Old Abilities
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Arcane Orb (6.86-7.22h)[]
Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Steals intelligence for 80 seconds per hit when attacking an enemy hero. Arcane Orb damage splashes in a small area.
Cast Range: 450
Damage Radius: 175
Current Mana as Damage: 6%/7%/8%/9%
Intelligence Steal: 1/2/3/4
Modifiers
modifier_obsidian_destroyer_arcane_orb
Undispellable
modifier_obsidian_destroyer_arcane_orb_buff
Death
modifier_obsidian_destroyer_arcane_orb_buff_counter
Death
modifier_obsidian_destroyer_arcane_orb_debuff
Death
modifier_obsidian_destroyer_arcane_orb_debuff_counter
Death
Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.
- This ability got reworked into the current Arcane Orb in the 7.23 gameplay patch.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- Checks Outworld Devourer's mana pool upon projectile hit, so increasing or decreasing his mana pool while the projectile flies does affect its damage.
- Steals intelligence after applying its damage, so newly increased mana pool does not affect the attack's damage.
- The intelligence loss on the target does not keep the current mana percentage, but instead removes 12 mana per intelligence from the current mana pool.
- The intelligence gain on Outworld Devourer keeps the current mana percentage, without adding any extra mana.
- Upon losing the debuff, the target keeps their current mana percentage, but also gets 12 mana per intelligence added to their mana pool again.
- This means the target effectively regains more mana than it lost initially.
- The intelligence loss on Outworld Devourer upon losing the buff keeps the current mana percentage, just like upon gaining the buff.
- Cannot steal intelligence from illusions or from Meepo clones. Can steal from Tempest Doubles.
- Cannot reduce enemy intelligence below 0, but Outworld Devourer always gains the full amount of intelligence, no matter how much the target has left.
- Targeted non-intelligence heroes effectively lose 12/24/36/48 mana, 0.05/0.1/0.15/0.2 mana regen and 0.07%/0.14%/0.21%/0.28% spell damage.
- Targeted intelligence heroes effectively lose 12/24/36/48 mana, 0.05/0.1/0.15/0.2 mana regen, 0.07%/0.14%/0.21%/0.28% spell damage, and 1/2/3/4 attack damage.
- Vice versa, effectively increases Outworld Devourer's mana, mana regen, spell damage, and attack damage by the same amount per cast.
- Places 1 debuff on attacked targets and 1 buff on Outworld Devourer, which show the number of current stacks (a number is visible on the icons).
- The stacks' durations are independent from each other. Successive casts do not refresh previous stacks' durations.
- Upon death, the dying hero's intelligence restores back to its normal values, while the other party keeps the changed intelligence values for the remaining duration.
Arcane Orb (Pre 6.86)[]
Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Deals extra damage against summoned units and illusions.
- This ability got reworked into the following Arcane Orb in the 6.86 gameplay patch.
- Arcane Orb is a unique attack modifier and does not stack with other unique attack modifier.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- Deals extra damage to summons (except creep-heroes) and illusions.
- Checks Outworld Devourer's mana pool upon projectile hit, so increasing or decreasing his mana pool while the projectile flies does affect its damage.
Astral Imprisonment (6.86-7.27d)[]
Astral Imprisonment (6.86-7.27d)
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and nearby enemies with 400 range.
Damage Radius: 400
Damage: 100/175/250/325
Imprison Duration: 4
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.
- This ability was reworked into the current Astral Imprisonment in the 7.28 gameplay patch.
- The targeting reticule must be centered over a unit.
- Astral Imprisonment fully disables the target and turns it invulnerable and hidden for its duration.
- The damage is applied at the end of the duration and affects the imprisoned unit as well, if it was an enemy.
- The red ring expanding at the center of the visual effects indicates the default duration of the imprisonment. The red ring is visible to allies only.
- The ring does not adapt to duration changes caused by status resistance.
- The -disablehelp command prevents an allied Outworld Devourer from casting this spell on you.
