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Version History[]

Version
Description
  • Increased Stifling Dagger slow duration from 1.75/2.5/3.25/4 to 2.2/2.8/3.4/4.
  • Talents:
Level 10 right talent changed: +175 health ➜ +1s Phantom Strike duration.
Level 10 left talent: -1.5s Stifling Dagger cooldown increased to -2s.
Level 10 right talent: +150 health increased to +175.
  • Rescaled Stifling Dagger cast range from 525/750/975/1200 to 550/750/950/1150.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Fan of Knives
      • Increased pulse speed from 650 to 1000.
      • Increased max health as damage from 12% to 16%.
      • Reduced mana cost from 125 to 50.
  • Talents:
Level 10 left talent: -1s Stifling Dagger cooldown increased to -1.5s.
Level 15 left talent: +300 Phantom Strike cast range reduced to +250.
  • Reduced Phantom Strike attack speed bonus from 100/125/150/175 to 75/100/125/150.
Fan of Knives
Releases sharp blades in an area around Phantom Assassin, dealing damage to enemies based on their maximum health and applying Break for a short duration.
Cast time: 0.15
Radius: 550
Max health as damage: 12%
Break duration: 3
Mana cost: 125
Cooldown: 20
Notes: Does not use projectiles. Instead, releases a pulse that expands outwards at a speed of 650. Fully pierces spell immunity.
  • Talents:
Level 10 right talent: +175 health reduced to +150.
Level 15 left talent: +350 Phantom Strike cast range reduced to +300.
Level 25 right talent changed: +100% Coup de Grace critical damage ➜ +7% Coup de Grace proc chance.
Level 10 left talent changed: +12 attack damage ➜ -1s Stifling Dagger cooldown.
Level 15 left talent changed: 25% cleave ➜ +350 Phantom Strike cast range.
Level 20 left talent: +30% Blur evasion increased to +35%.
  • Talents:
Level 15 left talent: 20% cleave increased to 25%.
Level 20 left talent: +24% Blur evasion increased to +30%.
Level 25 right talent changed: +8% Coup de Grace proc chance ➜ +100% Coup de Grace critical damage.
  • Talents:
Level 10 left talent: +15 attack damage reduced to +12.
Level 10 right talent: +225 health reduced to +175.
Level 15 left talent: 25% cleave reduced to 20%.
Level 15 right talent: 15% lifesteal reduced to 12%.
Level 20 left talent: +30% Blur evasion reduced to +24%.
Level 20 right talent: -4 Armor Corruption reduced to -3.
Level 25 right talent: +10% Coup de Grace proc chance reduced to +8%.
  • Talents:
Level 20 left talent: +25% Blur evasion increased to +30%.
  • Increased base attack damage from 23-25 to 24-26.
  • Talents:
Level 10 right talent: +200 health increased to +225.
  • Talents:
Level 10 right talent: +150 health increased to +200.
Level 20 left talent: +20% Blur evasion increased to +25%.
Level 25 right talent: +5% Coup de Grace proc chance increased to +10%.
  • Reduced Agility attribute symbol.png agility gain from 3.7 to 3.4.
  • Increased Agility attribute symbol.png agility gain from 3.2 to 3.7.
  • Reworked talents:
Old:
Level 10: +15 attack damage or +150 health
Level 15: 30% cleave or -3 Armor Corruption [?]
Level 20: +2 Stifling Dagger multi target [?] or 20% lifesteal
Level 25: +25% Blur evasion or +5% Coup de Grace proc chance
New:
Level 10: +15 attack damage or +150 health
Level 15: 25% cleave or 15% lifesteal
Level 20: +20% Blur evasion or -4 Armor Corruption [?]
Level 25: +2 Stifling Dagger multi target [?] or +5% Coup de Grace proc chance
  • Increased Stifling Dagger mana cost from 30/25/20/15 to 30 on each level.
  • Reduced Phantom Strike duration from 2.25 to 2.
  • Increased Blur mana cost from 30 to 50.
  • Reduced Coup de Grace critical damage from 210%/330%/450% to 200%/325%/450%.
  • Reduced Phantom Strike attack speed duration from 2.5 to 2.25.
  • Blur
    • No longer ignores its cast backswing.
    • Increased cast time from 0 to 0.4.
  • Reduced Coup de Grace critical damage from 230%/340%/450% to 210%/330%/450%.
  • Increased Blur mana cost from 20 to 30.
