Dota 2 Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2017-10-30 7:02:45 PM
_modificationDateDatetime2024-01-04 3:15:44 PM
_creatorString@DeletedUser41170185
_categoriesList of String, delimiter: |
_numRevisionsInteger425
_isRedirectBooleanNo
_pageIDInteger333795
_pageNamePagePangolier
_pageTitleString

Pangolier

_pageNamespaceInteger0

"heroes" values

1 row is stored for this page
FieldField typeAllowed valuesValue
hidInteger115
releasedateString1509408000
allstarsString
titleStringPangolier
internStringnpc_dota_hero_pangolier
imageFile
File:Pangolier icon.png
iconFile
File:Pangolier minimap icon.png
primary_attributeStringAgility · Intelligence · Strength · Universaluniversal
strengthFloat19.0
strength_growthFloat2.7
agilityFloat18.0
agility_growthFloat2.5
intelligenceFloat16.0
intelligence_growthFloat1.9
health_regenFloat0.75
mana_regenFloat0.0
armorFloat2.0
magic_resistanceFloat0.25
damage_blockInteger8
attack_damage_minInteger8
attack_damage_maxInteger14
attack_rangeFloat150.0
attack_speedInteger100
base_attack_timeFloat1.7
attack_pointFloat0.33
attack_backswingFloat0.77
range_typeStringMelee · RangedMelee
projectile_speedFloat
movement_speedInteger295
turn_rateFloat0.9
collision_sizeInteger27
bound_radiusInteger24
sight_range_dayInteger1800
sight_range_nightInteger800
legsInteger
gib_typeStringDefault
gameString
page_idInteger333795

"heroes_gameplay" values

1 row is stored for this page
FieldField typeAllowed valuesValue
rolesList of String, delimiter: ,Carry Nuker Disabler Durable Escape Initiator
complexityInteger1 · 2 · 32
descriptionWikitext

Fond of wine, women, and eager to dash into danger at a moment's notice, the Pangolier can Swashbuckle and hold his own. He thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his rapier between cracks in armor as he fends off attacks with his Protective Scales, this graceful swordsman is always ready to Roll into the battlefield, Thundering like a Boulder and slamming foes aside, clearing the path to victory.

adjectivesList of String, delimiter: ,Fuzzy Parent Red Nose
legsInteger2

"heroes_bio" values

1 row is stored for this page
FieldField typeValue
nameStringDonté Panlin
titleStringPangolier
soundclipFile
quoteStringThe honorable Donté Panlin, at your service.
loreWikitext

The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.

There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.

voice_actorStringPhil LaMarr

"abilities" values

7 rows are stored for this page
FieldField typeAllowed valuesValue
uidStringPangolier&Swashbuckle
titleStringSwashbuckle
typeStringhero
sourceStringPangolier
soundStringPangolier Swashbuckle&&
imageStringFile:Swashbuckle icon.png
descriptionWikitext

Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.

Lucky Shot has a chance to activate from this damage.

loreTextThe Pangolier's blade is even nimbler than his tongue.
targetStringTarget Point
target2StringVector
affectsStringEnemies
affects2StringSelf
damage_typeStringInstant Attack
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · Partially
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · PartiallyYes
roottextWikitext

Getting rooted while already dashing does not cancel the ability.&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringQ
legacy_keyStringW
mana_costString75/80/85/90
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString20/16/12/8
cooldown_aghsString
cooldown_shardString
cooldown_talString17.5/13.5/9.5/5.5
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

modifier_pangolier_swashbuckle_stunned&modifier_pangolier_swashbuckle&modifier_pangolier_swashbuckle_attack&

buffdispelWikitext

Death&Death&Death&

bufftextWikitext

Hidden modifier&Hidden modifier&Hidden modifier&

debuffWikitext

&&&

debuffdispelWikitext

&&&

debufftextWikitext

&&&

cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Cast Range&Slash Range&Slash Width&Damage per Slash&Number of Slashes&Slash Interval&&&&&&&&&

