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Bad against...[]

Chaos Knight icon.png
  • Phantasm dispels Ignite and makes targeting the real Chaos Knight much harder.
Doom icon.png
Lifestealer icon.png
  • Ogre Magi has nothing against Rage and his high health pool amplifies Feast.
Meepo icon.png
  • Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
Phantom Lancer icon.png
  • Ogre Magi has no undispellable AoE damage or disables and has nothing to deal with Phantom Lancer's illusions.
  • Doppelganger disjoints and dispels Ignite.
Omniknight icon.png
Oracle icon.png
  • Fate's Edict gives full immunity from Ogre Magi's mostly magical damage.
  • Fortune's End can dispel Ignite (when used on allies) and Bloodlust (when used on enemies).
  • False Promise can dispel Ignite and Fireblast.
Slark icon.png
  • Dark Pact dispels Ignite's slow and Fireblast's stun.
  • Shadow Dance allows Slark to regenerate HP, even when he is affected by Ignite and Fireblast.
Viper icon.png

Others[]

Items[]

Good against...[]

Earthshaker icon.png
  • Ignite can prevent Earthshaker from escaping and/or initiating with Blink Dagger icon.png Blink Dagger.
  • Fireblast and Unrefined Fireblast may help prevent Earthshaker follow through with his combo after landing an Echo Slam.
Io icon.png
  • Fireblast is a good tool to interrupt Io during its escapes through Tether.
  • Ignite can be one of the few spells with enough total damage to out-trade the sustained healing Io provides for its fellow laner.
    • However, picking other supports that focus less on the laning phase is generally a better choice against Io.
Nature's Prophet icon.png
Templar Assassin icon.png
  • The damage block instances of Refraction can be burned down with Ignite.
  • Fire Shield effectively reduces the burst damage from a Meld-charged ambush from Templar Assassin, provided the spell is cast beforehand.
Weaver icon.png
  • A well-timed Fireblast with Multicast can prevent Weaver from escaping with Shukuchi and even Time Lapse.
  • Ignite's high damage early on applies heavy pressure onto Weaver's very small health pool.
    • However, the slow from Ignite is generally useless against Shukuchi, and Time Lapse dispels it if needed.
Sven icon.png
  • Multicast Fireblasts over the course of fights are a decent nuisance to stall Sven's massive damage output.
  • Bloodlust and Ignite gives Ogre Magi's team the movement speed difference needed to chase and/or disengage against a Sven and his Warcry.
  • Ignite provides strong damage over time to pressure Sven early on in the laning phase and keep his health low, delaying his transition into the jungle. Ignite is also an easy way to disrupt Blink Dagger icon.png Blink Dagger, Sven's most popular way of initiation.
  • Ogre Magi's presence in the laning phase both in terms of damage and durability keeps high pressure on Sven in lane.
  • Purchasing an Aghanim's Shard icon.png Aghanim's Shard allows Ogre Magi to greatly reduce the burst damage of Sven, who tends to build items focused on damage per hit instead of attack speed.

Others[]

  • Heroes who rely on channeled abilites can be cancelled by Fireblast and Unrefined Fireblast, until they purchase a Black King Bar icon.png Black King Bar and/or Linken's Sphere icon.png Linken's Sphere, however the latter is easily removed with Ignite.

Items[]

  • Heroes that rely on Blink Dagger icon.png Blink Dagger will be prevented from blinking by Ignite for a long duration.
  • Heroes that rely on Linken's Sphere icon.png Linken's Sphere can easily popped by Ignite, Fireblast and Unrefined Fireblast.

Works well with...[]

Grimstroke icon.png
  • When two targets are leashed by Soulbind, Ogre Magi's multicast rolls on each of the two targets individually. This increases your chance of achieving a 4x multicast drastically, from the base 15% to 27.75% of at least one 4x multicast per spell/item used [1].
Juggernaut icon.png
  • Bloodlust gives Juggernaut increased attack speed and movement speed allowing him to output more damage in team-fights.
  • Juggernaut's Blade Fury, combined with Ignite and Fireblast, threatens early kills during the laning phase.
Sniper icon.png
  • Bloodlust increases Sniper's attack speed and movement speed; The former enabling him to farm faster and output more damage in team-fights especially with Take Aim while the latter helps Sniper maneuver at the edge of teamfights and stay safe.
Sven icon.png
  • Sven's naturally high damage output and quick farming gets enhanced by Bloodlust's attack speed buff.
  • Warcry combined with Bloodlust gives Sven almost hasted movement speed.
  • Ignite and Fireblast synergies well with Storm Hammer and makes it much harder for enemies to kite Sven, in addition to good lane pressure that allows Sven to safely transition into the jungle.
Wraith King icon.png
  • Bloodlust increases Wraith King's attack speed to output more damage with Mortal Strike.
  • The combination of Wraithfire Blast and Ogre Magi's disables gives great chasing potential.

Others[]

  • Any autoattack-reliant heroes: Lone Druid, Lifestealer etc.


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