buff1 = modifier_phantom_assassin_fan_of_knives_thinker |
| buff1 = modifier_phantom_assassin_fan_of_knives_thinker |
||
Line 257: | Line 329: | ||
| buff1dispel = None |
| buff1dispel = None |
||
| debuff1 = modifier_phantom_assassin_fan_of_knives |
| debuff1 = modifier_phantom_assassin_fan_of_knives |
||
− | | debuff1text = |
+ | | debuff1text = Fan of Knives: Passive abilities disabled. |
| debuff1dispel = Any |
| debuff1dispel = Any |
||
Line 264: | Line 336: | ||
| trait1 = Radius |
| trait1 = Radius |
||
| value1 = 550 |
| value1 = 550 |
||
+ | | trait1amp = aoeradius |
||
| trait2 = Max Health as Damage |
| trait2 = Max Health as Damage |
||
− | | value2 = |
+ | | value2 = 28% |
| trait3 = Debuff Duration |
| trait3 = Debuff Duration |
||
| value3 = 3 |
| value3 = 3 |
||
| mana = 50 |
| mana = 50 |
||
− | | cooldown = |
+ | | cooldown = 15 |
+ | |||
+ | | adtext shard = Requires drafting {{A|Coup de Grace|Phantom Assassin}} to be unlocked. |
||
| notes = * Requires {{I|Aghanim's Shard}} to be unlocked. |
| notes = * Requires {{I|Aghanim's Shard}} to be unlocked. |
||
Line 279: | Line 354: | ||
** The released daggers only have a visual purpose, the pulse affects all enemies it catches, regardless of the number of visible daggers. |
** The released daggers only have a visual purpose, the pulse affects all enemies it catches, regardless of the number of visible daggers. |
||
− | * The pulse spreads at a speed of 1000 and takes {{#expr:{{#var:Fan of Knives value1}}/1000 round2}} seconds to reach |
+ | * The pulse spreads at a speed of 1000 and takes {{#expr:{{#var:Fan of Knives value1}}/1000 round2}} seconds to reach max range. |
** The area of effect is centered around the cast location, it does not move along with the caster. |
** The area of effect is centered around the cast location, it does not move along with the caster. |
||
* The pulse is not a ring. It affects every enemy within its expanding area of effect. |
* The pulse is not a ring. It affects every enemy within its expanding area of effect. |
||
− | ** This means it is not possible to avoid the effect by blinking over the daggers/pulse |
+ | ** This means it is not possible to avoid the effect by blinking over the daggers/pulse toward the caster. |
* Fan of Knives first applies the debuff, then the damage. |
* Fan of Knives first applies the debuff, then the damage. |
||
+ | |||
+ | * Fully affect {{U|Courier|text=Couriers}}. |
||
}} |
}} |
||
{{Ability |
{{Ability |
||
+ | | ID = 5193 |
||
+ | | intern = phantom_assassin_coup_de_grace |
||
| name = Coup de Grace |
| name = Coup de Grace |
||
| image = File:Coup de Grace icon.png |
| image = File:Coup de Grace icon.png |
||
Line 294: | Line 373: | ||
| sound2 = Phantom Assassin Coup de Grace 2 |
| sound2 = Phantom Assassin Coup de Grace 2 |
||
| type = ultimate |
| type = ultimate |
||
− | | description = Phantom Assassin refines her combat abilities, |
+ | | description = Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus. |
| lore = A divine strike, Mortred honors her opponent by choosing them for death. |
| lore = A divine strike, Mortred honors her opponent by choosing them for death. |
||
| target = Passive |
| target = Passive |
||
− | | affects = |
+ | | affects = Self |
+ | | affects2 = Enemies |
||
| key = R |
| key = R |
||
| legacy key = C |
| legacy key = C |
||
− | | bkbblock = No |
||
| breakable = Yes |
| breakable = Yes |
||
+ | | breaktext1 = Disables the buff proc chance. Does not disable the next attack from proccing critical strike from the existing buff. |
||
| illusionuse = Yes |
| illusionuse = Yes |
||
− | | |
+ | | illusiontext1 = Critical strike values shown are before illusion outgoing damage and armor reduction. |
| buff1 = modifier_phantom_assassin_coupdegrace |
| buff1 = modifier_phantom_assassin_coupdegrace |
||
| buff1text = Hidden modifier |
| buff1text = Hidden modifier |
||
| buff1dispel = None |
| buff1dispel = None |
