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Main Article: Neutral Buildings
Ability[]
Capture Distance: 300
Max Capture Time: 6
- If the channeling is interrupted, the ability does nothing.
- Issuing an attack order ( Right Click or A+ Left Click) on an Outpost causes the hero to begin channeling.
- Only heroes, clones, the Spirit Bear and illusions that can cast abilities can initiate the channeling. Other units cannot.
- The channeling can be initiated even while disarmed, and is not interrupted by getting disarmed during it.
- The channeling cannot be initiated while silenced, but is not interrupted by getting silenced during it.
- Multiple players can channel at the same time, the channel duration gets divided evenly between the players.
- If multiple heroes of the same player channel it (e.g. with clones), the channel time is not divided.
- The channeling time can be defined as expr
6 / n
. - Therefore, the channel time can be reduced to 6/3/2/1.5/1.2 seconds with 1/2/3/4/5 channeling players.
- Once captured, players can teleport to the Outpost, wth a teleport distance of 250 and a base channel time of 4 seconds.
- Losing an Outpost to the enemy while channeling a teleport already does not cancel the teleport.