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| aghshard = Fire Shield
 
| aghshard = Fire Shield
 
}}
 
}}
 
 
{{Hatnote|For the neutral ogre creeps, see [[Ogre Camp]].}}
 
{{Hatnote|For the neutral ogre creeps, see [[Ogre Camp]].}}
  +
 
{{Hero gameplay
 
{{Hero gameplay
 
| intro = Uses a touch of luck to amplify his skills.
 
| intro = Uses a touch of luck to amplify his skills.
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| bkbblock = Yes
 
| bkbblock = Yes
 
| linkenblock = Yes
 
| linkenblock = Yes
| linkentext1 = End Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
+
| linkentext1 = Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
   
 
| buff1 = modifier_ogre_magi_fireblast_multicast
 
| buff1 = modifier_ogre_magi_fireblast_multicast
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**}}
 
**}}
   
* The {{ValueColor|1|Fireblast passive proc|25tal}} {{Symbol|Talent}} [[talent]] has a {{ValueColor|1|{{#var:Fireblast value5 tal}}|25tal}} chance to proc Fireblast based on its current level on regular attacks.
+
* With the {{ValueColor|1|Fireblast chance on attack|25tal}} {{Symbol|Talent}} [[talent]], Fireblast gains a {{ValueColor|1|{{#var:Fireblast value5 tal}}|25tal}} chance to passively proc on regular attacks.
 
** These procs do not trigger the cooldown and work while on cooldown, and do not cost mana.
** It can only proc when Ogre Magi lands an attack on the attacked target. This means it cannot proc on [[miss]]ed attacks.
 
** Does not proc on attacks against [[buildings]] and [[wards]].
+
** They do not proc [[on-cast effects]] either, and they can Multicast.
 
** The procs use [[pseudo-random distribution]].
** These procs are independent from the cooldown, they do not trigger the cooldown and work while on cooldown.
 
  +
** In average, adds the following damage values to every attack (considering average {{A|Multicast|Ogre Magi}} chances on each level).
** They do not cost mana or proc on-cast effects either.
 
  +
*** {{#loop:level|-1|4| '''Multicast Level {{#expr:{{#var:level}}+1}}:''' {{ValueColor|4|{{calc|{{#explode:{{#var:Fireblast value5 tal}}|%}}/100*v1{{#ifeq:{{#var:level}}|-1||*(1+{{#explode:{{Show|A|Ogre Magi|Multicast|value5}}/|%/|{{#var:level}}}}/100+{{#explode:{{Show|A|Ogre Magi|Multicast|value6}}/|%/|{{#var:level}}}}/100+{{#explode:{{Show|A|Ogre Magi|Multicast|value7}}/|%/|{{#var:level}}}}/100)}} round2|v1={{#var:Fireblast value3}}}}|25tal}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|{{#explode:{{#var:Fireblast value5 tal}}|%}}/100*v1{{#ifeq:{{#var:level}}|-1||*(1+{{#explode:{{Show|A|Ogre Magi|Multicast|value5}}/|%/|{{#var:level}}}}/100+{{#explode:{{Show|A|Ogre Magi|Multicast|value6}}/|%/|{{#var:level}}}}/100+{{#explode:{{Show|A|Ogre Magi|Multicast|value7}}/|%/|{{#var:level}}}}/100)}} round2|v1={{#var:Fireblast value3 tal}}}}|tal}})
** The passive procs use [[pseudo-random distribution]] and can trigger Multicast as well.
 
  +
***}}
 
}}
 
}}
   
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| bkbblock = Yes
 
| bkbblock = Yes
| bkbtext1 = The slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
 
 
| linkenblock = Partially
 
| linkenblock = Partially
 
| linkentext1 = Blocked fully upon impact for any target.
 
| linkentext1 = Blocked fully upon impact for any target.
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* If multiple enemies which are not ignited yet are within range, it chooses the closer target for the second projectile.
 
* If multiple enemies which are not ignited yet are within range, it chooses the closer target for the second projectile.
 
** Cannot target [[invisible]], [[invulnerable]], or [[hidden]] units, or units inside the [[Fog of War]].
 
** Cannot target [[invisible]], [[invulnerable]], or [[hidden]] units, or units inside the [[Fog of War]].
  +
 
* When {{A|Multicast|Ogre Magi}}, Ogre Magi launches Ignite projectiles in {{#var:Ignite value4}}-second intervals at random enemy or neutral units within {{#var:Ignite value3}} range.
 
