m (Adding attack speed = 100 to heroes, which doesn't have any value.) |
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| aghshard = Fire Shield |
| aghshard = Fire Shield |
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}} |
}} |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | | intro = Uses a touch of luck to amplify his skills. |
||
− | '''Aggron Stonebreak''', the '''Ogre Magi''', is a [[melee]] [[intelligence]] [[hero]], famous for his random potential for extreme burst damage and his enormous [[health]] pool for an intelligence hero. He has good base [[attributes]], and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful [[ganker]] and [[disabler]], slowing his enemies first with an [[#Ignite|Ignite]], then proceeding to eliminate his opponents with [[#Fireblast|Fireblast]]. Later in the game he takes on the role of a buffer/debuffer with his powerful [[#Bloodlust|Bloodlust]] buff, buffing his carry's damage potential enormously. And if you happen to be skilled enough, his ultimate [[#Multicast|Multicast]] gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts. |
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+ | | description = Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to [[Ogre Magi#Multicast|<span style="font-weight:bold;">Multicast</span>]] each ability they cast, [[Ogre Magi#Ignite|<span style="font-weight:bold; color:#227722;">Ignite</span>]] enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an [[Ogre Magi#Unrefined Fireblast|<span style="font-weight:bold; color:#A50F79">Unrefined</span>]] and simple [[Ogre Magi#Fireblast|<span style="font-weight:bold; color:#227722;">Fireblast</span>]], boosting the power of his allies in a frenzied [[Ogre Magi#Ignite|<span style="font-weight:bold; color:#227722;">Bloodlust</span>]] or protecting them in [[Ogre Magi#Fire Shield|<span style="font-weight:bold; color:#4B69FF;">Orbs of Fire</span>]]. Of course, luck can be difficult to rely upon... |
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⚫ | |||
⚫ | |||
+ | | ability1 = Fireblast |
||
+ | | ability2 = Ignite |
||
+ | | ability3 = Bloodlust |
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+ | | ability4 = Unrefined Fireblast;aghs |
||
+ | | ability5 = Fire Shield;shard |
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+ | | ability6 = Multicast |
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⚫ | |||
== Bio == |
== Bio == |
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Line 41: | Line 52: | ||
| name = Aggron Stonebreak |
| name = Aggron Stonebreak |
||
| title = Ogre Magi |
| title = Ogre Magi |
||
+ | | alias = OM |
||
| quote = Once is not enough!" "It's just as high as we can count. |
| quote = Once is not enough!" "It's just as high as we can count. |
||
| soundclip = vo_ogre_magi_ogmag_ability_multi_09.mp3 |
| soundclip = vo_ogre_magi_ogmag_ability_multi_09.mp3 |
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== Abilities == |
== Abilities == |
||
{{Ability |
{{Ability |
||
+ | | ID = 5438 |
||
| name = Fireblast |
| name = Fireblast |
||
| image = File:Fireblast icon.png |
| image = File:Fireblast icon.png |
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| bkbblock = Yes |
| bkbblock = Yes |
||
| linkenblock = Yes |
| linkenblock = Yes |
||
− | | |
+ | | linkentext1 = Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked. |
⚫ | |||
+ | | illusiontext1 = Illusions cannot passievly proc Fireblast;tal |
||
+ | | breakable = No |
||
+ | | breaktext2 = Does not disable the passive proc chance.;tal |
||
| buff1 = modifier_ogre_magi_fireblast_multicast |
| buff1 = modifier_ogre_magi_fireblast_multicast |
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| trait4 = Stun Duration |
| trait4 = Stun Duration |
||
| value4 = 1.5 |
| value4 = 1.5 |
||
+ | | trait5 = Proc Chance |
||
+ | | value5 tal = {{Show|T|Ogre Magi|talent4right value}}% |
||
− | | mana = 70/ |
