Hero
Outworld Destroyer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Can imprison a hero, making them invulnerable. | |
Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Destroyer creates an Essence Flux, balancing the tides of mana between him and his opponents. Stealing from the minds of those in his Astral Imprisonment, Outworld Destroyer turns raw intelligence into destructive power. Weakening enemies with a barrage of Arcane Energy glowing spheres that permeates any shield. Looming above his enemies, he drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse. | |
Roles: | Carry Nuker Disabler |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "Their sanity I'll shatter; their dreams of conquest I'll destroy."
Lore:
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.
Alias:
OD
Voice:
Abilities[]
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Notes:
- The cast range of Arcane Orb is based on the attack range of the caster.
- The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
- Both Autocast and manually casting it uses Outworld Destroyer's current attack range.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- Checks Outworld Destroyer's mana pool upon projectile hit, so increasing or decreasing his mana pool while the projectile flies does affect its damage.
Astral Imprisonment
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cast Animation: 0.3+0.4
Cast Range: 650
Imprison Duration: 1.75/2.5/3.25/4
Mana Steal Duration: 30/40/50/60
Grants charges to Astral Imprisonment, increases damage and applies the damage in an area.
Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 60% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
Modifiers [?]
modifier_obsidian_destroyer_astral_imprisonment_prison
Death
modifier_obsidian_destroyer_equilibrium_buff
Death
modifier_obsidian_destroyer_equilibrium_buff_counter
Death
modifier_obsidian_destroyer_equilibrium_debuff
Death
modifier_obsidian_destroyer_equilibrium_debuff_counter
Death
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.
Notes:
- Astral Imprisonment fully disables the target and turns it invulnerable and hidden for its duration.
- Cannot be cast on allies who have ☐ Disabled Help from Outworld Destroyer.
- ↓↓ Double-tapping automatically targets self.
- Targeted allies are imprisoned without any of the other effects being applied on them.
- If the target is an enemy, they get damaged at the end of the imprisonment duration.
- If the target is an enemy hero (including illusions and clones, excluding creep-heroes), they also get a portion of their maximum mana stolen.
- Only reduces the target's maximum mana value. Their current mana value stays unchanged.
- This also goes for when the target gains their mana back. Only their max mana value is increased, the current mana value stays unchanged.
- This also goes for Outworld Destroyer. Only his max mana gets changed, with current mana staying the same.
- Outworld Destroyer gains a status buff that shows how much mana he currently acquired with Astral Imprisonment.
- The target also gains a status debuff that shows how much mana they are currently missing.
- The red ring expanding at the center of the visual effects indicates a fixed 4-second duration. The red ring is visible to allies only.
- With Aghanim's Scepter, the area damage is applied at the end of the imprisonment duration regardless of the target's faction.
- With Aghanim's Shard, Astral Imprisonment no longer fully disables targeted allies and no longer hides their model.
- Instead, it slows their movement speed by 40%, turns them invulnerable and unselectable, and silences, mutes and disarms them.
Essence Flux
Ability
Passive
Passive
Affects
Self
Self
Passively grants you a chance to restore a percentage of your max mana each time you cast an ability.
Notes:
- Restores mana after other abilities are cast.
- Does not proc on any item abilities.
- Essence Flux uses pseudo-random distribution.
- Restores 7.5%/10.5%/13.5%/16.5% of caster's maximum mana per cast on average.
Sanity's Eclipse
Unleashes a psychic blast that deals to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.
Notes:
- The damage is based on the maximum mana pool of Outworld Destroyer and the hit enemies, not the current mana.
- The damage only affects enemy heroes and illusions. All other units are completely unaffected.
- Affects units under the effect of Astral Imprisonment as well, but not other invulnerable or hidden units.
Talents[]
Hero Talents | ||
---|---|---|
30% Spell Lifesteal | 25 | +2% Arcane Orb Damage |
+0.15 Sanity's Eclipse Mana Difference Multiplier | 20 | +20 Strength |
+30 Movement Speed | 15 | +250 Mana |
+20 Attack Speed | 10 | +200 Health |
Notes:
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The mana talent increases maximum mana capacity, and keeps the current mana percentage.
- The strength talent effectively grants Outworld Destroyer 400 health and 2 health regeneration.
- The spell lifesteal talent stacks additively with other sources of spell lifesteal.
- Heals for 6% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
Recent Changes[]
Main Article: Outworld Destroyer/Changelogs
Version
Description
- Reduced Arcane Orb current mana as damage from 16% on each level to 13%/14%/15%/16%.
- Reduced Essence Flux mana restore from 30%/40%/50%/60% to 25%/35%/45%/55%.
- Increased Essence Flux mana restore from 20%/30%/40%/50% to 30%/40%/50%/60%.
Talents:
- Level 10 left talent: +15 attack speed increased to +20.
- Arcane Orb can now be cast on Roshan.
