Hero
Pangolier | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dashes and rolls in to disrupt enemy movements. | |
Fond of wine, women, and eager to dash into danger at a moment's notice, the Pangolier can Swashbuckle and hold his own. He thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his rapier between cracks in armor as he fends off attacks with his Protective Scales, this graceful swordsman is always ready to Roll into the battlefield, Thundering like a Boulder and slamming foes aside, clearing the path to victory. | |
Roles: | Carry Nuker Disabler Durable Escape Initiator |
Complexity: | |
Adjectives: | Fuzzy, Parent, Red, Nose Legs ( 2 )
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Bio[]
▶️ "The honorable Donté Panlin, at your service."
Lore:
The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.
There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.
There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.
Alias:
AR
Voice:
Abilities[]
Swashbuckle
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.
Lucky Shot has a chance to activate from this damage.
Lucky Shot has a chance to activate from this damage.
Number of Slashes: 4
Slash Interval: 0.1
Modifiers [?]
modifier_pangolier_swashbuckle_stunned
Death
modifier_pangolier_swashbuckle
Death
modifier_pangolier_swashbuckle_attack
Death
The Pangolier's blade is even nimbler than his tongue.
- Casting Swashbuckle during Rolling Thunder immediately cancels Rolling Thunder.
- Pangolier dashes towards the targeted point at a speed of 2000. Can dash over impassable terrain and through trees.
- After the dash, Pangolier performs 4 slashes towards the targeted direction.
- Slashes in 0.1-second intervals, starting immediately upon reaching the target point, taking 0.3 seconds in total.
- During the dash and the 4 slashes, Pangolier is fully disabled and prevented from acting.
- Causes Pangolier to perform instant attacks on all hit enemies.
- These instant attacks can proc any attack modifiers (e.g. Lucky Shot) and on-hit effects normally. They have True Strike, and completely ignore disarms.
- Swashbuckle does not trigger damage block.
- Cleave effects are based on the hit enemies position, damaging a trapezoid area the opposite direction where the attacks came from.
- Despite the audio, the slashes do not hit ethereal units, so that attack modifiers may not proc.
- Also applies an instant attack on each enemy Pangolier directly dashes through.
- If the caster is a ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
- Sets Pangolier's damage to the given values. This means all other forms of attack damage changes are completely ignored.
- Conditional attack damage bonuses (e.g. Bash sources or Javelin) still apply their damage.
- All slashes together can deal up to 100/180/260/340 ( 160/240/320/400) damage per hit enemy (before reductions).
- TALENTThe damage increasing talent immediately updates the remaining slashes of the current cast of Swashbuckle.
Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time.
Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Jump Distance: 225
Damage: 60/120/180/240
Move Speed Slow: 20%/25%/30%/35%
Barrier Duration: 10
Slow Duration: 3
Jump Duration: 0.4
Roll Jump Duration: 0.75
Causes Shield Crash to cast a 2-attack Swashbuckle in every 90° degrees around your hero.
Modifiers [?]
Swashbuckle must be drafted as well for it to get applied.
Only in the midst of his enemies does the Pangolier truly thrive.
- Pangolier jumps 225 range forwards upon cast, 250 range upwards. While in the air, other units can pass below him.
- Interrupts Pangolier's channeling abilities upon cast.
- During the short jump, Pangolier is fully disabled and prevented from acting.
- The actual length of the jump depends on the terrain, jumping onto a higher/lower ground affects the duration of the jump, without affecting the jump distance.
- The area damage hits all enemies within range, but the buff only counts hit heroes, clones and the Spirit Bear.
- Treats illusions and other creep-heroes as creeps.
- Grants Pangolier a universal damage barrier per affected hero within the radius that absorbs damage values of all damage types, causing several on-damage effects to not trigger within its capacity.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
- Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
- However, when combined with other higher-priority damage-negating sources (e.g. Refraction), Shield Crash does not absorb any damage until the damage-negation sources expire.
- The five circling shields' visual effect around Pangolier has three different states, based on how many heroes were hit.
- With 1 or 2 enemies hit, the shields are small and have no extra effects.
- With 3 enemies hit, the shields are larger and gain a light yellow flame-like effect.