||
+ | | buff2 = modifier_phantom_assassin_mark_of_death |
||
+ | | buff2text = Deadly Focus: Your next attack or Stifling Dagger will critically strike. |
||
+ | | buff2dispel = Death |
||
+ | |||
+ | | alttext = [[File:Stifling Dagger icon.png|20px|link=Phantom Assassin#Stifling Dagger]] '''Stifling Dagger Cast''' |
||
− | | trait1 = Proc Chance |
+ | | trait1 = Buff Proc Chance |
− | | value1 = |
+ | | value1 = 17% |
+ | | value1 alt = {{#var:Stifling Dagger value8}} |
||
⚫ | |||
+ | | value1 tal = {{#expr:{{#explode:{{#var:Coup de Grace value1}}|%}}+{{Show|T|Phantom Assassin|talent4right value}}}}% |
||
+ | | value1 alt tal = {{#var:Stifling Dagger value8 tal}} |
||
| trait2 = Critical Damage |
| trait2 = Critical Damage |
||
| value2 = 200%/325%/450% |
| value2 = 200%/325%/450% |
||
+ | | trait3 = Buff Duration |
||
+ | | value3 = 6 |
||
− | | aghshard = |
+ | | aghshard = new;Fan of Knives |
| notes = * Increases attack damage by an average of {{calc|(v1-1)*{{#var:Coup de Grace value1}}|v1={{#var:Coup de Grace value2}}|%}} ({{Symbol|Talent}} {{ValueColor|3|{{calc|(v1-1)*{{#var:Coup de Grace value1 tal}}|v1={{#var:Coup de Grace value2}}|%}}|25tal}}). |
| notes = * Increases attack damage by an average of {{calc|(v1-1)*{{#var:Coup de Grace value1}}|v1={{#var:Coup de Grace value2}}|%}} ({{Symbol|Talent}} {{ValueColor|3|{{calc|(v1-1)*{{#var:Coup de Grace value1 tal}}|v1={{#var:Coup de Grace value2}}|%}}|25tal}}). |
||
+ | ** {{A|Stifling Dagger|Phantom Assassin}} procs increase attack damage by an average of {{calc|(v1-1)*{{#var:Coup de Grace value1 alt}}|v1={{#var:Coup de Grace value2}}|%}} ({{Symbol|Talent}} {{ValueColor|3|{{calc|(v1-1)*{{#var:Coup de Grace value1 alt tal}}|v1={{#var:Coup de Grace value2}}|%}}|25tal}}). |
||
− | * The proc |
+ | * The buff proc is determined during Phantom Assassin's [[attack point]]. |
+ | ** When a buff procs, Phantom Assassin uses a specific attack animation, and particle effects appear on her weapon. |
||
⚫ | |||
+ | * Neither procs nor critical strikes against allied units, [[buildings]] or [[wards]]. |
||
⚫ | |||
+ | * Upon proccing, Phantom Assassin receives a buff, which grants a critical strike on the next attack. |
||
− | * A part of the visual effects (a white glow on her weapon) plays during the start of an attack, revealing that the attack is going to crit. |
||
+ | ** The attack that consumed the buff may also proc another buff instance, making consecutive critical strikes possible. |
||
+ | ** [[Miss]]ed attacks do not consume the buff. |
||
+ | ** Attacking against allied units, [[buildings]] and [[wards]] will consume the buff. |
||
+ | ** Attacking against items and runes will not comsume the buff. |
||
+ | |||
⚫ | |||
+ | |||
+ | * Coup de Grace uses [[pseudo-random distribution]]. |
||
}} |
}} |
||
Line 333: | Line 431: | ||
== Recent Changes == |
== Recent Changes == |
||
− | {{ |
+ | {{Main|Phantom Assassin/Changelogs|Phantom Assassin/Old Abilities|Phantom Assassin/Lore|l1=Changelogs|l2=Old Abilities|l3=Hero Lore}} |
{{Recent changes wrapper}} |
{{Recent changes wrapper}} |
||
== Recommended Items == |
== Recommended Items == |
||
<!-- To edit this list, go to the hero's Guide page --> |
<!-- To edit this list, go to the hero's Guide page --> |
||
− | {{#lst:Phantom Assassin/Guide| |
+ | {{#lst:Phantom Assassin/Guide|Items}} |
− | == |
+ | == Dota Plus Progress == |
+ | {{Main|Phantom Assassin/Relics#Challenges|l1=Hero Challenges}} |
||
⚫ | |||
+ | <!-- To edit this table, go to the hero's Relic page --> |
||
⚫ | |||
+ | {{#lst:Phantom Assassin/Relics|Table}} |
||
⚫ | |||
⚫ | | description = Of all the assassins raised by the Sisters of the Veil, only one is known by name: |
||
⚫ | |||
− | |||
− | <div class="infostripe gradient_gameplay"> |
||
− | <div>[[File:Guide icon.png|128px|link=Phantom Assassin/Guide]]<br>[[Phantom Assassin/Guide|Strategy & Tips]]</div> |
||