** The multicasts launch {{#var:Ignite value5}} projectiles per cast as well, just like a regular cast.
  +
** Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
  +
** Prioritizes units which do not have the Ignite debuff already.
  +
** Can hit the same unit multiple times.
   
 
* The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
 
* The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
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** {{#loop:multicast|1|4| '''{{#ifeq:{{#var:multicast}}|1|No|{{#var:multicast}}x}} Multicast:''' {{#sub:{{#loop:i|0|4|/{{#expr:({{#explode:{{#var:Ignite value8}}|/|{{#var:i}}}}*{{#var:multicast}}+1)*{{#explode:{{#var:Ignite value6}}|/|{{#var:i}}}}}}}}|1}} ({{Symbol|Talent}} {{ValueColor|4|{{#sub:{{#loop:i|0|4|/{{#expr:({{#explode:{{#var:Ignite value8}}|/|{{#var:i}}}}*{{#var:multicast}}+1)*{{#explode:{{#var:Ignite value6 tal}}|/|{{#var:i}}}}}}}}|1}}|10tal}}) damage.
 
** {{#loop:multicast|1|4| '''{{#ifeq:{{#var:multicast}}|1|No|{{#var:multicast}}x}} Multicast:''' {{#sub:{{#loop:i|0|4|/{{#expr:({{#explode:{{#var:Ignite value8}}|/|{{#var:i}}}}*{{#var:multicast}}+1)*{{#explode:{{#var:Ignite value6}}|/|{{#var:i}}}}}}}}|1}} ({{Symbol|Talent}} {{ValueColor|4|{{#sub:{{#loop:i|0|4|/{{#expr:({{#explode:{{#var:Ignite value8}}|/|{{#var:i}}}}*{{#var:multicast}}+1)*{{#explode:{{#var:Ignite value6 tal}}|/|{{#var:i}}}}}}}}|1}}|10tal}}) damage.
 
**}}
 
**}}
 
* When {{A|Multicast|Ogre Magi}}, Ogre Magi launches Ignite projectiles in {{#var:Ignite value4}}-second intervals at random enemy or neutral units within {{#var:Ignite value3}} range.
 
** The multicasts launch {{#var:Ignite value5}} projectiles per cast as well, just like a regular cast.
 
** Ignite notes fully apply.
 
 
}}
 
}}
   
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* When {{A|Multicast|Ogre Magi}}, instantly applies the Bloodlust buff on random allies within the radius.
 
* When {{A|Multicast|Ogre Magi}}, instantly applies the Bloodlust buff on random allies within the radius.
   
* Increase the affected targets' model by 25% for its duration. This has no impact on its collision size.
+
* Increase the targets' model by 25% for its duration. This has no impact on its collision size.
   
 
* With {{Key special|Autocast}}, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on.
 
* With {{Key special|Autocast}}, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on.
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| bkbblock = Yes
 
| bkbblock = Yes
 
| linkenblock = Yes
 
| linkenblock = Yes
| linkentext1 = End Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
+
| linkentext1 = Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
   
 
| buff1 = modifier_ogre_magi_fireblast_multicast
 
| buff1 = modifier_ogre_magi_fireblast_multicast
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* Ogre Magi can never be out of mana to cast this ability, since it always costs {{#var:Unrefined Fireblast current mana cost}} of his current mana pool, rounded down.
 
* Ogre Magi can never be out of mana to cast this ability, since it always costs {{#var:Unrefined Fireblast current mana cost}} of his current mana pool, rounded down.
** The tooltip shows the momentary mana cost and updates whenever the {{Key press|mouse}} hovers over the ability icon.
+
** The tooltip shows the momentary mana cost based on Ogre Magi's current mana, and updates whenever the tooltip is called.
   
 
* Unrefined Fireblast first applies the damage, then the debuff.
 
