Advertisement
Ogre Magi
23 + 3.3
14 + 1.5
15 + 2.5
Level 0 1 15 25 30
Health 200 660 1580 2480 2840
Health regen 3.25 5.55 10.17 14.67 16.52
Mana 75 255 675 1119 1287
Mana regen 0 0.75 2.5 4.35 5.08
Armor 5 7.33 10.83 15.33 16.92
Att/sec 0.59 0.67 0.79 0.95 1.01
Damage 34‒40 49‒55 84‒90 121‒127 135‒141
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Damage block 16
Collision size 24
Legs 2
Gib type Default
For the neutral ogre creeps, see Ogre Camp.

Aggron Stonebreak, the Ogre Magi, is a melee intelligence hero, famous for his random potential for extreme burst damage and his enormous health pool for an intelligence hero. He has good base attributes, and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.

Bio

Ogre Magi minimap icon.png Aggron Stonebreak, the Ogre Magi
▶️ "Once is not enough!" "It's just as high as we can count."
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.

With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

Abilities

Fireblast
Affects
Enemies
Damage
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Animation: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.6
Damage: 70/130/190/250 ( Talent tree symbol.png  310/370/430/490)
Stun Duration: 1.5
Cooldown symbol.png 11/10/9/8 ( Talent tree symbol.png  10/9/8/7)
Mana symbol.png 70/80/90/100
Aghanim's Scepter alt symbol.png Grants a new ability: Unrefined Fireblast
Spell block symbol.png When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
Modifiers
Modifier buff symbol.png modifier_ogre_magi_fireblast_multicast: Undispellable. Persists death.
Modifier debuff symbol.png modifier_stunned: Dispellable with strong dispels.
The Ogre Magi is easily amused, entertained for hours by playing with fire.

Notes:

  • Fireblast first applies the damage, then the debuff.
  • When Multicast icon.png Multicast, Fireblast hits the same target several times in 0.6-second intervals.
  • This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
    • 2x Multicast: 140/260/380/500 ( Talent tree symbol.png 620/740/860/980) damage, 2.1 seconds stun.
    • 3x Multicast: 210/390/570/750 ( Talent tree symbol.png 930/1110/1290/1470) damage, 2.7 seconds stun.
    • 4x Multicast: 280/520/760/1000 ( Talent tree symbol.png 1240/1480/1720/1960) damage, 3.3 seconds stun.


Affects
Enemies
Damage
Magical
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Animation: 0.35+0.6
Cast Range: 700/800/900/1000
Secondary Target Search Radius: 900/1000/1100/1200
Multicast Radius: 1600
Multicast Interval: 0.6
Number of Targets: 2
Damage per Second: 20/30/40/50 ( Talent tree symbol.png  36/46/56/66)
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown symbol.png 15
Mana symbol.png 80/90/100/110
Spell immunity block symbol.png Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Spell block partial symbol.png Blocked upon impact, for any target. Does not end Multicast.
Modifiers
Modifier buff symbol.png modifier_ogre_magi_ignite_multicast: Undispellable. Persists death.
Modifier debuff symbol.png modifier_ogre_magi_ignite: Dispellable with any dispel.
Batter up!

Notes:

  • Ignite travels at a speed of 1000.
  • The second projectile only targets enemies which do not have the Ignite debuff yet.
  • If multiple enemies which are not ignited yet are within range, chooses the closer target for the second projectile.
  • When Multicast icon.png Multicast, Ogre Magi launches Ignite projectiles in 0.6-second intervals at random enemy or neutral units within 1600 range.
    • The multicasts launch 2 projectiles per cast as well, just like a regular cast.
    • Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
    • Prioritizes units which do not have the Ignite debuff already.
    • Can hit the same unit multiple times.
  • The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
  • Deals damage in 1-second intervals, starting immediately as the debuff is placed.
    • When Multicast icon.png Multicast onto the same target, each projectile applies a damage tick on impact.
    • However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in average up to:
    • No Multicast: 6/7/8/9 damage instances.
    • 2x Multicast: 11/13/15/17 damage instances.
    • 3x Multicast: 16/19/22/25 damage instances.
    • 4x Multicast: 21/25/29/33 damage instances.
  • This is how much damage Ignite can deal with and without Multicast (before reductions):
    • No Multicast: 120/210/320/450 ( Talent tree symbol.png 216/322/448/594) damage.
    • 2x Multicast: 220/390/600/850 ( Talent tree symbol.png 396/598/840/1122) damage.
    • 3x Multicast: 320/570/880/1250 ( Talent tree symbol.png 576/874/1232/1650) damage.
    • 4x Multicast: 420/750/1160/1650 ( Talent tree symbol.png 756/1150/1624/2178) damage.