− | <div>[[File:Counters icon.png|128px|link=Phantom Assassin/Counters]]<br>[[Phantom Assassin/Counters|Counters &<br>Matchups]]</div> |
||
− | </div> |
||
− | |||
− | == Audio == |
||
− | <div class="infostripe gradient_audio"> |
||
− | <div>[[File:Responses icon.png|128px|link=Phantom Assassin/Responses]]<br>[[Phantom Assassin/Responses|Responses]]</div> |
||
− | <div>[[File:Sounds icon.png|128px|link=Phantom Assassin/Sounds]]<br>[[Phantom Assassin/Sounds|Sounds]]</div> |
||
− | </div> |
||
− | |||
− | == History == |
||
− | <div class="infostripe gradient_history"> |
||
− | <div>[[File:Lore icon.png|128px|link=Phantom Assassin/Lore]]<br>[[Phantom Assassin/Lore|Lore]]</div> |
||
− | <div>[[File:Old Abilities icon.png|128px|link=Phantom Assassin/Old Abilities]]<br>[[Phantom Assassin/Old Abilities|Old Abilities]]</div> |
||
− | <div>[[File:Changelogs icon.png|128px|link=Phantom Assassin/Changelogs]]<br>[[Phantom Assassin/Changelogs|Changelogs]]</div> |
||
− | </div> |
||
== Equipment == |
== Equipment == |
||
Line 369: | Line 447: | ||
== Trivia == |
== Trivia == |
||
− | * Mortred's name is derived from Mordred, a character in the Arthurian legend who betrayed and fought King Arthur at the Battle of Camalann. |
+ | * Mortred's name is derived from Mordred, a character in the Arthurian legend who betrayed and fought [[w:King Arthur|King Arthur]] at the Battle of Camalann. |
+ | |||
− | * "Coup de |
+ | * "{{A|Coup de Grace|Phantom Assassin|text=Coup de Grâce}}" is a French term (pronounced "koo duh gras") which literally means "blow of mercy", and refers to the killing blow of a wounded person or animal, friendly or not, to end their suffering. The phrase originates from medieval times, specifically Knights (see above - Knights of the Round Table). When a combatant was gravely injured (in battle, duels, jousting, etc...) but not killed; a coup de grâce was often, although not always, performed. Traditionally a rondel dagger was used as this could make a small puncture in breastplate and was long enough to reach the heart. |
⚫ | |||
+ | |||
⚫ | * In DotA: Allstars, Blur caused Mortred to become transparent to the enemy, scaling with levels and making her nearly invisible and untargetable to inexperienced players, thus her title "Phantom Assassin". This aspect of the ability is replicated to a limited degree with Blur's active component in Dota 2. |
||
⚫ | |||
⚫ | * Mortred's idle animation is a typical [[w:Fencing|fencing]] stance, with perpendicular feet, one arm extended forth and the other one folded and up in the air. However, her weapon is wielded not with the extended arm, but with the arm at rest. There are treatises, at least for the Italian school of fencing, which do show an extended [http://historicalfencing.com.au/wordpress/wp-content/uploads/2014/07/La_Scherma_Alfieri_06_edited.jpg arm] but this is exclusively used when wielding a rapier or other single-handed thrusting swords. |
||
+ | |||
⚫ | |||
⚫ | * In DotA: Allstars, {{A|Blur|Phantom Assassin}} caused Mortred to become transparent to the enemy, scaling with levels and making her nearly invisible and untargetable to inexperienced players, thus her title "Phantom Assassin". This aspect of the ability is replicated to a limited degree with Blur's active component in Dota 2. |
||
+ | |||
⚫ | * Mortred's idle animation is a typical [[w:Fencing|fencing]] stance, with perpendicular feet, one arm extended forth and the other one folded and up in the air. However, her weapon is wielded not with the extended arm, but with the arm at rest. There are treatises, at least for the Italian school of fencing, which do show an extended [http://historicalfencing.com.au/wordpress/wp-content/uploads/2014/07/La_Scherma_Alfieri_06_edited.jpg arm] but this is exclusively used when wielding a rapier or other single-handed thrusting swords. |
||
+ | |||
⚫ | |||
+ | |||
+ | * {{A|Fan of Knives|Phantom Assassin}} is based on the "Fan of Knives" ability from the [https://liquipedia.net/warcraft/Warden#Fan_of_Knives Warden] from [[W:Warcraft 3|Warcraft 3]], sharing its name and working in a similar way. |
