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Line 6: | Line 6: | ||
| primary attribute = Intelligence |
| primary attribute = Intelligence |
||
| strength = 23 |
| strength = 23 |
||
− | | strength growth = 3. |
+ | | strength growth = 3.3 |
| agility = 14 |
| agility = 14 |
||
| agility growth = 1.5 |
| agility growth = 1.5 |
||
| intelligence = 15 |
| intelligence = 15 |
||
| intelligence growth = 2.5 |
| intelligence growth = 2.5 |
||
− | | attack damage min = |
+ | | attack damage min = 34 |
− | | attack damage max = |
+ | | attack damage max = 40 |
| health regen = 3.25 |
| health regen = 3.25 |
||
| mana regen = 0 |
| mana regen = 0 |
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Line 40: | Line 40: | ||
| soundclip = vo_ogre_magi_ogmag_ability_multi_09.mp3 |
| soundclip = vo_ogre_magi_ogmag_ability_multi_09.mp3 |
||
| voice = Nolan North |
| voice = Nolan North |
||
− | | lore = The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. |
+ | | lore = The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.<br><br>With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things. |
}} |
}} |
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Line 71: | Line 71: | ||
| trait1 = Cast Range |
| trait1 = Cast Range |
||
| value1 = 475 |
| value1 = 475 |
||
− | | value1 tal = {{#expr:{{#var:Fireblast value1}}+{{show|T|Ogre Magi|talent1left value}}}} |
||
| trait2 = Multicast Interval |
| trait2 = Multicast Interval |
||
| value2 = 0.6 |
| value2 = 0.6 |
||
| trait3 = Damage |
| trait3 = Damage |
||
− | | value3 = |
+ | | value3 = 70/130/190/250 |
− | | value3 tal = {{calc|v1+{{ |
+ | | value3 tal = {{calc|v1+{{Show|T|Ogre Magi|talent4left value}}|v1={{#var:Fireblast value3}}}} |
| trait4 = Stun Duration |
| trait4 = Stun Duration |
||
| value4 = 1.5 |
| value4 = 1.5 |
||
− | | mana = |
+ | | mana = 70/80/90/100 |
| cooldown = 11/10/9/8 |
| cooldown = 11/10/9/8 |
||
⚫ | |||
− | | aghanimsupgrade = Gains new ability: Unrefined Fireblast. Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. |
||
+ | | aghanimsupgrade = Grants a new ability: <b>[[Ogre Magi#Unrefined Fireblast|Unrefined Fireblast]]</b> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | ** '''3x Multicast:''' {{calc|v1*3|v1={{#var:Fireblast value3}}}} ({{Symbol|Talent}} {{calc|v1*3|v1={{#var:Fireblast value3 tal}}}}) damage, {{#expr:{{#var:Fireblast value4}}+{{#var:Fireblast value2}}*2}} seconds stun. |
||
− | ** '''4x Multicast:''' {{calc|v1*4|v1={{#var:Fireblast value3}}}} ({{Symbol|Talent}} {{calc|v1*4|v1={{#var:Fireblast value3 tal}}}}) damage, {{#expr:{{#var:Fireblast value4}}+{{#var:Fireblast value2}}*3}} seconds stun. |
||
⚫ | |||
⚫ | |||
⚫ | ** {{#loop:multicast|2|3| '''{{#var:multicast}}x Multicast:''' {{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Fireblast value3}}|/|{{#var:i}}}}*{{#var:multicast}}}}}}|1}} ({{Symbol|Talent}} {{ValueColor|4|{{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Fireblast value3 tal}}|/|{{#var:i}}}}*{{#var:multicast}}}}}}|1}}|25tal}}) damage, {{#expr:{{#var:Fireblast value4}}+{{#var:Fireblast value2}}*({{#var:multicast}}-1)}} seconds stun. |
||
⚫ | |||
}} |
}} |
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Line 121: | Line 120: | ||
| debuff1dispel = Any |
| debuff1dispel = Any |
||
− | | cast point = 0. |
+ | | cast point = 0.35 |
− | | cast backswing = 0. |
+ | | cast backswing = 0.6 |
| trait1 = Cast Range |
| trait1 = Cast Range |
||
| value1 = 700/800/900/1000 |
| value1 = 700/800/900/1000 |
||
⚫ | |||
| trait2 = Secondary Target Search Radius |
| trait2 = Secondary Target Search Radius |
||
| value2 = 900/1000/1100/1200 |
| value2 = 900/1000/1100/1200 |
