Dota 2 Wiki
(fixed error)
LokeLok (talk | contribs)
No edit summary
Tag: Source edit
 
(107 intermediate revisions by 21 users not shown)
Line 2: Line 2:
 
{{Hero infobox
 
{{Hero infobox
 
| title = Phantom Assassin
 
| title = Phantom Assassin
  +
| intern = npc_dota_hero_phantom_assassin
 
| icon = File:Phantom Assassin minimap icon.png
 
| icon = File:Phantom Assassin minimap icon.png
 
| image = File:Phantom Assassin icon.png
 
| image = File:Phantom Assassin icon.png
 
| primary attribute = Agility
 
| primary attribute = Agility
| strength = 21
+
| strength = 19
| strength growth = 2.2
+
| strength growth = 2
| agility = 23
+
| agility = 21
 
| agility growth = 3.4
 
| agility growth = 3.4
 
| intelligence = 15
 
| intelligence = 15
| intelligence growth = 1.4
+
| intelligence growth = 1.7
| attack damage min = 32
+
| attack damage min = 31
| attack damage max = 34
+
| attack damage max = 33
| health regen = 0.25
+
| health regen = 1
 
| mana regen = 0
 
| mana regen = 0
 
| armor = 1
 
| armor = 1
| magic resistance = 25%
+
| movement speed = 310
| movement speed = 305
+
| attack speed = 100
 
| attack range = 150
 
| attack range = 150
 
| attack point = 0.3
 
| attack point = 0.3
Line 25: Line 26:
 
| sight range day = 1800
 
| sight range day = 1800
 
| sight range night = 800
 
| sight range night = 800
| turn rate = 0.6
+
| turn rate = 0.8
| collision size = 24
+
| collision size = 27
| legs = 2
+
| bound radius = 24
| gib type = default
+
| gib type = Default
  +
| hid = 80
  +
| releasedate = 2012-06-11;Beta
  +
| allstars = 2004-03-01
 
}}
 
}}
   
 
{{Hero gameplay
'''Mortred''', the '''Phantom Assassin''', is a [[melee]] [[agility]] [[hero]] fitting the role of [[Carry|hard carry]]. Mortred is best-known, and infamous for, her ability to inflict staggering damage with single strikes. Her abilities synergize supremely well with each other, rendering her an extremely formidable foe once she has acquired the items she requires. She is a very farm-dependent melee Hero, but she farms creeps with much more ease than many of her fellow carries, using her [[#Stifling Dagger|Stifling Dagger]] for last hitting. Besides eliminating the weakness most melee Heroes have in their farming, her second ability, [[#Phantom Strike|Phantom Strike]], acts as both her escape and initiate, while [[#Blur|Blur]] gives her an edge against other Heroes that depend on their physical attacks by evading them; giving her partial damage immunity to many carries. Her [[ultimate]], the strongest critical strike in the game, is what connects Mortred with four-digit damage and what gives her a place amongst the very best support killers in the late game, since they usually fall instantly from the divine strike her ultimate provides. Mobile and able to fight back nearly every enemy that dares to face her, Mortred is a formidable foe that should never be underestimated, and with appropriate item choices and a few kills, she can snowball out of control and become next to impossible to stop.
 
  +
| intro = Blinks onto her foes with critical strikes.
 
| description = Of all the assassins raised by the [[Sisters of the Veil]], only one is known by name: Mortred. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she [[Phantom Assassin#Blur|<span style="font-weight:bold; color:#227722;">Blurs</span>]] into her surroundings, traversing undetected across the land to catch her victims unaware. She opens the encounter with a [[Phantom Assassin#Stifling Dagger|<span style="font-weight:bold; color:#227722;">Stifling Dagger</span>]], thrown from the shadows, then leaps upon the crippled target to deliver a flurry of [[Phantom Assassin#Phantom Strike|<span style="font-weight:bold; color:#227722;">Phantom Strikes</span>]], followed by a [[Phantom Assassin#Fan of Knives|<span style="font-weight:bold; color:#4B69FF;">Fan of Knives</span>]] hurled into all directions. Without warning, any one of her attacks could be the [[Phantom Assassin#Coup De Grace|<span style="font-weight:bold;">Coup de Grâce</span>]], leaving behind only the blood-splattered ground as testament to her efficiency.
 
| complexity = 1
 
| roles = Carry, Escape
  +
| ability1 = Stifling Dagger
  +
| ability2 = Phantom Strike
  +
| ability3 = Blur;aghs
  +
| ability4 = Fan of Knives;shard
  +
| ability5 =
  +
| ability6 = Coup de Grace
  +
  +
| adjectives = Cape, Female, Nose
  +
| legs = 2
 
}}
   
 
== Bio ==
 
== Bio ==
 
{{Hero bio
 
{{Hero bio
 
| name = Mortred
 
| name = Mortred
  +
| alias = PA, Mortred
 
| title = Phantom Assassin
 
| title = Phantom Assassin
 
| quote = I'm here to blur the line between life and death.
 
| quote = I'm here to blur the line between life and death.
Line 42: Line 61:
 
| lore = Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
 
| lore = Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
 
}}
 
}}
{{clr}}
 
   
 
== Abilities ==
 
== Abilities ==
 
{{Ability
 
{{Ability
  +
| ID = 5190
  +
| intern = phantom_assassin_stifling_dagger
 
| name = Stifling Dagger
 
| name = Stifling Dagger
 
| image = File:Stifling Dagger icon.png
 
| image = File:Stifling Dagger icon.png
Line 53: Line 73:
 
| lore = The first skill learned by the Sisters of the Veil often signals an incoming hit.
 
| lore = The first skill learned by the Sisters of the Veil often signals an incoming hit.
 
| target = Target Unit
 
| target = Target Unit
 
| target2 = Passive
 
| affects = Enemies
 
| affects = Enemies
  +
| affects2 = Self
 
| damagetype = Instant Attack
 
| damagetype = Instant Attack
 
| key = Q
 
| key = Q
 
| legacy key = D
 
| legacy key = D
   
| bkbblock = Partially
+
| piercesdbi = No
| bkbtext = Can be cast on spell immune units. The attack pierces spell immunity, the slow does not. Slow persists if debuff was placed before spell immunity and when not dispelled.
 
 
| linkenblock = Yes
 
| linkenblock = Yes
| linkentext = Blocked upon impact, as primary and secondary target.
+
| linkentext1 = Blocked upon impact.
  +
| linkentext2 = Blocked upon impact as primary or secondary target.;tal
 
| disjointable = Yes
 
| disjointable = Yes
   
Line 73: Line 95:
 
| debuff1text = Stifling Dagger: Movement speed slowed by x%
 
| debuff1text = Stifling Dagger: Movement speed slowed by x%
 
| debuff1dispel = Any
 
| debuff1dispel = Any
  +
  +
| component = passive
   
 
| cast point = 0.3
 
| cast point = 0.3
 
| cast backswing = 0.47
 
| cast backswing = 0.47
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
| value1 = 550/750/950/1150
+
| value1 = 700/850/1000/1150
 
| trait2 = Number of Targets
 
| trait2 = Number of Targets
 
| value2 = 1
 
| value2 = 1
| value2 tal = {{#expr:{{#var:Stifling Dagger value2}}+{{show|T|Phantom Assassin|talent4left value}}}}
+
| value2 tal = {{#expr:{{#var:Stifling Dagger value2}}+{{Show|T|Phantom Assassin|talent4left value}}}}
| trait3 = Base Damage
+
| trait3 = Instant Attack Damage
| value3 = 65
+
| value3 = 30%/45%/60%/75%
 
| value3 tal = {{calc|v1+{{Show|T|Phantom Assassin|talent3right value}}/100|v1={{#var:Stifling Dagger value3}}|%}}
| trait4 = Attack Damage
+
| trait4 = Attack Damage Bonus
| value4 = 25%/40%/55%/70%
+
| value4 = 65/70/75/80
 
