Dota 2 Wiki
Outworld Destroyer
Outworld Destroyer icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.9
22 + 1.6
30 + 4.2
Level 0 1 15 25 30
Health 200 620 1420 2240 2580
+1 +3.1 +7.16 +11.26 +12.91
Mana 75 435 1131 1779 2055
+0 +1.5 +4.44 +7.14 +8.29
Armor 2.5 6.17 9.9 14.57 16.23
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 19‒31 49‒61 107‒119 161‒173 184‒196
Attack Rate 0.53/s 0.64/s 0.76/s 0.91/s 0.96/s
Attack Range Ranged 450 (800)
Attack Speed ▶️ 100 (1.9s BAT)
Attack Animation 0.46+0.54
Projectile Speed 900
Movement Speed ▶️ 320
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 4
Gib Type Ethereal
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Astral Imprisonment
Astral Imprisonment

Harbinger, the Outworld Destroyer, is a ranged intelligence hero who qualifies as a carry, though unlike traditional carries, he excels against high-armor targets whilst being crippled by spell immunity. With Arcane Orb, his damage output is reliant on his intelligence attribute and the size of his mana pool, so he must focus more or less exclusively on items which augment them. Though he lacks somewhat in range and has no innate mobility skills, Arcane Orb deals Pure damage, meaning that if he gains an advantage in a match he deals constant, colossal damage which cannot be decreased or resisted except with total spell immunity and gets stronger with each hit. He enjoys more-or-less unlimited mana because of his Essence Flux. With Astral Imprisonment, Harbinger can render himself or an ally invulnerable for a short period of time, or disable the target enemy. His ultimate, Sanity's Eclipse, can instantly deal colossal area-of-effect damage against his enemies based on how much greater his mana pool is than theirs.


Outworld Destroyer minimap icon.pngHarbinger, the Outworld Destroyer
▶️ "Their sanity I'll shatter; their dreams of conquest I'll destroy."
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.


Arcane Orb
Arcane Orb icon.png
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cast Range: 450
Current Mana as Damage: 16% (Talent 18%)
Cooldown: 6/4/2/0
Mana: 20% of current mana
Buff modifier_obsidian_destroyer_arcane_orb: Undispellable. Persists death.
Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.


  • The cast range of Arcane Orb is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
    • Both Autocast and manually casting it uses Outworld Destroyer's current attack range.
  • Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • Checks Outworld Destroyer's mana pool upon projectile hit, so increasing or decreasing his mana pool while the projectile flies does affect its damage.

Astral Imprisonment
Astral Imprisonment icon.png
Enemies / Allies
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cast Animation: 0.3+0.4
Cast Range: 650
Damage: 120/200/280/360 (With Aghanim's Scepter 260/340/420/500)
Max Mana Steal: 16%/18%/20%/22% (With Aghanim's Shard 21%/23%/25%/27%)
Imprison Duration: 1.75/2.5/3.25/4
Mana Steal Duration: 30/40/50/60
With Aghanim's Scepter Damage Radius: 400
With Aghanim's Scepter Number of Charges: 2
With Aghanim's Scepter Charge Replenish Time: 12
With Aghanim's Shard Ally Move Speed Slow: 40%
Cooldown: 24/20/16/12 (With Aghanim's Scepter 0)
Mana: 150
Aghanim's Scepter upgrade: Grants charges to Astral Imprisonment, increases damage by 140 and applies the damage in an area.
Aghanim's Shard upgrade: Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 60% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
Buff or Debuff, based on the target's alliance modifier_obsidian_destroyer_astral_imprisonment_prison: Dispellable with death only.
Buff modifier_obsidian_destroyer_equilibrium_buff: Dispellable with death only.
Buff modifier_obsidian_destroyer_equilibrium_buff_counter: Dispellable with death only.
Debuff modifier_obsidian_destroyer_equilibrium_debuff: Dispellable with death only.
Debuff modifier_obsidian_destroyer_equilibrium_debuff_counter: Dispellable with death only.
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.