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Line 135: | Line 133: | ||
| value5 = 2 |
| value5 = 2 |
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| trait6 = Damage per Second |
| trait6 = Damage per Second |
||
− | | value6 = |
+ | | value6 = 20/30/40/50 |
− | | value6 tal = {{calc|v1+{{ |
+ | | value6 tal = {{calc|v1+{{Show|T|Ogre Magi|talent1right value}}|v1={{#var:Ignite value6}}}} |
| trait7 = Move Speed Slow |
| trait7 = Move Speed Slow |
||
| value7 = 20%/22%/24%/26% |
| value7 = 20%/22%/24%/26% |
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Line 142: | Line 140: | ||
| value8 = 5/6/7/8 |
| value8 = 5/6/7/8 |
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− | | mana = 90 |
+ | | mana = 80/90/100/110 |
| cooldown = 15 |
| cooldown = 15 |
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Line 150: | Line 148: | ||
* If multiple enemies which are not ignited yet are within range, chooses the closer target for the second projectile. |
* If multiple enemies which are not ignited yet are within range, chooses the closer target for the second projectile. |
||
− | ** Cannot target [[invisible]], [[invulnerable]], or [[hidden]] units, or units inside the [[ |
+ | ** Cannot target [[invisible]], [[invulnerable]], or [[hidden]] units, or units inside the [[Fog of War]]. |
− | * When |
+ | * When {{A|Multicast|Ogre Magi}}, Ogre Magi launches Ignite projectiles in {{#var:Ignite value4}}-second intervals at random enemy or neutral units within {{#var:Ignite value3}} range. |
** The multicasts launch {{#var:Ignite value5}} projectiles per cast as well, just like a regular cast. |
** The multicasts launch {{#var:Ignite value5}} projectiles per cast as well, just like a regular cast. |
||
− | ** Cannot target invisible, invulnerable, or hidden units, or units inside the |
+ | ** Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War. |
** Prioritizes units which do not have the Ignite debuff already. |
** Prioritizes units which do not have the Ignite debuff already. |
||
** Can hit the same unit multiple times. |
** Can hit the same unit multiple times. |
||
Line 160: | Line 158: | ||
* The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it. |
* The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it. |
||
− | * Deals damage in 1 |
+ | * Deals damage in 1-second intervals, starting immediately as the debuff is placed. |
− | ** When |
+ | ** When {{A|Multicast|Ogre Magi}} onto the same target, each projectile applies a damage tick on impact. |
+ | ** However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in average up to: |
||
⚫ | |||
− | ** ''' |
+ | ** {{#loop:multicast|1|4| '''{{#ifeq:{{#var:multicast}}|1|No|{{#var:multicast}}x}} Multicast:''' {{#sub:{{#loop:i|0|4|/{{#expr:{{#explode:{{#var:Ignite value8}}|/|{{#var:i}}}}*{{#var:multicast}}+1}}}}|1}} damage instances. |
+ | **}} |
||
⚫ | |||
− | * |
+ | * This is how much damage Ignite can deal with and without Multicast ([[Damage manipulation|before reductions]]): |
+ | ** {{#loop:multicast|1|4| '''{{#ifeq:{{#var:multicast}}|1|No|{{#var:multicast}}x}} Multicast:''' {{#sub:{{#loop:i|0|4|/{{#expr:({{#explode:{{#var:Ignite value8}}|/|{{#var:i}}}}*{{#var:multicast}}+1)*{{#explode:{{#var:Ignite value6}}|/|{{#var:i}}}}}}}}|1}} ({{Symbol|Talent}} {{ValueColor|4|{{#sub:{{#loop:i|0|4|/{{#expr:({{#explode:{{#var:Ignite value8}}|/|{{#var:i}}}}*{{#var:multicast}}+1)*{{#explode:{{#var:Ignite value6 tal}}|/|{{#var:i}}}}}}}}|1}}|10tal}}) damage. |
||
⚫ | |||
+ | **}} |
||
− | ** '''3x Multicast:''' {{calc|v1*v2*3-v1*2|v1={{#var:Ignite value6}}|v2={{#var:Ignite value8}}}} damage to a single unit. |
||