||
+ | ** In DotA, Phantom Assassin also uses the Warden's hero model. |
||
== Gallery == |
== Gallery == |
Latest revision as of 08:53, 22 February 2024
Hero
Phantom Assassin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Blinks onto her foes with critical strikes. | |
Of all the assassins raised by the Sisters of the Veil, only one is known by name: Mortred. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she Blurs into her surroundings, traversing undetected across the land to catch her victims unaware. She opens the encounter with a Stifling Dagger, thrown from the shadows, then leaps upon the crippled target to deliver a flurry of Phantom Strikes, followed by a Fan of Knives hurled into all directions. Without warning, any one of her attacks could be the Coup de Grâce, leaving behind only the blood-splattered ground as testament to her efficiency. | |
Roles: | Carry Escape |
Complexity: | |
Adjectives: | Cape, Female, Nose Legs ( 2 )
|
Bio
▶️ "I'm here to blur the line between life and death."
Lore:
Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
Aliases:
PA, Mortred
Voice:
Abilities
Throws a dagger slowing the enemy unit's movement speed, dealing 30%/45%/60%/75%+65/70/75/80 of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
Attack Damage Bonus: 65/70/75/80
Move Speed Slow: 50%
Slow Duration: 2.2/2.8/3.4/4
Spell Block / Reflection Notes:
Blocked upon impact.
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_phantom_assassin_stiflingdagger_caster
Undispellable
modifier_phantom_assassin_stiflingdagger
The first skill learned by the Sisters of the Veil often signals an incoming hit.
- The Stifling Dagger travels at a speed of 1200.
- Upon projectile hit, the dagger has a 34% ( 41%) chance to proc the Coup de Grace buff and causes Phantom Assassin to perform an instant attack on the target.
- These instant attacks can proc any attack modifiers and on-hit effects normally (except Tidebringer). They have True Strike and completely ignore disarms.
- Cleave effects are based on the target's position, damaging a trapezoid area in the opposite direction where the dagger came from.
- Although the dagger may make it look like a ranged attack, the attack still counts as a melee attack when its coming from Phantom Assassin.
- This causes all abilities (and items) that use different values for melee and ranged heroes (e.g. Skull Basher), to use their melee effects and values, not ranged.
- If the caster is a ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
- Stifling Dagger's instant attack first applies the self-total outgoing attack damage multiplier, then grants unique flat bonus attack damage upon the projectile hit.
- The total attack damage includes all already existing attack damage changes, including conditional bonus sources (e.g. Bash and Quell).
- This can be defined as expr
ΣAtk × 30%/45%/60%/75% ( 50%/65%/80%/95%) + 65/70/75/80
- Applies the bonus attack damage only to the Stifling Dagger projectile.
- Therefore, attack damage based attack modifiers (e.g. critical strike, lifesteal, cleave) include the 30%/45%/60%/75% instant attack damage bonus as well.
- Since the damage comes from a regular attack, it counts as attack damage and not as spell damage.
- It is affected by damage block, but unaffected by spell damage amplification and cannot spell lifesteal.
- The projectile first applies the attack, then its own debuff.
- The projectile has 450 range flying vision that lingers for 3.34 seconds at the target's location upon successfully hitting it.
- Cannot be cast on Couriers.
- COSMETIC
- Has a cast backswing of 0.67 with the Exile Unveiled equipped.
- Has a cast backswing of 0.8 with the Manifold Paradox equipped.
- TALENTStifling Dagger now launches 2 additional projectiles towards random visible valid targets within the range.