| trait5 = Move Speed Slow
 
| trait5 = Move Speed Slow
 
| value5 = 50%
 
| value5 = 50%
 
| trait6 = Slow Duration
 
| trait6 = Slow Duration
| value6 = 1.75/2.5/3.25/4
+
| value6 = 2.2/2.8/3.4/4
 
| trait7 = Secondary Target Range Buffer
 
| trait7 = Secondary Target Range Buffer
  +
| trait7amp = castrange
 
| value7 tal = 300
 
| value7 tal = 300
  +
| trait8 passive = true
  +
| trait8 = Coup de Grace Proc Chance
  +
| value8 = 34%
 
| value8 tal = {{#expr:{{#explode:{{#var:Stifling Dagger value8}}|%}}+{{Show|T|Phantom Assassin|talent4right value}}}}%
   
 
| mana = 30
 
| mana = 30
 
| cooldown = 6
 
| cooldown = 6
| cooldown tal = {{#expr:{{#var:Stifling Dagger cooldown}}-{{show|T|Phantom Assassin|talent1left value}}}}
+
| cooldown tal = {{#expr:{{#var:Stifling Dagger cooldown}}-{{Show|T|Phantom Assassin|talent1left value}}}}
   
 
| notes = * The Stifling Dagger travels at a speed of 1200.
 
| notes = * The Stifling Dagger travels at a speed of 1200.
   
* Upon hitting the target, the dagger causes Phantom Assassin to perform an [[instant attack]] on the target.
+
* Upon projectile hit, the dagger has a {{#var:Stifling Dagger value8}} ({{Symbol|Talent}} {{ValueColor|1|{{#var:Stifling Dagger value8 tal}}|25tal}}) chance to proc the {{A|Coup de Grace|Phantom Assassin}} buff and causes Phantom Assassin to perform an [[instant attack]] on the target.
** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally, except for {{A|Tidebringer|Kunkka}}. They have [[True Strike]], but completely ignore [[disarm]]s.
+
** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally (except {{A|Tidebringer|Kunkka}}). They have [[True Strike]] and completely ignore [[disarm]]s.
** [[Cleave]] effects are based on the target's position, damaging a trapezoid area the opposite direction where the dagger came from.
+
** [[Cleave]] effects are based on the target's position, damaging a trapezoid area in the opposite direction where the dagger came from.
** Although the dagger may make it look like a ranged attack, the attack still counts as a melee attack when coming from Phantom Assassin.
+
** Although the dagger may make it look like a ranged attack, the attack still counts as a {{Symbol|Melee}} [[melee]] attack when its coming from Phantom Assassin.
** This means all abilities which differentiate between ranged and melee, use their melee effects and values, not ranged.
+
** This causes all abilities (and items) that use different values for melee and ranged heroes (e.g. {{I|Skull Basher}}), to use their melee effects and values, not ranged.
  +
** If the caster is a {{Symbol|Ranged}} [[ranged]] hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
   
* Stifling Dagger first reduces Phantom Assassin's total attack damage by the percentage, and then adds its own bonus base damage on top of that.
+
* Stifling Dagger's instant attack first applies the self-[[Attack Damage#Multiplicative|total outgoing attack damage multiplier]], then grants unique flat [[Attack Damage#Unique Flat Bonus|bonus attack damage]] upon the projectile hit.
 
** The total attack damage includes all already existing attack damage changes, including [[Attack Damage#Conditional Attack Damage Bonus|conditional bonus]] sources (e.g. [[Bash]] and [[Quell]]).
** This can be defined as <code>{{#var:Stifling Dagger value3}} + {{#var:Stifling Dagger value4}} × [[Attack damage#Total Attack Damage|ΣAtk]]</code>
 
  +
** This can be defined as {{cf|expr}} <code>[[Attack damage#Total Attack Damage|ΣAtk]] × {{#var:Stifling Dagger value3}} ({{Symbol|Talent}} {{ValueColor|4|{{#var:Stifling Dagger value3 tal}}|20tal}}) + {{#var:Stifling Dagger value4}}</code>
** The [[Attack damage|total attack damage]] includes ''all'' already existing attack damage changes, including temporary ones ([[Bash]]) and conditional ones ([[Quell]]).
 
** The {{#var:Stifling Dagger value3}} damage is also an attack damage bonus, but is added after the main damage is calculated.
+
** Applies the bonus attack damage only to the Stifling Dagger projectile.
** Attack modifiers which are based on attack damage ([[critical strike]], [[lifesteal]], [[cleave]]) include the {{#var:Stifling Dagger value3}} extra damage as well.
+
** Therefore, attack damage based attack modifiers (e.g. [[critical strike]], [[lifesteal]], [[cleave]]) include the {{#var:Stifling Dagger value3}} instant attack damage bonus as well.
** The damage is added to Phantom Assassin's attack damage through a status buff which lasts for 0.03 seconds.
+
** Since the damage comes from a regular attack, it counts as [[attack damage]] and not as spell damage.
** Since the damage comes from a regular attack, it does not count as [[spell damage]], but counts as [[attack damage]].
+
** It is affected by [[damage block]], but unaffected by spell damage amplification and cannot spell lifesteal.
** This means it is affected by [[damage block]], unaffected by spell damage amplification and cannot [[spell lifesteal]].
 
   
* The dagger first applies the attack, then its own debuff.
+
* The projectile first applies the attack, then its own debuff.
   
* The projectile has 450 range [[flying vision]]. This vision lingers for 3.34 seconds at the target's location upon successfully hitting it.
+
* The projectile has 450 range [[flying vision]] that lingers for 3.34 seconds at the target's location upon successfully hitting it.
   
 
* Cannot be cast on {{U|Courier|text=Couriers}}.
 
* Cannot be cast on {{U|Courier|text=Couriers}}.
   
  +
* {{cf|Cos}}
* With the {{ValueColor|1|triple strike|25tal}} {{Symbol|Talent}} [[talent]], Stifling Dagger launches {{ValueColor|1|{{#expr:{{#var:Stifling Dagger value2 shard}}-{{#var:Stifling Dagger value2}}}}|shard}} additional projectiles towards random visible valid targets within the range.
 
  +
** Has a [[cast backswing]] of 0.67 with the {{Cl|Persona|Exile Unveiled|Phantom Assassin}} equipped.
** The search range is based on the [[cast range]], plus the buffer, resulting in a search range of {{ValueColor|4|{{calc|v1+{{#var:Stifling Dagger value7 tal}}|v1={{#var:Stifling Dagger value1}}}}|25tal}}.
 
  +
** Has a cast backswing of 0.8 with the {{Cl|Arcana|Manifold Paradox|Phantom Assassin}} equipped.
** Cannot target the primary target with the additional projectiles, so when no other targets are nearby, nothing happens.
 
  +
 
* {{cf|Talnotes}} Stifling Dagger now launches {{ValueColor|1|{{#expr:{{#var:Stifling Dagger value2 tal}}-{{#var:Stifling Dagger value2}}}}|25tal}} additional projectiles towards random visible valid targets within the range.
 
** The search range is based on the [[cast range]] and the buffer range, resulting in a search range of {{ValueColor|4|{{calc|v1+{{#var:Stifling Dagger value7 tal}}|v1={{#var:Stifling Dagger value1}}}}|25tal}}.
 
** The search range is centered around the primary target, not around Phantom Assassin, so when no other targets are nearby, nothing happens.
 