+ | | mana = 70/85/100/115 |
| cooldown = 11/10/9/8 |
| cooldown = 11/10/9/8 |
||
| cooldown tal = {{calc|v1-{{Show|T|Ogre Magi|talent1left value}}|v1={{#var:Fireblast cooldown}}}} |
| cooldown tal = {{calc|v1-{{Show|T|Ogre Magi|talent1left value}}|v1={{#var:Fireblast cooldown}}}} |
||
− | | aghanimsupgrade = |
+ | | aghanimsupgrade = new;Unrefined Fireblast |
| notes = * Fireblast first applies the damage, then the debuff. |
| notes = * Fireblast first applies the damage, then the debuff. |
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** {{#loop:multicast|2|3| '''{{#var:multicast}}x Multicast:''' {{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Fireblast value3}}|/|{{#var:i}}}}*{{#var:multicast}}}}}}|1}} ({{Symbol|Talent}} {{ValueColor|4|{{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Fireblast value3 tal}}|/|{{#var:i}}}}*{{#var:multicast}}}}}}|1}}|25tal}}) damage, {{#expr:{{#var:Fireblast value4}}+{{#var:Fireblast value2}}*({{#var:multicast}}-1)}} seconds stun. |
** {{#loop:multicast|2|3| '''{{#var:multicast}}x Multicast:''' {{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Fireblast value3}}|/|{{#var:i}}}}*{{#var:multicast}}}}}}|1}} ({{Symbol|Talent}} {{ValueColor|4|{{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Fireblast value3 tal}}|/|{{#var:i}}}}*{{#var:multicast}}}}}}|1}}|25tal}}) damage, {{#expr:{{#var:Fireblast value4}}+{{#var:Fireblast value2}}*({{#var:multicast}}-1)}} seconds stun. |
||
**}} |
**}} |
||
+ | |||
+ | * With the {{ValueColor|1|Fireblast chance on attack|25tal}} {{Symbol|Talent}} [[talent]], Fireblast gains a {{ValueColor|1|{{#var:Fireblast value5 tal}}|25tal}} chance to passively proc on regular attacks. |
||
+ | ** These procs do not trigger the cooldown and work while on cooldown, and do not cost mana. |
||
+ | ** They do not proc [[on-cast effects]] either, and they can Multicast. |
||
+ | ** The procs use [[pseudo-random distribution]]. |
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+ | ** In average, adds the following damage values to every attack (considering average {{A|Multicast|Ogre Magi}} chances on each level). |
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+ | *** {{#loop:level|-1|4| '''Multicast Level {{#expr:{{#var:level}}+1}}:''' {{ValueColor|4|{{calc|{{#explode:{{#var:Fireblast value5 tal}}|%}}/100*v1{{#ifeq:{{#var:level}}|-1||*(1+{{#explode:{{Show|A|Ogre Magi|Multicast|value5}}/|%/|{{#var:level}}}}/100+{{#explode:{{Show|A|Ogre Magi|Multicast|value6}}/|%/|{{#var:level}}}}/100+{{#explode:{{Show|A|Ogre Magi|Multicast|value7}}/|%/|{{#var:level}}}}/100)}} round2|v1={{#var:Fireblast value3}}}}|25tal}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|{{#explode:{{#var:Fireblast value5 tal}}|%}}/100*v1{{#ifeq:{{#var:level}}|-1||*(1+{{#explode:{{Show|A|Ogre Magi|Multicast|value5}}/|%/|{{#var:level}}}}/100+{{#explode:{{Show|A|Ogre Magi|Multicast|value6}}/|%/|{{#var:level}}}}/100+{{#explode:{{Show|A|Ogre Magi|Multicast|value7}}/|%/|{{#var:level}}}}/100)}} round2|v1={{#var:Fireblast value3 tal}}}}|tal}}) |
||
+ | ***}} |
||
}} |
}} |
||
{{Ability |
{{Ability |
||
+ | | ID = 5439 |
||
| name = Ignite |
| name = Ignite |
||
| image = File:Ignite icon.png |
| image = File:Ignite icon.png |
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| bkbblock = Yes |
| bkbblock = Yes |
||
− | | bkbtext = Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled. |
||
| linkenblock = Partially |
| linkenblock = Partially |
||
− | | |
+ | | linkentext1 = Blocked fully upon impact for any target. |
+ | | linkentext2 = Does not end Multicast when blocked. |
||
| disjointable = Yes |
| disjointable = Yes |
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| value2 = 900/1000/1100/1200 |
| value2 = 900/1000/1100/1200 |
||
| trait3 = Multicast Radius |
| trait3 = Multicast Radius |
||
− | | value3 = |
+ | | value3 = 1400 |
| trait4 = Multicast Interval |
| trait4 = Multicast Interval |
||
| value4 = 0.6 |