notesWikitext
  • Casting Swashbuckle during Rolling Thunder icon Rolling Thunder immediately cancels Rolling Thunder.
  • Pangolier dashes towards the targeted point at a speed of 2000. Can dash over impassable terrain and through trees.
  • After the dash, Pangolier performs 4 slashes towards the targeted direction.
    • Slashes in 0.1-second intervals, starting immediately upon reaching the target point, taking 0.3 seconds in total.
  • Causes Pangolier to perform instant attacks on all hit enemies.
    • These instant attacks can proc any attack modifiers (e.g. Lucky Shot icon Lucky Shot) and on-hit effects normally. They have True Strike, and completely ignore disarms.
    • Swashbuckle does not trigger damage block.
    • Cleave effects are based on the hit enemies position, damaging a trapezoid area the opposite direction where the attacks came from.
    • Despite the audio, the slashes do not hit ethereal units, so that attack modifiers may not proc.
    • Also applies an instant attack on each enemy Pangolier directly dashes through.
    • If the caster is a Ranged ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
  • All slashes together can deal up to 100/180/260/340 (Talent 160/240/320/400) damage per hit enemy (before reductions).
    • TALENT
      The damage increasing Talent talent immediately updates the remaining slashes of the current cast of Swashbuckle.
  • The slashes can hit units up to 1140 (Talent 1390) range away from Pangolier after the dash.
    • With the cast range, slash range, and slash width, it can hit units up to 1540/1690/1840/1990 (Talent 1790/1940/2090/2240) range away.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringPangolier&Shield Crash
titleStringShield Crash
typeStringhero
sourceStringPangolier
soundStringPangolier Shield Crash 1&Pangolier Shield Crash 2&Pangolier Shield Crash 3
imageStringFile:Shield Crash icon.png
descriptionWikitext

Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time.

Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.

loreTextOnly in the midst of his enemies does the Pangolier truly thrive.
targetStringNo Target
target2String
affectsStringEnemies
affects2StringSelf
damage_typeStringPhysical
damage_type2StringInstant Attack aghs
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · PartiallyNo
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · PartiallyPartially
roottextWikitext

Does not move the caster forwards when cast while rooted.&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringW
legacy_keyStringC
mana_costString70/80/90/100
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString18/16/14/12
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext

Causes Shield Crash to cast a 2-attack Swashbuckle in every 90° degrees around your hero.

aghshardWikitext
buffWikitext

modifier_pangolier_shield_crash_jump&modifier_pangolier_shield_crash_buff&&

buffdispelWikitext

Death&Any&&

bufftextWikitext

Hidden modifier&Shield Crash: Absorbing x damage.&&

debuffWikitext

modifier_pangolier_shield_crash_slow&&&

debuffdispelWikitext

Any&&&

debufftextWikitext

Missing tooltip&&&

cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Radius&Jump Distance&Damage&Barrier Capacity per Enemy Hero&Move Speed Slow&Barrier Duration&Slow Duration&Jump Duration&Roll Jump Duration&Number of Swashbuckle Slashes&Swashbuckle Angle&Set Cooldown&&&