** The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target.
 
** The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target.
** Since the additional projectiles use the ability's cast range, cast range increasing effects increase their range as well.
+
** Since the additional projectiles use the ability's cast range, cast range-increasing effects increase their range as well.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5191
  +
| intern = phantom_assassin_phantom_strike
 
| name = Phantom Strike
 
| name = Phantom Strike
 
| image = File:Phantom Strike icon.png
 
| image = File:Phantom Strike icon.png
Line 137: Line 174:
 
| legacy key = B
 
| legacy key = B
   
| bkbblock = No
 
 
| linkenblock = Yes
 
| linkenblock = Yes
  +
| linkentext1 = When [[reflected]], the caster first blinks next to the target, then the target blinks next to the caster.
 
| rootdisables = Yes
 
| rootdisables = Yes
   
Line 148: Line 185:
 
| cast backswing = 0.8
 
| cast backswing = 0.8
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 1000
 
| value1 = 1000
| value1 tal = {{#expr:{{#var:Phantom Strike value1}}+{{show|T|Phantom Assassin|talent2left value}}}}
+
| value1 tal = {{#expr:{{#var:Phantom Strike value1}}+{{Show|T|Phantom Assassin|talent2left value}}}}
 
| trait2 = Attack Speed Bonus
 
| trait2 = Attack Speed Bonus
| value2 = 75/100/125/150
+
| value2 = 100/130/160/190
  +
| value2 tal = {{calc|v1+{{Show|T|Phantom Assassin|talent3left value}}|v1={{#var:Phantom Strike value2}}}}
 
| trait3 = Duration
 
| trait3 = Duration
| value3 = 2
+
| value3 = 2.5
  +
| value3 tal = {{#expr:{{#var:Phantom Strike value3}}+{{Show|T|Phantom Assassin|talent1right value}}}}
   
 
| mana = 35/40/45/50
 
| mana = 35/40/45/50
 
| cooldown = 11/9/7/5
 
| cooldown = 11/9/7/5
   
| notes = * Phantom Strike can be cast on allied units, without gaining the [[attack speed]] bonus.
+
| notes = * Phantom Strike can be cast on allied units, without gaining the {{tooltip|Phantom Strike Buff|modifier_phantom_assassin_phantom_strike}}.
   
* Moves Phantom Assassin next to the target, towards the position she was upon spell cast.
+
* Moves Phantom Assassin next to the target, towards the position she was upon cast.
  +
** {{A|Counterspell|Anti-Mage}} does not [[Spell Reflection|reflect]] Phantom Strike. However, it is still blocked.
   
 
* Does not [[disjoint]] projectiles upon teleporting.
 
* Does not [[disjoint]] projectiles upon teleporting.
   
* Phantom Assassin is ordered to attack the target if it is an enemy, automatically canceling the [[cast backswing]].
+
* Phantom Assassin is ordered to attack the target if it is an enemy, automatically canceling the [[cast backswing]]. Therefore, the cast backswing is only used when cast on ally units.
  +
** {{cf|Cos}}
  +
*** Has a [[cast backswing]] of 0.1 on allies with the {{Cl|Persona|Exile Unveiled|Phantom Assassin}} equipped.
  +
*** Has a cast backswing of 0 with the {{Cl|Arcana|Manifold Paradox|Phantom Assassin}} equipped.
   
* Cannot be cast on {{U|Courier|text=Couriers}}.
+
* Cannot be cast on the following units:
  +
** [[Invulnerable]] and [[hidden]] units.
  +
** {{U|Courier|text=Couriers}}, [[ward]]s and [[building]]s.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5192
  +
| intern = phantom_assassin_blur
 
| name = Blur
 
| name = Blur
 
| image = File:Blur icon.png
 
| image = File:Blur icon.png
Line 182: Line 230:
 
| legacy key = R
 
| legacy key = R
   
| bkbblock = No
 
 
| breakable = Yes
 
| breakable = Yes
  +
| breaktext1 = Resetting basic abilities upon making a kill is not disabled.;aghs
| breaktext = The passive evasion is disabled by Break.
 
 
| illusionuse = Yes
 
| illusionuse = Yes
   
Line 193: Line 240:
 
| buff2text = Blur: Blurring out to disappear from the enemy's sight.
 
| buff2text = Blur: Blurring out to disappear from the enemy's sight.
 
| buff2dispel = Death
 
| buff2dispel = Death
  +
  +
| component = passive
   
 
| cast point = 0.4
 
| cast point = 0.4
 
| cast point aghs = 0
 
| cast point aghs = 0
| cast backswing = 0.57
+
| cast backswing = 0.67
 
| cast backswing aghs = 0
 
| cast backswing aghs = 0
  +
| cast immediate aghs = true
| trait1 = Passive Evasion
 
  +
| trait1 passive = true
| value1 = 15%/25%/35%/45%
 
  +
| trait1 = Evasion
| value1 tal = {{calc|v1+{{show|T|Phantom Assassin|talent3left value}}/100|v1={{#var:Blur value1}}|%}}
 
 
| value1 = 20%/30%/40%/50%
  +
| value1 tal = {{calc|v1+{{Show|T|Phantom Assassin|talent2right value}}/100|v1={{#var:Blur value1}}|%}}
 
| trait2 = Vanish Dispel Radius
 
| trait2 = Vanish Dispel Radius
| value2 = 600
+
| value2 = 500
 
| trait3 = Vanish Fade Time
 
| trait3 = Vanish Fade Time
 
| value3 = 0
 
| value3 = 0
 
| trait4 = Vanish Dispel Delay
 
| trait4 = Vanish Dispel Delay
 
| value4 = 0.5
 
| value4 = 0.5
| value4 aghs = 0.75
 
 
| trait5 = Vanish Duration
 
| trait5 = Vanish Duration
| value5 = 25
+
| value5 = 30
  +
| trait6 passive = true
  +
| trait6 = Current Cooldowns Skip per Kill
 
| value6 aghs = 100%
   
 
| mana = 50
 
| mana = 50
 
| cooldown = 60/55/50/45
 
| cooldown = 60/55/50/45
  +
| cooldown aghs = {{calc|v1*{{#vardefineecho:Blur cdr aghs|0.5}}|v1={{#var:Blur cooldown}}}}
| cooldown aghs = 10
 
| aghanimsupgrade = Causes Blur to have instant cast time and applies a dispel. Anytime you get a hero kill, your abilities are refreshed. Reduces Blur cooldown and increases Fade Time to {{#var:Blur value4 aghs}}.
+
| aghanimsupgrade = Causes Blur to have instant cast time and applies a dispel. Any time Phantom Assassin gets a hero kill, her abilities are refreshed. Reduces Blur's cooldown.
   
  +
| adtext aghs = Blur replenishes 1 charge to [[charge|charge-based]] abilities upon resetting cooldowns.<br>This is not limited to Phantom Assassin's basic abilities.
| notes = * Interrupts Phantom Assassin's [[channeling]] abilities on cast.
 
   
 
| notes = * Interrupts Phantom Assassin's [[channeling]] abilities upon cast.
* Turns Phantom Assassin [[invisible]], with [[True Sight]] immunity. Only {{A|Chronosphere|Faceless Void}} can reveal her.
 
   
 
* Turns Phantom Assassin [[invisible]] with [[True Sight]] immunity.
* Attacking or casting abilities does not break the invisibility.
 
  +
** Does not grant phased movement.
  +
** Neither prevents being [[True Sight|revealed]] by {{A|Chronosphere|Faceless Void}} nor prevents being [[Vision#Exposing|exposed]].
  +
*** Despite being revealed or exposed, Phantom Assassin is still not visible on the [[minimap]].
   
 
* Attacking or casting abilities do not break the invisibility.
* The effect is dispelled when getting within {{#var:Blur value2}} range of an enemy hero (including [[clones]], excluding [[illusions]]) or an enemy [[building]].
 
  +
** The effect is not dispelled instantly, but {{#var:Blur value4}} ({{Symbol|Aghanim}} {{ValueColor|1|{{#var:Blur value4 aghs}}|aghs}}) seconds after getting within range.
 