  • Talents:
Level 15 right talent: -4 Armor Corruption reduced to -3.
  • Increased Strength attribute symbol.png strength gain from 2.15 to 2.2.
  • Increased Agility attribute symbol.png agility gain from 3.15 to 3.2.
  • Reduced base health regeneration from 1.75 to 0.25.
  • Reduced base mana regeneration from 0.9 to 0.
  • Phantom Strike
    • No longer has an attack limit of 4 attacks.
    • No longer gets dispelled when attacking a different unit than the cast target.
    • Rescaled attack speed bonus from 130 on each level to 100/125/150/175.
    • Reduced duration from 4 to 2.5.
    • Reduced cast time from 0.3 to 0.25.
    • Reduced mana cost from 50 on each level to 35/40/45/50.
    • Reduced cooldown from 14/11/8/5 to 11/9/7/5.
  • Reworked Blur
Old Blur
Phantom Assassin focuses inward, increasing her ability to evade enemy attacks, and allowing her to blur her body to disappear from the enemy team's minimap when far from enemy heroes.
Detection radius: 1600
Evasion: 20%/30%/40%/50%
New Blur
Phantom Assassin focuses inward, increasing her ability to evade enemy attacks. Can be activated to blur her body, causing her to be impossible to see until near enemy heroes.
Passive evasion: 20%/30%/40%/50%
Vanish dispel radius: 600
Vanish dispel delay: 0.75
Vanish duration: 25
Mana cost: 20
Cooldown: 60/55/50/45
Notes: Turns Phantom Assassin invisible. Does not dispel on attack or spell cast, and cannot be revealed with true sight. Only dispels when getting within range of heroes or buildings, with a small delay before getting dispelled.
  • Talents:
Level 15 left talent: 20% cleave increased to 30%.
Cleave damage is now affected by armor value as well. [?]
Increased cleave distance from 625 to 650.
Increased cleave end radius from 330 to 360.
  • Increased Stifling Dagger slow duration from 1/2/3/4 to 1.75/2.5/3.25/4.
  • Talents:
Level 20 left talent: +1 Stifling Dagger multi target increased to +2.
  • Increased base health regeneration from 1.5 to 1.75.
  • Blur
    • Blur detection no longer triggers on enemy illusions or creep-heroes. [?]
    • Now always detects invisible, spell immune and invulnerable heroes, instead of only when initially visible before the status effect was applied.
  • Talents:
Level 20 left talent: The secondary Stifling Dagger projectile now has a 300 range buffer. [?]
  • Reduced movement speed from 310 to 305.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +15 attack damage or +150 health
Level 15: +20 movement speed or 10% lifesteal
Level 20: +10 all stats or +35 attack speed
Level 25: +1 Stifling Dagger multi target [?] or +25 Agility attribute symbol.png agility
New:
Level 10: +15 attack damage or +150 health
Level 15: 20% cleave or -4 Armor Corruption [?]
Level 20: +1 Stifling Dagger multi target [?] or 20% lifesteal
Level 25: +25% Blur evasion or +5% Coup de Grace proc chance
  • Increased Strength attribute symbol.png strength gain from 1.85 to 2.15.
  • Reduced base health regeneration from 0.25 to 0.
  • Talents:
Level 15 left talent: +15 movement speed increased to +20.
Level 10: +15 attack damage or +150 health
Level 15: +20 movement speed or 10% lifesteal
Level 20: +10 all stats or +35 attack speed
Level 25: +1 Stifling Dagger multi target [?] or +25 Agility attribute symbol.png agility
  • Reduced Stifling Dagger cast range from 825/950/1075/1200 to 525/750/975/1200.
  • Reduced Stifling Dagger cast range from 1200 on each level to 825/950/1075/1200.
  • Increased turn rate from 0.4 to 0.6.
  • Increased attack range from 128 to 150.
  • Stifling Dagger
    • No longer deals 30/50/70/90 (60/100/140/180 against non-hero units) pure spell damage upon projectile hit.
    • The instant attack performed on projectile hit now deals 60 + 25%/40%/55%/70% of attack damage as damage to the target on projectile hit. [?]
  • Increased base Intelligence attribute symbol.png intelligence and gain from 13 + 1 to 15 + 1.4.
  • Reduced Coup de Grace critical damage from 250%/350%/450% to 230%/340%/450%
  • Blur now hides Phantom Assassin on the minimap when no enemies are within the detection range, instead of hiding it when enemies are within the range.