  • Targeted allies are imprisoned without any of the other effects being applied on them.
  • If the target is an enemy, they get damaged at the end of the imprisonment duration.
  • If the target is an enemy hero (including illusions and clones, excluding creep-heroes), they also get a portion of their maximum mana stolen.
    • Only reduces the target's maximum mana value. Their current mana value stays unchanged.
    • This also goes for when the target gains their mana back. Only their max mana value is increased, the current mana value stays unchanged.
    • This also goes for Outworld Destroyer. Only his max mana gets changed, with current mana staying the same.
    • Outworld Destroyer gains a status buff that shows how much mana he currently acquired with Astral Imprisonment.
    • The target also gains a status debuff that shows how much mana they are currently missing.
  • The red ring expanding at the center of the visual effects indicates a fixed 4-second duration. The red ring is visible to allies only.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, the area damage is applied at the end of the imprisonment duration regardless of the target's alliance.

Essence Flux
Essence Flux icon.png
Passively grants you a chance to restore a percentage of your max mana each time you cast an ability.
Proc Chance: 30%
Max Mana Restored: 30%/40%/50%/60%
Buff modifier_obsidian_destroyer_equilibrium: Undispellable. Persists death.
The Outworld is awash in arcane energy, inclined to diffuse through any of Harbinger's rifts.


  • Restores mana after other abilities are cast.
  • Does not proc on any item abilities.
  • On average, restores 9%/12%/15%/18% of caster's maximum mana per cast.

Sanity's Eclipse
Sanity's Eclipse icon.png
Unleashes a psychic blast that deals to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.
Cast Animation: 0.25+0.4
Cast Range: 700
Effect Radius: 400/500/600
Base Damage: 200/300/400
Mana Difference Damage Multiplier: 0.4 (Talent 0.55)
Cooldown: 160/145/130
Mana: 200/325/450
When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.


  • The damage is based on the maximum mana pool of Outworld Destroyer and the hit enemies, not the current mana.
  • The damage only affects enemy heroes and illusions. All other units are completely unaffected.


Hero Talents
30% Spell Lifesteal25+2% Arcane Orb Damage
+0.15 Sanity's Eclipse Mana Difference Multiplier20+20 Strength attribute symbol.png Strength
+30 Movement Speed15+250 Mana
+20 Attack Speed10+200 Health
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The mana talent increases maximum mana capacity, and keeps the current mana percentage.
  • The spell lifesteal talent stacks additively with other sources of spell lifesteal.

Recent Changes[]

  • Increased Essence Flux mana restore from 20%/30%/40%/50% to 30%/40%/50%/60%.
  • Talents:
Level 10 left talent: +15 attack speed increased to +20.
  • Arcane Orb can now be cast on Roshan icon.png Roshan.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Adds an active component to Essence Flux, that causes it to swap Outworld Destroyer's current health and mana pools. Has a 0.75-second cast time and a cooldown of 45 seconds.
    • New: Increases Astral Imprisonment max mana steal by 5%, and allows targeted allies to move during it, with 40% reduced movement speed. Allies are visible, silenced, muted, disarmed, invulnerable, and untargetable during it.

Recommended Items[]

Starting items:

  • Null Talisman icon.png Null Talisman provides cheap attributes for a mid hero with low base damage. Outworld Destroyer may consider a second Null Talisman later on to boost his intelligence for cheap, giving him an edge in the laning stage.
  • Faerie Fire icon.png Faerie Fire gives a little bit of extra damage, and can be consumed to turn the tide in a close fight.
  • Tango icon.png Tango restores health to stay in lane.
  • Healing Salve icon.png Healing Salve restores health more quickly than Tangoes while being slightly less cost efficient, however it is better to buy a Salve if you are forced out of last hit range due to spam damage.
  • Iron Branch icon.png Iron Branch gives cheap attributes, and Outworld Destroyer can use it with Tango to receive more heal.

Early game:

  • Boots of Speed icon.png Boots of Speed make Outworld Destroyer run faster, which is important in middle lane.
  • Magic Wand icon.png Magic Wand gives attributes and sustainability.
  • Drum of Endurance icon.png Drum of Endurance is a cheap and cost effective item that gives Outworld Destroyer stats across the board, and greatly helps your teamfight potential. Typically, if you plan to farm more before fighting, pick up a Hand of Midas instead, but if you plan to teamfight early, Drum can be amazing.