| value4 = 0.6 |
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| mana = 80/90/100/110 |
| mana = 80/90/100/110 |
||
− | | cooldown = |
+ | | cooldown = 17 |
| notes = * Ignite travels at a speed of 1000. |
| notes = * Ignite travels at a speed of 1000. |
||
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* The second projectile only targets enemies which do not have the Ignite debuff yet. |
* The second projectile only targets enemies which do not have the Ignite debuff yet. |
||
− | * If multiple enemies which are not ignited yet are within range, chooses the closer target for the second projectile. |
+ | * If multiple enemies which are not ignited yet are within range, it chooses the closer target for the second projectile. |
** Cannot target [[invisible]], [[invulnerable]], or [[hidden]] units, or units inside the [[Fog of War]]. |
** Cannot target [[invisible]], [[invulnerable]], or [[hidden]] units, or units inside the [[Fog of War]]. |
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{{Ability |
{{Ability |
||
+ | | ID = 5440 |
||
| name = Bloodlust |
| name = Bloodlust |
||
| image = File:Bloodlust icon.png |
| image = File:Bloodlust icon.png |
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| bkbblock = No |
| bkbblock = No |
||
⚫ | |||
| buff1 = modifier_ogre_magi_bloodlust_autocast |
| buff1 = modifier_ogre_magi_bloodlust_autocast |
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* When {{A|Multicast|Ogre Magi}}, instantly applies the Bloodlust buff on random allies within the radius. |
* When {{A|Multicast|Ogre Magi}}, instantly applies the Bloodlust buff on random allies within the radius. |
||
− | * |
+ | * Increase the targets' model by 25% for its duration. This has no impact on its collision size. |
* With {{Key special|Autocast}}, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on. |
* With {{Key special|Autocast}}, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on. |
||
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{{Ability |
{{Ability |
||
+ | | ID = 5466 |
||
| name = Unrefined Fireblast |
| name = Unrefined Fireblast |
||
| image = File:Unrefined Fireblast icon.png |
| image = File:Unrefined Fireblast icon.png |
||
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| bkbblock = Yes |
| bkbblock = Yes |
||
| linkenblock = Yes |
| linkenblock = Yes |
||
− | | |
+ | | linkentext1 = Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked. |
| buff1 = modifier_ogre_magi_fireblast_multicast |
| buff1 = modifier_ogre_magi_fireblast_multicast |
||
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* Ogre Magi can never be out of mana to cast this ability, since it always costs {{#var:Unrefined Fireblast current mana cost}} of his current mana pool, rounded down. |
* Ogre Magi can never be out of mana to cast this ability, since it always costs {{#var:Unrefined Fireblast current mana cost}} of his current mana pool, rounded down. |
||
− | ** The tooltip shows the momentary mana cost |
+ | ** The tooltip shows the momentary mana cost based on Ogre Magi's current mana, and updates whenever the tooltip is called. |
* Unrefined Fireblast first applies the damage, then the debuff. |
* Unrefined Fireblast first applies the damage, then the debuff. |
||
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{{Ability |
{{Ability |
||
+ | | ID = 648 |
||
| name = Fire Shield |
| name = Fire Shield |
||
| image = File:Fire Shield icon.png |
| image = File:Fire Shield icon.png |
||
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| sound2 = Ogre Magi Fire Shield 2 |
| sound2 = Ogre Magi Fire Shield 2 |
||
| type = aghshard |
| type = aghshard |
||
− | | description = Creates a shield around the target ally, absorbing |
+ | | description = Creates a shield around the target ally, absorbing a percentage of the damage of next {{#var:Fire Shield value3}} attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. |
| lore = |