notesWikitext
  • Pangolier jumps 225 range forwards upon cast, 250 range upwards. While in the air, other units can pass below him.
    • Interrupts Pangolier's channeling abilities upon cast.
  • The actual length of the jump depends on the terrain, jumping onto a higher/lower ground affects the duration of the jump, without affecting the jump distance.
  • Grants Pangolier a All Damage Barrier universal damage barrier per affected hero within the radius that absorbs damage values of all damage types, causing several on-damage effects to not trigger within its capacity.
    • Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
    • Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
    • However, when combined with other higher-priority damage-negating sources (e.g. Refraction icon Refraction), Shield Crash does not absorb any damage until the damage-negation sources expire.
  • The five circling shields' visual effect around Pangolier has three different states, based on how many heroes were hit.
    • With 1 or 2 enemies hit, the shields are small and have no extra effects.
    • With 3 enemies hit, the shields are larger and gain a light yellow flame-like effect.
    • With 4 or more enemies hit, the yellow flame gets much stronger.
  • Successive casts refresh the duration and update the damage barrier capacity per enemy hero affected.
  • If Pangolier is stunned mid-jump, he does not apply the damage or gain the All Damage Barrier universal damage barrier buff upon landing.
  • During Rolling Thunder icon Rolling Thunder and Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Roll Up"., Shield Crash behaves differently and moves Pangolier only vertically, and not horizontally.
    • Pangolier is not disabled when jumping during those abilities.
    • Due to how vertical and horizontal movement stack with each other, it does not interfere with abilities that move Pangolier on the x and y-axis.
    • When cast during Rolling Thunder, he effectively jumps in an arc, with a max height of 350 and the velocity of Rolling Thunder.
    • When cast during Roll Up, he effectively jumps at a height of 350.
    • When Rolling Thunder or Roll Up expires during the jump of Shield Crash, their duration gets expanded based on the jump's duration, so that the velocity is kept until landing.
    • However, when Rolling Thunder or Roll Up are ended manually during the jump, via their Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "End Roll Up". or Stop Rolling icon Stop Rolling sub-abilities, the velocity is lost, so that Pangolier falls straight down.
    • Has a cast backswing of 0.54 during Rolling Thunder and Roll Up.
    • Sets the cooldown to 9/6/3s depending on Rolling Thunder icon Rolling Thunder's level whenever Roll Up or Rolling Thunder is active. Fully affects current cooldowns as well.
  • Swashbuckle icon Swashbuckle of the current level is applied instantly upon cast, not upon landing.
    • The location of the effect is set upon cast as well and does not follow Pangolier.
    • The angle is based on Pangolier's facing angle, with the other Swashbuckles being 90° apart from each other.
    • Swashbuckle applied this way neither prevents Pangolier from acting nor cancels Rolling Thunder icon Rolling Thunder.
    • Swashbuckle notes fully apply. If it is not leveled, it is not applied.
    • All slashes together can deal up to 50/90/130/170 (Talent 80/120/160/200) damage per hit enemy (before reductions).
adtextWikitext

&Swashbuckle icon Swashbuckle must be drafted as well for it to get applied.&&

stealnotesWikitext

The passive Swashbuckle icon Swashbuckle applied is based on Pangolier minimap icon Pangolier's current ability level when acquired.

morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringPangolier&Lucky Shot
titleStringLucky Shot
typeStringhero
sourceStringPangolier
soundStringPangolier Lucky Shot 1&Pangolier Lucky Shot 2&
imageStringFile:Lucky Shot icon.png
descriptionWikitext

Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

loreTextThe Pangolier's blade is guided more often by whim than reason.
targetStringPassive
target2String
affectsStringEnemies
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · PartiallyNo
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · PartiallyNo
illusion_textWikitext

&&&&

breakableStringYes · No · PartiallyYes
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringE
legacy_keyStringE
mana_costString
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

modifier_pangolier_luckyshot&&&

buffdispelWikitext

None&&&

bufftextWikitext

Hidden modifier&&&

debuffWikitext

modifier_pangolier_luckyshot_disarm&&&

debuffdispelWikitext

Any&&&

debufftextWikitext

Lucky Shot: Attack Speed reduced by x. Armor reduced by x.&&&

cast_pointString
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Proc Chance&Armor Reduction&Attack Speed Slow&Debuff Duration&&&&&&&&&&&

notesWikitext
  • Lucky Shot procs in the following conditions:
    • Whenever any of Pangolier's abilities, including Spell Reflection sources, deal an instance of damage to enemies (before reductions).
    • Even while Pangolier's attacks or abilities deal an instance of 0 damage.
  • All of Pangolier's spell damage instances first apply the debuff, then the ability's own damage.
  • For Pangolier's attacks, the proccing attack first applies the debuff, then its own damage.
    • Lucky Shot procs are determined during Pangolier's attack point, therefore it is possible that the debuff can be applied before the target becomes debuff immune despite the not piercing debuff immunity.
  • Successive procs on the same target do not stack but refresh the duration.
  • Does not proc in the following conditions:
    • On allies.
    • On both active and passive item abilities.
    • On damage with the HP Removal flags and Instant Kill sources.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringPangolier&Roll Up
titleStringRoll Up
typeStringaghshard
sourceStringPangolier
soundStringPangolier Roll Up 1&Pangolier Rolling Thunder 2&Pangolier Rolling Thunder 3
imageStringFile:Roll Up icon.png
descriptionWikitext