* Unrefined Fireblast first applies the damage, then the debuff.
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| bkbblock = Partially
 
| bkbblock = Partially
 
| bkbtext1 = Can be cast on spell immune allies.
 
| bkbtext1 = Can be cast on spell immune allies.
| bkbtext2 = Does not damage, but releases fireballs on spell immune enemies.
+
| bkbtext2 = Releases fireballs on spell immune enemies, but does not damage them.
 
| disjointable = yes
 
| disjointable = yes
| disjointtext = Fireball projectiles are disjointable.
+
| disjointtext1 = The fireballs are disjointable.
   
 
| buff1 = modifier_ogre_magi_smash_buff
 
| buff1 = modifier_ogre_magi_smash_buff
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* All fireballs together can deal {{#expr:{{#var:Fire Shield value3}}*{{#var:Fire Shield value5}}}} damage ([[Damage manipulation|before reductions]]).
 
* All fireballs together can deal {{#expr:{{#var:Fire Shield value3}}*{{#var:Fire Shield value5}}}} damage ([[Damage manipulation|before reductions]]).
   
* The number of remaining attacks is visualized by the visual effect, with each fire orb orbiting the unit for each remaining instance.
+
* The number of remaining attacks is visualized by the visual effect, with one fire orb orbiting the unit for each remaining instance.
 
** A number on the status buff shows the remaining charges as well.
 
** A number on the status buff shows the remaining charges as well.
   
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** Multicast only triggers if the targeted unit is an enemy, even for items that can target allies or trees.
 
** Multicast only triggers if the targeted unit is an enemy, even for items that can target allies or trees.
 
** Multicast items only target enemies, even when the item itself can target allies by default.
 
** Multicast items only target enemies, even when the item itself can target allies by default.
** Does not trigger for {{I|Helm of the Dominator}}-based items.
+
** Does not trigger for {{I|Helm of the Dominator}} and {{I|Helm of the Overlord}}.
** Although it triggers for {{I|Urn of Shadows}}-based items, they do not get their effects multiplied by Multicast.
+
** Although it triggers for {{I|Urn of Shadows}} and {{I|Spirit Vessel}}, they do not get their effects multiplied by Multicast.
 
** If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
 
** If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
 
** The items are still restricted to their own targeting rules. For example, an item that only targets creeps cannot multicast onto enemy heroes.
 
** The items are still restricted to their own targeting rules. For example, an item that only targets creeps cannot multicast onto enemy heroes.

Revision as of 20:31, 23 May 2022

Ogre Magi
Ogre Magi
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 3.3
14 + 1.5
15 + 2.5
Level 0 1 15 25 30
Health 120 626 1638 2628 3024
+3.25 +5.55 +10.17 +14.67 +16.52
Mana 75 255 675 975 1119
+0 +0.75 +2.5 +3.75 +4.38
Armor 5 7.33 10.83 15.33 16.92
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

34
40

49
55

84
90

121
127

135
141

Attack Rate 0.59/s 0.67/s 0.79/s 0.95/s 1.01/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.3
Projectile Speed Instant
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided
For the neutral ogre creeps, see Ogre Camp.
Uses a touch of luck to amplify his skills.
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast each ability they cast, Ignite enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an Unrefined and simple Fireblast, boosting the power of his allies in a frenzied Bloodlust or protecting them in Orbs of Fire. Of course, luck can be difficult to rely upon...
Fireblast
Ignite
Bloodlust
Unrefined Fireblast
Unrefined Fireblast
Fire Shield
Fire Shield
Multicast
Roles: Support Support Nuker Nuker Disabler Disabler Durable Durable Initiator Initiator
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Bio

Ogre Magi minimap iconAggron Stonebreak, the Ogre Magi
▶️ "Once is not enough!" "It's just as high as we can count."
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.

With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Alias:
OM

Abilities

Fireblast
Fireblast icon
Affects
Enemies
Damage
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Animation: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.6
Damage: 70/130/190/250 (Talent 310/370/430/490)
Stun Duration: 1.5
Talent Proc Chance: 17%
Cooldown symbol
 11/10/9/8 (Talent 10/9/8/7)
Mana symbol
 70/85/100/115
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Unrefined Fireblast ability.
Blocked by Linken's Sphere.
Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_fireblast_multicast
Undispellable
modifier_stunned
The Ogre Magi is easily amused, entertained for hours by playing with fire.

