Hero
Omniknight | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Tanky frontliner who protects and heals his allies. | |
A guardian at the front lines of battle, Omniknight is always eager to join his team in battle. Whether healing an ally with the light of Purification that also harms nearby foes, protecting his allies with the All Seeing One's Heavenly Grace, or battering an enemy with his Mighty Hammer. In decisive moments of battle, he calls forth the Guardian Angel, granting himself and nearby allies near invulnerability, nullifying the enemies' damage output for a short time. | |
Roles: | Support Durable Nuker |
Complexity: | ★☆☆ |
Contents
Bio[]
▶️ "I have gazed into the Omniscience, and it has gazed into me."
Lore:
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade.
After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them.
The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them.
The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
Voice:
Abilities[]
Purification
Instantly heals a friendly unit and damages all nearby enemy units.
Cast Animation: 0.2+1.4
Cast Range: 550
Damage Radius: 260
Priests of the Omniscience are adept at removing impurities from fellow warriors.
Notes:
- The targeting reticule must be centered over an allied unit.
- ↓↓ Double-tapping automatically targets self.
- Despite the visual effects, the damage is applied instantly to all enemy units within range of the target.
Heavenly Grace
Ability
Target Unit
Target Unit
Affects
Allied Heroes / Self
Allied Heroes / Self
Applies a strong dispel on an ally and grants both them and Omniknight bonus Strength and HP Regen based on the amount of Debuffs dispelled.
Cast Animation: 0.3+1.3
Cast Range: 700
Base Strength Bonus: 8/18/28/38
Base Health Regen Bonus: 8/12/16/20
The All Seeing One casts down his protection over those that Purist calls friends.
Notes:
- Can only be cast on allied heroes, including illusions, clones, and creep-heroes.
- ↓↓ Double-tapping automatically targets self.
- When cast on an ally, Omniknight receives the buff as well, but not the dispel.
- Heavenly Grace first applies the buff, and then the strong dispel on the target.
- Total strength and health regeneration bonus when dispelling a certain amount of debuffs:
- 1 Debuff: 11/22/33/44 (
15/26/37/48) strength and 11/16/21/26 (
15/20/25/30) health regeneration.
- 2 Debuffs: 14/26/38/50 (
22/34/46/58) strength and 14/20/26/32 (
22/28/34/40) health regeneration.
- 3 Debuffs: 17/30/43/56 (
29/42/55/68) strength and 17/24/31/38 (
29/36/43/50) health regeneration.
- 4 Debuffs: 20/34/48/62 (
36/50/64/78) strength and 20/28/36/44 (
36/44/52/60) health regeneration.
- 5 Debuffs: 23/38/53/68 (
43/58/73/88) strength and 23/32/41/50 (
43/52/61/70) health regeneration.
- 1 Debuff: 11/22/33/44 (
- Heavenly Grace effectively grants the following bonuses per dispelled debuff:
- 160/360/560/760 + 60/80/100/120 (
140/160/180/200) bonus health
- 8.8/13.8/18.8/23.8 + 3.3/4.4/5.5/6.6 (
7.7/8.8/9.9/11) bonus health regeneration.
- 8/18/28/38 + 3/4/5/6 (
7/8/9/10) bonus main attack damage to
heroes.
- 160/360/560/760 + 60/80/100/120 (
- Can regenerate up to 88/138/188/238 + 33/44/55/66 (
77/88/99/110) per dispelled debuff health over its full duration.
- With the duration increasing
talent, it can regenerate up to 123.2/193.2/263.2/333.2 + 46.2/61.6/77/92.4 (
107.8/123.2/138.6/154) per dispelled debuff health over its full duration.
- With the duration increasing
- Multiple instances of Heavenly Grace do not stack, only its duration gets refreshed and bonuses updated.
- The strength
talent immediately updates all currently active buffs.
Omniknight fires his hammer to a target to deal pure damage based on a percentage of his base damage and slows the target
Cast Animation: 0.3+1.4
Cast Range: 350
Base Damage: 50/75/100/125
Move Speed Slow: 14%/22%/30%/38%
Duration: 5
Notes:
- The projectile travels at a speed of 1200.
- The damage is based on Omniknight's main attack damage. Other attack damage bonuses are ignored.
- This means the base attack damage granting
talent affects Hammer of Purity's damage as well.
- Considers the minimum and maximum damage values of Omniknight, so the damage varies like how regular attacks do.
- This means the base attack damage granting
- Hammer of Purity first applies the debuff, then the damage.
Ability
Aura
Aura
Affects
Enemies
Enemies
Greatly degenerates the movement capabilities of enemy units that stray too near.
Radius: 400
Move Speed Slow: 40%
Aura Linger Duration: 1
Modifiers [?]
modifier_omniknight_degen_aura
Undispellable
modifier_omniknight_degen_aura_effect
Undispellable
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith.