Pangolier curls into an immobile protective ball, gaining magic immunity and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way. Cooldown: 40

loreText
targetStringNo Target
target2String
affectsStringSelf
affects2StringEnemies
damage_typeStringPhysical
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · PartiallyNo
dbi_textWikitext

The forced movement is instantly canceled. The damage is reduced, however the stun debuff is not placed at all.&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · PartiallyNo
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringD
legacy_keyStringD
mana_costString50
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString40
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

modifier_pangolier_rollup&modifier_pangolier_gyroshell_ricochet&&

buffdispelWikitext

Death&Death&&

bufftextWikitext

Roll Up: Magic Immune.&Ricochet!: Pangolier ricochets and briefly loses control of his movement.&&

debuffWikitext

modifier_pangolier_gyroshell_timeout&modifier_pangolier_gyroshell_bounce&modifier_pangolier_gyroshell_stunned&

debuffdispelWikitext

Death&Death&Strong&

debufftextWikitext

Hidden modifier&Hidden modifier&Rolling Thunder Stun: Stunned by Rolling Thunder&

cast_pointString0.1
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString1.03
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Turn Rate in Degrees per Second&Magic Resistance Bonus&Roll Duration On Attack&Roll Up Duration&&&&&&&&&&&

notesWikitext
  • Grants debuff immunity and Magic Resistance magic resistance bonus for the duration, but does not dispel.
    • Stacks multiplicatively with other magic resistance sources.
    • Increases Pangolier's magic resistance to 62.5%.
    • With the magic resistance bonus from this source, every 10 points of Intelligence attribute symbol intelligence further increases the total magic resistance by 0.5%. [?]
  • For better readability, the turn rate during Roll Up is given as degrees per second, instead of radians per 0.03 seconds.
    • 275° degrees per second equal a turn rate of 0.144.
  • Pangolier does not roll during Roll Up unless the attack of a hero lands on him.
    • Treats attacks from illusions and clones as heroes, and creep-heroes as creeps.
    • In this case, he rolls with a speed of 600 for 0.75 seconds, in the opposite direction of the attacking hero's current location.
    • The rolling behaves in the exact same way as Rolling Thunder icon Rolling Thunder, all of its rolling-related notes fully apply.
  • Shield Crash icon Shield Crash has a cast backswing of 0.54 and behaves the same as how it does during Rolling Thunder.
  • Roll Up can be cast during Rolling Thunder without interrupting it.
    • When done, causes Rolling Thunder to stop rolling and stop applying its area effects. Its duration gets paused as well.
    • Casting Rolling Thunder during Roll Up immediately cancels Roll Up.
  • Casting any other ability, or any items during Roll Up cancels it immediately.
adtextWikitext

&&Requires drafting Rolling Thunder icon Rolling Thunder to be unlocked.&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringPangolier&End Roll Up
titleStringEnd Roll Up
typeStringaghshard
sourceStringPangolier
soundString&&
imageStringFile:End Roll Up icon.png
descriptionWikitext

Ends Pangolier's Roll Up early.

loreText
targetStringNo Target
target2String
affectsStringSelf
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · Partially
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBooleanNo
oncasttextWikitext

&&

default_keyStringD
legacy_keyStringD
mana_costString0
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString0
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

&&&

buffdispelWikitext

&&&

bufftextWikitext

&&&

debuffWikitext

&&&

debuffdispelWikitext

&&&

debufftextWikitext

&&&

cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

&&&&&&&&&&&&&&

notesWikitext
  • Replaces Roll Up icon Roll Up until the sub-ability is used, the duration ends or until Pangolier's death.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringPangolier&Rolling Thunder
titleStringRolling Thunder
typeStringultimate
sourceStringPangolier
soundStringPangolier Rolling Thunder 1&Pangolier Rolling Thunder 2&Pangolier Rolling Thunder 3
imageStringFile:Rolling Thunder icon.png
descriptionWikitext

Pangolier curls into a spell-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.

Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.

loreTextWhere his ancestors sought only refuge, the Pangolier saw opportunity…
targetStringNo Target
target2String
affectsStringSelf
affects2StringEnemies
damage_typeStringPhysical
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · PartiallyNo
dbi_textWikitext

The forced movement is instantly canceled. The damage is reduced, however the stun debuff is not placed at all.&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · PartiallyYes
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

default_keyStringR
legacy_keyStringR
mana_costString100/125/150
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString90/85/80
cooldown_aghsString
cooldown_shardString
cooldown_talString74/69/64
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext

new;Roll Up

buffWikitext

modifier_pangolier_gyroshell&modifier_pangolier_gyroshell_ricochet&&

buffdispelWikitext

Death&Death&&

bufftextWikitext

Rolling Thunder: Naturally Magnificent!&Ricochet!: Pangolier ricochets and briefly loses control of his movement.&&

debuffWikitext

modifier_pangolier_gyroshell_timeout&modifier_pangolier_gyroshell_bounce&modifier_pangolier_gyroshell_stunned&

debuffdispelWikitext

Death&Death&Strong&

debufftextWikitext

Hidden modifier&Hidden modifier&Rolling Thunder Stun: Stunned by Rolling Thunder&

cast_pointString1.2
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

Collision Radius&Damage&Magic Resistance Bonus&Roll Speed&Turn Rate in Degrees per Second&Turn Rate Boost After Start/Jump/Bounce&Enemy Knockback Distance&Enemy Bounce Duration&Enemy Stun Duration&Roll Duration&&&&&

notesWikitext
  • Grants debuff immunity and Magic Resistance magic resistance bonus for the duration, and applies a basic dispel upon cast.
  • Stacks multiplicatively with other magic resistance sources.
    • Increases Pangolier’s magic resistance to 62.5%.
    • With the magic resistance bonus from this source, every 10 points of Intelligence attribute symbol intelligence further increases the total magic resistance by 0.5%. [?]
  • During Rolling Thunder, Pangolier does not need to turn to cast abilities or items.
    • Casting Swashbuckle icon Swashbuckle immediately cancels Rolling Thunder.
    • Shield Crash icon Shield Crash has a cast backswing of 0.54 during Rolling Thunder.
    • Roll Up icon Roll Up can be cast during Rolling Thunder without interrupting it.
  • For better readability, the turn rate during Rolling Thunder is given as degrees per second, instead of radians per 0.03 seconds.
    • 120° per second equal a turn rate of 0.063.
    • The turn rate is boosted by an additional 165° upon beginning to roll, upon hitting a cliff or wall, or upon landing after casting Shield Crash.
    • This boost lasts for 0.25 seconds. It effectively increases the turn rate to 0.149 for that time.
  • Pangolier turns for a maximum of 1 second per issued move order. This means a single move order does not cause him to move in a circle around the targeted point.
    • Pangolier's final path and direction pre-move order depends on a vector from Pangolier's position to the targeted point, which is always parallel with the path.
  • Upon colliding with impassable terrain, Pangolier stops for 0.2 seconds and then starts rolling in the direction he came from.
    • Can also collide with pathing blockers (e.g. Power Cogs icon Power Cogs).
    • When colliding with trees, they get destroyed instead and Pangolier continues rolling without stopping.
    • Does not collide with buildings or wards, he simply rolls through them.
  • Moves Pangolier towards the direction he is currently facing with a fixed 550 speed.
    • The speed value cannot be altered in any way and it is not based on Pangolier's movement speed, hence, movement speed bonuses and reductions do not affect it.
  • Every enemy coming within 150 range of Pangolier while rolling gets damaged, knocked back, and stunned.
    • The damage and knockback happen immediately on contact. The stun is applied right after the knockback, although the knockback itself is disabling as well.
    • Enemies are knocked 150 range away from Pangolier over 0.6 seconds. Can knock enemies over impassable terrain.
    • Also knocks affected enemies 50 range upwards, resulting in a small arc.
    • This means the disable lasts a total of 1.4/1.6/1.8 seconds.
    • The timeout debuff prevents units from getting hit by Rolling Thunder again. Its duration equals the combined duration of the knockback and the stun. The duration cannot be altered and is not affected by status resistance sources.
    • Does not affect Roshan icon Roshan.
  • Rolling Thunder first applies the damage, then the debuffs.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString
FieldField typeAllowed valuesValue
uidStringPangolier&Stop Rolling
titleStringStop Rolling
typeStringultimate
sourceStringPangolier
soundString&&
imageStringFile:Stop Rolling icon.png
descriptionWikitext