- With 4 or more enemies hit, the yellow flame gets much stronger.
- Successive casts refresh the duration and update the damage barrier capacity per enemy hero affected.
- If Pangolier is stunned mid-jump, he does not apply the damage or gain the universal damage barrier buff upon landing.
- During Rolling Thunder and Roll Up, Shield Crash behaves differently and moves Pangolier only vertically, and not horizontally.
- Pangolier is not disabled when jumping during those abilities.
- Due to how vertical and horizontal movement stack with each other, it does not interfere with abilities that move Pangolier on the x and y-axis.
- When cast during Rolling Thunder, he effectively jumps in an arc, with a max height of 350 and the velocity of Rolling Thunder.
- When cast during Roll Up, he effectively jumps at a height of 350.
- When Rolling Thunder or Roll Up expires during the jump of Shield Crash, their duration gets expanded based on the jump's duration, so that the velocity is kept until landing.
- However, when Rolling Thunder or Roll Up are ended manually during the jump, via their End Roll Up or Stop Rolling sub-abilities, the velocity is lost, so that Pangolier falls straight down.
- Has a cast backswing of 0.54 during Rolling Thunder and Roll Up.
- Sets the cooldown to 9/6/3s depending on Rolling Thunder's level whenever Roll Up or Rolling Thunder is active. Fully affects current cooldowns as well.
- Swashbuckle of the current level is applied instantly upon cast, not upon landing.
- The location of the effect is set upon cast as well and does not follow Pangolier.
- The angle is based on Pangolier's facing angle, with the other Swashbuckles being 90° apart from each other.
- Swashbuckle applied this way neither prevents Pangolier from acting nor cancels Rolling Thunder.
- Swashbuckle notes fully apply. If it is not leveled, it is not applied.
- All slashes together can deal up to 50/90/130/170 ( 80/120/160/200) damage per hit enemy (before reductions).
- The passive Swashbuckle applied is based on Pangolier's current ability level when acquired.
Ability
Passive
Passive
Affects
Enemies
Enemies
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.
Proc Chance: 17%
Attack Speed Slow: 40/80/120/160
Debuff Duration: 2.5/3/3.5/4
The Pangolier's blade is guided more often by whim than reason.
- Lucky Shot procs in the following conditions:
- Whenever any of Pangolier's abilities, including Spell Reflection sources, deal an instance of damage to enemies (before reductions).
- Even while Pangolier's attacks or abilities deal an instance of 0 damage.
- All of Pangolier's spell damage instances first apply the debuff, then the ability's own damage.
- For Pangolier's attacks, the proccing attack first applies the debuff, then its own damage.
- Lucky Shot procs are determined during Pangolier's attack point, therefore it is possible that the debuff can be applied before the target becomes debuff immune despite the not piercing debuff immunity.
- Successive procs on the same target do not stack but refresh the duration.
- Does not proc in the following conditions:
- On allies.
- On both active and passive item abilities.
- On damage with the HP Removal flags and Instant Kill sources.
- Lucky Shot uses pseudo-random distribution.
Pangolier curls into an immobile protective ball, gaining magic immunity and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way. Cooldown: 40
Turn Rate in Degrees per Second: 275°
Magic Resistance Bonus: 50%
Roll Duration On Attack: 0.75
Roll Up Duration: 2.75
Debuff Immunity Notes:
The forced movement is instantly canceled. The damage is reduced, however the stun debuff is not placed at all.
Modifiers [?]
modifier_pangolier_rollup
Death
modifier_pangolier_gyroshell_ricochet
Death
modifier_pangolier_gyroshell_timeout
Death
modifier_pangolier_gyroshell_bounce
Death
modifier_pangolier_gyroshell_stunned
Requires drafting Rolling Thunder to be unlocked.
- Requires Aghanim's Shard to be unlocked.
- Grants debuff immunity and magic resistance bonus for the duration, but does not dispel.
- Stacks multiplicatively with other magic resistance sources.
- Increases Pangolier's magic resistance to 62.5%.
- With the magic resistance bonus from this source, every 10 points of intelligence further increases the total magic resistance by 0.5%. [?]