  • Reduced Stifling Dagger cooldown from 8 to 6.
  • Increased Blur evasion from 20%/25%/30%/40% to 20%/30%/40%/50%.
  • Blur
    • Now also reacts on invisible heroes.
    • Reduced detection delay from 1.5 to 0.75.
  • Increased Blur evasion from 20%/25%/30%/35% to 20%/25%/30%/40%.
  • Increased Coup de Grace critical damage from 250%/325%/400% to 250%/350%/450%.
  • Phantom Strike
    • Increased cast range from 700/800/900/1000 to 1000.
    • Reduced cooldown from 20/15/10/5 to 14/11/8/5.
  • Stifling Dagger
    • Increased hero damage from 20/40/60/80 to 25/50/75/100.
    • Increased non-hero damage from 40/80/120/160 to 50/100/150/200.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Blur
    • Now causes Phantom Assassin to get transparent when an enemy hero is within 1600 range of her. This effect has a 1.5 second delay. [?]
    • Now also causes Phantom Assassin to disappear on the minimap when an enemy hero iswithin 1600 range of her. This effect has also a 1.5 second delay.
  • Increased Coup de Grace critical damage from 200%/300%/400% to 250%/325%/400%.
  • Increased Blur evasion from 15%/20%/25%/30% to 20%/25%/30%/35%.
  • Increased base Strength attribute symbol.png strength and gain from 17 + 2.05 to 20 + 1.85.
  • Reduced Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5.
Old Blink Strike
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Cast range: 700/800/900/1000
Damage: 30/60/90/120
Mana cost: 50
Cooldown: 30/20/10/5
Notes: Deals the damage immediately upon teleporting to the target. Can be cast on allies without dealing the damage.
New Phantom Strike
Teleports to a unit and adds 100 attack speed for 3 seconds while you attack that unit. Casting range improves per level.
Cast range: 700/800/900/1000
Attack speed bonus: 100
Number of attacks: 4
Speed duration: 3
Mana cost: 50
Cooldown: 30/20/10/5
Notes: Upon blinking on an enemy unit, Phantom Assassin is ordered to attack it and gains 100 attack speed for 4 attacks, or 3 seconds, whichever is shorter. When cast on allies, no attack order and attack speed is given.
  • Increased Blur evasion from 7%/14%/21%/28% to 15%/20%/25%/30%.
  • Blur's transparency visual effect is now applied only to enemies. [?]
  • Stifling Dagger
    • Increased cast range from 800 to 1200.
    • Increased movement speed slow from 20%/25%/30%/35% to 50% on each level.
    • Reduced slow duration from 2/2.75/3.5/4.25 to 1/2/3/4.
    • Reduced mana cost from 35/30/30/25 to 30/25/20/15.
Old Shadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
Cast range: 400
Initial damage: 50/70/70/100
Damage over time: 10/20/40/50
Move speed slow: 50%
Duration: 15
Mana cost: 90/105/120/135
Cooldown: 22
New Stifling Dagger
Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.
Cast time: 0.3
Cast range: 800
Creep damage: 40/80/120/160
Hero damage: 20/40/60/80
Movement speed slow: 20%/25%/30%/35%
Slow duration: 2/2.75/3.5/4.25
Mana cost: 35/30/30/25
Cooldown: 10
Notes: The projectile cannot be disjointed. Damage type is pure.
  • Increased Blink Strike cast range from 700 on each level to 700/800/900/1000.
  • Increased base armor from -1 to 1.
  • Blink Strike
    • Can now be cast on allied units.
    • Slightly improved timing.
  • Blink Strike
    • Now blinks closer to the target.
    • Removed the 0.3 second delay on the damage.
  • Coup de Grace
    • Increased proc chance from 5%/10%/15% to 15% on each level.
    • Reduced critical damage from 400% on each level to 200%/300%/400%.
  • Reduced base armor from 0 to -1.
  • Reduced attack animation from 0.56/0.41 to 0.3/0.7.
  • Increased cast animation from 0.452/1.008 to 0.5/0.83.
  • Reduced turn rate from 0.5 to 0.4.
  • Reduced Shadow Strike movement speed slow from 75% to 50%.
  • Blink Strike
    • Now makes the caster face the target after blinking.
    • Fixed not going into cooldown when used.
    • Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.