Halt!

loreTextDonté Panlin stops when he pleases.
targetStringNo Target
target2String
affectsStringSelf
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · Partially
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · Partially
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBooleanNo
oncasttextWikitext

&&

default_keyStringR
legacy_keyStringR
mana_costString0
mana_cost_aghsString
mana_cost_shardString
mana_cost_talString
mana_cost_per_secondString
mana_cost_per_second_aghsString
mana_cost_per_second_shardString
mana_cost_per_second_talString
health_costString
health_cost_aghsString
health_cost_shardString
health_cost_talString
health_cost_per_secondString
health_cost_per_second_aghsString
health_cost_per_second_shardString
health_cost_per_second_talString
current_mana_costString
max_mana_costString
cooldownString0
cooldown_aghsString
cooldown_shardString
cooldown_talString
chargesString
charges_aghsString
charges_shardString
charges_talString
replenishtimeString
replenishtime_aghsString
replenishtime_shardString
replenishtime_talString
aghanims_upgradeWikitext
aghshardWikitext
buffWikitext

&&&

buffdispelWikitext

&&&

bufftextWikitext

&&&

debuffWikitext

&&&

debuffdispelWikitext

&&&

debufftextWikitext

&&&

cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_shardString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_shardString
traitWikitext

&&&&&&&&&&&&&&

notesWikitext
  • Replaces Rolling Thunder icon Rolling Thunder until the sub-ability is used, the duration ends or until Pangolier's death.
  • Pangolier is unable to level Rolling Thunder up while this sub-ability is active.
adtextWikitext

