Dota 2 Wiki

Bad against...[]

Bloodseeker icon.png
  • Thirst provides constant sight and speed to Bloodseeker, allows him to catch up a fleeing Pangolier through all of his mobility.
  • Rupture is a great threat to Pangolier, causing him to take heavy damage if he uses Swashbuckle and especially Rolling Thunder, forcing him to stop his ultimate prematurely, or keep rolling to his death.
Centaur Warrunner icon.png
  • When Swashbuckle hits Centaur Warrunner, Retaliate will deal significant damage, as it procs off every strike made.
  • Stampede helps allies avoid or disengage from Pangolier during Rolling Thunder, as well as neutralizing the slow debuff from Lucky Shot.
Faceless Void icon.png
  • Chronosphere's large obstacle denies Pangolier the room to roll around during teamfights, as well as wasting his ultimate's duration.
Grimstroke icon.png
  • Soulbind ignores spell immunity, forcing Pangolier to roll in place during his ultimate as well as anchoring the other victim to his vicinity.
Medusa icon.png
  • Split Shot will keep attacking Pangolier even when he is rolling around.
  • Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
Outworld Destroyer icon.png
  • Astral Imprisonment protects an ally for much of Rolling Thunder's duration, especially at the lower levels. As Rolling Thunder has a considerable cast animation, an Outworld Destroyer with Blink Dagger icon.png Blink Dagger can initiate on him and destroy his timing.
Puck icon.png
  • Illusory Orb and Waning Rift provides great mobility, allowing Puck to catch up Pangolier when he is attempting to disengage with his own skills.
  • Dream Coil's leash act almost as a literal silence to Pangolier, disabling half of his arsenal and also piercing his spell immunity during Rolling Thunder. Also Dream Coil's very long duration will make Pangolier wasting his entire ultimate rolling in place.
Slark icon.png
  • Dark Pact easily purges away both slow and disarm effect from Lucky Shot.
  • With Pounce now applying leash to the target, Pangolier is helpless against Slark since both his Swashbuckle and Rolling Thunder will be disabled. Pounce also help Slark to easily escape from Rolling Thunder.
Spirit Breaker icon.png
  • Charge of Darkness can be used to chase down Pangolier if he escapes with Swashbuckle or Rolling Thunder.
  • Nether Strike ignores Rolling Thunder's spell immunity, and will still hit Pangolier if he rolls or dashes away.
Tusk icon.png
  • Ice Shards can easily interfere with Rolling Thunder, making him stuck inside the arc and wasting his ultimate. Do not panic and use Shield Crash to get out of that position.
  • Snowball helps Tusk and his allies follow a fleeing Pangolier, keep in mind that the Pangolier can always counter-initiate with his Rolling Thunder.
  • Walrus PUNCH! deals heavy damage even during his Rolling Thunder.



  • Black King Bar icon.png Black King Bar negates the damage from Shield Crash and Rolling Thunder.
  • Abyssal Blade icon.png Abyssal Blade's bash goes through Rolling Thunder's spell immunity as well as a built-in Blink to catch up with an escaping Pangolier.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity helps heroes avoid Pangolier during Rolling Thunder, wasting part of its duration.
  • Force Staff icon.png Force Staff pushes heroes out of Rolling Thunder's path.
  • Rod of Atos icon.png Rod of Atos roots Pangolier from afar, disabling most of his escaping mechanism.