 
* The effect is dispelled when getting within {{#var:Blur value2}} range of an enemy hero, [[clones]] and/or an enemy [[building]], including enemy [[Outpost]]s.
  +
** This includes when the enemy hero is [[invulnerable]] and [[hidden]].
  +
** Treat [[illusions]] and [[creep-heroes]] as creeps.
 
** The effect is not dispelled instantly, but {{#var:Blur value4}} seconds after getting within range.
 
** Getting out of range during that delay does not prevent it from dispelling. The delay does not serve as a grace period.
 
** Getting out of range during that delay does not prevent it from dispelling. The delay does not serve as a grace period.
** The effect is also dispelled when attacking {{U|Roshan}}, again, not instantly, but after the dispel delay.
+
** The effect is also dispelled when attacking {{U|Roshan}}, not instantly, but after the dispel delay.
  +
 
* The passive [[evasion]] and the active component are independent of each other.
 
** Evasion uses [[pseudo-random distribution]].
  +
** [[Evasion#Stacking|Stacks]] diminishingly with other evasion sources.
 
** Increases Phantom Assassin's survivability against physical attacks by {{calc|1/(1-v1)-1 round2|v1={{#var:Blur value1}}|%}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|1/(1-v1)-1 round2|v1={{#var:Blur value1 tal}}|%}}|20tal}}).
   
  +
* {{cf|Cos}} Has a [[cast backswing]] of 0.8 with the {{Cl|Arcana|Manifold Paradox|Phantom Assassin}} equipped.
* The passive [[evasion]] and the active component are independent from each other.
 
   
  +
* {{cf|Aghsnotes}} Blur now has an {{Symbol|Instant Cast}} [[instant cast]] time.
* On average, Blur increases Phantom Assassin's survivability against physical attacks by {{calc|1/(1-v1)-1 round2|v1={{#var:Blur value1}}|%}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|1/(1-v1)-1 round2|v1={{#var:Blur value1 tal}}|%}}|20tal}}).
 
  +
** Blur now first applies the invisibility, then the [[basic dispel]] on Phantom Assassin upon cast.
 
** Resets the current [[cooldown]]s of all of her basic abilities as long as the kill credit is given to Phantom Assassin, regardless of how the kill was made, this includes the following kill conditions:
  +
*** Killing the hero with [[Reincarnation]].
  +
*** Killing an ally hero.
  +
*** Self [[deny]]ing with lethal self-damage sources (e.g. {{A|Life Drain|Pugna}} etc.).
  +
** Neither reset ultimate abilities nor item abilities.
 
** The cooldown resetting is bound to Blur as well. If not learned, kills do not reset her cooldowns.
   
* With {{I|Aghanim's Scepter}}, Blur has an {{ValueColor|1|instant cast time|aghs}} and applies a [[basic dispel]] on Phantom Assassin upon cast.
+
* {{cf|Aghsnotes}} The {{A|Ability Upgrade|Aghanim's Scepter}} also passively reduces the cooldown of Blur by {{ValueColor|1|{{#expr:{{#var:Blur cdr aghs}}*100}}%|aghs}}.
  +
** Stacks multiplicatively with other sources of percentage-based [[cooldown reduction]] sources, and is calculated after all flat cooldown reduction values.
** Resets the [[cooldown]]s of all her basic abilities regardless how the kill was made.
 
** The cooldown resetting is bound to Blur as well. If not learnt, kills do not reset her cooldowns.
 
** In [[Ability Draft]], the cooldown resetting affects every ability except for ultimates.
 
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 662
  +
| intern = phantom_assassin_fan_of_knives
 
| name = Fan of Knives
 
| name = Fan of Knives
 
| image = File:Fan of Knives icon.png
 
| image = File:Fan of Knives icon.png
Line 243: Line 315:
 
| sound2 = Phantom Assassin Fan of Knives 2
 
| sound2 = Phantom Assassin Fan of Knives 2
 
| type = aghshard
 
| type = aghshard
| description = Phantom Assassin releases sharp blades around her in a {{#var:Fan of Knives value1}} AoE, dealing {{#var:Fan of Knives value2}} of a victim's max health on impact and applying break for {{#var:Fan of Knives value3}} seconds.
+
| description = Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break.
 
| lore =
 
| lore =
 
| target = No Target
 
| target = No Target
 
| affects = Enemies
 
| affects = Enemies
| damagetype = Pure
+
| damagetype = Physical
 
| key = D
 
| key = D
 
| legacy key = F
 
| legacy key = F
   
| bkbblock = No
+
| piercesdbi = No
   
 
| buff1 = modifier_phantom_assassin_fan_of_knives_thinker
 
| buff1 = modifier_phantom_assassin_fan_of_knives_thinker
Line 257: Line 329:
 
| buff1dispel = None
 
| buff1dispel = None
 
| debuff1 = modifier_phantom_assassin_fan_of_knives
 
| debuff1 = modifier_phantom_assassin_fan_of_knives
| debuff1text = Missing tooltip
+
| debuff1text = Fan of Knives: Passive abilities disabled.
 
| debuff1dispel = Any
 
| debuff1dispel = Any
   
Line 264: Line 336:
 
| trait1 = Radius
 
| trait1 = Radius
 
| value1 = 550
 
| value1 = 550
  +
| trait1amp = aoeradius
 
| trait2 = Max Health as Damage
 
| trait2 = Max Health as Damage
| value2 = 16%
+
| value2 = 28%
 
| trait3 = Debuff Duration
 
| trait3 = Debuff Duration
 
| value3 = 3
 
| value3 = 3
   
 
| mana = 50
 
| mana = 50
| cooldown = 20
+
| cooldown = 15
  +
  +
| adtext shard = Requires drafting {{A|Coup de Grace|Phantom Assassin}} to be unlocked.
   
 
| notes = * Requires {{I|Aghanim's Shard}} to be unlocked.
 
| notes = * Requires {{I|Aghanim's Shard}} to be unlocked.
Line 279: Line 354:
 
** The released daggers only have a visual purpose, the pulse affects all enemies it catches, regardless of the number of visible daggers.
 
** The released daggers only have a visual purpose, the pulse affects all enemies it catches, regardless of the number of visible daggers.
   
* The pulse spreads at a speed of 1000 and takes {{#expr:{{#var:Fan of Knives value1}}/1000 round2}} seconds to reach maximum range.
+
* The pulse spreads at a speed of 1000 and takes {{#expr:{{#var:Fan of Knives value1}}/1000 round2}} seconds to reach max range.
 
** The area of effect is centered around the cast location, it does not move along with the caster.
 
** The area of effect is centered around the cast location, it does not move along with the caster.
   
 
* The pulse is not a ring. It affects every enemy within its expanding area of effect.
 
* The pulse is not a ring. It affects every enemy within its expanding area of effect.
** This means it is not possible to avoid the effect by blinking over the daggers/pulse towards the caster.
+
** This means it is not possible to avoid the effect by blinking over the daggers/pulse toward the caster.
   
 
* Fan of Knives first applies the debuff, then the damage.
 
