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Ogre Magi
Ogre Magi icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 3.3
14 + 1.5
15 + 2.5
Level 0 1 15 25 30
Health 200 660 1580 2480 2840
+3.25 +5.55 +10.17 +14.67 +16.52
Mana 75 255 675 1119 1287
+0 +0.75 +2.5 +4.35 +5.08
Armor 5 7.33 10.83 15.33 16.92
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 34‒40 49‒55 84‒90 121‒127 135‒141
Attack Rate 0.59/s 0.67/s 0.79/s 0.95/s 1.01/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 290
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Unrefined Fireblast
Fire Shield
For the neutral ogre creeps, see Ogre Camp.
Uses a touch of luck to amplify his skills.
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast each ability they cast, Ignite enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an Unrefined and simple Fireblast, boosting the power of his allies in a frenzied Bloodlust or protecting them in Orbs of Fire. Of course, luck can be difficult to rely upon...
Unrefined Fireblast
Unrefined Fireblast
Fire Shield
Fire Shield
Roles: Support Support Nuker Nuker Disabler Disabler Durable Durable Initiator Initiator
Complexity: ★☆☆


Ogre Magi minimap icon.pngAggron Stonebreak, the Ogre Magi
▶️ "Once is not enough!" "It's just as high as we can count."
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.

With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.


Fireblast icon.png
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Animation: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.6
Damage: 70/130/190/250 (Talent 310/370/430/490)
Stun Duration: 1.5
Talent Proc Chance: 17%
Cooldown: 11/10/9/8 (Talent 10/9/8/7)
Mana: 70/85/100/115
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Unrefined Fireblast ability.
Blocked by Linken's Sphere.
End Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
Modifiers [?]
The Ogre Magi is easily amused, entertained for hours by playing with fire.


  • Fireblast first applies the damage, then the debuff.
  • When Multicast, Fireblast hits the same target several times in 0.6-second intervals.
  • This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
    • 2x Multicast: 140/260/380/500 (Talent 620/740/860/980) damage, 2.1 seconds stun.
    • 3x Multicast: 210/390/570/750 (Talent 930/1110/1290/1470) damage, 2.7 seconds stun.
    • 4x Multicast: 280/520/760/1000 (Talent 1240/1480/1720/1960) damage, 3.3 seconds stun.
  • The Fireblast passive proc Talent talent has a 17% chance to proc Fireblast based on its current level on regular attacks.
    • It can only proc when Ogre Magi lands an attack on the attacked target. This means it cannot proc on missed attacks.
    • Does not proc on attacks against buildings and wards.
    • These procs are independent from the cooldown, they do not trigger the cooldown and work while on cooldown.
    • They do not cost mana or proc on-cast effects either.
    • The passive procs use pseudo-random distribution and can trigger Multicast as well.

Ignite icon.png
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Animation: 0.35+0.6
Cast Range: 700/800/900/1000
Secondary Target Search Radius: 900/1000/1100/1200
Multicast Radius: 1400
Multicast Interval: 0.6
Number of Targets: 2
Damage per Second: 20/30/40/50 (Talent 36/46/56/66)
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown: 17
Mana: 80/90/100/110
Does not pierce spell immunity.
The slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere.
Blocked fully upon impact for any target.
Does not end Multicast when blocked.
Modifiers [?]
Batter up!


  • Ignite travels at a speed of 1000.
  • The second projectile only targets enemies which do not have the Ignite debuff yet.
  • If multiple enemies which are not ignited yet are within range, it chooses the closer target for the second projectile.
  • The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
  • Deals damage in 1-second intervals, starting immediately as the debuff is placed.
    • When Multicast onto the same target, each projectile applies a damage tick on impact.
    • However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in average up to:
    • No Multicast: 6/7/8/9 damage instances.
    • 2x Multicast: 11/13/15/17 damage instances.
    • 3x Multicast: 16/19/22/25 damage instances.
    • 4x Multicast: 21/25/29/33 damage instances.
  • This is how much damage Ignite can deal with and without Multicast (before reductions):
    • No Multicast: 120/210/320/450 (Talent 216/322/448/594) damage.
    • 2x Multicast: 220/390/600/850 (Talent 396/598/840/1122) damage.
    • 3x Multicast: 320/570/880/1250 (Talent 576/874/1232/1650) damage.
    • 4x Multicast: 420/750/1160/1650 (Talent 756/1150/1624/2178) damage.
  • When Multicast, Ogre Magi launches Ignite projectiles in 0.6-second intervals at random enemy or neutral units within 1400 range.
    • The multicasts launch 2 projectiles per cast as well, just like a regular cast.
    • Ignite notes fully apply.