- For better readability, the turn rate during Roll Up is given as degrees per second, instead of radians per 0.03 seconds.
- 275° degrees per second equal a turn rate of 0.144.
- Pangolier does not roll during Roll Up unless the attack of a hero lands on him.
- Treats attacks from illusions and clones as heroes, and creep-heroes as creeps.
- In this case, he rolls with a speed of 600 for 0.75 seconds, in the opposite direction of the attacking hero's current location.
- The rolling behaves in the exact same way as Rolling Thunder, all of its rolling-related notes fully apply.
- Shield Crash has a cast backswing of 0.54 and behaves the same as how it does during Rolling Thunder.
- Roll Up can be cast during Rolling Thunder without interrupting it.
- When done, causes Rolling Thunder to stop rolling and stop applying its area effects. Its duration gets paused as well.
- Casting Rolling Thunder during Roll Up immediately cancels Roll Up.
- Casting any other ability, or any items during Roll Up cancels it immediately.
Pangolier curls into a spell-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.
Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Damage: 180/260/340
Magic Resistance Bonus: 50%
Roll Speed: 550
Turn Rate in Degrees per Second: 120°
Turn Rate Boost After Start/Jump/Bounce: 165°
Enemy Bounce Duration: 0.6
Enemy Stun Duration: 0.8/1/1.2
Grants the Roll Up ability.
Debuff Immunity Notes:
The forced movement is instantly canceled. The damage is reduced, however the stun debuff is not placed at all.
Modifiers [?]
modifier_pangolier_gyroshell
Death
modifier_pangolier_gyroshell_ricochet
Death
modifier_pangolier_gyroshell_timeout
Death
modifier_pangolier_gyroshell_bounce
Death
modifier_pangolier_gyroshell_stunned
Where his ancestors sought only refuge, the Pangolier saw opportunity…
- Grants debuff immunity and magic resistance bonus for the duration, and applies a basic dispel upon cast.
- Stacks multiplicatively with other magic resistance sources.
- Increases Pangolier’s magic resistance to 62.5%.
- With the magic resistance bonus from this source, every 10 points of intelligence further increases the total magic resistance by 0.5%. [?]
- During Rolling Thunder, Pangolier does not need to turn to cast abilities or items.
- Casting Swashbuckle immediately cancels Rolling Thunder.
- Shield Crash has a cast backswing of 0.54 during Rolling Thunder.
- Roll Up can be cast during Rolling Thunder without interrupting it.
- For better readability, the turn rate during Rolling Thunder is given as degrees per second, instead of radians per 0.03 seconds.
- 120° per second equal a turn rate of 0.063.
- The turn rate is boosted by an additional 165° upon beginning to roll, upon hitting a cliff or wall, or upon landing after casting Shield Crash.
- This boost lasts for 0.25 seconds. It effectively increases the turn rate to 0.149 for that time.
- Pangolier turns for a maximum of 1 second per issued move order. This means a single move order does not cause him to move in a circle around the targeted point.
- Pangolier's final path and direction pre-move order depends on a vector from Pangolier's position to the targeted point, which is always parallel with the path.
- Upon colliding with impassable terrain, Pangolier stops for 0.2 seconds and then starts rolling in the direction he came from.
- Can also collide with pathing blockers (e.g. Power Cogs).
- When colliding with trees, they get destroyed instead and Pangolier continues rolling without stopping.
- Does not collide with buildings or wards, he simply rolls through them.
- Moves Pangolier towards the direction he is currently facing with a fixed 550 speed.
- The speed value cannot be altered in any way and it is not based on Pangolier's movement speed, hence, movement speed bonuses and reductions do not affect it.
- Every enemy coming within 150 range of Pangolier while rolling gets damaged, knocked back, and stunned.
- The damage and knockback happen immediately on contact. The stun is applied right after the knockback, although the knockback itself is disabling as well.
- Enemies are knocked 150 range away from Pangolier over 0.6 seconds. Can knock enemies over impassable terrain.
- Also knocks affected enemies 50 range upwards, resulting in a small arc.
- This means the disable lasts a total of 1.4/1.6/1.8 seconds.