− | ** '''4x Multicast:''' {{calc|v1*v2*4-v1*2|v1={{#var:Ignite value6}}|v2={{#var:Ignite value8}}}} damage to a single unit. |
||
}} |
}} |
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| trait1 = Cast Range |
| trait1 = Cast Range |
||
| value1 = 600 |
| value1 = 600 |
||
− | | value1 tal = {{#expr:{{#var:Bloodlust value1}}+{{show|T|Ogre Magi|talent1left value}}}} |
||
| trait2 = Multicast Radius |
| trait2 = Multicast Radius |
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| value2 = 700 |
| value2 = 700 |
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| trait4 = Allies Attack Speed Bonus |
| trait4 = Allies Attack Speed Bonus |
||
| value4 = 30/40/50/60 |
| value4 = 30/40/50/60 |
||
− | | value4 tal = {{calc|v1+{{ |
+ | | value4 tal = {{calc|v1+{{Show|T|Ogre Magi|talent3left value}}|v1={{#var:Bloodlust value4}}}} |
| trait5 = Self Attack Speed Bonus |
| trait5 = Self Attack Speed Bonus |
||
| value5 = 30/50/70/90 |
| value5 = 30/50/70/90 |
||
− | | value5 tal = {{calc|v1+{{ |
+ | | value5 tal = {{calc|v1+{{Show|T|Ogre Magi|talent3left value}}|v1={{#var:Bloodlust value5}}}} |
| trait6 = Duration |
| trait6 = Duration |
||
| value6 = 30 |
| value6 = 30 |
||
− | | mana = 65 |
+ | | mana = 50/55/60/65 |
| cooldown = 20/18/16/14 |
| cooldown = 20/18/16/14 |
||
| notes = * Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose. |
| notes = * Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose. |
||
+ | * Can be cast on any allied, including [[buildings]] and [[invulnerable]] allies, excluding [[wards]]. |
||
⚫ | |||
+ | ** {{Key press|double}} automatically targets self. |
||
+ | |||
⚫ | |||
* Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size. |
* Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size. |
||
⚫ | |||
− | * Can be cast on ''any'' allied unit which is not a [[ward]]. This includes [[buildings]] and [[invulnerable]] allies. |
||
⚫ | |||
− | |||
− | * Can be set to [[autocast]]. |
||
⚫ | |||
⚫ | |||
** Does not automatically target [[lane creeps]], [[spell immune]] creep-heroes and other allied or own [[summons]]. |
** Does not automatically target [[lane creeps]], [[spell immune]] creep-heroes and other allied or own [[summons]]. |
||
− | ** Interrupts Ogre Magi's current order and makes him forget queued commands. This cannot occur while [[channeling]] |
+ | ** Interrupts Ogre Magi's current order and makes him forget queued commands. This cannot occur while [[channeling]] an ability, though. |
⚫ | |||
− | |||
− | {{Ability |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | target = Passive |
||
− | | affects = Self |
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⚫ | |||
⚫ | |||
− | |||
− | | breakable = Yes |
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− | |||
− | | buff1 = modifier_ogre_magi_item_multicast |
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⚫ | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | ** The following items can be multicast: {{I|Force Staff}}, {{I|Heaven's Halberd}}, {{I|Abyssal Blade}}, {{I|Diffusal Blade}}, {{I|Bloodthorn}}, {{I|Hurricane Pike}}, {{I|Ethereal Blade}}, {{I|Eul's Scepter of Divinity}}, {{I|Medallion of Courage}}, {{I|Dagon}}, {{I|Hand of Midas}}, {{I|Rod of Atos}}, {{I|Solar Crest}}, {{I|Nullifier}}, {{I|Orchid Malevolence}}, {{I|Scythe of Vyse}}, {{I|Clumsy Net}}, {{I|Iron Talon}}. |
||
− | ** The following items trigger Multicast, but are not multiplied: {{I|Spirit Vessel}}, {{I|Urn of Shadows}}. |
||
− | ** The following items cannot be multicast: {{I|Helm of the Dominator}}. |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | ** 3x Multicast: {{calc|v1-v2|v1={{#var:Multicast value5}}|v2={{#var:Multicast value6}}|%}} |
||
− | ** 4x Multicast: {{#var:Multicast value6}}. |