  • Fireblast first applies the damage, then the debuff.
  • When Multicast icon Multicast, Fireblast hits the same target several times in 0.6-second intervals.
  • This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
    • 2x Multicast: 140/260/380/500 (Talent 620/740/860/980) damage, 2.1 seconds stun.
    • 3x Multicast: 210/390/570/750 (Talent 930/1110/1290/1470) damage, 2.7 seconds stun.
    • 4x Multicast: 280/520/760/1000 (Talent 1240/1480/1720/1960) damage, 3.3 seconds stun.
  • With the Fireblast chance on attack Talent talent, Fireblast gains a 17% chance to passively proc on regular attacks.
    • These procs do not trigger the cooldown and work while on cooldown, and do not cost mana.
    • They do not proc on-cast effects either, and they can Multicast.
    • The procs use pseudo-random distribution.
    • In average, adds the following damage values to every attack (considering average Multicast icon Multicast chances on each level).
      • Multicast Level 0: 11.9/22.1/32.3/42.5 (Talent 52.7/62.9/73.1/83.3)
      • Multicast Level 1: 20.83/38.68/56.53/74.38 (Talent 92.23/110.08/127.93/145.78)
      • Multicast Level 2: 24.4/45.31/66.22/87.13 (Talent 108.04/128.95/149.86/170.77)
      • Multicast Level 3: 26.18/48.62/71.06/93.5 (Talent 115.94/138.38/160.82/183.26)


Ignite icon
Affects
Enemies
Damage
Magical
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Animation: 0.35+0.6
Cast Range: 700/800/900/1000
Secondary Target Search Radius: 900/1000/1100/1200
Multicast Radius: 1400
Multicast Interval: 0.6
Number of Targets: 2
Damage per Second: 20/30/40/50 (Talent 35/45/55/65)
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown symbol
 17
Mana symbol
 80/90/100/110
Partially blocked by Linken's Sphere.
Blocked fully upon impact for any target.
Does not end Multicast when blocked.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_ignite_multicast
Undispellable
modifier_ogre_magi_ignite
Batter up!

  • Ignite travels at a speed of 1000.
  • The second projectile only targets enemies which do not have the Ignite debuff yet.
  • If multiple enemies which are not ignited yet are within range, it chooses the closer target for the second projectile.
  • When Multicast icon Multicast, Ogre Magi launches Ignite projectiles in 0.6-second intervals at random enemy or neutral units within 1400 range.
    • The multicasts launch 2 projectiles per cast as well, just like a regular cast.
    • Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
    • Prioritizes units which do not have the Ignite debuff already.
    • Can hit the same unit multiple times.
  • The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
  • Deals damage in 1-second intervals, starting immediately as the debuff is placed.
    • When Multicast icon Multicast onto the same target, each projectile applies a damage tick on impact.
    • However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in average up to:
    • No Multicast: 6/7/8/9 damage instances.
    • 2x Multicast: 11/13/15/17 damage instances.
    • 3x Multicast: 16/19/22/25 damage instances.
    • 4x Multicast: 21/25/29/33 damage instances.
  • This is how much damage Ignite can deal with and without Multicast (before reductions):
    • No Multicast: 120/210/320/450 (Talent 210/315/440/585) damage.
    • 2x Multicast: 220/390/600/850 (Talent 385/585/825/1105) damage.
    • 3x Multicast: 320/570/880/1250 (Talent 560/855/1210/1625) damage.
    • 4x Multicast: 420/750/1160/1650 (Talent 735/1125/1595/2145) damage.


Bloodlust
Bloodlust icon
Affects
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Cast Animation: 0.45+0.67
Cast Range: 600
Multicast Radius: 700
Move Speed Bonus: 7%/9%/11%/13%
Ally Attack Speed Bonus: 30/40/50/60 (Talent 55/65/75/85)
Self Attack Speed Bonus: 30/50/70/90 (Talent 55/75/95/115)
Duration: 30
Cooldown symbol
 20/18/16/14
Mana symbol
 50/55/60/65
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_bloodlust_autocast
Undispellable
modifier_ogre_magi_bloodlust
'Running's not as fun as hitting... Not one bit fun.'

  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • When Multicast icon Multicast, instantly applies the Bloodlust buff on random allies within the radius.
  • Increase the targets' model by 25% for its duration. This has no impact on its collision size.
  • With Autocast, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on.


Unrefined Fireblast
Unrefined Fireblast icon
Affects
Enemies
Damage
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 35% of the hero's current mana.
Cast Animation: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.6
Damage: 275
Stun Duration: 1.5
Cooldown symbol
 6
Mana symbol
 35% Current Mana
Blocked by Linken's Sphere.
Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_fireblast_multicast
Undispellable
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
This ability is not available in Ability Draft.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.