- The search range is based on the cast range and the buffer range, resulting in a search range of 1000/1150/1300/1450.
- The search range is centered around the primary target, not around Phantom Assassin, so when no other targets are nearby, nothing happens.
- The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target.
- Since the additional projectiles use the ability's cast range, cast range-increasing effects increase their range as well.
Phantom Strike
Ability
Target Unit
Target Unit
Affects
Self
Self
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Spell Block / Reflection Notes:
When reflected, the caster first blinks next to the target, then the target blinks next to the caster.
Mortred's silken veil is the last thing her unfortunate target sees.
- Phantom Strike can be cast on allied units, without gaining the Phantom Strike Buff.
- Moves Phantom Assassin next to the target, towards the position she was upon cast.
- Counterspell does not reflect Phantom Strike. However, it is still blocked.
- Does not disjoint projectiles upon teleporting.
- Phantom Assassin is ordered to attack the target if it is an enemy, automatically canceling the cast backswing. Therefore, the cast backswing is only used when cast on ally units.
- COSMETIC
- Has a cast backswing of 0.1 on allies with the Exile Unveiled equipped.
- Has a cast backswing of 0 with the Manifold Paradox equipped.
- Cannot be cast on the following units:
- Invulnerable and hidden units.
- Couriers, wards and buildings.
Vanish Dispel Radius: 500
Vanish Fade Time: 0
Vanish Dispel Delay: 0.5
Vanish Duration: 30
Causes Blur to have instant cast time and applies a dispel. Any time Phantom Assassin gets a hero kill, her abilities are refreshed. Reduces Blur's cooldown.
Blur replenishes 1 charge to charge-based abilities upon resetting cooldowns.
This is not limited to Phantom Assassin's basic abilities.
This is not limited to Phantom Assassin's basic abilities.
Meditation allows a Veiled Sister to carefully anticipate her opponents in combat.
- Interrupts Phantom Assassin's channeling abilities upon cast.
- Turns Phantom Assassin invisible with True Sight immunity.
- Does not grant phased movement.
- Neither prevents being revealed by Chronosphere nor prevents being exposed.
- Despite being revealed or exposed, Phantom Assassin is still not visible on the minimap.
- Attacking or casting abilities do not break the invisibility.
- The effect is dispelled when getting within 500 range of an enemy hero, clones and/or an enemy building, including enemy Outposts.
- This includes when the enemy hero is invulnerable and hidden.
- Treat illusions and creep-heroes as creeps.
- The effect is not dispelled instantly, but 0.5 seconds after getting within range.
- Getting out of range during that delay does not prevent it from dispelling. The delay does not serve as a grace period.
- The effect is also dispelled when attacking Roshan, not instantly, but after the dispel delay.
- The passive evasion and the active component are independent of each other.
- Evasion uses pseudo-random distribution.
- Stacks diminishingly with other evasion sources.
- Increases Phantom Assassin's survivability against physical attacks by 25%/43%/67%/100% ( 82%/122%/186%/300%).
- COSMETICHas a cast backswing of 0.8 with the Manifold Paradox equipped.
- Blur now has an instant cast time.
- Blur now first applies the invisibility, then the basic dispel on Phantom Assassin upon cast.
- Resets the current cooldowns of all of her basic abilities as long as the kill credit is given to Phantom Assassin, regardless of how the kill was made, this includes the following kill conditions:
- Killing the hero with Reincarnation.
- Killing an ally hero.
- Self denying with lethal self-damage sources (e.g. Life Drain etc.).
- Neither reset ultimate abilities nor item abilities.
- The cooldown resetting is bound to Blur as well. If not learned, kills do not reset her cooldowns.
- The Ability Upgrade also passively reduces the cooldown of Blur by 50%.
- Stacks multiplicatively with other sources of percentage-based cooldown reduction sources, and is calculated after all flat cooldown reduction values.
Max Health as Damage: 28%
Debuff Duration: 3
Modifiers [?]
modifier_phantom_assassin_fan_of_knives_thinker
Undispellable
modifier_phantom_assassin_fan_of_knives
Requires drafting Coup de Grace to be unlocked.
- Requires Aghanim's Shard to be unlocked.
- Applies Break on hit enemies.
- Despite the visual effect, Fan of Knives releases a single pulse that expands outwards, hitting all enemies as it reaches them.