* Fan of Knives first applies the debuff, then the damage.
  +
  +
* Fully affect {{U|Courier|text=Couriers}}.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5193
  +
| intern = phantom_assassin_coup_de_grace
 
| name = Coup de Grace
 
| name = Coup de Grace
 
| image = File:Coup de Grace icon.png
 
| image = File:Coup de Grace icon.png
Line 294: Line 373:
 
| sound2 = Phantom Assassin Coup de Grace 2
 
| sound2 = Phantom Assassin Coup de Grace 2
 
| type = ultimate
 
| type = ultimate
| description = Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance.
+
| description = Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.
 
| lore = A divine strike, Mortred honors her opponent by choosing them for death.
 
| lore = A divine strike, Mortred honors her opponent by choosing them for death.
 
| target = Passive
 
| target = Passive
| affects = Enemies
+
| affects = Self
  +
| affects2 = Enemies
 
| key = R
 
| key = R
 
| legacy key = C
 
| legacy key = C
   
| bkbblock = No
 
 
| breakable = Yes
 
| breakable = Yes
  +
| breaktext1 = Disables the buff proc chance. Does not disable the next attack from proccing critical strike from the existing buff.
 
| illusionuse = Yes
 
| illusionuse = Yes
| illusiontext = Red critical numbers are before illusion and armor reduction.
+
| illusiontext1 = Critical strike values shown are before illusion outgoing damage and armor reduction.
   
 
| buff1 = modifier_phantom_assassin_coupdegrace
 
| buff1 = modifier_phantom_assassin_coupdegrace
 
| buff1text = Hidden modifier
 
| buff1text = Hidden modifier
 
| buff1dispel = None
 
| buff1dispel = None
  +
| buff2 = modifier_phantom_assassin_mark_of_death
  +
| buff2text = Deadly Focus: Your next attack or Stifling Dagger will critically strike.
  +
| buff2dispel = Death
  +
  +
| alttext = [[File:Stifling Dagger icon.png|20px|link=Phantom Assassin#Stifling Dagger]] '''Stifling Dagger Cast'''
   
| trait1 = Proc Chance
+
| trait1 = Buff Proc Chance
| value1 = 15%
+
| value1 = 17%
  +
| value1 alt = {{#var:Stifling Dagger value8}}
| value1 tal = {{#expr:{{#explode:{{#var:Coup de Grace value1}}|%}}+{{show|T|Phantom Assassin|talent4right value}}}}%
 
  +
| value1 tal = {{#expr:{{#explode:{{#var:Coup de Grace value1}}|%}}+{{Show|T|Phantom Assassin|talent4right value}}}}%
  +
| value1 alt tal = {{#var:Stifling Dagger value8 tal}}
 
| trait2 = Critical Damage
 
| trait2 = Critical Damage
 
| value2 = 200%/325%/450%
 
| value2 = 200%/325%/450%
  +
| trait3 = Buff Duration
  +
| value3 = 6
   
| aghshard = Grants a new ability: <b>[[Phantom Assassin#Fan of Knives|Fan of Knives]]</b>.
+
| aghshard = new;Fan of Knives
   
 
| notes = * Increases attack damage by an average of {{calc|(v1-1)*{{#var:Coup de Grace value1}}|v1={{#var:Coup de Grace value2}}|%}} ({{Symbol|Talent}} {{ValueColor|3|{{calc|(v1-1)*{{#var:Coup de Grace value1 tal}}|v1={{#var:Coup de Grace value2}}|%}}|25tal}}).
 
| notes = * Increases attack damage by an average of {{calc|(v1-1)*{{#var:Coup de Grace value1}}|v1={{#var:Coup de Grace value2}}|%}} ({{Symbol|Talent}} {{ValueColor|3|{{calc|(v1-1)*{{#var:Coup de Grace value1 tal}}|v1={{#var:Coup de Grace value2}}|%}}|25tal}}).
  +
** {{A|Stifling Dagger|Phantom Assassin}} procs increase attack damage by an average of {{calc|(v1-1)*{{#var:Coup de Grace value1 alt}}|v1={{#var:Coup de Grace value2}}|%}} ({{Symbol|Talent}} {{ValueColor|3|{{calc|(v1-1)*{{#var:Coup de Grace value1 alt tal}}|v1={{#var:Coup de Grace value2}}|%}}|25tal}}).
   
* The proc chances of multiple [[crit]] sources stack.
+
* The buff proc is determined during Phantom Assassin's [[attack point]].
  +
** When a buff procs, Phantom Assassin uses a specific attack animation, and particle effects appear on her weapon.
** If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
 
   
  +
* Neither procs nor critical strikes against allied units, [[buildings]] or [[wards]].
* Coup de Grace uses [[pseudo-random distribution]].
 
   
  +
* Upon proccing, Phantom Assassin receives a buff, which grants a critical strike on the next attack.
* A part of the visual effects (a white glow on her weapon) plays during the start of an attack, revealing that the attack is going to crit.
 
  +
** The attack that consumed the buff may also proc another buff instance, making consecutive critical strikes possible.
  +
** [[Miss]]ed attacks do not consume the buff.
  +
** Attacking against allied units, [[buildings]] and [[wards]] will consume the buff.
  +
** Attacking against items and runes will not comsume the buff.
  +
 
* If another source of [[critical strike]] procs on the same attack as Coup de Grace, the crit with the higher multiplier takes priority.
  +
  +
* Coup de Grace uses [[pseudo-random distribution]].
 
}}
 
}}
   
Line 333: Line 431:
   
 
== Recent Changes ==
 
== Recent Changes ==
{{main|Phantom Assassin/Changelogs}}
+
{{Main|Phantom Assassin/Changelogs|Phantom Assassin/Old Abilities|Phantom Assassin/Lore|l1=Changelogs|l2=Old Abilities|l3=Hero Lore}}
 
{{Recent changes wrapper}}
 
{{Recent changes wrapper}}
   
 
== Recommended Items ==
 
== Recommended Items ==
 
<!-- To edit this list, go to the hero's Guide page -->
 
<!-- To edit this list, go to the hero's Guide page -->
{{#lst:Phantom Assassin/Guide|items}}
+
{{#lst:Phantom Assassin/Guide|Items}}
   
== Gameplay ==
+
== Dota Plus Progress ==
  +
{{Main|Phantom Assassin/Relics#Challenges|l1=Hero Challenges}}
{{Hero gameplay
 
  +
<!-- To edit this table, go to the hero's Relic page -->
| complexity = 1
 
  +
{{#lst:Phantom Assassin/Relics|Table}}
| roles = Carry, Escape
 
| description = Of all the assassins raised by the Sisters of the Veil, only one is known by name: ''Mortred''. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she <span style="color:#008ae6">'''Blurs'''</span> into her surroundings, traversing undetected across the land to catch her victims unawares. She opens the encounter with a <span style="color:#008ae6">'''Stifling Dagger'''</span>, thrown from the shadows, then leaps upon the crippled target to deliver a flurry of <span style="color:#008ae6">'''Phantom Strikes'''</span>. Mortred ends the struggle with a decisive <span style="color:#cc33ff">'''Coup de Grace'''</span>, leaving behind only the blood-splattered ground as testament to her efficiency.
 
}}
 
 
<div class="infostripe gradient_gameplay">
 
<div>[[File:Guide icon.png|128px|link=Phantom Assassin/Guide]]<br>[[Phantom Assassin/Guide|Strategy & Tips]]</div>
 
<div>[[File:Counters icon.png|128px|link=Phantom Assassin/Counters]]<br>[[Phantom Assassin/Counters|Counters &<br>Matchups]]</div>
 
</div>
 
 
== Audio ==
 
<div class="infostripe gradient_audio">
 
<div>[[File:Responses icon.png|128px|link=Phantom Assassin/Responses]]<br>[[Phantom Assassin/Responses|Responses]]</div>
 
<div>[[File:Sounds icon.png|128px|link=Phantom Assassin/Sounds]]<br>[[Phantom Assassin/Sounds|Sounds]]</div>
 
</div>
 
 
== History ==
 
<div class="infostripe gradient_history">
 
<div>[[File:Lore icon.png|128px|link=Phantom Assassin/Lore]]<br>[[Phantom Assassin/Lore|Lore]]</div>
 
<div>[[File:Old Abilities icon.png|128px|link=Phantom Assassin/Old Abilities]]<br>[[Phantom Assassin/Old Abilities|Old Abilities]]</div>
 
<div>[[File:Changelogs icon.png|128px|link=Phantom Assassin/Changelogs]]<br>[[Phantom Assassin/Changelogs|Changelogs]]</div>
 
</div>
 
   
 
== Equipment ==
 
== Equipment ==
Line 369: Line 447:
   