- Reworked Aghanim's Shard upgrade:
- Old: Adds an active component to Essence Flux, that causes it to swap Outworld Destroyer's current health and mana pools. Has a 0.75-second cast time and a cooldown of 45 seconds.
- New: Increases Astral Imprisonment max mana steal by 5%, and allows targeted allies to move during it, with 40% reduced movement speed. Allies are visible, silenced, muted, disarmed, invulnerable, and untargetable during it.
Recommended Items[]
Starting items:
- Tango restores health to stay in lane.
- Healing Salve restores health more quickly than Tangoes while being slightly less cost efficient, however it is better to buy a Salve if you are forced out of last hit range due to spam damage. Extremely situational, as you can rush meteor hammer on this hero, and the perseverance regenerates HP well enough to stay in lane.
- Iron Branch gives cheap attributes, and Outworld Destroyer can use it with Tango to receive more heal.
- Crown gives stats to help with last hitting and later builds into meteor hammer.
Early game:
- Ring of Health builds into meteor hammer and provides HP.
- Boots of Speed make Outworld Destroyer run faster, which is important in middle lane.
Mid game:
- Meteor Hammer active is guaranteed by Astral Imprisonment, provided you are not otherwise stunned. This grants extra damage and 1.25 seconds of stun to land arcane orbs. Also helps destroying the mid and safelane towers, opening up a large area of the map for your team.
- Boots of Speed Gives extra movement speed. Can build into Power Treads for extra attack speed and intelligence, or can build into Boots of Travel for split pushing.
- Blink Dagger increases his mobility, allowing Outworld Destroyer to blink and escape after a self-cast Astral Imprisonment.
Late game:
- Hurricane Pike gives attack range and attributes. The active allows Outworld Destroyer to position, as well as increasing his attack speed for a number of attacks.
- Black King Bar protects against most disables and nukes, buying Outworld Destroyer the time to stack intelligence and use his ultimate more effectively.
- Scythe of Vyse provides him with both additional intelligence and a hex, giving him more time to deal damage with Arcane Orb.
- Aghanim's Scepter provides attributes, health, and mana boosts. Extra Astral Imprisonment charges and its range improvement provides an additional disable.
- Aghanim's Shard Allows allies to move during Astral Imprisonment, albeit at a slower movement speed. Extremely useful to save allies from massive disables, such as Black Hole, Reverse Polarity, Arena of Mars (allies can move outside the Arena while hidden), and so on. Pairs up especially well with Aghanim's Scepter.
Situational items:
- Hand of Midas lets Outworld Destroyer scale better, although it may hamper some of your early game power.
- Power Treads gives attack speed and intelligence to use more Arcane Orbs.
- Linken's Sphere can be considered as an alternative to Black King Bar if you find yourself heavily focused by single target abilities.
- Octarine Core gives the most mana in a single item, and allows you to steal more mana by spamming Astral imprisonment. It also increase damages and allows Sanity Eclipse to be used more frequently.
- Moon Shard gives a high attack speed boost, allowing him to deal more damage in battles. The bonus night vision is also nice for ganking at night, as catching a hero with your astral imprisonment + meteor hammer combo is very deadly.
- Rod of Atos will provide him with additional health and intelligence, as well as the ability to root against a single target. Get this item if your team doesn't have lots of crowd control.
- Orchid Malevolence gives him even more intelligence and attack speed, and also gives him a silence that also amplifies his damage for the time period. Also builds later into Bloodthorn.
- Refresher Orb is one of the strongest late-game items on Outworld Destroyer, as it allows Sanity's Eclipse, as well as items like Black King Bar and Scythe of Vyse to be used twice, which can be devastating in teamfights.
- Bloodstone provide a large amount of Mana, greatly increase damage output of Sanity's Eclipse, and gives you 25% spell lifesteal. This can bring you up to full health after casting Sanity's Eclipse on a bunch of heroes. Also pairs up nicely with the level 25 talent.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Outworld Destroyer was originally called "Obsidian Destroyer" in DotA. Obsidian Destroyer was based on two units in Warcraft III: Frozen Throne; the Obsidian Statue, and its alternate form, the Destroyer.
- Outworld Destroyer was originally added to Dota 2 with his current name, but was changed to "Outworld Demolisher" before the patch left the Test Client. However, due to community outcry, it was changed to "Outworld Devourer" as he arrived on the Main Client. This name was used up until 7.28, where it was changed again to the original Dota 2 iteration of "Outworld Destroyer".
- Due to the many name changes Outworld Destroyer went through, he gained many humorous community names such as "Outworld Developer" and "Outhouse Decorator".
- Outworld Destroyer has lines for carrying two, three or even four Aghanim's Scepter. The reason for this is because in Dota 1 early development Aghanim's Scepter was made using Mystic Staff and Soul Booster giving 500 mana and 30 intelligence, which helped Outworld Destroyer tremendously.