- The released daggers only have a visual purpose, the pulse affects all enemies it catches, regardless of the number of visible daggers.
- The pulse spreads at a speed of 1000 and takes 0.55 seconds to reach max range.
- The area of effect is centered around the cast location, it does not move along with the caster.
- The pulse is not a ring. It affects every enemy within its expanding area of effect.
- This means it is not possible to avoid the effect by blinking over the daggers/pulse toward the caster.
- Fan of Knives first applies the debuff, then the damage.
- Fully affect Couriers.
Ability
Passive
Passive
Affects
Self / Enemies
Self / Enemies
Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.
Critical Damage: 200%/325%/450%
Buff Duration: 6
Grants the Fan of Knives ability.
Break Notes:
Disables the buff proc chance. Does not disable the next attack from proccing critical strike from the existing buff.
Illusion Notes:
Critical strike values shown are before illusion outgoing damage and armor reduction.
Modifiers [?]
modifier_phantom_assassin_coupdegrace
Undispellable
modifier_phantom_assassin_mark_of_death
Death
A divine strike, Mortred honors her opponent by choosing them for death.
- Increases attack damage by an average of 17%/38.25%/59.5% ( 24%/54%/84%).
- Stifling Dagger procs increase attack damage by an average of 34%/76.5%/119% ( 41%/92.25%/143.5%).
- The buff proc is determined during Phantom Assassin's attack point.
- When a buff procs, Phantom Assassin uses a specific attack animation, and particle effects appear on her weapon.
- Upon proccing, Phantom Assassin receives a buff, which grants a critical strike on the next attack.
- If another source of critical strike procs on the same attack as Coup de Grace, the crit with the higher multiplier takes priority.
- Coup de Grace uses pseudo-random distribution.
Talents
Hero Talents | ||
---|---|---|
Triple Strike Stifling Dagger | 25 | +7% Coup de Grace chance |
+60 Phantom Strike Attack Speed | 20 | +20% Stifling Dagger Damage |
+250 Phantom Strike Cast Range | 15 | +25% Blur Evasion |
-2s Stifling Dagger Cooldown | 10 | +0.5s Phantom Strike Duration |
Recent Changes
Version
Description
- Increased Agility gain from 3.2 to 3.4.
- Increased Stifling Dagger Cast Range from 550/750/950/1150 to 700/850/1000/1150.
- Increased Stifling Dagger attack damage from 25/40/55/70% to 30/45/60/75%.
- Increased Phantom Strike bonus attack speed from 80/110/140/170 to 100/130/160/190.
- Increased Blur active duration from 25s to 30s.
- Aghanim's Shard upgrade:
- Fan of Knives
- Increased max health as damage from 25% to 28%.
- Fan of Knives
- Increased intelligence gain from 1.4 to 1.7.
- Increased base movement speed from 305 to 310.
- Phantom Strike
- No longer grants 10%/15%/20%/25% lifesteal bonus for its buff duration.
- Increased buff duration from 2 to 2.5.
- Aghanim's Shard upgrade:
- Fan of Knives
- Changeddamage type from Pure to Physical.
- Increased max health as damage from 16% to 25%.
- Fan of Knives
Recommended Items
Starting items:
- Tango provides health regeneration to help Phantom Assassin stay in lane and continue farming despite enemy harassment.
- Healing Salve restores health as well.
- Iron Branches give cost-effective increase to Phantom Assassin's attributes, and can builds into Magic Wand.
Early game:
- Quelling Blade increases Phantom Assassin's farming ability in the early game. Being able to last-hit more easily and kill neutral camps faster allows her to farm the items she needs to start becoming effective in a match.
- Boots of Speed are important to obtain early on. Phantom Assassin must be able to easily move in and out of range to last-hit, as well as chase or escape as needed without having to rely as much on Phantom Strike.
- Magic Wand can greatly improve Phantom Assassin's survivability and effectiveness in the early game. It provides a small amount of attributes and tremendous charge storage for burst health and mana regen, both of which are crucial on an agility hero with low strength and intelligence.
- Wraith Band is a good pickup if you plan on staying in lane for a long time. Otherwise, it should not be picked up to not delay the timing of Power Treads and Battle Fury.
Mid game:
- Power Treads boost Phantom Assassin's combat effectiveness and survivability greatly with added agility and attack speed. She can attribute switch to strength for more health, or intelligence for using spells, particularly for the repeated casting of Stifling Dagger.