 
== Trivia ==
 
== Trivia ==
* Mortred's name is derived from Mordred, a character in the Arthurian legend who betrayed and fought King Arthur at the Battle of Camalann.
+
* Mortred's name is derived from Mordred, a character in the Arthurian legend who betrayed and fought [[w:King Arthur|King Arthur]] at the Battle of Camalann.
  +
* "Coup de grâce" is a French term (pronounced "koo duh gras" [the duh is short and should not be emphasised]) which literally means "blow of mercy", and refers to the killing blow of a wounded person or animal, friendly or not, to end their suffering. The phrase originates from medieval times, specifically Knights (see above - Knights of the Round Table). When a combatant was gravely injured (in battle, duels, jousting, etc...) but not killed; a coup de grâce was often, although not always, performed. Traditionally a rondel dagger was used as this could make a small puncture in breastplate and was long enough to reach the heart.
+
* "{{A|Coup de Grace|Phantom Assassin|text=Coup de Grâce}}" is a French term (pronounced "koo duh gras") which literally means "blow of mercy", and refers to the killing blow of a wounded person or animal, friendly or not, to end their suffering. The phrase originates from medieval times, specifically Knights (see above - Knights of the Round Table). When a combatant was gravely injured (in battle, duels, jousting, etc...) but not killed; a coup de grâce was often, although not always, performed. Traditionally a rondel dagger was used as this could make a small puncture in breastplate and was long enough to reach the heart.
* Mortred's level-up line <sm2>vo_phantom_assassin_phass_level_06.mp3</sm2> "''I'm an immaterial girl!''" is probably a reference to the song ''Material Girl'' performed by Madonna.
 
  +
* In DotA: Allstars, Blur caused Mortred to become transparent to the enemy, scaling with levels and making her nearly invisible and untargetable to inexperienced players, thus her title "Phantom Assassin". This aspect of the ability is replicated to a limited degree with Blur's active component in Dota 2.
 
 
* <sm2>vo_phantom_assassin_phass_level_06.mp3</sm2> "I'm an immaterial girl!" is probably a reference to the song Material Girl performed by [[w:Madonna|Madonna]].
* Mortred's idle animation is a typical [[w:Fencing|fencing]] stance, with perpendicular feet, one arm extended forth and the other one folded and up in the air. However, her weapon is wielded not with the extended arm, but with the arm at rest. There are treatises, at least for the Italian school of fencing, which do show an extended [http://historicalfencing.com.au/wordpress/wp-content/uploads/2014/07/La_Scherma_Alfieri_06_edited.jpg arm] but this is exclusively used when wielding a rapier or other single-handed thrusting swords.
 
  +
* Mortred is featured in the Dota 2 comic, ''[http://www.dota2.com/oracle/ The Contract]''.
 
 
* In DotA: Allstars, {{A|Blur|Phantom Assassin}} caused Mortred to become transparent to the enemy, scaling with levels and making her nearly invisible and untargetable to inexperienced players, thus her title "Phantom Assassin". This aspect of the ability is replicated to a limited degree with Blur's active component in Dota 2.
  +
 
* Mortred's idle animation is a typical [[w:Fencing|fencing]] stance, with perpendicular feet, one arm extended forth and the other one folded and up in the air. However, her weapon is wielded not with the extended arm, but with the arm at rest. There are treatises, at least for the Italian school of fencing, which do show an extended [http://historicalfencing.com.au/wordpress/wp-content/uploads/2014/07/La_Scherma_Alfieri_06_edited.jpg arm] but this is exclusively used when wielding a rapier or other single-handed thrusting swords.
  +
 
* Mortred is featured in the Dota 2 comic, [http://www.dota2.com/oracle/ The Contract].
  +
  +
* {{A|Fan of Knives|Phantom Assassin}} is based on the "Fan of Knives" ability from the [https://liquipedia.net/warcraft/Warden#Fan_of_Knives Warden] from [[W:Warcraft 3|Warcraft 3]], sharing its name and working in a similar way.
  +
** In DotA, Phantom Assassin also uses the Warden's hero model.
   
 
== Gallery ==
 
== Gallery ==

Latest revision as of 08:53, 22 February 2024

Phantom Assassin
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2
21 + 3.4
15 + 1.7
Level 0 1 15 25 30
Health 120 538 1154 1858 2122
+1 +2.9 +5.7 +8.9 +10.1
Mana 75 255 531 879 1011
+0 +0.75 +1.94 +3.39 +3.92
Armor 1 4.5 12.43 20.1 23.27
Magic Resist 25% 26.5% 28.88% 31.78% 32.83%
Damage Block 16 (50%)
Damage

31
33

52
54

99
101

145
147

164
166

Attack Rate 0.59/s 0.71/s 0.99/s 1.26/s 1.37/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed Instant
Move Speed ▶️ 310 (Nighttime 340)
Turn Rate Takes 0.131s to turn 180°. 0.8
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_phantom_assassin
Blinks onto her foes with critical strikes.
Of all the assassins raised by the Sisters of the Veil, only one is known by name: Mortred. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she Blurs into her surroundings, traversing undetected across the land to catch her victims unaware. She opens the encounter with a Stifling Dagger, thrown from the shadows, then leaps upon the crippled target to deliver a flurry of Phantom Strikes, followed by a Fan of Knives hurled into all directions. Without warning, any one of her attacks could be the Coup de Grâce, leaving behind only the blood-splattered ground as testament to her efficiency.
Stifling Dagger
Phantom Strike
Blur
Blur
Fan of Knives
Fan of Knives
Coup de Grace
Roles: Carry Carry Escape Escape
Complexity: Hero Complexity
Adjectives: Cape, Female, Nose
Legs ( 2 )


Bio

Phantom Assassin minimap iconMortred, the Phantom Assassin
▶️ "I'm here to blur the line between life and death."
Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
Aliases:
PA, Mortred

Abilities

Stifling Dagger
Stifling Dagger icon
Affects
Enemies / Self
Throws a dagger slowing the enemy unit's movement speed, dealing 30%/45%/60%/75%+65/70/75/80 of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
Passive Component
Coup de Grace Proc Chance: 34% (Talent 41%)
Cast Animation: 0.3+0.47
Cast Range: Affected by Cast Range bonuses. 700/850/1000/1150
Number of Targets: 1 (Talent 3)
Instant Attack Damage: 30%/45%/60%/75% (Talent 50%/65%/80%/95%)
Attack Damage Bonus: 65/70/75/80
Move Speed Slow: 50%
Slow Duration: 2.2/2.8/3.4/4
Talent Secondary Target Range Buffer: Affected by Cast Range bonuses. 300
Cooldown symbol
 6 (Talent 4)
Mana symbol
 30
Blocked by Linken's Sphere.
Blocked upon impact.
Talent
Blocked upon impact as primary or secondary target.
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_phantom_assassin_stiflingdagger_caster
Undispellable
modifier_phantom_assassin_stiflingdagger
The first skill learned by the Sisters of the Veil often signals an incoming hit.

