Pangolier

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Pangolier
Pangolier icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2.5
18 + 3.2
16 + 1.9
Level 0 1 15 25 30
Health 200 540 1240 1980 2260
Health regen 0.25 1.95 5.45 9.15 10.6
Mana 75 267 579 951 1095
Mana regen 0 0.8 2.13 3.68 4.26
Armor 1 4 11.47 18.8 21.8
Att/sec 0.59 0.69 0.96 1.22 1.32
Damage 33‒39 51‒57 95‒101 139‒145 157‒163
Magic resistance 25%
▶️ Movement speed 305
▶️ Attack speed 100
Turn rate 0.9
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.33+0.77
Base attack time 1.7
Damage block 16
Collision size 24
Legs
Gib type Default

Donté Panlin, the Pangolier, is a melee agility hero. Due to his aggressive and brawling-oriented nature, he is best played in a position where he can quickly get an item advantage over the enemy. Perhaps his most iconic skill is the vector-targeted Swashbuckle, a trickster's tool for swordplay and mobility. Other tools in his kit include Shield Crash, which deals an area nuke and provides him with incoming damage reduction for each enemy hero hit, Lucky Shot, giving his attacks a chance to disarm, and Rolling Thunder, during which he curls into an unstoppable rolling ball which stuns and knocks back anything it hits, at the cost of a decreased turn rate.

Pangolier does not need to be facing towards a unit in order to move, attack, use abilities, or items.

Bio[edit]

Pangolier minimap icon.pngDonté Panlin, the Pangolier
▶️ "The honorable Donté Panlin, at your service."
The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.

There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.

Abilities[edit]

Swashbuckle
Swashbuckle icon.png
Affects
Enemies / Self
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.

Lucky Shot has a chance to activate from this damage.
Cast Animation: 0+0
Cast Range: 850
Slash Range: 1000 (Talent 1400)
Slash Width: 125
Damage per Slash: 24/42/60/78 (Talent 54/72/90/108)
Number of Slashes: 4
Slash Interval: 0.1
Cooldown: 20/16/12/8 (Talent 17.5/13.5/9.5/5.5)
Mana: 80/90/100/110
Modifiers
Buff modifier_pangolier_swashbuckle_stunned: Dispellable with death only.
Buff modifier_pangolier_swashbuckle: Dispellable with death only.
Buff modifier_pangolier_swashbuckle_attack: Dispellable with death only.
The Pangolier's blade is even nimbler than his tongue.

Notes:

  • Casting Swashbuckle during Rolling Thunder immediately cancels Rolling Thunder.
  • Pangolier dashes towards the targeted point at a speed of 2000. Can dash over impassable terrain and through trees.
  • After the dash, Pangolier performs 4 slashes towards the targeted direction.
    • Slashes in 0.1-second intervals, starting immediately upon reaching the target point, taking 0.3 seconds in total.
  • During the dash and the 4 slashes, Pangolier is stunned, and therefore unable to act.
  • Causes Pangolier to perform instant attacks on all hit enemies.
    • These instant attacks can proc any attack modifiers (including Lucky Shot) and on-hit effects normally. They have True Strike, and completely ignore disarms.
    • Procs Echo Sabre icon.png Echo Sabre on all hit targets without putting the item on cooldown.
    • Swashbuckle does not trigger damage block.
    • Cleave effects are based on the hit enemies position, damaging a trapezoid area the opposite direction where the attacks came from.
    • Despite the audio, the slashes do not hit ethereal units, so that attack modifiers may not proc.
    • Also applies an instant attack on each enemy Pangolier directly dashes through.
  • Sets Pangolier's damage to the given values. This means attack damage bonuses and reductions are completely ignored.
    • Items which add a flat attack damage bonus on proc (e.g. Skull Basher icon.png Skull Basher or Javelin icon.png Javelin) still apply their damage.
  • All slashes together can deal up to 96/168/240/312 (Talent 216/288/360/432) damage per hit enemy (before reductions).
    • The damage increasing Talent talent immediately updates the remaining slashes of the current cast of Swashbuckle.
  • The slashes can hit units up to 1125 (Talent 1525) range away from Pangolier after the dash.
    • With the cast range, slash range and slash width, it can hit units up to 1975 (Talent 2375) range away.


Shield Crash
Shield Crash icon.png
Ability
No Target
Affects
Enemies / Self
Damage
Magical
Pangolier jumps in the air and slams back to the ground in front of his current position, damaging all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.

Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Cast Animation: 0+0.37
Radius: 500
Damage: 90/160/230/300
Damage Reduction per Hero: 12%/14%/16%/18%
Jump Distance: 225
Damage Reduction Duration: 10
Jump Duration: 0.4
Jump Duration During Rolling Thunder: 0.75
With Aghanim's Scepter Number of Swashbuckle Slashes: 2
With Aghanim's Scepter Swashbuckle Angle: 90°
Cooldown: 18/16/14/12 (Talent 2.5)
Mana: 60/70/80/90
Aghanim's Scepter upgrade: Causes Shield Crash to cast a 2-attack Swashbuckle in every 90 degrees around your hero.
Partially disabled while rooted or leashed. When cast while rooted or leashed, it gets cast without moving the caster forwards.
Modifiers
Buff modifier_pangolier_shield_crash_jump: Dispellable with death only.
Buff modifier_pangolier_shield_crash_buff: Dispellable with any dispel.
Only in the midst of his enemies does the Pangolier truly thrive.

Notes:

  • Pangolier jumps 225 range forwards when cast, 250 range high. While in the air, other units can pass below him.
  • During the short jump, Pangolier is stunned, and therefore unable to act. However, he is not disabled when jumping during Rolling Thunder.
  • The actual length of the jump depends on the terrain. This means jumping onto a higher/lower ground results in a shorter/longer jump. This does not affect the jump distance.
  • The area damage hits all enemies within range, but the buff only counts hit heroes.
  • Applies generic incoming damage reduction on Pangolier. Stacks additively with other sources of generic incoming damage manipulation.
    • The reduction affects all damage Pangolier takes that is not flagged as HP removal.
  • This is how much damage reduction Pangolier has with a certain amount of heroes hit on each level.
    • Level 1: 12%/24%/36%/48%/60%
    • Level 2: 14%/28%/42%/56%/70%
    • Level 3: 16%/32%/48%/64%/80%
    • Level 4: 18%/36%/54%/72%/90%
  • The five circling shields visual effect around Pangolier has 3 different states, based on how many enemies were hit.
    • With one or two enemies hit, the 5 shields are small and have no extra effects.
    • With three enemies hit, the shields are bigger and gain a light yellow flame-like effect.
    • With four or more enemies hit, the yellow flame gets much stronger.
  • When recast while still having the buff from a previous cast, it refreshes, and the damage resistance updates if more enemy heroes were hit, but not if less were hit.
  • If Pangolier is stunned mid jump, he does not apply the damage or gain the damage resistance buff upon landing.
  • During Rolling Thunder and Roll Up, Shield Crash only moves on the z axis (vertical movement), and does not move him on the x and y axis (horizontal movement).
    • Due to how vertical and horizontal movement stack with each other, it does not interfere with abilities which move Pangolier on the x and y axis.
    • This means when cast during Rolling Thunder, he effectively jumps in an arc, using the height of the jump and the velocity of Rolling Thunder.
    • When Rolling Thunder or Roll Up expire during the jump of Shield Crash, their duration gets expanded based on how long the jump takes, so that the velocity is kept until landing.
    • However, when Rolling Thunder or Roll Up are ended manually during the jump, via their sub-abilities, the velocity is lost, so that Pangolier falls straight down.
    • Has a cast backswing of 0.54 during Rolling Thunder and Roll Up.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Swashbuckle of the current level is applied instantly upon cast, not upon landing.
    • The location of the effect is set upon cast as well, and does not follow Pangolier.
    • The angle is based on Pangolier's facing angle, with the other Swashbuckles being 90° apart from each other.


Lucky Shot
Lucky Shot icon.png
Ability
Passive
Affects
Enemies
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to slow, apply a Disarm and reduce armor.
Proc Chance: 17%
Move Speed Slow: 35%
Armor Reduction: 3/4/5/6
Duration: 2/3/4/5
Modifiers
Buff modifier_pangolier_luckyshot: Undispellable. Persists death.
Debuff modifier_pangolier_luckyshot_disarm: Dispellable with any dispel.
The Pangolier's blade is guided more often by whim than reason.

Notes:

  • The proccing attack first applies the debuff, then its own damage.
  • Multiple procs on the same target do not stack, but refresh the duration instead.


Roll Up icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Pangolier curls into an immobile protective ball for up to seconds, gaining magic immunity and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker for up to 0.75 seconds, applying Rolling Thunder damage/stun if there are enemies in the way. Cooldown: 30
Cast Animation: 0.1+1.03
Turn Rate in Degrees per Second: 175°
Roll Duration On Attack: 0.75
Roll Up Duration: 4
Cooldown: 30
Mana: 50
Modifiers
Buff modifier_pangolier_rollup: Dispellable with death only.
Buff modifier_pangolier_gyroshell_ricochet: Dispellable with death only.
Debuff modifier_pangolier_gyroshell_timeout: Dispellable with death only.
Debuff modifier_pangolier_gyroshell_bounce: Dispellable with death only.
Debuff modifier_pangolier_gyroshell_stunned: Dispellable with strong dispels.