Astral Imprisonment (Pre 6.86)[]
Astral Imprisonment (Pre 6.86)
Ability
Target Unit
Target Unit
Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.
Cast Range: 500
Intelligence Steal: 4/7/10/13
Steal Duration: 50
Duration of Imprisonment: 1/2/3/4
Modifiers
modifier_obsidian_destroyer_astral_imprisonment_prison
Death
modifier_obsidian_destroyer_astral_imprisonment_buff
Death
modifier_obsidian_destroyer_astral_imprisonment_buff_counter
Death
modifier_obsidian_destroyer_astral_imprisonment_debuff
Death
modifier_obsidian_destroyer_astral_imprisonment_debuff_counter
Death
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.
- This ability was reworked into the following Astral Imprisonment in the 6.86 gameplay patch.
- Astral Imprisonment fully disables the target and turns it invulnerable and hidden for its duration.
- Can be cast on self or allied heroes, without stealing their intelligence.
- When cast on an enemy, it steals his intelligence directly upon cast.
- Cannot steal intelligence from illusions, but from Meepo clones:
- When stealing intelligence from the primary Meepo, only he loses intelligence and the clones still keep theirs.
- When stealing intelligence from one of the clones, Outworld Devourer gains a stack, but without reducing the clone's intelligence.
- Cannot reduce enemy intelligence below 0, but Outworld Devourer always gains the full amount of intelligence, no matter how much the target has left.
- Effectively reduces the enemy's max mana pool by 52/91/130/169, mana regeneration by 0.16/0.28/0.4/0.52 and if it is an intelligence hero, attack damage by 4/7/10/13.
- On the other side, Outworld Devourer's max mana pool is increased by 52/91/130/169, mana regeneration by 0.16/0.28/0.4/0.52 and attack damage by 4/7/10/13.
- On top of that, it also reduces the enemy's current mana pool by 52/91/130/169 right before reducing their intelligence, while increasing Outworld Devourer's by the same amount.
- This effectively reduces the cost of Astral Imprisonment to 68/49/30/11 mana.
- When the target gets its stolen intelligence back, it also gets its current mana increased and Outworld Devourer reduced by the same amount.
- Upon death, the dying hero's intelligence restores back to its normal values, while the other party keeps the changed intelligence values for the remaining duration.
- The red ring expanding at the center of the visual effects indicates the duration of the imprisonment. The red ring is visible to allies only.
- However, it is only adapted to level 4, meaning at level 1 it expands for 1/4, on 2 for 1/2, on level 3 for 3/4, and only at level 4 it expands up to the edge.
- The -disablehelp command prevents an allied Outworld Devourer from casting this spell on you.
Essence Flux (Pre 7.28)[]
Passive Proc Chance: 25%
Passive Max Mana Restored: 20%/30%/40%/50%
Active Movement Speed Slow: 20%/30%/40%/50%
Slow Duration: 2
Active Duration: 8
Modifiers
The Outworld is awash in arcane energy, inclined to diffuse through any of Harbinger's rifts.
- This ability was reworked into the current Essence Flux in the 7.28 gameplay patch.
- Interrupts Outworld Devourer's channeling spells upon cast.
- Places the slow debuff after the triggering damage.
- The passive restores the mana after the spell is cast.
- Essence Flux does not proc on any item abilities.
- Essence Flux uses pseudo-random distribution.
- On average, restores 5%/7.5%/10%/12.5% of caster's maximum mana per cast.
Equilibrium (7.20-7.23)[]
Passive Damage as Mana Restored: 11%/18%/25%/32%
Active Damage as Mana Restored: 33%/54%/75%/96%
Movement Speed Slow: 12%/22%/32%/42%
Slow Duration: 1.75
Buff Duration: 7
- This ability got replaced by Essence Flux in the 7.23 gameplay patch.
- Interrupts Outworld Devourer's channeling spells upon cast.
- Despite the tooltip, does not steal mana. It only restores mana on Outworld Devourer, while the target loses nothing.