  • Ogre Magi can never be out of mana to cast this ability, since it always costs 35% of his current mana pool, rounded down.
    • The tooltip shows the momentary mana cost based on Ogre Magi's current mana, and updates whenever the tooltip is called.
  • Unrefined Fireblast first applies the damage, then the debuff.
  • When Multicast icon Multicast, Unrefined Fireblast hits the same target several times in 0.6-second intervals.
  • This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
    • 2x Multicast: 550 damage, 2.1 seconds stun.
    • 3x Multicast: 825 damage, 2.7 seconds stun.
    • 4x Multicast: 1100 damage, 3.3 seconds stun.


Fire Shield
Fire Shield icon
Affects
Allies / Enemies
Damage
Magical
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker.
Cast Animation: 0.2+0.6
Cast Range: 600
Multicast Radius: 1000
Number of Attacks: 3
Incoming Attack Damage Reduction: 85%
Fireball Damage: 125
Shield Duration: 25
Cooldown symbol
 16
Mana symbol
 50
Partially pierces spell immunity.
Can be cast on spell immune allies.
Releases fireballs on spell immune enemies, but does not damage them.
Can be disjointed.
The fireballs are disjointable.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_smash_buff
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
This ability is not available in Ability Draft.

  • Can be cast on any allied, including buildings, excluding wards.
    • Cannot be cast on invulnerable units. However, Multicast can target invulnerable units.
    • ↓↓ Double-tapping automatically targets self.
  • When Multicast icon Multicast, instantly applies the Fire Shield buff on random allies within the radius.
  • The shield only reacts on attacks, meaning the damage reduction only applies to the attack damage dealt from attacks it reacts to.
    • Can only trigger when an enemy unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
    • Only reacts on hero attacks, enemy and allied, including clones and illusions, excluding creep-heroes.
  • The fireballs travel at a speed of 1400.
  • The damage source of the fireballs is always Ogre Magi, and not the buffed unit.
  • The number of remaining attacks is visualized by the visual effect, with one fire orb orbiting the unit for each remaining instance.
    • A number on the status buff shows the remaining charges as well.
  • Recasting Fire Shield on the same target refreshes the duration and resets the number of instances.


Multicast icon
Ability
Passive
Affects
Self
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Ignite Multicast Range: 1400
Bloodlust Multicast Radius: 700
Fire Shield Multicast Radius: 1000
Item Multicast Buffer Range: 600
2x Multicast Chance: 75%/75%/75%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Fire Shield ability.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_item_multicast
Undispellable
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

  • Besides his own abilities, Multicast can only proc on single-target items when targeting enemies, including neutral items.
    • Multicast only triggers if the targeted unit is an enemy, even for items that can target allies or trees.
    • Multicast items only target enemies, even when the item itself can target allies by default.
    • Does not trigger for Helm of the Dominator icon Helm of the Dominator and Helm of the Overlord icon Helm of the Overlord.
    • Although it triggers for Urn of Shadows icon Urn of Shadows and Spirit Vessel icon Spirit Vessel, they do not get their effects multiplied by Multicast.
    • If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
    • The items are still restricted to their own targeting rules. For example, an item that only targets creeps cannot multicast onto enemy heroes.
  • The range of items Multicast is the total of the item's cast range, Ogre Magi's current cast range and the 600 buffer range.
  • Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level:
    • No Multicast: 25%/25%/25%
    • 2x Multicast: 75%/45%/45%
    • 3x Multicast: 0%/30%/15%
    • 4x Multicast: 0%/0%/15%.
    • This means each ability is cast 1.75/2.05/2.2 times on average.


Talents

Hero Talents
+240 Fireblast icon Fireblast Damage2517% Fireblast icon Fireblast chance on attack
+25 Bloodlust icon Bloodlust AS20+30 Strength attribute symbol Strength
+2/0.01 Dumb Luck icon Dumb Luck Max Mana/Regen Per Strength attribute symbol Strength15+80 Damage
-1s Fireblast icon Fireblast Cooldown10+15 Ignite icon Ignite DPS
Notes:

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Main Article: Ogre Magi/Changelogs
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