Sounds
Attacks[]
- ▶️ Pre attack sound plays during the attack animation.
- ▶️ Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- ▶️ Loop sound plays permanently on Oracle, gets louder while moving (40%).
Abilities[]
Fortune's End[]
- ▶️ Channel sound plays on Oracle while channeling the spell.
- ▶️ Cast sound plays on Oracle upon releasing the projectile.
- ▶️ Target sound plays at the impact location upon reaching it.
- ▶️ Full sound example.
Fate's Edict[]
- ▶️ Cast sound plays on Oracle upon cast.
- ▶️ Target sound plays on the target upon cast (70% vol).
- ▶️ Full sound example.
Purifying Flames[]
- ▶️ Target sound plays on the target upon cast.
- ▶️ Loop sound plays on the target upon cast and lasts for about 5 seconds (60% vol).
- ▶️ Full sound example.
False Promise[]
- ▶️ Cast sound plays on Oracle upon cast.
- ▶️ Target sound plays on the target upon cast.
- ▶️ Additional target sound plays on the target upon cast. Audible to the target only.
- ▶️ Damage sound plays at the end of the duration when the damage exceeds the heal.
- ▶️ Heal sound plays at the end of the duration when the heal exceeds the damage.
- ▶️ Full sound example with damage at end.
- ▶️ Full sound example with heal at end.
- ▶️ Full sound example with open end.