Mid game:

  • Tranquil Boots (Active) icon.png Tranquil Boots allow you to heal quickly between skirmishes, as you effectively have infinite mana and hp. He also has an outstanding base move speed, a move speed talent, and his default build includes Yasha and Kaya, allowing you to move extremely quickly with Tranquils active. Consider swapping to a different pair of boots late game.
  • Yasha and Kaya icon.png Yasha and Kaya provide exactly the stats Outworld Destroyer needs, allowing him to move ridiculously fast, attack faster, and have more armor. Sange and Kaya may be considered if the enemy lineup consists of mainly spellcasters, but even then Yasha and Kaya is more attractive.
  • Force Staff icon.png Force Staff provides an escape mechanism as well as good attributes and upgrades later into Hurricane Pike.
  • Blink Dagger icon.png Blink Dagger increases his mobility, allowing Outworld Destroyer to blink and escape after a self-cast Astral Imprisonment.
  • Meteor Hammer icon.png Meteor Hammer active is guaranteed by Astral Imprisonment, provided you are not otherwise stunned. This grants extra damage and two seconds of stun to land arcane orbs.

Late game:

  • Hurricane Pike icon.png Hurricane Pike gives attack range and attributes. The active allows Outworld Destroyer to position, as well as increasing his attack speed for a number of attacks.
  • Black King Bar icon.png Black King Bar protects against most disables and nukes, buying Outworld Destroyer the time to stack intelligence and use his ultimate more effectively.
  • Scythe of Vyse icon.png Scythe of Vyse provides him with both additional intelligence and a hex, giving him more time to deal damage with Arcane Orb.
  • Aghanim's Scepter icon.png Aghanim's Scepter provides attributes, health, and mana boosts. Extra Astral Imprisonment charges and its range improvement provides an additional disable.

Situational items:

  • Hand of Midas icon.png Hand of Midas lets Outworld Destroyer scale better, although it may hamper some of your early game power.
  • Power Treads icon.png Power Treads gives attack speed and intelligence to use more Arcane Orbs. Can be considered as an alternative to Tranquil Boots.
  • Shiva's Guard icon.png Shiva's Guard will give him more armor for survivability, as well as more intelligence. The slow also helps him either chase, or escape.
  • Linken's Sphere icon.png Linken's Sphere can be considered as an alternative to Black King Bar if you find yourself heavily focused by single target abilities.
  • Octarine Core icon.png Octarine Core gives the most mana in a single item, and allows you to steal more mana by spamming Astral imprisonment. It also increase damages and allows Sanity Eclipse to be used more frequently.
  • Moon Shard icon.png Moon Shard gives a high attack speed boost, allowing him to deal more damage in battles.
  • Rod of Atos icon.png Rod of Atos will provide him with additional health and intelligence, as well as the ability to root against a single target.
  • Orchid Malevolence icon.png Orchid Malevolence gives him even more intelligence and attack speed, and also gives him a silence that also amplifies his damage for the time period. Also builds later into Bloodthorn icon.png Bloodthorn.
  • Refresher Orb icon.png Refresher Orb is one of the strongest late-game items on Outworld Destroyer, as it allows Sanity's Eclipse, as well as items like Black King Bar and Scythe of Vyse to be used twice, which can be devastating in teamfights.
  • Bloodstone icon.png Bloodstone provide a large amount of Mana, greatly increase damage output of Sanity's Eclipse, and allows you to turn your massive max mana, and mana regaining capabilities into HP Regeneration for a short time, often bringing you up to full or near-full HP.


Roles: Carry Carry Nuker Nuker Disabler Disabler
Complexity: ★★☆
Playstyle: Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Destroyer creates an Essence Flux, balancing the tides of mana between him and his opponents. Any being may be placed in Astral Imprisonment, strategically removing them from the field. Glowing spheres fly from his staff, Arcane Orbs that permeate any shield. Looming above his enemies, the Outworld Destroyer drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse.





  • Outworld Destroyer was originally called "Obsidian Destroyer" in DotA. Obsidian Destroyer was based on two units in Warcraft III: Frozen Throne; the Obsidian Statue, and its alternate form, the Destroyer.
    • Outworld Destroyer was originally added to Dota 2 with his current name, but was changed to "Outworld Demolisher" before the patch left the Test Client. However, due to community outcry, it was changed to "Outworld Devourer" as he arrived on the Main Client. This name was used up until 7.28, where it was changed again to the original Dota 2 iteration of "Outworld Destroyer".
    • Due to the many name changes Outworld Destroyer went through, he gained many humorous community names such as "Outworld Developer" and "Outhouse Decorator".
  • Outworld Destroyer has lines for carrying two, three or even four Aghanim's Scepter. The reason for this is because in Dota 1 early development Aghanim's Scepter was made using Mystic Staff and a Soul Booster giving 500 mana and 30 int, which helped Outworld Destroyer tremendously.