Bloodlust
Affects
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Cast Animation: 0.45+0.67
Cast Range: 600
Multicast Radius: 700
Move Speed Bonus: 7%/9%/11%/13%
Allies Attack Speed Bonus: 30/40/50/60 ( Talent tree symbol.png  55/65/75/85)
Self Attack Speed Bonus: 30/50/70/90 ( Talent tree symbol.png  55/75/95/115)
Duration: 30
Cooldown symbol.png 20/18/16/14
Mana symbol.png 50/55/60/65
Modifiers
Modifier buff symbol.png modifier_ogre_magi_bloodlust_autocast: Undispellable. Persists death.
Modifier buff symbol.png modifier_ogre_magi_bloodlust: Dispellable with any dispel.
'Running's not as fun as hitting... Not one bit fun.'

Notes:

  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • When Multicast icon.png Multicast, instantly applies the Bloodlust buff on random allies within the radius.
  • Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
  • With Autocast, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on.


Unrefined Fireblast
Affects
Enemies
Damage
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 35% of the hero's current mana.
Cast Animation: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.6
Damage: 275
Stun Duration: 1.5
Cooldown symbol.png 6
Mana symbol.png 35% of current mana
Spell block symbol.png When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
Modifiers
Modifier buff symbol.png modifier_ogre_magi_fireblast_multicast: Undispellable. Persists death.
Modifier debuff symbol.png modifier_stunned: Dispellable with strong dispels.
Ability Draft Notes:
This ability is not available in Ability Draft.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.

Notes:

  • Ogre Magi can never be out of mana to cast this ability, since it always costs 35% of his current mana pool, rounded down.
    • The tooltip shows the momentary mana cost and updates whenever the mouse cursor is moved over the ability icon.
  • Unrefined Fireblast first applies the damage, then the debuff.
  • When Multicast icon.png Multicast, Unrefined Fireblast hits the same target several times in 0.6-second intervals.
  • This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
    • 2x Multicast: 550 damage, 2.1 seconds stun.
    • 3x Multicast: 825 damage, 2.7 seconds stun.
    • 4x Multicast: 1100 damage, 3.3 seconds stun.


Affects
Allies / Enemies
Damage
Magical
Creates a shield around the target ally, absorbing 85% of the damage of next 3 attacks. Launches fireballs at the attacker, dealing 125 damage.

Lasts 25 seconds.
Cast Animation: 0.2+0.6
Cast Range: 600
Multicast Radius: 1000
Number of Attacks: 3
Incoming Attack Damage Reduction: 85%
Fireball Damage: 125
Shield Duration: 25
Cooldown symbol.png 16
Mana symbol.png 50
Spell immunity block partial symbol.png Can be cast on spell immune allies. Releases fireballs on spell immune enemies, but does not damage them.
Disjointable symbol.png The fireballs are disjointable.
Modifiers
Modifier buff symbol.png modifier_ogre_magi_smash_buff: Dispellable with any dispel.
Ability Draft Notes:
This ability is not available in Ability Draft.