Bloodlust icon.png
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Cast Animation: 0.45+0.67
Cast Range: 600
Multicast Radius: 700
Move Speed Bonus: 7%/9%/11%/13%
Ally Attack Speed Bonus: 30/40/50/60 (Talent 55/65/75/85)
Self Attack Speed Bonus: 30/50/70/90 (Talent 55/75/95/115)
Duration: 30
Cooldown: 20/18/16/14
Mana: 50/55/60/65
Modifiers [?]
'Running's not as fun as hitting... Not one bit fun.'


  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • When Multicast, instantly applies the Bloodlust buff on random allies within the radius.
  • Increase the affected targets' model by 25% for its duration. This has no impact on its collision size.
  • With Autocast, Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on.

Unrefined Fireblast
Unrefined Fireblast icon.png
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 35% of the hero's current mana.
Cast Animation: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.6
Damage: 275
Stun Duration: 1.5
Cooldown: 6
Mana: 35% of current mana
Blocked by Linken's Sphere.
End Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
This ability is not available in Ability Draft.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.


  • Ogre Magi can never be out of mana to cast this ability, since it always costs 35% of his current mana pool, rounded down.
    • The tooltip shows the momentary mana cost and updates whenever the Keyboard White Mouse None.png Mouse hovers over the ability icon.
  • Unrefined Fireblast first applies the damage, then the debuff.
  • When Multicast, Unrefined Fireblast hits the same target several times in 0.6-second intervals.
  • This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
    • 2x Multicast: 550 damage, 2.1 seconds stun.
    • 3x Multicast: 825 damage, 2.7 seconds stun.
    • 4x Multicast: 1100 damage, 3.3 seconds stun.

Fire Shield
Fire Shield icon.png
Allies / Enemies
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker.
Cast Animation: 0.2+0.6
Cast Range: 600
Multicast Radius: 1000
Number of Attacks: 3
Incoming Attack Damage Reduction: 85%
Fireball Damage: 125
Shield Duration: 25
Cooldown: 16
Mana: 50
Partially pierces spell immunity.
Can be cast on spell immune allies.
Does not damage, but releases fireballs on spell immune enemies.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
This ability is not available in Ability Draft.


  • Can be cast on any allied, including buildings, excluding wards.
    • Cannot be cast on invulnerable units. However, Multicast can target invulnerable units.
    • ↓↓ Double-tapping automatically targets self.
  • When Multicast, instantly applies the Fire Shield buff on random allies within the radius.
  • The shield only reacts on attacks, meaning the damage reduction only applies to the attack damage dealt from attacks it reacts to.
    • Can only trigger when an enemy unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
    • Only reacts on hero attacks, enemy and allied, including clones and illusions, excluding creep-heroes.
  • The fireballs travel at a speed of 1400.
  • The damage source of the fireballs is always Ogre Magi, and not the buffed unit.
  • The number of remaining attacks is visualized by the visual effect, with each fire orb orbiting the unit for each remaining instance.
    • A number on the status buff shows the remaining charges as well.
  • Recasting Fire Shield on the same target refreshes the duration and resets the number of instances.

Multicast icon.png
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Ignite Multicast Range: 1400
Bloodlust Multicast Radius: 700
Fire Shield Multicast Radius: 1000
Item Multicast Buffer Range: 600
2x Multicast Chance: 75%/75%/75%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Fire Shield ability.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.


  • Besides his own abilities, Multicast can only proc on single-target items when targeting enemies, including neutral items.
    • Multicast only triggers if the targeted unit is an enemy, even for items that can target allies or trees.
    • Multicast items only target enemies, even when the item itself can target allies by default.
    • Does not trigger for Helm of the Dominator icon.png Helm of the Dominator-based items.
    • Although it triggers for Urn of Shadows icon.png Urn of Shadows-based items, they do not get their effects multiplied by Multicast.
    • If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
    • The items are still restricted to their own targeting rules. For example, an item that only targets creeps cannot multicast onto enemy heroes.
  • The range of items Multicast is the total of the item's cast range, Ogre Magi's current cast range and the 600 buffer range.
  • Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level:
    • No Multicast: 25%/25%/25%
    • 2x Multicast: 75%/45%/45%
    • 3x Multicast: 0%/30%/15%
    • 4x Multicast: 0%/0%/15%.
    • This means each ability is cast 1.75/2.05/2.2 times on average.