&&&

stealnotesWikitext
morphnotesWikitext
bindnotesWikitext
gameString

"abilities_traits" values

7 rows are stored for this page
FieldField typeValue
uidStringPangolier&Swashbuckle
value1String400/550/700/850
value1_aghsString
value1_shardString
value1_talString
value2String1000
value2_aghsString
value2_shardString
value2_talString1250
value3String140
value3_aghsString
value3_shardString
value3_talString
value4String25/45/65/85
value4_aghsString
value4_shardString
value4_talString40/60/80/100
value5String4
value5_aghsString
value5_shardString
value5_talString
value6String0.1
value6_aghsString
value6_shardString
value6_talString
value7String
value7_aghsString
value7_shardString
value7_talString
value8String
value8_aghsString
value8_shardString
value8_talString
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringPangolier&Shield Crash
value1String500
value1_aghsString
value1_shardString
value1_talString625
value2String225
value2_aghsString
value2_shardString
value2_talString
value3String60/120/180/240
value3_aghsString
value3_shardString
value3_talString
value4String50/100/150/200
value4_aghsString
value4_shardString
value4_talString130/180/230/280
value5String20%/25%/30%/35%
value5_aghsString
value5_shardString
value5_talString
value6String10
value6_aghsString
value6_shardString
value6_talString
value7String3
value7_aghsString
value7_shardString
value7_talString
value8String0.4
value8_aghsString
value8_shardString
value8_talString
value9String0.75
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString2
value10_shardString
value10_talString
value11String
value11_aghsString90°
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringPangolier&Lucky Shot
value1String17%
value1_aghsString
value1_shardString
value1_talString
value2String2/4/6/8
value2_aghsString
value2_shardString
value2_talString5/7/9/11
value3String40/80/120/160
value3_aghsString
value3_shardString
value3_talString
value4String2.5/3/3.5/4
value4_aghsString
value4_shardString
value4_talString
value5String
value5_aghsString
value5_shardString
value5_talString
value6String
value6_aghsString
value6_shardString
value6_talString
value7String
value7_aghsString
value7_shardString
value7_talString
value8String
value8_aghsString
value8_shardString
value8_talString
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringPangolier&Roll Up
value1String275°
value1_aghsString
value1_shardString
value1_talString
value2String50%
value2_aghsString
value2_shardString
value2_talString
value3String0.75
value3_aghsString
value3_shardString
value3_talString
value4String2.75
value4_aghsString
value4_shardString
value4_talString
value5String
value5_aghsString
value5_shardString
value5_talString
value6String
value6_aghsString
value6_shardString
value6_talString
value7String
value7_aghsString
value7_shardString
value7_talString
value8String
value8_aghsString
value8_shardString
value8_talString
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringPangolier&End Roll Up
value1String
value1_aghsString
value1_shardString
value1_talString
value2String
value2_aghsString
value2_shardString
value2_talString
value3String
value3_aghsString
value3_shardString
value3_talString
value4String
value4_aghsString
value4_shardString
value4_talString
value5String
value5_aghsString
value5_shardString
value5_talString
value6String
value6_aghsString
value6_shardString
value6_talString
value7String
value7_aghsString
value7_shardString
value7_talString
value8String
value8_aghsString
value8_shardString
value8_talString
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringPangolier&Rolling Thunder
value1String150
value1_aghsString
value1_shardString
value1_talString
value2String180/260/340
value2_aghsString
value2_shardString
value2_talString
value3String50%
value3_aghsString
value3_shardString
value3_talString
value4String550
value4_aghsString
value4_shardString
value4_talString
value5String120°
value5_aghsString
value5_shardString
value5_talString
value6String165°
value6_aghsString
value6_shardString
value6_talString
value7String150
value7_aghsString
value7_shardString
value7_talString
value8String0.6
value8_aghsString
value8_shardString
value8_talString
value9String0.8/1/1.2
value9_aghsString
value9_shardString
value9_talString
value10String10
value10_aghsString
value10_shardString
value10_talString13
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString
FieldField typeValue
uidStringPangolier&Stop Rolling
value1String
value1_aghsString
value1_shardString
value1_talString
value2String
value2_aghsString
value2_shardString
value2_talString
value3String
value3_aghsString
value3_shardString
value3_talString
value4String
value4_aghsString
value4_shardString
value4_talString
value5String
value5_aghsString
value5_shardString
value5_talString
value6String
value6_aghsString
value6_shardString
value6_talString
value7String
value7_aghsString
value7_shardString
value7_talString
value8String
value8_aghsString
value8_shardString
value8_talString
value9String
value9_aghsString
value9_shardString
value9_talString
value10String
value10_aghsString
value10_shardString
value10_talString
value11String
value11_aghsString
value11_shardString
value11_talString
value12String
value12_aghsString
value12_shardString
value12_talString
value13String
value13_aghsString
value13_shardString
value13_talString
value14String
value14_aghsString
value14_shardString
value14_talString
value15String
value15_aghsString
value15_shardString
value15_talString

"mechanics" values

1 row is stored for this page
FieldField typeAllowed valuesValue
uidStringPangolier&Pangolier Innate
titleStringPangolier Innate
typeStringinnate
sourceStringPangolier
soundString&&
imageStringFile:Pangolier Innate icon.png
descriptionWikitext

Besides attacking, Pangolier can perform any and all actions without requiring to be facing toward his targets.

targetStringInnate
target2String
affectsStringSelf
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · Partially
BKB_textWikitext
pierces_dbiStringYes · No · Partially
dbi_textWikitext

&&&&

linkens_blockStringYes · No · Partially
linkens_textWikitext

&&&&

illusionuseStringYes · No · Partially
illusion_textWikitext

&&&&

breakableStringYes · No · PartiallyNo
break_textWikitext

&&&

disjointableStringYes · No · Partially
disjointtextWikitext

&&&

rootdisablesStringYes · No · Partially
roottextWikitext

&&

oncastprocBoolean
oncasttextWikitext

&&

buffWikitext

&&&

buffdispelWikitext

&&&

bufftextWikitext

&&&

debuffWikitext

&&&

debuffdispelWikitext

&&&

debufftextWikitext

&&&

traitWikitext

&&&&&&&&&

traitampWikitext

&&&&&&&&&

value1String
value2String
value3String
value4String
value5String
value6String
value7String
value8String
value9String
value10String
notesWikitext
  • This is innate to Pangolier and does not need to be learned.
  • However, Pangolier still turns and uses his turn rate for all actions that require facing, except for targeted items (e.g. Force Staff icon Force), despite not needing it.
gameString