Notes:

  • Can be cast on any allied, including buildings, excluding wards.
    • Cannot be cast on invulnerable units. However, Multicast can target invulnerable units.
    • ↓↓ Double-tapping automatically targets self.
  • When Multicast icon.png Multicast, instantly applies the Fire Shield buff on random allies within the radius.
  • The shield only reacts on attacks, meaning the damage reduction only applies to the attack damage dealt from attacks it reacts to.
    • Can only trigger when an enemy unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
    • Only reacts on hero attacks, enemy and allied, including clones and illusions, excluding creep-heroes.
  • The fireballs travel at a speed of 1400.
  • The damage source of the fireballs is always the caster of Fire Shield, and not the buffed unit.
  • The number of remaining attacks is visualized by the visual effect, with 1 fire orb orbiting the unit for each remaining instance.
    • A number on the status buff shows the remaining charges as well.
  • Recasting Fire Shield on the same target refreshes the duration and resets the number of attacks.


Ability
Passive
Affects
Self
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Ignite Multicast Range: 1600
Bloodlust Multicast Radius: 700
Fire Shield Multicast Radius: 1000
Item Multicast Buffer Range: 600
2x Multicast Chance: 75%/75%/75%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Aghanim's Shard alt symbol.png Grants a new ability: Fire Shield
Modifiers
Modifier buff symbol.png modifier_ogre_magi_item_multicast: Undispellable. Persists death.
Ability Draft Notes:
This ability is not available in Ability Draft.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

Notes:

  • Besides his own abilities, Multicast can only proc on single-target items when targeting enemies, including neutral items.
    • Multicast only triggers if the targeted unit is an enemy, even for items that can target allies or trees.
    • Multicast items only target enemies, even when the item itself can target allies by default.
    • Does not trigger for Helm of the Dominator icon.png Helm of the Dominator and Helm of the Overlord icon.png Helm of the Overlord.
    • Although it triggers for Urn of Shadows icon.png Urn of Shadows and Spirit Vessel icon.png Spirit Vessel, they do not get their effects multiplied by Multicast.
    • If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
    • The items are still restricted to their own targeting rules. For example, an item that only targets creeps cannot multicast onto enemy heroes.
  • The range of items Multicast is the total of the item's cast range, Ogre Magi's current cast range and the 600 buffer range.
  • Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level:
    • No Multicast: 25%/25%/25%
    • 2x Multicast: 75%/45%/45%
    • 3x Multicast: 0%/30%/15%
    • 4x Multicast: 0%/0%/15%.
    • This means each ability is cast 1.75/2.05/2.2 times on average.


Talents

Hero Talents
+240 Fireblast icon.png Fireblast Damage25+20% 1.5s Bash
+25 Bloodlust icon.png Bloodlust AS20+25 Strength attribute symbol.png Strength
+275 Health15+80 Damage
-1s Fireblast icon.png Fireblast Cooldown10+16 Ignite icon.png Ignite DPS
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as bonus attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes

Main Article: Ogre Magi/Changelogs
Version
Description
Level 20 left talent: +30 Bloodlust icon.png Bloodlust attack speed reduced to +25.
  • Reduced Ignite icon.png Ignite cast time from 0.45 to 0.35.
  • Reduced Bloodlust icon.png Bloodlust mana cost from 65 on each level to 50/55/60/65.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Fire Shield icon.png Fire Shield
      • Increased incoming damage reduction from 70% to 85%.
      • Reduced mana cost from 75 to 50.
  • Talents:
Level 10 left talent changed: +75 cast range ➜ -1s Fireblast icon.png Fireblast cooldown.
Level 20 left talent: +40 Bloodlust icon.png Bloodlust attack speed reduced to +30.
Level 20 right talent: +30 Strength attribute symbol.png strength reduced to +25.

Gameplay

Roles: Pip roamer.png Support Pip ganker.png Nuker Pip disabler.png Disabler Pip tank.png Durable Pip initiator.png Initiator
Complexity: ★☆☆
Playstyle: Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. Dubbed Aggron Stonebreak, the Ogre Magi bats orbs of flame to Ignite his playthings, then chases after them in a frenzied Bloodlust. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast his spells, allowing him to quash enemies by doubling, tripling, even quadrupling the damage from a simple Fireblast.


Audio

History

Equipment

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.