||
− | ** This means each spell is cast {{calc|1+v1+v2+v3|v1={{#var:Multicast value4}}|v2={{#var:Multicast value5}}|v3={{#var:Multicast value6}}|%}} times on average. |
||
− | |||
⚫ | |||
}} |
}} |
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| trait1 = Cast Range |
| trait1 = Cast Range |
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| value1 = 475 |
| value1 = 475 |
||
− | | value1 tal = {{#expr:{{#var:Unrefined Fireblast value1}}+{{show|T|Ogre Magi|talent1left value}}}} |
||
| trait2 = Multicast Interval |
| trait2 = Multicast Interval |
||
| value2 = 0.6 |
| value2 = 0.6 |
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| value4 = 1.5 |
| value4 = 1.5 |
||
− | | currentmana = |
+ | | currentmana = 35% |
| cooldown = 6 |
| cooldown = 6 |
||
+ | |||
+ | | adtext aghs = This ability is not available in Ability Draft. |
||
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked. |
| notes = * Requires {{I|Aghanim's Scepter}} to be unlocked. |
||
⚫ | |||
− | * Does not require {{A|Multicast|Ogre Magi}} to be leveled to be unlocked, once Aghanim's Scepter is acquired. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
* This is how much damage a multicast Unrefined Fireblast deals ([[Damage manipulation|before reductions]]) and how long it stuns on each level: |
* This is how much damage a multicast Unrefined Fireblast deals ([[Damage manipulation|before reductions]]) and how long it stuns on each level: |
||
− | ** ''' |
+ | ** {{#loop:multicast|2|3| '''{{#var:multicast}}x Multicast:''' {{#expr:{{#var:Unrefined Fireblast value3}}*{{#var:multicast}}}} damage, {{#expr:{{#var:Unrefined Fireblast value4}}+{{#var:Unrefined Fireblast value2}}*({{#var:multicast}}-1)}} seconds stun. |
+ | **}} |
||
− | ** '''3x Multicast:''' {{#expr:{{#var:Unrefined Fireblast value3}}*3}} damage, {{#expr:{{#var:Unrefined Fireblast value4}}+{{#var:Unrefined Fireblast value2}}*2}} seconds stun. |
||
− | ** '''4x Multicast:''' {{#expr:{{#var:Unrefined Fireblast value3}}*4}} damage, {{#expr:{{#var:Unrefined Fireblast value4}}+{{#var:Unrefined Fireblast value2}}*3}} seconds stun. |
||
− | |||
⚫ | |||
− | |||
− | * In [[Ability Draft]], since {{I|Aghanim's Scepter}}-granted spells are bound to the ultimates, This ability is not available in Ability Draft. |
||
}} |
}} |
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Line 346: | Line 283: | ||
| name = Fire Shield |
| name = Fire Shield |
||
| image = File:Fire Shield icon.png |
| image = File:Fire Shield icon.png |
||
− | | sound = |
+ | | sound = Ogre Magi Fire Shield 1 |
− | | sound2 = |
+ | | sound2 = Ogre Magi Fire Shield 2 |
− | | type = |
+ | | type = aghshard |
+ | | description = Creates a shield around the target ally, absorbing {{#var:Fire Shield value4}} of the damage of next {{#var:Fire Shield value3}} attacks. Launches fireballs at the attacker, dealing {{#var:Fire Shield value5}} damage.<br><br>Lasts {{#var:Fire Shield value6}} seconds. |
||
− | | description = |
||
| lore = |
| lore = |
||
− | | target = |
+ | | target = Target Unit |
− | | affects = |
+ | | affects = Allies |
+ | | affects2 = Enemies |
||
+ | | damagetype = Magical |
||
| key = F |
| key = F |
||
− | | legacy key = |
+ | | legacy key = E |
− | | bkbblock = |
+ | | bkbblock = Partially |
+ | | bkbtext = Can be cast on spell immune allies. Releases fireballs on spell immune enemies, but does not damage them. |
||
− | | debuff1 = |
||
− | | |
+ | | disjointable = yes |
+ | | disjointtext = The fireballs are disjointable. |
||
− | | debuff1dispel = |
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− | | debuff2 = |
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− | | debuff2text = |