Good against...[]

Arc Warden icon.png
  • Rolling Thunder hits Arc Warden, his Tempest Double and any allies through Magnetic Field.
  • Rolling Thunder also causes Pangolier to take no damage from existing stacks of Flux as well as clear all Spark Wraiths on the way.
Broodmother icon.png
Legion Commander icon.png
  • Swashbuckle can be used to disarm Legion Commander while she is Dueling an ally, granting her opponent a considerable advantage, Lucky Shot lasts 4 seconds at most wasting Legion Commander's entire Duel, (Or half, if Legion Commander has the Scepter).
  • Legion Commander will try not to duel Pangolier alone, as she will almost inevitably lose, thanks to Lucky Shot's disarm, If Legion Commander wants to duel a Pangolier, she must be with atleast a teammate, and if she has her scepter, 3 or 4 teammates.
  • Legion Commander is often with her allies, allowing you to rack up some considerable damage resistance with Shield Crash.
Marci icon.png
  • Pangolier's Lucky Shot disarms her if it procs, making Unleash useless.
  • Swashbuckle will easily burn away Marci's already low mana pool with Diffusal Blade icon.png Diffusal Blade, an item commonly built on Pangolier.
  • Swashbuckle's cooldown is shorter than Rebound, making it easy for Pangolier to outmaneuver her.
  • Marci will get stunned if she tries to use Rebound while Pangolier is using Rolling Thunder, somewhat hindering her mobility in teamfights.
Meepo icon.png
  • Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to gain a massive amount of damage reduction (even more than 100%).
  • With too many clone running around during combat, it is almost impossible for Meepo to avoid Rolling Thunder or Swashbuckle.
  • Still, remember that a lone Pangolier can never escape from a ganking Meepo.
Phantom Lancer icon.png
  • Pangolier's skill has considerable damage and area of effect, allows him to quickly destroy Phantom Lancer's illusions.
  • Pangolier's high mobility allows him to easily escape from Phantom Lancer, through both Phantom Rush and Diffusal Blade icon.png Diffusal Blade.
  • Phantom Rush will cause Phantom Lancer to be stunned by Rolling Thunder, or set himself up for a Shield Crash.
Templar Assassin icon.png
  • Swashbuckle quickly burns away Refraction charges.
  • Lucky Shot can possibly disrupt Templar Assassin when she is boosted with Refraction.
  • Pangolier's abilities which does not need to target and has big area of effect allows him to damage her even during Meld.
  • Pangolier's high mobility easily shrug off the slow from Psionic Trap.
Visage icon.png
  • Pangolier's high mobility allows Pangolier to escape from Visage's ganking attempt. Keep in mind that his familiars can easily interfere with your ultimate during casting time if they are able to scout your position.
  • Swashbuckle quickly burn away Gravekeeper's Cloak charges.


Works well with...[]

Abaddon icon.png
  • Aphotic Shield gives Pangolier extra burst damage when rolling into fights, as well as dispel some nasty disables that pierce through magic immunity.
Batrider icon.png
  • Flaming Lasso's forced movement can be used to drag a foe into Rolling Thunder, hitting and stunning them repeatedly.
  • Sticky Napalm slows enemies turn rate, preventing them from moving out of Rolling Thunder's path.
  • Flamebreak can push fleeing foes back into Rolling Thunder's path, or if careful aimed, cause a second hit.
Clockwerk icon.png
  • Any enemy caught within Power Cogs is vulnerable to several consecutive stuns of Rolling Thunder.
Dark Seer icon.png
  • A good Vacuum is a perfect set up to follow with a large Rolling Thunder + Shield Crash combo.
  • Ion Shell add more dps to Rolling Thunder + Shield Crash combo.
Earth Spirit icon.png
  • Rolling Thunder adds to the chaos created by Earth Spirit's stuns, and knocks Magnetized enemies into Stone Remnants.
  • Swashbuckle can quickly finish off Magnetized enemies.
Jakiro icon.png
  • Rolling Thunder knocks enemies into Jakiro's linear AoE abilities. On the other hand, a Pangolier can roll straight through a good Ice Path to add more disabling time on top of a burning Macropyre.
Keeper of the Light icon.png
  • Blinding Light can push enemies into Rolling Thunder's path.
  • Will-O-Wisp and Rolling Thunder can become a deadly combo that prevent enemy from escaping from both abilites.
Undying icon.png
  • Tombstone synergizes with Rolling Thunder and Shield Crash, keeping targets within range of both abilities.