| lore = |
||
| target = Target Unit |
| target = Target Unit |
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| bkbblock = Partially |
| bkbblock = Partially |
||
− | | |
+ | | bkbtext1 = Can be cast on spell immune allies. |
+ | | bkbtext2 = Releases fireballs on spell immune enemies, but does not damage them. |
||
| disjointable = yes |
| disjointable = yes |
||
− | | |
+ | | disjointtext1 = The fireballs are disjointable. |
| buff1 = modifier_ogre_magi_smash_buff |
| buff1 = modifier_ogre_magi_smash_buff |
||
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* The fireballs travel at a speed of 1400. |
* The fireballs travel at a speed of 1400. |
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− | * The damage source of the fireballs is always |
+ | * The damage source of the fireballs is always Ogre Magi, and not the buffed unit. |
* All fireballs together can deal {{#expr:{{#var:Fire Shield value3}}*{{#var:Fire Shield value5}}}} damage ([[Damage manipulation|before reductions]]). |
* All fireballs together can deal {{#expr:{{#var:Fire Shield value3}}*{{#var:Fire Shield value5}}}} damage ([[Damage manipulation|before reductions]]). |
||
− | * The number of remaining attacks is visualized by the visual effect, with |
+ | * The number of remaining attacks is visualized by the visual effect, with one fire orb orbiting the unit for each remaining instance. |
** A number on the status buff shows the remaining charges as well. |
** A number on the status buff shows the remaining charges as well. |
||
− | * Recasting Fire Shield on the same target refreshes the duration and resets the number of |
+ | * Recasting Fire Shield on the same target refreshes the duration and resets the number of instances. |
}} |
}} |
||
{{Ability |
{{Ability |
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+ | | ID = 5441 |
||
| name = Multicast |
| name = Multicast |
||
| image = File:Multicast icon.png |
| image = File:Multicast icon.png |
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| breakable = Yes |
| breakable = Yes |
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+ | | illusionuse = Yes |
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| buff1 = modifier_ogre_magi_item_multicast |
| buff1 = modifier_ogre_magi_item_multicast |
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| value7 = 0%/0%/15% |
| value7 = 0%/0%/15% |
||
− | | aghshard = |
+ | | aghshard = new;Fire Shield |
| adtext = This ability is not available in Ability Draft. |
| adtext = This ability is not available in Ability Draft. |
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== Recent Changes == |
== Recent Changes == |
||
− | {{ |
+ | {{Main|Ogre Magi/Changelogs}} |
{{Recent changes wrapper}} |
{{Recent changes wrapper}} |
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== Gameplay == |
== Gameplay == |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | description = Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. Dubbed Aggron Stonebreak, the Ogre Magi bats orbs of flame to <span style="color:#008ae6">'''Ignite'''</span> his playthings, then chases after them in a frenzied <span style="color:#008ae6">'''Bloodlust'''</span>. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to <span style="color:#cc33ff">'''Multicast'''</span> his spells, allowing him to quash enemies by doubling, tripling, even quadrupling the damage from a simple <span style="color:#008ae6">'''Fireblast'''</span>. |
||
⚫ | |||
− | |||
<div class="infostripe gradient_gameplay"> |
<div class="infostripe gradient_gameplay"> |
||
<div>[[File:Guide icon.png|128px|link=Ogre Magi/Guide]]<br>[[Ogre Magi/Guide|Strategy & Tips]]</div> |
<div>[[File:Guide icon.png|128px|link=Ogre Magi/Guide]]<br>[[Ogre Magi/Guide|Strategy & Tips]]</div> |
Revision as of 23:48, 1 July 2022
Hero
Ogre Magi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For the neutral ogre creeps, see Ogre Frostmage.