- Despite the tooltip, the slow is applied for any damage, not only just spell damage.
- The restored mana is based on damage dealt after all reductions.
- Triggers on any damage, not only from spells. This includes attacks and items.
- Places the slow debuff after the triggering damage.
Essence Aura (Pre 7.20)[]
Essence Aura
Ability
Aura
Aura
Affects
Allied Heroes
Allied Heroes
Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.
Radius: 900
Max Mana Restored: 10%/15%/20%/25%
Mana Bonus: 150/250/350/450
Aura Linger Duration: 0.5
Modifiers
modifier_obsidian_destroyer_essence_aura
Undispellable
modifier_obsidian_destroyer_essence_aura_effect
Undispellable
The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.
- This ability got replaced by Equilibrium in the 7.20 gameplay patch.
- The aura's buff lingers for 0.5 seconds.
- Restores the mana right after the spell is cast.
- Only works for heroes and creep-heroes.
- Essence Aura does not proc on any item abilities.
- Does not proc on any ability which has no cooldown, is a toggle ability, a charge-based (except for Astral Imprisonment) ability or an ability which does not count as a cast event.
- This includes Aghanim's Scepter and talent upgrades which set an ability's cooldown to zero.
- Does not trigger on any active attack modifier, except for Arcane Orb.
- Essence Aura uses pseudo-random distribution.
Sanity's Eclipse (7.23-7.27d)[]
Sanity's Eclipse (7.23-7.27d)
Unleashes a psychic blast that deals to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.
Charge Counter
Eclipse increases Outworld Devourer's max mana with each charge of it's buff. 1 charge is gained per arcane orb hit, and 3 per astral imprisonment, against heroes. Each charge replenishes the existing duration.
Charge Counter
Eclipse increases Outworld Devourer's max mana with each charge of it's buff. 1 charge is gained per arcane orb hit, and 3 per astral imprisonment, against heroes. Each charge replenishes the existing duration.
Cast Range: 700
Effect Radius: 375/475/575
Base Damage: 150/250/350
Charge Per Arcane Orb Hit: 1
Charge Per Astral Imprisonment Cast: 3
Mana Per Charge: 40/50/60
Charge Duration: 35
When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.
- This ability got reworked into the current Sanity's Eclipse in the 7.28 gameplay patch.
- Gains 1 charge whenever Arcane Orb hits an enemy hero or illusion
- Gains 3 charges whenever Astral Imprisonment is cast on an enemy hero or illusion.
- The amount of charges are visible as a number on the status buff on Outworld Devourer. The buff's description tells how much mana it currently grants.
- Gaining a new charge refreshes the duration of the entire stack.
- Outworld Devourer keeps his current mana percentage upon gaining or losing the charges.
- When cast, the damage is based on the maximum mana pool of Outworld Devourer and the hit enemies, not the current mana.
- The damage only affects enemy heroes and illusions. All other units are completely unaffected.
- Affects units under the effect of Astral Imprisonment as well, but not other invulnerable or hidden units.
Sanity's Eclipse (Pre 7.23)[]
Sanity's Eclipse (Pre 7.23)
Unleashes a psychic blast that removes 30% of the mana from affected heroes, while also damaging them based on the difference between the affected hero's intelligence and Outworld Devourer's. If an enemy has the same or higher intelligence than Outworld Devourer, Sanity's Eclipse will not cause damage. Sanity's Eclipse can hit units trapped by Astral Imprisonment.
Cast Range: 700
Effect Radius: 375/475/575
Max Mana Removed: 30%
When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.
- This ability got reworked into the following Sanity's Eclipse in the 7.23 gameplay patch.
- Affects units under the effect of Astral Imprisonment cast by Outworld Devourer (or a stolen one cast by Rubick), but does not pierce any other source of invulnerability or hide.
- Applies the mana loss first (unaffected by mana loss reductions), and then the damage.
- Damage and mana removal affect illusions.
- Treats creep-heroes as creeps.