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Aggron Stonebreak, the Ogre Magi, is a melee intelligence hero, famous for his random potential for extreme burst damage and his enormous health pool for an intelligence hero. He has good base attributes, and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.
Bio
Abilities
- When multicast, Fireblast hits the same target several times in 0.6 second intervals.
- This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
- Each blast first applies the damage, then the debuff.
- Ignite travels at a speed of 1000.
- The second projectile only targets enemies which do not have the Ignite debuff yet.
- If multiple enemies which are not ignited yet are within range, chooses the closer target for the second projectile.
- Cannot target invisible, invulnerable, or hidden units, or units inside the fog of war.
- When multicast, launches Ignite projectiles in 0.6 second intervals at random enemy or neutral units within 1600 range of Ogre Magi.
- The multicasts launch 2 projectiles per cast as well, just like a regular cast.
- Cannot target invisible, invulnerable, or hidden units, or units inside the fog of war.
- Prioritizes units which do not have the Ignite debuff already.
- Can hit the same unit multiple times.
- The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage instances.
- When multicast, starts dealing damage after all the debuffs are placed, resulting in up to:
- 2x Multicast: 9/11/13/15 damage instances.
- 3x Multicast: 13/16/19/22 damage instances.
- 4x Multicast: 18/22/26/30 damage instances.
- Can deal up to 130/204/294/400 damage to a single unit (before reductions).
- 2x Multicast: 234/374/546/750 damage to a single unit.
- 3x Multicast: 338/544/798/1100 damage to a single unit.
- 4x Multicast: 468/748/1092/1500 damage to a single unit.
Allies
- Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
- When multicast, instantly applies the Bloodlust buff on random allies within the radius.
- Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
- Can be cast on any allied unit which is not a ward. This includes buildings and invulnerable allies.
- Can be set to autocast.
- When on autocast, Ogre Magi automatically casts this spell on the closest allied hero that does not have the Bloodlust buff on.
- This includes hero clones, creep-heroes, but not illusions.
- Does not automatically target lane creeps, spell immune creep-heroes and other allied or own summons.
- Interrupts Ogre Magi's current order and makes him forget queued commands. This cannot occur while channeling a spell, though.
Passive
Self
- Besides his own spells, Multicast can only proc on single-target items when targeting enemies.
- The following items can be multicast: Force Staff, Heaven's Halberd, Abyssal Blade, Diffusal Blade, Bloodthorn, Hurricane Pike, Ethereal Blade, Eul's Scepter of Divinity, Medallion of Courage, Dagon, Hand of Midas, Rod of Atos, Solar Crest, Nullifier, Orchid Malevolence, Scythe of Vyse, Clumsy Net, Iron Talon.
- The following items trigger Multicast, but are not multiplied: Spirit Vessel, Urn of Shadows.
- The following items cannot be multicast: Helm of the Dominator.
- Multicast items only target enemies, even when the item itself can target allies by default.
- If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
- The items are still restricted to their own targeting rules. For example, an item that only targets creeps cannot multicast onto enemy heroes.
- The range of multicast items is based on the item's cast range + cast range bonuses + the 600 buffer range.
- Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level
- No Multicast: 25%/25%/25%
- 2x Multicast: 75%/45%/45%
- 3x Multicast: 0%/30%/15%
- 4x Multicast: 0%/0%/15%.
- This means each spell is cast 175%/205%/220% times on average.
- This ability is not available in Ability Draft.
- Requires Aghanim's Scepter to be unlocked.
- Does not require Multicast to be leveled to be unlocked, once Aghanim's Scepter is acquired.
- Ogre Magi can never be out of mana to cast this spell, since it always costs 45% of his current mana pool (rounded down).
- The tooltip shows the momentary mana cost and updates whenever the mouse cursor is moved over the ability icon.
- When multicast, Unrefined Fireblast hits the same target several times in 0.6 second intervals.
- This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
- 2x Multicast: 550 damage, 2.1 seconds stun.
- 3x Multicast: 825 damage, 2.7 seconds stun.
- 4x Multicast: 1100 damage, 3.3 seconds stun.
- Each blast first applies the damage, then the debuff.
- In Ability Draft, since Aghanim's Scepter-granted spells are bound to the ultimates, This ability is not available in Ability Draft.
Talents
Hero Talents | ||
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+240 Fireblast Damage | 25 | 17% Fireblast chance on attack |
+25 Bloodlust AS | 20 | +30 Strength |
+2/0.01 Dumb Luck Max Mana/Regen Per Strength | 15 | +80 Damage |
-1s Fireblast Cooldown | 10 | +15 Ignite DPS |
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes
- Increased Fireblast cast range from 475 to 525.
- Bloodlust
- Increased ally attack speed bonus from 30/40/50/60 to 30/45/60/75.
- Increased self attack speed bonus from 30/50/70/90 to 40/60/80/100.
- Aghanim's Scepter upgrade:
- Increased Unrefined Fireblast cast range from 475 to 525.
- Increased base health regeneration from 0.75 to 1.5.
- Rescaled Bloodlust mana cost from 50/55/60/65 to 40/50/60/70.
- Aghanim's Shard upgrade:
- Reduced Fire Shield cooldown from 16 to 15.
Recommended items
Gameplay
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. Dubbed Aggron Stonebreak, the Ogre Magi bats orbs of flame to Ignite his playthings, then chases after them in a frenzied Bloodlust. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast his spells, allowing him to quash enemies by doubling, tripling, even quadrupling the damage from a simple Fireblast. | |
Roles: | Support Nuker Disabler Durable Initiator |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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