  • Increased Shadow Strike cooldown from 10 to 22.
  • Replaced Blink with Blink Strike.
    • Increased cooldown from 30/20/10/3 to 30/20/10/5.
  • Reduced Blur evade chance from 8%/16%/24%/32% to 7%/14%/21%/28%.
  • Reduced base mana regeneration from 0.02 to 0.01.
  • Increased Blink Strike damage from 20/40/60/80 to 30/60/90/120.
  • Blink Strike
    • No longer grants 150% attack damage bonus for one attack.
    • Now deals 20/40/60/80 magical damage to enemy targets upon cast.
  • Increased Shadow Strike mana cost from 80/90/100/105 to 90/105/120/135.
  • Shadow Strike
    • Reduced initial damage from 60/80/80/110 to 50/70/70/100.
    • Reduced movement speed slow from 75% to 50%.
  • Increased Coup de Grace proc chance from 8%/12%/16% to 8%/13%/17%.
  • Reduced Coup de Grace proc chance from 10%/14%/19% to 8%/12%/16%.
  • Reduced Blur evade chance from 15%/25%/35%/45% to 8%/16%/24%/32%.
  • Reduced Coup de Grace proc chance from 12%/17%/22% to 10%/14%/19%.
  • Reduced Blur evade chance from 20%/30%/40%/50% to 15%/25%/35%/45%.
  • Updated Coup de Grace icon.
  • Added a 4th level to all basic abilities.
  • Shadow Strike
    • Rescaled initial damage from 60/80/100 to 60/80/80/110.
    • Rescaled damage per instance from 15/30/50 to 10/20/40/50.
    • Increased mana cost from 85 to 105.
    • Reduced cooldown from 20 to 10.
  • Blink Strike
    • Now grants 150% attack damage for the first attack after cast.
    • Now orders Phantom Assassin to attack the target upon teleporting to it.
    • Rescaled mana cost from 60/40/20 to 40 on each level.
    • Rescaled cooldown 30/10/5 to 30/20/10/3.
  • Blur
    • Blur is now a basic ability.
    • Rescaled evade chance from 30/40/50% to 20/30/40/50%.
  • Reworked Coup de Grace. This is now Phantom Assassin minimap icon.png Phantom Assassin's ultimate.
New Coup de Grace
Gives a chance to add 400% damage on an attack.
Critical damage: 400%
Proc chance: 12%/17%/22%
Old Poisoned Dagger
The Phantom Assassin poisons her dagger, adding poison damage to her attacks and slowing attack and movement speed.
Damage per second: 2/3/4
Move speed slow: 15/30/45%
Attack speed slow: 5/10/15%
Duration: 5/7/10
New Shadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
Cast range: 400
Initial damage: 60/80/100
Damage over time: 15/30/50
Movement speed slow: 75%
Duration: 15.1
Mana cost 85
Cooldown: 20
  • Created.

Patch History[]

Patch
Description
  • Updated Fan of Knives ability particle effects. The knives are now all released simultaneously.
  • Blur
    • Fixed the ability's range indicator.
    • Fixed being removed by the pedestals left behind by destroyed effigies.
  • Fixed, optimized and upgraded the particles effects on Blur.
  • Added attack speed activity modifiers and movement speed activity modifiers for Phantom Assassin minimap icon.png Phantom Assassin.
    • These modifiers are used to trigger different animations at different speeds.
  • Added hero to New Player List pool.
  • Fixed Coup de Grace visual effect when applied to mechanical units.
  • Fixed Blur visual effect.
  • Fixed default weapon and various custom ambient weapon effects on cosmetics.
  • Updated default hero head.
  • [U] Updated default minimap icon to reflect her updated model.
  • Added to Captain's Mode.
  • [U] Updated default hero icon to reflect her texture changes.
  • Fixed Stifling Dagger being disjointable.
  • Phantom Strike
    • Fixed ability's landing position.
    • Fixed facing direction after landing.
    • Fixed ability not being blocked by Spellblock.
    • Fixed ability visual and sound effects sometimes playing on targets it cannot hit.
    • Fixed attacks from ability sometimes being delayed.
    • Now shows a buff on HUD while Phantom Assassin is attacking fast.
  • Fixed Blur showing hero name on minimap when it should be hidden.
  • Coup de Grace
    • Fixed visual effect to play only when the critical strike attack lands.
    • Fixed ability working on denies and wards.
  • Updated default hero textures.
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