Ability
No Target
No Target
Affects
Allies
Allies
Omniknight calls upon a Guardian Angel that grants allies immunity from physical damage.
Cast Animation: 0.4+0.9
Increases duration, provides Status Resist, radius becomes global and affects buildings.
Grants the Degen Aura ability.
The All Seeing One casts down his protection over those that Purist calls friend.
Notes:
- Affects all allied units, except for wards, couriers, invulnerable and hidden units.
- With Aghanim's Scepter, Guardian Angel affects buildings.
- Stacks multiplicatively with other sources of status resistance.
Talents[]
Hero Talents | ||
---|---|---|
+75% Hammer of Purity Damage | 25 | +160 Purification Damage/Heal |
-4s Hammer of Purity Cooldown | 20 | +4 Heavenly Grace Strength/HP Regen per Stack |
-30s Guardian Angel Cooldown | 15 | -2s Purification Cooldown |
+50 Base Damage | 10 | +4s Heavenly Grace Duration |
Notes:
- This attack damage talent is added as base attack damage.
- It benefits illusions, and is affected by every percentage-based damage increasing or reducing effects.
Recent Changes[]
Main Article: Omniknight/Changelogs
Version
Description
- Increased Heavenly Grace mana cost from 80/90/100/110 to 95/105/115/125.
- Increased base intelligence and gain from 15 + 1.8 to 16 + 2.1.
- Reworked Heavenly Grace.
- Old Heavenly Grace
- Creates a divine barrier around an ally which appies a strong dispel and grants them increased status resistance, strength and health regeneration.
- Cast time: 0.25
- Cast range: 500
- Status resistance bonus: 50%
- Strength bonus: 8/18/28/38
- Health regeneration bonus: 8/12/16/20
- Duration: 10
- Mana cost: 80/90/100/110
- Cooldown: 26/22/18/14
- Notes: Can be cast on any ally.
- New Heavenly Grace
- Applies a strong dispel on the target ally and grants both the target and Omniknight increased strength and health regeneration based on the number of debuffs dispelled.
- Cast time: 0.3
- Cast range: 700
- Base strength bonus: 8/18/28/38
- Base health regeneration bonus: 8/12/16/20
- Strength/health regeneration bonus per dispelled debuff: 3/4/5/6
- Duration: 10
- Mana cost: 80/90/100/110
- Cooldown: 26/22/18/14
- Notes: Cannot be cast on non-hero allies.
- Degen Aura is no longer a basic ability.
- Reworked Hammer of Purity, and moved it to the 3rd ability slot. This is now a basic ability.
- Old Hammer of Purity
- Causes Omniknight's next attack to deal bonus pure damage based on his attack damage value, and temporarily reduce the target's outgoing damage.
- Cast range: 150
- Base damage: 60
- Attack damage as damage: 115%
- Outgoing damage reduction: 60%
- Duration: 4
- Mana cost: 40
- Cooldown: 10
- Notes: Active attack modifier. The damage is dealt in a separate instance, as pure damage.
- New Hammer of Purity
- Omniknight launches his hammer at a target, dealing pure damage based on his attack damage and temporarily slowing the target's movement speed.
- Cast time: 0.3
- Cast range: 350
- Base damage: 50/75/100/125
- Attack damage as damage: 60%/70%/80%/90%
- Movement speed slow: 14%/22%/30%/38%
- Duration: 5
- Mana cost: 50/60/70/80
- Cooldown: 10
- Notes: Regular single-target ability. The projectile travels at a speed of 1200 and is disjointable.
- Reworked Aghanim's Shard upgrade:
- Old: Grants Omniknight the Hammer of Purity ability.
- New: Grants Omniknight the Degen Aura ability.
- Increased radius from 375 to 400.
- Increased movement speed slow from 14%/22%/30%/38% to 40%.
- Aghanim's Scepter upgrade:
- Guardian Angel
- No longer grants 40 health regeneration.
- Now grants 40% status resistance.
- Guardian Angel
Talents:
- Level 10 right talent changed: +10 Heavenly Grace health regen ➜ +4s Heavenly Grace duration.
- Level 15 left talent changed: +30 movement speed ➜ -30s Guardian Angel cooldown.
- Level 20 left talent changed: -2s Heavenly Grace cooldown ➜ -4s Hammer of Purity cooldown.
- Level 20 right talent changed: +15% Degen Aura movement speed slow ➜ +4 Heavenly Grace strength/health regeneration bonus per dispelled debuff.
- Level 25 left talent changed: -60s Guardian Angel cooldown ➜ +75% Hammer of Purity attack damage as damage.
- Increased base armor from 1 to 2.
- Increased Degen Aura movement speed slow from 10%/19%/28%/37% to 14%/22%/30%/38%.