- The timeout debuff prevents units from getting hit by Rolling Thunder again. Its duration equals the combined duration of the knockback and the stun. The duration cannot be altered and is not affected by status resistance sources.
- Does not affect Roshan.
- Rolling Thunder first applies the damage, then the debuffs.
Ability
No Target
No Target
Affects
Self
Self
Halt!
- Replaces Rolling Thunder until the sub-ability is used, the duration ends or until Pangolier's death.
- Pangolier is unable to level Rolling Thunder up while this sub-ability is active.
Innate[]
Ability
Innate
Innate
Affects
Self
Self
Besides attacking, Pangolier can perform any and all actions without requiring to be facing toward his targets.
Notes
- This is innate to Pangolier and does not need to be learned.
- However, Pangolier still turns and uses his turn rate for all actions that require facing, except for targeted items (e.g. Force), despite not needing it.
Talents[]
Hero Talents | ||
---|---|---|
-16s Rolling Thunder Cooldown | 25 | -2.5s Swashbuckle Cooldown |
+125 Shield Crash Radius | 20 | +15 Swashbuckle Damage |
+3s Rolling Thunder Duration | 15 | +80 Shield Crash Barrier Per Hero |
+250 Swashbuckle Slash Range | 10 | +3 Lucky Shot Armor Reduction |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased Swashbuckle Slash Width from 125 to 140.
- Increased base health regeneration from 0.25 to 0.75.
- Shield Crash
- CHANGEDdamage type from Magical to Physical.
- Now has a 9/6/3-second set cooldown while rolling (e.g. Rolling Thunder and Roll Up) based on the current level of Rolling Thunder.
- Talents:
- LVL 153s Shield Crash cooldown during Rolling Thunder ➜ +80 Shield Crash universal damage barrier per affected enemy hero.LVL 20
- Increased Swashbuckle mana cost from 75 on each level to 75/80/85/90.
- Shield Crash
- Reduced damage from 70/140/210/280 to 60/120/180/240.
- Increased mana cost from 60/70/80/90 to 70/80/90/100
- Talents:
- LVL 20+20 Swashbuckle damage reduced to +15.
</div> </div>
Recommended Items[]
Starting items:
- Iron Branch provides cheap attributes and can combine with Tango for the extra heal.
- Tango helps Pangolier stay in lane with health regeneration.
- Healing Salve also restores Pangolier's health.
- Enchanted Mango provides passive health regeneration and burst mana for using abilities.
- Quelling Blade helps Pangolier last-hit by granting bonus damage against creeps.
Early game:
- Boots of Speed grant movement speed to chase enemies.
- Orb of Corrosion grants a slow and armor reduction to Swashbuckle slashes, improving Pangolier's early harassment and ganking.
- Magic Wand increases Pangolier's sustainability with attributes, as well as providing burst health and mana.
- Javelin can proc from Swashbuckle slashes, increasing its damage output. It can later be built into Maelstrom or Monkey King Bar, which also work with Swashbuckle.
Mid game:
- Arcane Boots restore teammates' and Pangolier's mana, sustaining his low-cooldown abilities.
- Blink Dagger allows Pangolier to position on top of enemy heroes, use Shield Crash, and Swashbuckle away. It can also be used during Rolling Thunder for surprise initiations or chain-stuns.
- Diffusal Blade adds extra damage and mana burn to the Swashbuckle slashes, and gives Pangolier a slow to keep targets in range of Rolling Thunder and Swashbuckle.
- Maelstrom, built from Javelin, increases extra damage, while also hitting multiple units. Maxed out Swashbuckle with a Maelstrom usually provides enough damage to clear a whole creepwave or a jungle camp, no matter its size, with a single Swashbuckle. This allows Pangolier to farm his items a lot faster, as well as have more damage in big fights with many enemies.
Late game:
- Monkey King Bar, built from Javelin, provides Pangolier with accuracy in addition to the bonus damage from Pierce.
- Abyssal Blade helps lock enemies down with stun; it can also proc Bash from a distance by using Swashbuckle.
- Boots of Travel allow Pangolier to get around the map quickly, aiding his team in fights with low-cooldown abilities.