  • The Stifling Dagger travels at a speed of 1200.
  • Upon projectile hit, the dagger has a 34% (Talent 41%) chance to proc the Coup de Grace icon Coup de Grace buff and causes Phantom Assassin to perform an instant attack on the target.
    • These instant attacks can proc any attack modifiers and on-hit effects normally (except Tidebringer icon Tidebringer). They have True Strike and completely ignore disarms.
    • Cleave effects are based on the target's position, damaging a trapezoid area in the opposite direction where the dagger came from.
    • Although the dagger may make it look like a ranged attack, the attack still counts as a Melee melee attack when its coming from Phantom Assassin.
    • This causes all abilities (and items) that use different values for melee and ranged heroes (e.g. Skull Basher icon Skull Basher), to use their melee effects and values, not ranged.
    • If the caster is a Ranged ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
  • Stifling Dagger's instant attack first applies the self-total outgoing attack damage multiplier, then grants unique flat bonus attack damage upon the projectile hit.
    • The total attack damage includes all already existing attack damage changes, including conditional bonus sources (e.g. Bash and Quell).
    • This can be defined as
      expr
      ΣAtk × 30%/45%/60%/75% (Talent 50%/65%/80%/95%) + 65/70/75/80
    • Applies the bonus attack damage only to the Stifling Dagger projectile.
    • Therefore, attack damage based attack modifiers (e.g. critical strike, lifesteal, cleave) include the 30%/45%/60%/75% instant attack damage bonus as well.
    • Since the damage comes from a regular attack, it counts as attack damage and not as spell damage.
    • It is affected by damage block, but unaffected by spell damage amplification and cannot spell lifesteal.
  • The projectile first applies the attack, then its own debuff.
  • The projectile has 450 range flying vision that lingers for 3.34 seconds at the target's location upon successfully hitting it.
  • TALENT
    Stifling Dagger now launches 2 additional projectiles towards random visible valid targets within the range.
    • The search range is based on the cast range and the buffer range, resulting in a search range of 1000/1150/1300/1450.
    • The search range is centered around the primary target, not around Phantom Assassin, so when no other targets are nearby, nothing happens.
    • The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target.
    • Since the additional projectiles use the ability's cast range, cast range-increasing effects increase their range as well.


Phantom Strike
Phantom Strike icon
Affects
Self
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Cast Animation: 0.25+0.8
Cast Range: Affected by Cast Range bonuses. 1000 (Talent 1250)
Attack Speed Bonus: 100/130/160/190 (Talent 160/190/220/250)
Duration: 2.5 (Talent 3)
Cooldown symbol
 11/9/7/5
Mana symbol
 35/40/45/50
Blocked by Linken's Sphere.
When reflected, the caster first blinks next to the target, then the target blinks next to the caster.
Buff/Debuff
Modifiers [?]
modifier_phantom_assassin_phantom_strike
Mortred's silken veil is the last thing her unfortunate target sees.

  • Phantom Strike can be cast on allied units, without gaining the Phantom Strike Buff.
  • Moves Phantom Assassin next to the target, towards the position she was upon cast.
  • Does not disjoint projectiles upon teleporting.
  • Phantom Assassin is ordered to attack the target if it is an enemy, automatically canceling the cast backswing. Therefore, the cast backswing is only used when cast on ally units.


Blur icon
Affects
Self
Phantom Assassin focuses inward, increasing her ability to evade enemy attacks. Can be activated to blur her body, causing her to be impossible to see until near enemy heroes.
Passive Component
Evasion: 20%/30%/40%/50% (Talent 45%/55%/65%/75%)
With Aghanim's Scepter Current Cooldowns Skip per Kill: 100%
Cast Animation: 0.4+0.67 (With Aghanim's Scepter Instant Cast Animation (DOTA_ABILITY_BEHAVIOR_IMMEDIATE) 0+0)
Vanish Dispel Radius: 500
Vanish Fade Time: 0
Vanish Dispel Delay: 0.5
Vanish Duration: 30
Cooldown symbol
 60/55/50/45 (With Aghanim's Scepter 30/27.5/25/22.5)
Mana symbol
 50
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Blur to have instant cast time and applies a dispel. Any time Phantom Assassin gets a hero kill, her abilities are refreshed. Reduces Blur's cooldown.
Disabled by Break.
Break Notes:
Upgradable by Aghanim's Scepter.
Resetting basic abilities upon making a kill is not disabled.
Buff/Debuff
Modifiers [?]
modifier_phantom_assassin_blur
Undispellable
modifier_phantom_assassin_blur_active
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Blur replenishes 1 charge to charge-based abilities upon resetting cooldowns.
This is not limited to Phantom Assassin's basic abilities.
Meditation allows a Veiled Sister to carefully anticipate her opponents in combat.

  • Interrupts Phantom Assassin's channeling abilities upon cast.
  • Attacking or casting abilities do not break the invisibility.
  • The effect is dispelled when getting within 500 range of an enemy hero, clones and/or an enemy building, including enemy Outposts.
    • This includes when the enemy hero is invulnerable and hidden.
    • Treat illusions and creep-heroes as creeps.
    • The effect is not dispelled instantly, but 0.5 seconds after getting within range.
    • Getting out of range during that delay does not prevent it from dispelling. The delay does not serve as a grace period.
    • The effect is also dispelled when attacking Roshan icon Roshan, not instantly, but after the dispel delay.
  • The passive evasion and the active component are independent of each other.
    • Evasion uses pseudo-random distribution.
    • Stacks diminishingly with other evasion sources.
    • Increases Phantom Assassin's survivability against physical attacks by 25%/43%/67%/100% (Talent 82%/122%/186%/300%).
  • Blur now has an Instant Cast Animation (DOTA_ABILITY_BEHAVIOR_IMMEDIATE) instant cast time.
    • Blur now first applies the invisibility, then the basic dispel on Phantom Assassin upon cast.
    • Resets the current cooldowns of all of her basic abilities as long as the kill credit is given to Phantom Assassin, regardless of how the kill was made, this includes the following kill conditions:
    • Neither reset ultimate abilities nor item abilities.
    • The cooldown resetting is bound to Blur as well. If not learned, kills do not reset her cooldowns.
  • The Aghanim's Scepter icon Ability Upgrade also passively reduces the cooldown of Blur by 50%.
    • Stacks multiplicatively with other sources of percentage-based cooldown reduction sources, and is calculated after all flat cooldown reduction values.


Fan of Knives
Fan of Knives icon
Ability
No Target
Affects
Enemies
Damage
Physical
Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break.
Cast Animation: 0.15+0.9
Radius: Affected by AoE Radius bonuses. 550
Max Health as Damage: 28%
Debuff Duration: 3
Cooldown symbol
 15
Mana symbol
 50
Buff/Debuff
Modifiers [?]
modifier_phantom_assassin_fan_of_knives_thinker
Undispellable
modifier_phantom_assassin_fan_of_knives
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Coup de Grace icon Coup de Grace to be unlocked.

  • Applies Break on hit enemies.
  • Despite the visual effect, Fan of Knives releases a single pulse that expands outwards, hitting all enemies as it reaches them.
    • The released daggers only have a visual purpose, the pulse affects all enemies it catches, regardless of the number of visible daggers.
  • The pulse spreads at a speed of 1000 and takes 0.55 seconds to reach max range.
    • The area of effect is centered around the cast location, it does not move along with the caster.
  • The pulse is not a ring. It affects every enemy within its expanding area of effect.
    • This means it is not possible to avoid the effect by blinking over the daggers/pulse toward the caster.
  • Fan of Knives first applies the debuff, then the damage.


Coup de Grace
Coup de Grace icon
Ability
Passive
Affects
Self / Enemies
Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.
Buff Proc Chance: 17% (Talent 24%)
Critical Damage: 200%/325%/450%
Buff Duration: 6
Stifling Dagger icon Stifling Dagger Cast
Buff Proc Chance: 34% (Talent 41%)
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Fan of Knives ability.
Disabled by Break.
Break Notes:
Disables the buff proc chance. Does not disable the next attack from proccing critical strike from the existing buff.
Can be used by illusions.
Illusion Notes:
Critical strike values shown are before illusion outgoing damage and armor reduction.
Buff/Debuff
Modifiers [?]
modifier_phantom_assassin_coupdegrace
Undispellable
modifier_phantom_assassin_mark_of_death
Death
A divine strike, Mortred honors her opponent by choosing them for death.