Recommended Items[]
Starting items:
- Tango is necessary for giving yourself flexibility when healing from enemy harass. Since Purification is so inefficient at low levels, you need a way to regenerate health without sacrificing your mana pool.
- Healing Salve also restores health to Omniknight.
- Clarity potions greatly help you to maintain lane presence due to Omniknight's small mana pool and costly, spammable spells.
- Enchanted Mango is a situationally useful laning item to purchase on Omniknight, as his mana pool is limited before he can purchase items to allow him to cast his spells. The passive HP regen gives him a measure of health sustain, and consuming it can give him enough mana to cast any of his spells at least one more time in a fight or gank if he runs out of mana.
- Iron Branch fills out any remaining inventory slots. Purchasing two of them allows you to either build a Magic Wand, or complete the two Mekansm components more readily.
- Observer Wards are a general requirement on support heroes, as map vision is a basic key to victory.
Early game:
- Boots of Speed are important on Omniknight as he can use them to take advantage of Degen Aura to slow enemies down, whether while pursuing during a gank or body-blocking chasing enemies attempting to kill your carry. As all of Omniknight's spells are very position-dependent, increasing his movement speed should be a major priority.
- Magic Stick is very useful on Omniknight due to his small mana pool. Having the ability to give yourself 150 mana can easily be the difference between being able to cast your spells or not.
- Urn of Shadows is a powerful support item that enhances Omniknight's ability to heal teammates and inflict magic damage. The item grants more strength, increasing Omniknight's HP and base damage, and some mana regen to help him manage his mana pool more efficiently. The active allows Omniknight to utilize yet another heal, or deal more magic damage in fights on top of Purification.
Mid game:
- Soul Ring should be the first major item that Omniknight purchases, as its active ability is what allows him to cast Purification more than once every few minutes. By alleviating his mana dependencies, Omniknight can become much more active in teamfights and ganks.
- Magic Wand gives Omniknight more attributes for little gold and allows him to replenish 255 health and mana instantly, enough to cast any of his abilities.
- Arcane Boots is necessary to increase the size of Omniknight's small mana pool, allowing more frequent use of his mana-costly abilities. Moreover, the active ability allows him to replenish his and his team's mana pools, an essential duty for a support hero.
- Drum of Endurance, besides giving all-around attributes, further speeds Omniknight and his allies' movement and attack speed. The active charges can be used in conjunction with Degen Aura to further create a disparity in movement and attack speed between the respective teams.
- Mekansm provides Omniknight with another source of healing, one that affects allies around him. Its all-around attributes and bonus armor also help to increase Omniknight's tankiness, but make sure that your mana pool is large enough to support the use of Mekansm, as it is extremely costly in mana to use.
Late game:
- Guardian Greaves are a strong item to purchase on Omniknight in the late game, as he often builds a Mekansm and Arcane Boots already. Combining the two items into one inventory slot frees up space for more items in the late game, eliminates Mekansm's mana cost and strengthens its aura even further. As well, the self-dispel can allow Omniknight to instantly remove debuffs from himself that may be preventing him from contributing effectively in teamfights.
- Aghanim's Scepter upgrades Guardian Angel into a global ability, giving it much greater utility as Omniknight doesn't need to be with his teammates for them to benefit from it, as well as bestowing physical immunity to all allied buildings. It also grants him additional attributes, health and mana.
- Lotus Orb allows Omniknight to greatly hinder enemies' attempts to focus down him or a teammate. The item's bonuses give Omniknight more armor and mana regen, increasing his durability and letting him cast his spells more frequently. Using Echo Shell on himself or a teammate in a fight allows him to use his enemies' disables and magical nukes against themselves, slowing the pace of a battle down and giving him more time to use his defensive spells.
Situational items:
- Orb of Venom is a useful early-game item to buy, as its slow stacks with that of Degen Aura.
- Scythe of Vyse gives Omniknight mana regeneration and a hard disable, greatly increasing his teamfight contribution and his ability to gank targets.
- Shiva's Guard provides Omniknight with a great amount of armor for durability and intelligence for increasing the size of his mana pool. Both the active and passive abilities stack with Degen Aura, allowing him to drastically impede enemies' attempts to attack and move around in teamfights.
- Vladmir's Offering is a useful all-around utility aura item to purchase. The armor and mana regen aura benefit your team, and the lifesteal and attack damage bonus give them an extra edge.
- Refresher Orb is a strong pickup as it can allow Omniknight to cast Guardian Angel twice, as well as use Purification and Heavenly Grace in quick succession. However, refreshing your cooldowns is very costly in mana, so it is highly recommended to increase the size of your mana pool first if you intend on building this.