- Octarine Core allows Pangolier to cast abilities more often to deal more damage, and provides mana regeneration to sustain them.
- Arcane Blink restores Pangolier's mana and health each time he blinks while making him even more mobile.
Situational items:
- Black King Bar is usually unnecessary due to Roll Up and Rolling Thunder, but can be used as a way to safely counter-initiate with Rolling Thunder.
- Eul's Scepter of Divinity sustains Pangolier's mana and combos with Rolling Thunder for more stuns.
- Crimson Guard increases Pangolier's durability both in offense and defense. Paired with the damage reduction from Shield Crash, Pangolier becomes even more durable in clashes. The cast ability also aids teammates within the buff area as well as structures.
- Vladmir's Offering increases both Pangolier's and his team's sustainability and damage, especially when said team has a lot of physical damage. Considering Pangolier always needs to show up to fights, this item can have much value. Pangolier is quite hard to kill while he uses Rolling Thunder, which insures the team will have the aura active during the fights, even if supports die. Lifesteal synergizes well with Pangoliers abilities: disarmed or stunned enemies are easier to focus and kill, while lifestealing at the same time.
- Vanguard grants health and damage block, coupling with Shield Crash's damage reduction to increase Pangolier's survivability; it builds into Abyssal Blade.
- Linken's Sphere may protect Pangolier from spell immunity piercing abilities that cancel his Rolling Thunder.
- Manta Style counters silences and provides illusions that can apply Diffusal Blade's mana burn.
- Shiva's Guard applies a huge area slow during Rolling Thunder.
- Eye of Skadi works with Swashbuckle, slowing all enemies hit by it.
- Mjollnir has a good chance to proc up to two times during Swashbuckle, greatly increasing damage output.
- Gleipnir gives Pangolier a disable to hold enemies in place as he strikes them with his abilities. Because Swashbuckle is his primary means of proccing attack modifiers, the root from Eternal Chains may be more desirable than Mjollnir's attack speed.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Pangolier is sometimes labeled in the game files as "Armadillo", and other times as "Pangolin".
- Pangolier speaks some French phrases, and has a French accent.
- A swashbuckler is an heroic archetype in European adventure literature that is typified by the use of a sword and chivalric ideals.
- Pangolier's character was likely partially inspired by "The Three Musketeers"' D'Artagnan (for his mannerism, hot-hotheadedness, and French phrases) and "Zorro".
- Some of Pangoliers abilities have different names in the game files:
- Swashbuckle: "Swash"
- Shield Crash: "Thump"
- Rolling Thunder: "Shell", "Gyroshell"
- Stop Rolling: "Shell Stop"
- "Rolling Thunder" was the name of an American bombing campaign during the Vietnam War.
- The name of Rolling Thunder references a scene in the anime Haikyu!! -- During a practice session, Nishinoya, who has a quirky habit of spontaneously coming up with ridiculous names for the moves he executes while practicing receives, enthusiastically yells "Rolling Thunder" while rolling on the floor and receiving a ball at the same time, shocking his teammates into silence. The other characters laughs at his receive and asks where the "thunder" is as it's only a normal rolling recieve.
- When killing Kunkka ▶️ "What to do with a drunken sailor? Simple. Stab him in the heart." refers to the famous folk song/sea shanty "Drunken Sailor" (also known as "What Shall We Do with a/the Drunken Sailor?").
- When meeting Death Prophet as ally ▶️ "Try to look on the bright side of life." is a reference to Eric Idle's famous song "Always Look On The Bright Side Of Life", featured in the classic Monty Python movie "Life of Brian" IMDB.
- When meeting ally Lion ▶️ "Which level of Hell is your favorite, Lion? I prefer the second. Or perhaps the seventh." alludes to Dante Alighieri's famous work: "Divine Comedy". There are Nine Circles of Hell in Dante's work: the second is Lust, and the seventh is Violence, indicative of Pangolier's personality. Pangolier's name "Donté Panlin" also bears resemblance to "Dante Alighieri."
- His rivalry response towards Witch Doctor ▶️ "In my professional opinion? You're dead." is a direct quote from the Medic from Team Fortress 2.[1]