  • Increases attack damage by an average of 17%/38.25%/59.5% (Talent 24%/54%/84%).
    • Stifling Dagger icon Stifling Dagger procs increase attack damage by an average of 34%/76.5%/119% (Talent 41%/92.25%/143.5%).
  • The buff proc is determined during Phantom Assassin's attack point.
    • When a buff procs, Phantom Assassin uses a specific attack animation, and particle effects appear on her weapon.
  • Neither procs nor critical strikes against allied units, buildings or wards.
  • Upon proccing, Phantom Assassin receives a buff, which grants a critical strike on the next attack.
    • The attack that consumed the buff may also proc another buff instance, making consecutive critical strikes possible.
    • Missed attacks do not consume the buff.
    • Attacking against allied units, buildings and wards will consume the buff.
    • Attacking against items and runes will not comsume the buff.
  • If another source of critical strike procs on the same attack as Coup de Grace, the crit with the higher multiplier takes priority.


Talents

Hero Talents
Triple Strike Stifling Dagger icon Stifling Dagger25+7% Coup de Grace icon Coup de Grace chance
+60 Phantom Strike icon Phantom Strike Attack Speed20+20% Stifling Dagger icon Stifling Dagger Damage
+250 Phantom Strike icon Phantom Strike Cast Range15+25% Blur icon Blur Evasion
-2s Stifling Dagger icon Stifling Dagger Cooldown10+0.5s Phantom Strike icon Phantom Strike Duration

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Increased Agility attribute symbol Agility gain from 3.2 to 3.4.
  • Increased Stifling Dagger icon Stifling Dagger Cast Range from 550/750/950/1150 to 700/850/1000/1150.


Recommended Items

Starting items:

  • Tango icon Tango provides health regeneration to help Phantom Assassin stay in lane and continue farming despite enemy harassment.
  • Iron Branch icon Iron Branches give cost-effective increase to Phantom Assassin's attributes, and can builds into Magic Wand.

Early game:

  • Quelling Blade icon Quelling Blade increases Phantom Assassin's farming ability in the early game. Being able to last-hit more easily and kill neutral camps faster allows her to farm the items she needs to start becoming effective in a match.
  • Boots of Speed icon Boots of Speed are important to obtain early on. Phantom Assassin must be able to easily move in and out of range to last-hit, as well as chase or escape as needed without having to rely as much on Phantom Strike.
  • Magic Wand icon Magic Wand can greatly improve Phantom Assassin's survivability and effectiveness in the early game. It provides a small amount of attributes and tremendous charge storage for burst health and mana regen, both of which are crucial on an agility hero with low strength and intelligence.
  • Wraith Band icon Wraith Band is a good pickup if you plan on staying in lane for a long time. Otherwise, it should not be picked up to not delay the timing of Power Treads icon Power Treads and Battle Fury icon Battle Fury.

Mid game:

  • Power Treads icon Power Treads boost Phantom Assassin's combat effectiveness and survivability greatly with added agility and attack speed. She can attribute switch to strength for more health, or intelligence for using spells, particularly for the repeated casting of Stifling Dagger.
  • Battle Fury icon Battle Fury allows Phantom Assassin to secure her ability to farm into the late game. The damage and cleave allow her to easily clear creeps, whether it is for farming or pushing/counter-pushing, while the health and mana regen ensure that she can always maintain her health and mana pools while farming.
  • Desolator icon Desolator allows Phantom Assassin to apply the armor debuff from long range with Stifling Dagger, softening up multiple targets for her team and for her own attacks. The damage boost and armor reduction also greatly improve the killing power of Coup de Grace.
  • Black King Bar icon Black King Bar gives Phantom Assassin much-needed spell immunity, allowing her to jump into fights and put out damage without fear of being disabled.
  • Skull Basher icon Skull Basher procs very easily from Phantom Strike's attack speed boost and can be procced by Stifling Dagger at long range, letting Phantom Assassin lock down targets with her attacks.

Late game:

  • Abyssal Blade icon Abyssal Blade improves Phantom Assassin's durability and grants a guaranteed stun through debuff immunity, giving her even more lockdown on top of the bash carried over from Skull Basher.
  • Satanic icon Satanic improves Phantom Assassin's survivability in team fights, allowing her to quickly refill health with Coup de Grace crits.

Situational items:

  • Orb of Corrosion icon Orb of Corrosion can help Phantom Assassin trade hits more effectively if forced to fight early on with the armor reduction, slow, and health bonus.
  • Butterfly icon Butterfly greatly boosts Phantom Assassin's damage output, as well as providing additional evasion. While stacking it alongside Blur runs the risk of having both nullified by the enemy building Monkey King Bar, purchasing a Butterfly can punish certain lineups by forcing their heroes to purchase Monkey King Bar over a different item that synergizes better with their strengths.
  • Nullifier icon Nullifier gives a good boost to damage and can shut down enemies reliant on dispellable buffs.
  • Monkey King Bar icon Monkey King Bar counters enemy evasion and boosts Phantom Assassin's damage output with increased attack damage.
  • Sange and Yasha icon Sange and Yasha is a situationally powerful mid-game item that is easy to farm and allows Phantom Assassin to begin participating in team fights earlier. The agility and strength-based bonuses give her more damage output and health, while the movement speed makes her far more mobile, allowing her to chase and escape far more easily.
  • Manta Style icon Manta Style can be a useful item to dispel annoying disables, particularly, roots and silences. Additionally, the two illusions can use Coup de Grace and deal tremendous damage, and the stats the item gives are incredibly useful on Phantom Assassin. To add to this, one illusion can be kept behind Phantom Assassin, preferably in the trees, allowing her to Phantom Strike away to safety.
  • Eye of Skadi icon Eye of Skadi can boost Phantom Assassin's combat effectiveness. It grants attributes across the board, giving Phantom Assassin more health, mana, and base damage. Eye of Skadi icon Cold Attack passive allows Phantom Assassin to slow enemies with her attacks and Stifling Dagger, reducing their movement speed and preventing them from easily escaping her.

Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic agility icon
Stuns Leading To Kills
Relic agility icon
Kills During Black King Bar icon Black King Bar
Relic agility icon
Bashed Enemies
Relic agility icon
Slows Leading To Kills
Relic agility icon
Battle Fury icon Battle Fury Cleave Damage
Relic agility icon
Godlike Sprees
Relic agility icon
Triple Kills
Relic agility icon
Mega Kill Streaks
Relic agility icon
Kill Assists
Relic agility icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment

Trivia

  • Mortred's name is derived from Mordred, a character in the Arthurian legend who betrayed and fought King Arthur at the Battle of Camalann.
  • "Coup de Grace icon Coup de Grâce" is a French term (pronounced "koo duh gras") which literally means "blow of mercy", and refers to the killing blow of a wounded person or animal, friendly or not, to end their suffering. The phrase originates from medieval times, specifically Knights (see above - Knights of the Round Table). When a combatant was gravely injured (in battle, duels, jousting, etc...) but not killed; a coup de grâce was often, although not always, performed. Traditionally a rondel dagger was used as this could make a small puncture in breastplate and was long enough to reach the heart.
  • ▶️ "I'm an immaterial girl!" is probably a reference to the song Material Girl performed by Madonna.
  • In DotA: Allstars, Blur icon Blur caused Mortred to become transparent to the enemy, scaling with levels and making her nearly invisible and untargetable to inexperienced players, thus her title "Phantom Assassin". This aspect of the ability is replicated to a limited degree with Blur's active component in Dota 2.
  • Mortred's idle animation is a typical fencing stance, with perpendicular feet, one arm extended forth and the other one folded and up in the air. However, her weapon is wielded not with the extended arm, but with the arm at rest. There are treatises, at least for the Italian school of fencing, which do show an extended arm but this is exclusively used when wielding a rapier or other single-handed thrusting swords.
  • Fan of Knives icon Fan of Knives is based on the "Fan of Knives" ability from the Warden from Warcraft 3, sharing its name and working in a similar way.
    • In DotA, Phantom Assassin also uses the Warden's hero model.

Gallery