- Battle Fury allows Phantom Assassin to secure her ability to farm into the late game. The damage and cleave allow her to easily clear creeps, whether it is for farming or pushing/counter-pushing, while the health and mana regen ensure that she can always maintain her health and mana pools while farming.
- Desolator allows Phantom Assassin to apply the armor debuff from long range with Stifling Dagger, softening up multiple targets for her team and for her own attacks. The damage boost and armor reduction also greatly improve the killing power of Coup de Grace.
- Black King Bar gives Phantom Assassin much-needed spell immunity, allowing her to jump into fights and put out damage without fear of being disabled.
- Skull Basher procs very easily from Phantom Strike's attack speed boost and can be procced by Stifling Dagger at long range, letting Phantom Assassin lock down targets with her attacks.
Late game:
- Abyssal Blade improves Phantom Assassin's durability and grants a guaranteed stun through debuff immunity, giving her even more lockdown on top of the bash carried over from Skull Basher.
- Satanic improves Phantom Assassin's survivability in team fights, allowing her to quickly refill health with Coup de Grace crits.
Situational items:
- Orb of Corrosion can help Phantom Assassin trade hits more effectively if forced to fight early on with the armor reduction, slow, and health bonus.
- Butterfly greatly boosts Phantom Assassin's damage output, as well as providing additional evasion. While stacking it alongside Blur runs the risk of having both nullified by the enemy building Monkey King Bar, purchasing a Butterfly can punish certain lineups by forcing their heroes to purchase Monkey King Bar over a different item that synergizes better with their strengths.
- Nullifier gives a good boost to damage and can shut down enemies reliant on dispellable buffs.
- Monkey King Bar counters enemy evasion and boosts Phantom Assassin's damage output with increased attack damage.
- Sange and Yasha is a situationally powerful mid-game item that is easy to farm and allows Phantom Assassin to begin participating in team fights earlier. The agility and strength-based bonuses give her more damage output and health, while the movement speed makes her far more mobile, allowing her to chase and escape far more easily.
- Manta Style can be a useful item to dispel annoying disables, particularly, roots and silences. Additionally, the two illusions can use Coup de Grace and deal tremendous damage, and the stats the item gives are incredibly useful on Phantom Assassin. To add to this, one illusion can be kept behind Phantom Assassin, preferably in the trees, allowing her to Phantom Strike away to safety.
- Eye of Skadi can boost Phantom Assassin's combat effectiveness. It grants attributes across the board, giving Phantom Assassin more health, mana, and base damage. Cold Attack passive allows Phantom Assassin to slow enemies with her attacks and Stifling Dagger, reducing their movement speed and preventing them from easily escaping her.
Dota Plus Progress
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment
|
Trivia
- Mortred's name is derived from Mordred, a character in the Arthurian legend who betrayed and fought King Arthur at the Battle of Camalann.
- " Coup de Grâce" is a French term (pronounced "koo duh gras") which literally means "blow of mercy", and refers to the killing blow of a wounded person or animal, friendly or not, to end their suffering. The phrase originates from medieval times, specifically Knights (see above - Knights of the Round Table). When a combatant was gravely injured (in battle, duels, jousting, etc...) but not killed; a coup de grâce was often, although not always, performed. Traditionally a rondel dagger was used as this could make a small puncture in breastplate and was long enough to reach the heart.
- ▶️ "I'm an immaterial girl!" is probably a reference to the song Material Girl performed by Madonna.
- In DotA: Allstars, Blur caused Mortred to become transparent to the enemy, scaling with levels and making her nearly invisible and untargetable to inexperienced players, thus her title "Phantom Assassin". This aspect of the ability is replicated to a limited degree with Blur's active component in Dota 2.
- Mortred's idle animation is a typical fencing stance, with perpendicular feet, one arm extended forth and the other one folded and up in the air. However, her weapon is wielded not with the extended arm, but with the arm at rest. There are treatises, at least for the Italian school of fencing, which do show an extended arm but this is exclusively used when wielding a rapier or other single-handed thrusting swords.
- Mortred is featured in the Dota 2 comic, The Contract.
- Fan of Knives is based on the "Fan of Knives" ability from the Warden from Warcraft 3, sharing its name and working in a similar way.
- In DotA, Phantom Assassin also uses the Warden's hero model.