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− | | debuff2dispel = |
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+ | | buff1 = modifier_ogre_magi_smash_buff |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
| trait1 = Cast Range |
| trait1 = Cast Range |
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| value1 = 600 |
| value1 = 600 |
||
⚫ | |||
− | | value1 tal = {{#expr:{{#var:Fire Shield value1}}+{{show|T|Ogre Magi|talent1left value}}}} |
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⚫ | |||
⚫ | |||
+ | | trait3 = Number of Attacks |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | |
+ | | value4 = 85% |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | value6 = 25 |
||
− | | |
+ | | mana = 50 |
− | | |
+ | | cooldown = 16 |
+ | |||
+ | | adtext shard = This ability is not available in Ability Draft. |
||
| notes = * Requires {{I|Aghanim's Shard}} to be unlocked. |
| notes = * Requires {{I|Aghanim's Shard}} to be unlocked. |
||
+ | * Can be cast on any allied, including [[buildings]], excluding [[wards]]. |
||
− | * This ability is also affect by {{A|Multicast|Ogre Magi}} |
||
+ | ** Cannot be cast on [[invulnerable]] units. However, Multicast can target invulnerable units. |
||
+ | ** {{Key press|double}} automatically targets self. |
||
+ | |||
+ | * When {{A|Multicast|Ogre Magi}}, instantly applies the Fire Shield buff on random allies within the radius. |
||
+ | |||
+ | * The shield only reacts on attacks, meaning the [[damage reduction]] only applies to the attack damage dealt from attacks it reacts to. |
||
+ | ** Can only trigger when an enemy unit lands an attack, regardless of distance. This means it cannot trigger on [[miss]]ed attacks. |
||
+ | ** Only reacts on hero attacks, enemy and allied, including [[clones]] and [[illusions]], excluding [[creep-heroes]]. |
||
+ | |||
+ | * The fireballs travel at a speed of 1400. |
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+ | |||
+ | * The damage source of the fireballs is always the caster of Fire Shield, and not the buffed unit. |
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+ | |||
+ | * All fireballs together can deal {{#expr:{{#var:Fire Shield value3}}*{{#var:Fire Shield value5}}}} damage ([[Damage manipulation|before reductions]]). |
||
+ | |||
+ | * The number of remaining attacks is visualized by the visual effect, with 1 fire orb orbiting the unit for each remaining instance. |
||
+ | ** A number on the status buff shows the remaining charges as well. |
||
+ | * Recasting Fire Shield on the same target refreshes the duration and resets the number of attacks. |
||
}} |
}} |
||
{{Ability |
{{Ability |
||
− | | name = |
+ | | name = Multicast |
− | | image = File: |
+ | | image = File:Multicast icon.png |
⚫ | |||
− | | type = talent |
||
⚫ | |||
− | | description = |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| target = Passive |
| target = Passive |
||
| affects = Self |
| affects = Self |
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⚫ | |||
⚫ | |||
− | | illusionuse = No |
||
| breakable = Yes |
| breakable = Yes |
||
− | | buff1 = |
+ | | buff1 = modifier_ogre_magi_item_multicast |
⚫ | |||
⚫ | |||
− | | buff1dispel = |
+ | | buff1dispel = None |
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | value3 = {{Show|A|Ogre Magi|Fire Shield|value2}} |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | | aghshard = Grants a new ability: <b>[[Ogre Magi#Fire Shield|Fire Shield]]</b> |
||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | ** Multicast only triggers if the targeted unit is an enemy, even for items that can target allies or trees. |
||
⚫ | |||