Notes:

  • For better readability, the turn rate during Roll Up is given as degrees per second, instead of radians per 0.03 seconds.
    • 175° degrees per second equal a turn rate of 0.092.
  • Pangolier does not roll during Roll Up, unless the attack of an hero (including illusions and clones, excluding creep-heroes) lands on him.
    • In this case, he rolls for 0.75 seconds, in the opposite direction of the attacking hero's current location.
    • The rolling behaves in the exact same way as Rolling Thunder, including the colliding with unpathable terrain.
    • While rolling, Roll Up applies the area knockback, damage and stun in the same way as Rolling Thunder does, based on its values.
  • Shield Crash behaves during Roll Up like how it does during Rolling Thunder.
  • Roll Up can be cast during Rolling Thunder without interrupting it.
    • When done, causes Rolling Thunder to stop rolling and stop applying its area effects. Its duration gets paused as well.
    • Casting Rolling Thunder during Roll Up immediately cancels Roll Up.
  • Casting any other ability, or any item during Roll Up cancels it immediately.


End Roll Up
Does not proc any on-cast effects when cast. DD
End Roll Up icon.png
Ability
No Target
Affects
Self
Ends Pangolier's Roll Up early.
Cast Animation: 0+0

Notes:

  • Replaces Roll Up until the sub-ability is used or the duration ends.


Rolling Thunder icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Pangolier curls into a spell-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.

Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Cast Animation: 1.2+0
Collision Radius: 150
Damage: 180/260/340
Roll Speed: 550
Turn Rate in Degrees per Second: 120°
Turn Rate Boost After Start/Jump/Bounce: 165°
Enemy Knockback Distance: 150
Enemy Bounce Duration: 0.4
Enemy Stun Duration: 1/1.25/1.5
Rolling Thunder Duration: 10 (Talent 13)
Cooldown: 70 (Talent 42)
Mana: 100/150/200
Aghanim's Shard upgrade: Grants a new ability: Roll Up.
Modifiers
Buff modifier_pangolier_gyroshell: Dispellable with death only.
Buff modifier_pangolier_gyroshell_ricochet: Dispellable with death only.
Debuff modifier_pangolier_gyroshell_timeout: Dispellable with death only.
Debuff modifier_pangolier_gyroshell_bounce: Dispellable with death only.
Debuff modifier_pangolier_gyroshell_stunned: Dispellable with strong dispels.
Where his ancestors sought only refuge, the Pangolier saw opportunity…

Notes:

  • During Rolling Thunder, the caster does not need to turn to cast abilities or items.
  • For better readability, the turn rate during Rolling Thunder is given as degrees per second, instead of radians per 0.03 seconds.
    • 120° per second equal a turn rate of 0.063.
    • The turn rate is boosted by an additional 165° upon beginning to roll, upon hitting a cliff or wall, or upon landing after casting Shield Crash.
    • This boost lasts for 0.25 seconds. It effectively increases the turn rate to 0.149 for that time.
  • Pangolier turns for a maximum of 1 second per issued move order. This means a single move order does not cause him to move in a circle around the targeted point.
    • Pangolier's final path and direction pre-move order depends on a vector from Pangolier's position to targeted point, which is always parallel with the path.
  • Upon colliding with unpathable terrain, Pangolier stops for 0.2 seconds and then starts rolling the direction he came from.
    • Can also collide with the pathing blockers created by Power Cogs, Fissure, and Ice Shards.
    • When colliding with trees, they get destroyed instead and Pangolier continues rolling without stopping.
    • Does not collide with buildings or wards, he simply rolls through them.
  • The roll speed is fixed and cannot be altered in any way.
  • Every enemy (except for Roshan icon.png Roshan) coming within 150 range of Pangolier while rolling gets damaged, knocked back, and stunned.
    • The damage and knockback happen immediately on contact. The stun is applied right after the knockback, although the knockback itself is disabling as well.
    • Enemies are knocked 150 range away from Pangolier over 0.4 seconds. Can knock enemies over impassable terrain.
    • This means the disable lasts a total of 1.4/1.65/1.9 seconds.
    • The timeout debuff prevents units from getting hit by Rolling Thunder again. Its duration equals the combined duration of the knockback and the stun and cannot be altered.
  • Rolling Thunder first applies the damage, then the debuffs.