Uses a touch of luck to amplify his skills. | |
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast each ability they cast, Ignite enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an Unrefined and simple Fireblast, boosting the power of his allies in a frenzied Bloodlust or protecting them in Orbs of Fire. Of course, luck can be difficult to rely upon... | |
Roles: | Support Nuker Disabler Durable Initiator |
Complexity: | |
Adjectives: | Legs ( 2 )
|
Bio
▶️ "Once is not enough!" "It's just as high as we can count."
Lore:
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Alias:
OM
Voice:
Abilities
Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Range: 475
Multicast Interval: 0.6
Stun Duration: 1.5
Grants the Unrefined Fireblast ability.
Spell Block / Reflection Notes:
Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
The Ogre Magi is easily amused, entertained for hours by playing with fire.
- Fireblast first applies the damage, then the debuff.
- When Multicast, Fireblast hits the same target several times in 0.6-second intervals.
- This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
- With the Fireblast chance on attack talent, Fireblast gains a 17% chance to passively proc on regular attacks.
- These procs do not trigger the cooldown and work while on cooldown, and do not cost mana.
- They do not proc on-cast effects either, and they can Multicast.
- The procs use pseudo-random distribution.
- In average, adds the following damage values to every attack (considering average Multicast chances on each level).
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Range: 700/800/900/1000
Secondary Target Search Radius: 900/1000/1100/1200
Multicast Radius: 1400
Multicast Interval: 0.6
Number of Targets: 2
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Spell Block / Reflection Notes:
Blocked fully upon impact for any target.
Does not end Multicast when blocked.
Batter up!
- Ignite travels at a speed of 1000.
- The second projectile only targets enemies which do not have the Ignite debuff yet.
- If multiple enemies which are not ignited yet are within range, it chooses the closer target for the second projectile.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- When Multicast, Ogre Magi launches Ignite projectiles in 0.6-second intervals at random enemy or neutral units within 1400 range.
- The multicasts launch 2 projectiles per cast as well, just like a regular cast.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- Prioritizes units which do not have the Ignite debuff already.
- Can hit the same unit multiple times.
- The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
- Deals damage in 1-second intervals, starting immediately as the debuff is placed.
- When Multicast onto the same target, each projectile applies a damage tick on impact.
- However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in average up to:
- No Multicast: 6/7/8/9 damage instances.
- 2x Multicast: 11/13/15/17 damage instances.
- 3x Multicast: 16/19/22/25 damage instances.
- 4x Multicast: 21/25/29/33 damage instances.
- This is how much damage Ignite can deal with and without Multicast (before reductions):
Bloodlust
Affects
Allies
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Cast Range: 600
Multicast Radius: 700
Move Speed Bonus: 7%/9%/11%/13%
Duration: 30
'Running's not as fun as hitting... Not one bit fun.'
- Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
- Can be cast on any allied, including buildings and invulnerable allies, excluding wards.
- ↓↓ Double-tapping automatically targets self.
- When Multicast, instantly applies the Bloodlust buff on random allies within the radius.
- Increase the targets' model by 25% for its duration. This has no impact on its collision size.
- With Autocast, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on.
- This includes clones, creep-heroes, but not illusions.
- Does not automatically target lane creeps, spell immune creep-heroes and other allied or own summons.
- Interrupts Ogre Magi's current order and makes him forget queued commands. This cannot occur while channeling an ability, though.
Unrefined Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 35% of the hero's current mana.
Cast Range: 475
Multicast Interval: 0.6
Damage: 275
Stun Duration: 1.5
Spell Block / Reflection Notes:
Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.
- Requires Aghanim's Scepter to be unlocked.
- Ogre Magi can never be out of mana to cast this ability, since it always costs 35% of his current mana pool, rounded down.
- The tooltip shows the momentary mana cost based on Ogre Magi's current mana, and updates whenever the tooltip is called.
- Unrefined Fireblast first applies the damage, then the debuff.