+ | ** Does not trigger for {{I|Helm of the Dominator}} and {{I|Helm of the Overlord}}. |
||
+ | ** Although it triggers for {{I|Urn of Shadows}} and {{I|Spirit Vessel}}, they do not get their effects multiplied by Multicast. |
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⚫ | |||
⚫ | |||
⚫ | |||
− | | trait1 = Proc Chance |
||
− | | value1 = {{show|T|Ogre Magi|talent4right value}}% |
||
⚫ | |||
− | | value2 = 1.5 |
||
⚫ | |||
− | | notes = * Grants Ogre Magi a chance to bash. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
}} |
}} |
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{{Recent changes wrapper}} |
{{Recent changes wrapper}} |
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− | == Recommended |
+ | == Recommended Items == |
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== Gallery == |
== Gallery == |
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+ | File:Ogre Magi update splash.jpg|Splash artwork |
File:Ogre Magi Concept Art1.jpg|Concept art |
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Revision as of 08:48, 16 September 2021
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Aggron Stonebreak, the Ogre Magi, is a melee intelligence hero, famous for his random potential for extreme burst damage and his enormous health pool for an intelligence hero. He has good base attributes, and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.
Bio
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Abilities
- Fireblast first applies the damage, then the debuff.
- When Multicast, Fireblast hits the same target several times in 0.6-second intervals.
- This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
- Ignite travels at a speed of 1000.
- The second projectile only targets enemies which do not have the Ignite debuff yet.
- If multiple enemies which are not ignited yet are within range, chooses the closer target for the second projectile.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- When Multicast, Ogre Magi launches Ignite projectiles in 0.6-second intervals at random enemy or neutral units within 1600 range.
- The multicasts launch 2 projectiles per cast as well, just like a regular cast.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- Prioritizes units which do not have the Ignite debuff already.
- Can hit the same unit multiple times.
- The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
- Deals damage in 1-second intervals, starting immediately as the debuff is placed.
- When Multicast onto the same target, each projectile applies a damage tick on impact.
- However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in average up to:
- No Multicast: 6/7/8/9 damage instances.
- 2x Multicast: 11/13/15/17 damage instances.
- 3x Multicast: 16/19/22/25 damage instances.
- 4x Multicast: 21/25/29/33 damage instances.
- This is how much damage Ignite can deal with and without Multicast (before reductions):
Allies
- Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
- Can be cast on any allied, including buildings and invulnerable allies, excluding wards.
- ↓↓ Double-tapping automatically targets self.
- When Multicast, instantly applies the Bloodlust buff on random allies within the radius.
- Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
- With Autocast, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on.
- This includes clones, creep-heroes, but not illusions.
- Does not automatically target lane creeps, spell immune creep-heroes and other allied or own summons.
- Interrupts Ogre Magi's current order and makes him forget queued commands. This cannot occur while channeling an ability, though.
- Requires Aghanim's Scepter to be unlocked.