Stop Rolling
Does not proc any on-cast effects when cast. RR
Stop Rolling icon.png
Ability
No Target
Affects
Self
Halt!
Cast Animation: 0+0
Donté Panlin stops when he pleases.

Notes:

  • Replaces Rolling Thunder until the sub-ability is used or the duration ends.


Talents[edit]

Hero Talents
-28s Rolling Thunder Cooldown25-2.5s Swashbuckle Cooldown
+18 Strength attribute symbol.png Strength20+30 Swashbuckle Damage
+3s Rolling Thunder Duration152.5s Shield Crash CD in Ball
+400 Swashbuckle Slash Range10+1.5 Mana Regen
Notes:

Recent Changes[edit]

Main Article: Pangolier/Changelogs
Version
Description
  • Reduced turn rate from 1 to 0.9.
  • Reduced Swashbuckle cast range from 900 to 850.
  • Shield Crash
    • Increased incoming damage reduction per stack from 9%/12%/15%/18% to 12%/14%/16%/18%.
    • Reduced mana cost from 80/90/100/110 to 60/70/80/90.
  • Rolling Thunder
    • Reduced roll speed from 600 to 550.
    • Reduced damage from 200/275/350 to 180/260/340.
    • Increased duration from 8 to 10.
  • Talents:
Level 10 right talent: +2 mana regen reduced to +1.5.
  • Shield Crash
    • Increased damage from 75/150/225/300 to 90/160/230/300.
    • Reduced mana cost from 90/100/110/120 to 80/90/100/110.
    • Reduced cooldown from 19/17/15/13 to 18/16/14/12.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Pangolier minimap icon.png Pangolier
    • Grants Pangolier minimap icon.png Pangolier the Roll Up ability.
Roll Up
Pangolier curls up into a spell immune ball, preventing moving and attacking, only allowing to turn at a slowed rate. Can be cast during Rolling Thunder to temporarily stop rolling, without taking away from its duration. If an enemy hero attacks Pangolier, he briefly rolls away in the opposite direction, applying Rolling Thunder's area knockback, damage and stun.
Cast time: 0.1
Turn rate in degrees per second: 175
Attack roll duration: 0.75
Duration: 4
Mana cost: 50
Cooldown: 30
Notes: Works identical to Rolling Thunder, and uses the values of its current level. Pauses Rolling Thunder's duration when cast during it. If Rolling Thunder is cast during Roll Up, it gets canceled. Roll Up has a sub-spell to cancel it earlier. Roll Up cancels upon casting an item, or an ability other than Rolling Thunder or Shield Crash.
End Roll Up
Immediately cancels Roll Up
  • Talents:
Level 10 left talent: +350 Swashbuckle slash range increased to +400.
Level 20 left talent: +16 Strength attribute symbol.png strength increased to +18.
  • Swashbuckle
    • Increased slash range from 900 to 1000.
    • Reduced cast range reduced from 1000 to 900.
  • Talents:
Level 10 left talent: +325 Swashbuckle slash range increased to +350.
Level 10 right talent: +2.5 mana regen reduced to +2.

Recommended Items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch provides cheap attributes and can combine with Tango for the extra heal.
  • Tango icon.png Tango helps Pangolier stay in lane with health regeneration.
  • Healing Salve icon.png Healing Salve also restores Pangolier's health.
  • Enchanted Mango icon.png Enchanted Mango provides passive health regeneration and burst mana for using abilities.

Early game:

  • Quelling Blade icon.png Quelling Blade helps Pangolier lasthit by granting bonus damage against creeps.
  • Boots of Speed icon.png Boots of Speed grant movement speed to chase enemies.
  • Magic Wand icon.png Magic Wand increases Pangolier's sustainability with attributes, as well as providing burst health and mana.

Mid game:

  • Arcane Boots icon.png Arcane Boots restore teammates' and Pangolier's mana, sustaining his low-cooldown abilities.
  • Javelin icon.png Javelin gives each Swashbuckle slash a 30% chance to deal 70 extra damage at a very low price. Multiple Javelins stack to increase proc chance during Swashbuckle. Javelin can be built into Maelstrom or Monkey King Bar, and if Pangolier has a really good early game, he can have both.
  • Blink Dagger icon.png Blink Dagger allows Pangolier to position on top of enemy heroes, use Shield Crash, and Swashbuckle away.
    • Pangolier can use it with Rolling Thunder to initiate or blink back to enemies for a second stun.
    • Pangolier maintains the direction he was facing after using Blink.
  • Diffusal Blade 1 icon.png Diffusal Blade adds extra damage and mana burn to the Swashbuckle slashes, and gives Pangolier a slow to keep targets in range of Rolling Thunder and Swashbuckle.
  • Maelstrom icon.png Maelstrom, built from Javelin, increases extra damage, while also hitting multiple units. Maxed out Swashbuckle with a Maelstrom usually provides enough damage to clear a whole creepwave or a jungle camp, no matter its size, with a single Swashbuckle. This allowes Pangolier to farm his items a lot faster, as well as have more damage in big fights with many enemies.