- When Multicast, Unrefined Fireblast hits the same target several times in 0.6-second intervals.
- This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
- 2x Multicast: 550 damage, 2.1 seconds stun.
- 3x Multicast: 825 damage, 2.7 seconds stun.
- 4x Multicast: 1100 damage, 3.3 seconds stun.
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker.
Cast Range: 600
Multicast Radius: 1000
Number of Attacks: 3
Incoming Attack Damage Reduction: 85%
Fireball Damage: 125
Shield Duration: 25
Spell Immunity Notes:
Can be cast on spell immune allies.
Releases fireballs on spell immune enemies, but does not damage them.
- Requires Aghanim's Shard to be unlocked.
- Can be cast on any allied, including buildings, excluding wards.
- Cannot be cast on invulnerable units. However, Multicast can target invulnerable units.
- ↓↓ Double-tapping automatically targets self.
- When Multicast, instantly applies the Fire Shield buff on random allies within the radius.
- The shield only reacts on attacks, meaning the damage reduction only applies to the attack damage dealt from attacks it reacts to.
- Can only trigger when an enemy unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
- Only reacts on hero attacks, enemy and allied, including clones and illusions, excluding creep-heroes.
- The fireballs travel at a speed of 1400.
- The damage source of the fireballs is always Ogre Magi, and not the buffed unit.
- All fireballs together can deal 375 damage (before reductions).
- The number of remaining attacks is visualized by the visual effect, with one fire orb orbiting the unit for each remaining instance.
- A number on the status buff shows the remaining charges as well.
- Recasting Fire Shield on the same target refreshes the duration and resets the number of instances.
Ability
Passive
Passive
Affects
Self
Self
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Ignite Multicast Range: 1400
Bloodlust Multicast Radius: 700
Fire Shield Multicast Radius: 1000
Item Multicast Buffer Range: 600
2x Multicast Chance: 75%/75%/75%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Grants the Fire Shield ability.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.
- Besides his own abilities, Multicast can only proc on single-target items when targeting enemies, including neutral items.
- Multicast only triggers if the targeted unit is an enemy, even for items that can target allies or trees.
- Multicast items only target enemies, even when the item itself can target allies by default.
- Does not trigger for Helm of the Dominator and Helm of the Overlord.
- Although it triggers for Urn of Shadows and Spirit Vessel, they do not get their effects multiplied by Multicast.
- If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
- The items are still restricted to their own targeting rules. For example, an item that only targets creeps cannot multicast onto enemy heroes.
- The range of items Multicast is the total of the item's cast range, Ogre Magi's current cast range and the 600 buffer range.
- Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level:
- No Multicast: 25%/25%/25%
- 2x Multicast: 75%/45%/45%
- 3x Multicast: 0%/30%/15%
- 4x Multicast: 0%/0%/15%.
- This means each ability is cast 1.75/2.05/2.2 times on average.
Talents
Hero Talents | ||
---|---|---|
+240 Fireblast Damage | 25 | 17% Fireblast chance on attack |
+25 Bloodlust AS | 20 | +30 Strength |
+2/0.01 Dumb Luck Max Mana/Regen Per Strength | 15 | +80 Damage |
-1s Fireblast Cooldown | 10 | +15 Ignite DPS |
Notes:
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes
Main Article: Ogre Magi/Changelogs
Version
Description
- Increased Fireblast cast range from 475 to 525.
- Bloodlust
- Increased ally attack speed bonus from 30/40/50/60 to 30/45/60/75.
- Increased self attack speed bonus from 30/50/70/90 to 40/60/80/100.
- Aghanim's Scepter upgrade:
- Increased Unrefined Fireblast cast range from 475 to 525.
- Increased base health regeneration from 0.75 to 1.5.
- Rescaled Bloodlust mana cost from 50/55/60/65 to 40/50/60/70.
- Aghanim's Shard upgrade:
- Reduced Fire Shield cooldown from 16 to 15.
Recommended Items
Gameplay
Audio
History
Equipment
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