- Force Staff is a useful item on any support hero, and is no exception on Omniknight. Being able to re-position quickly can allow you to use your spells to greater effect, as you can get within range for casting Purification to deal 360 pure damage to enemies, or instantly apply Degen Aura to a fleeing enemy. As well, it can be cast on fleeing allies to save them from chasing enemies, further augmenting Omniknight's ability to save teammates who are in trouble. The extra intelligence is also useful for increasing the size of your mana pool.
- Glimmer Cape is a useful mid-game utility item that can give Omniknight more initiation, utility and protection capability, once he has mitigated his mana deficiency issues. Using the active on an ally can allow them to initiate or gank an enemy, as well as letting them get right next to an enemy to hit them with Purification. If a teammate is initiated on by the enemy, using the active on them can give them extra magic resistance and give them temporary invisibility. Finally, Heavenly Grace can be used as a last-ditch measure to remove debuffs from an invisible ally, such as Dust of Appearance.
- Aether Lens is a strong utility item that boosts Omniknight's casting capabilities, and can be assembled more quickly by using the Energy Booster from a disassembled Arcane Boots. It provides more mana regen that compensates for Omniknight's pitiful pool, and the increased cast range allows him to use Purification and Heavenly Grace on allies from farther away, greatly increasing the survivability of his teammates.
- Eul's Scepter of Divinity is a good cheap support item that provides many uses. The extra intelligence and mana regeneration ensure that Omniknight almost always has the mana he needs to cast his spells, while the extra movement speed allows him to capitalize on Degen Aura more easily. The active ability can be used to hard-disable an enemy, something that Omniknight otherwise lacks, and then get within range to cast Purification to deal damage to them, or can be cast on yourself to dispel debuffs from yourself (such as silences which may be preventing you from casting your spells).
- Solar Crest gives mana regeneration, armor, and attributes, increasing Omniknight's survivability. The active can transfer the armor bonus to a teammate, as well as increasing their movement and attack speed, protecting them even more on top of Purification and Heavenly Grace, or used on an enemy to inflict them with reduced armor, movement and attack speed that stacks alongside Degen Aura to greatly reduce their ability to inflict physical damage.
- Pipe of Insight is useful for protecting Omniknight and his team against magical damage in a teamfight, thus ensuring that he can cast his spells to their utmost and apply Degen Aura to the enemy for longer. The active ability also synergizes with his ability to protect his teammates from harm.
- Holy Locket is a strong pick giving you a enhanced HP and Mana pool, some extra stats, increased HP regeneration and a active that restores up to 300 HP and mana wen fully charged. The real strength in this item relies in the 35% heal amplification it gives to all your skills, which also applies to Mekansm and Guardian Greaves; greatly increasing your survivabillity and supporting ability.
- Crimson Guard is a good pickup for Omniknight giving more resistance against physical damage, as he is a melee hero who must get close to the enemy to apply Degen Aura's debuff to them. However, its main use is in the active, Guard, which gives damage block and armor to all nearby teammates, very useful if you need to give them survivability against physical damage while your ultimate is on cooldown or you want to save it for more important situations.
- Radiance provides damage and passive burn, as the slow from Degen Aura synergizes well with Radiance's burn, keeping the enemy within the radius.
Gameplay[]
Audio[]
History[]
Equipment[]
|
Trivia[]
- Some parts of Omniknight's bio are a reference to the bible story of Daniel in the Lion's Pit. Daniel was thrown into the lion's den for praying to God and challenging Darius' command not to do so, but God prevented the lions from harming Daniel, saving his life. Similarly, Omniknight was to be thrown to the pit of sacrifice for challenging his priests but the Omniscience revealed itself, saving Purist.
- His response "▶️ I have gazed into the omniscience, and it has gazed into me." is a reference to German philosopher Nietzsche's quote "If you gaze long into an abyss, the abyss will gaze back into you".
- His kill response "▶️ You chose poorly." and item purchase response "▶️ I chose wisely." are references to Indiana Jones and the Last Crusade.
- Many of Omniknight's responses refer to the Bible or Christianity in general: e.g. confessing sins, having demons as nemeses, chastising Dazzle for using dark powers to heal, disliking Necronomicon (as its powers are demonic), using "omniscient" and "light" to describe his God, his death animation (with arms forming a cross, as a reference to the Crucifixion of Christ), etc. "▶️ A narrow path." refers to Matthew 7:14.
- Omniknight's nickname is "Chuck Norris", due to the similarities in appearance and the power of his abilities. As well, when he was first added to Dota 2 there was a bug that caused him to always say the voice line ▶️ "Fear nothing!"
- Omniknight originally held and swung his hammer with one hand. This was changed after community feedback.
- Omniknight's battle begin line ▶️ "The Omniscience may spare them, but I will not." is a reference to General Patton's quote "May God have mercy upon my enemies, because I won't."
- Heavenly Grace's internal name in the game files is "Martyr".
Gallery[]
Model and icons before November 21, 2013 Patch