- Ogre Magi can never be out of mana to cast this ability, since it always costs 35% of his current mana pool, rounded down.
- The tooltip shows the momentary mana cost and updates whenever the mouse cursor is moved over the ability icon.
- Unrefined Fireblast first applies the damage, then the debuff.
- When Multicast, Unrefined Fireblast hits the same target several times in 0.6-second intervals.
- This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
- 2x Multicast: 550 damage, 2.1 seconds stun.
- 3x Multicast: 825 damage, 2.7 seconds stun.
- 4x Multicast: 1100 damage, 3.3 seconds stun.
Lasts 25 seconds.
- Requires Aghanim's Shard to be unlocked.
- Can be cast on any allied, including buildings, excluding wards.
- Cannot be cast on invulnerable units. However, Multicast can target invulnerable units.
- ↓↓ Double-tapping automatically targets self.
- When Multicast, instantly applies the Fire Shield buff on random allies within the radius.
- The shield only reacts on attacks, meaning the damage reduction only applies to the attack damage dealt from attacks it reacts to.
- Can only trigger when an enemy unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
- Only reacts on hero attacks, enemy and allied, including clones and illusions, excluding creep-heroes.
- The fireballs travel at a speed of 1400.
- The damage source of the fireballs is always the caster of Fire Shield, and not the buffed unit.
- All fireballs together can deal 375 damage (before reductions).
- The number of remaining attacks is visualized by the visual effect, with 1 fire orb orbiting the unit for each remaining instance.
- A number on the status buff shows the remaining charges as well.
- Recasting Fire Shield on the same target refreshes the duration and resets the number of attacks.
Passive
Self
- Besides his own abilities, Multicast can only proc on single-target items when targeting enemies, including neutral items.
- Multicast only triggers if the targeted unit is an enemy, even for items that can target allies or trees.
- Multicast items only target enemies, even when the item itself can target allies by default.
- Does not trigger for Helm of the Dominator and Helm of the Overlord.
- Although it triggers for Urn of Shadows and Spirit Vessel, they do not get their effects multiplied by Multicast.
- If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
- The items are still restricted to their own targeting rules. For example, an item that only targets creeps cannot multicast onto enemy heroes.
- The range of items Multicast is the total of the item's cast range, Ogre Magi's current cast range and the 600 buffer range.
- Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level:
- No Multicast: 25%/25%/25%
- 2x Multicast: 75%/45%/45%
- 3x Multicast: 0%/30%/15%
- 4x Multicast: 0%/0%/15%.
- This means each ability is cast 1.75/2.05/2.2 times on average.
Talents
Hero Talents | ||
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+240 Fireblast Damage | 25 | 17% Fireblast chance on attack |
+25 Bloodlust AS | 20 | +30 Strength |
+2/0.01 Dumb Luck Max Mana/Regen Per Strength | 15 | +80 Damage |
-1s Fireblast Cooldown | 10 | +15 Ignite DPS |
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes
- Increased Fireblast cast range from 475 to 525.
- Bloodlust
- Increased ally attack speed bonus from 30/40/50/60 to 30/45/60/75.
- Increased self attack speed bonus from 30/50/70/90 to 40/60/80/100.
- Aghanim's Scepter upgrade:
- Increased Unrefined Fireblast cast range from 475 to 525.
- Increased base health regeneration from 0.75 to 1.5.
- Rescaled Bloodlust mana cost from 50/55/60/65 to 40/50/60/70.
- Aghanim's Shard upgrade:
- Reduced Fire Shield cooldown from 16 to 15.
Recommended Items
Gameplay
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. Dubbed Aggron Stonebreak, the Ogre Magi bats orbs of flame to Ignite his playthings, then chases after them in a frenzied Bloodlust. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast his spells, allowing him to quash enemies by doubling, tripling, even quadrupling the damage from a simple Fireblast. | |
Roles: | Support Nuker Disabler Durable Initiator |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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