Dota 2 Wiki
Advertisement
Dota 2 Wiki
19,990
pages
Outpost
Outpost Neutral model.png
Outpost Neutral model.png
Outpost Radiant model.png
Outpost Dire model.png
Unknown Unit icon.pngUnknown Unit icon.png
Building
Level 1
Health 450
Health regeneration 0
Armor 0
Magic resistance 0%
Collision size 96
Vision range 500 (G)
Bounty 0
Experience 0
Abilities Watch Tower
Notes Cannot be damaged
Main Article: Buildings

Abilities[]

Watch Tower icon.png
Ability
Passive
Affects
Allies
There is no description for this ability.
True Sight Radius: 500
Capture Distance: 400
Capture Time: 6
Experience Per Minute: 2
Experience Gametime Interval: 60
True Sight Aura Linger Duration: 0.5
Modifiers
Buff modifier_watch_tower: Undispellable. Persists death.
Debuff modifier_watch_tower_capturing: Undispellable. Persists death.
Debuff modifier_truesight: Undispellable. Persists death.

Notes:

  • Capturing an outposts causes its teams to get changed, so that it now grants vision, true sight and experience to the team that captured it.
  • Can only be captured after at least one enemy tier two tower has fallen.
  • An outpost can be captured by ordering the hero to attack it. An attack order is given by right-clicking, or by pressing the attack hotkey and selecting the outpost as a target.
    • Once the hero is within the capture range, the channeling for the capture begins.
    • Meepo minimap icon.png Meepo clones, Arc Warden Tempest Double minimap icon.png Tempest Doubles and an upgraded Vengeful Spirit minimap icon.png Vengeance illusion are also able to capture the outpost.
    • Since a hero executing an attack order is required to capture it, it cannot be captured while disarmed. However, getting disarmed while already channeling it does not cancel it.
  • The capture time gets lower the more players channel it, equaling the given channel time, divided by the amount of players who channel.
    • This results in a channel time of 6/3/2/1.5/1.2 seconds for 1/2/3/4/5 channeling players.
    • The same player channeling an Outpost with multiple heroes (via clones) does not speed up the channel time.
  • While channeling, the enemy gains caster vision over the channeling heroes, so that the capturing heroes are always visible to their enemies.
  • Outposts grant experience to the owning team on each minute mark.
    • Only one outpost may grant experience. When owning both outposts, the experience does not get doubled.
    • Grants each allied hero 2/4/6/8/10/20/30/40/60/80/100/120/180/240 Experience Experience on the 1/2/3/4/5/10/15/20/30/40/50/60/90/120 minute marks.
  • The True Sight is provided within the whole area, regardless of the buildings actual vision. It is fully unobstructed.
    • The True Sight is provided by an aura which affects enemies. Its debuff lingers for seconds.