Late game:

  • Monkey King Bar icon.png Monkey King Bar, built from Javelin, provides Pangolier with accuracy in addition to the bonus damage from Pierce.
  • Abyssal Blade icon.png Abyssal Blade helps lock enemies down with stun; it can also proc Bash from a distance by using Swashbuckle.
  • Boots of Travel 1 icon.png Boots of Travel allow Pangolier to get around the map quickly, aiding his team in fights with low-cooldown abilities.

Situational items:

  • Clarity icon.png Clarities, if constantly shipped out early to mid game, allow for a more farming-focused style, which ensures the lanes are pushed, no jungle farm is unused, and Pangolier gets his important items in time. Due to Pangolier's relatively good mobility, he can farm quickly while staying close to his team and important objectives, so that he can always show up when needed.
  • Orb of Venom icon.png Orb of Venom works with Swashbuckle and allows Pangolier to trade hits in lane, as well as chase enemies easier. It stacks with Lucky Shot, applying a 50% slow, which gives you time to deal a lot of damage. However, it costs a lot and delays Pangolier's other items timing, so make sure to be laning against someone Pangolier can harass.
  • Power Treads icon.png Power Treads provide the right attributes with tread switching, giving intelligence to help with abilities usage or giving strength to stay alive.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity sustains Pangolier's mana and combos with Rolling Thunder for more stuns.
  • Crimson Guard icon.png Crimson Guard increases Pangolier's durability both in offense and defense. Paired with the damage reduction from Shield Crash, Pangolier becomes even more durable in clashes. The cast ability also aids teammates within the buff area as well as structures.
  • Vladmir's Offering icon.png Vladmir's Offering increases both Pangolier's and his team's sustainability and damage, especially when said team has a lot of physical damage. Considering Pangolier always needs to show up to fights, this item can have much value. Pangolier is quite hard to kill while he uses Rolling Thunder, which insures the team will have the aura active during the fights, even if supports die. Lifesteal synergizes well with Pangoliers abilities: disarmed or stunned enemies are easier to focus and kill, while lifestealing at the same time.
  • Vanguard icon.png Vanguard grants health and damage block, coupling with Shield Crash's damage reduction to increase Pangolier's survivability; it builds into Abyssal Blade.
  • Black King Bar icon.png Black King Bar protects Pangolier from enemy disables when he is not using Rolling Thunder.
  • Linken's Sphere icon.png Linken's Sphere may protect Pangolier from spell immunity piercing abilities that cancel his Rolling Thunder.
  • Manta Style icon.png Manta Style counters silences and provides illusions that can apply Diffusal Blade's mana burn.
  • Blade Mail icon.png Blade Mail discourages enemies from attacking Pangolier and often gives him some extra time to escape.
  • Radiance (Active) icon.png Radiance deals magical damage during Rolling Thunder and gives enemies a miss chance; coupling with Shield Crash's damage reduction, enemies will find themselves facing a resilient Pangolier capable of doing sustain area damage.
  • Shiva's Guard icon.png Shiva's Guard applies a huge area slow during Rolling Thunder.
  • Eye of Skadi icon.png Eye of Skadi works with Swashbuckle, slowing all enemies hit by it.
  • Mjollnir icon.png Mjollnir has a good chance to proc up to two times during Swashbuckle, greatly increasing damage output.
  • Battle Fury icon.png Battle Fury helps clear out waves of creeps, and procs on all four instances of Swashbuckle.
  • Octarine Core icon.png Octarine Core improves Pangolier's skills as it allows him to cast more often and deal both magical and physical damage in short cooldowns.

Gameplay[edit]

Roles: Carry Carry Nuker Nuker Disabler Disabler Durable Durable Escape Escape Initiator Initiator
Complexity: ★★☆
Playstyle: Fond of wine, women, and danger, the gallant Donté Panlin goes wherever adventure calls. Dropping into the fight with a Shield Crash, the Pangolier Swashbuckles his way to glory as he fends off attacks with his scaly plates. His rapier's pointed tip finds the weakness in any defense, delivering Lucky Shots cripple and maim. Curling up into an impenetrable ball, the rascally rogue's Rolling Thunder plows through the battlefield, slamming foes aside and clearing the path to victory.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

Gallery[edit]

External links[edit]

References[edit]