Hero Talents
+240 Fireblast Damage2517% Fireblast Chance
+25 Bloodlust AS20+30 Strength attribute symbol.png Strength
+250 Health15+80 Damage
-1s Fireblast Cooldown10+16 Ignite DPS
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as bonus attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[]

Main Article: Ogre Magi/Changelogs
  • Increased Fireblast mana cost from 70/80/90/100 to 70/85/100/115.
  • Ignite
    • [U] Reduced multicast radius from 1600 to 1400.
    • Increased cooldown from 15 to 17.
  • Talent Talents:
Level 15 left talent: +275 health reduced to +250.
Level 20 right talent: +25 Strength attribute symbol.png strength reduced to +30.
Level 25 right talent changed: 20% Bash, 1.5s duration [?] ➜ 17% Fireblast passive proc chance. [?]
Level 20 left talent: +30 Bloodlust attack speed reduced to +25.
  • Reduced Ignite cast time from 0.45 to 0.35.
  • Reduced Bloodlust mana cost from 65 on each level to 50/55/60/65.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Fire Shield
      • Increased incoming damage reduction from 70% to 85%.
      • Reduced mana cost from 75 to 50.
  • Talent Talents:
Level 10 left talent changed: +75 cast range ➜ -1s Fireblast cooldown.
Level 20 left talent: +40 Bloodlust attack speed reduced to +30.
Level 20 right talent: +30 Strength attribute symbol.png strength reduced to +25.

Recommended Items[]

Starting items:

  • Enchanted Mango icon.png Enchanted Mango gives you mana on demand and a slight increase in health regen to keep you healthy in the lane.
  • Tango icon.png Tango gives you additional regeneration so you don't have to leave lane as often, you can also share it with teammates.
  • Clarity icon.png Clarity potions allow for a few extra casts of your spells.
  • Iron Branch icon.png Iron Branch gives attribute bonuses, increasing a little bit of health, mana, and damage; use with Tango to gain more health restoration.

Early game:

  • Boots of Speed icon.png Boots of Speed increases movement speed so Ogre Magi can catch up to enemies.
  • Magic Stick icon.png Magic Stick helps to supplement your low mana pool for more spell casts; it can also be turned into Magic Wand later on.

Mid game:

  • Magic Wand icon.png Magic Wand offers more burst health and mana than Magic Stick, a direct upgrade.
  • Arcane Boots icon.png Arcane Boots give you plenty of mana for all of your spells, and also help more mana-hungry teammates.
  • Force Staff icon.png Force Staff gives Ogre much needed mobility to keep with foes or escape from fights, as well as slightly increasing your mana pool.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
  • Aether Lens icon.png Aether Lens increase the casting range of all of your abilities and items, meaning you can stay in the back of fights and cast spells, and gives you even more mana.
  • Ghost Scepter icon.png Ghost Scepter protects Ogre Magi from physical attacks later in the game, and also gives bonus attributes.

Situational items:

  • Orb of Venom icon.png Orb of Venom increases the damage you do while zoning enemies and makes it harder for them to run away from you.
  • Soul Ring icon.png Soul Ring can be picked up in lane to provide additional mana on demand, and Ogre's high health pool for an intelligence hero lowers the risk of using this.
  • Urn of Shadows icon.png Urn of Shadows should be heavily considered if getting a lot of roaming kills early on.
  • Drum of Endurance icon.png Drum of Endurance gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
  • Veil of Discord icon.png Veil of Discord improves your armor and health regen even more, gives you much needed stats, and amplifies your as well as your teammates' spell damage.
  • Hand of Midas icon.png Hand of Midas benefits from Multicast, helping Ogre Magi earn gold and experience.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you additional movement speed, good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
  • Octarine Core icon.png Octarine Core, while expensive, will make Ogre a beast to take down. The spell lifesteal means as long as you cast spells on enemies that's more health they have to go through, it gives you a huge amount of health and mana, and it lowers the cooldown on your abilities even more.
  • Shiva's Guard icon.png Shiva's Guard gives you even more AoE slow in fights and increases your already high armor to phenomenal levels. In addition, the bonus intelligence increases your mana and spell damage by a decent amount.
  • Scythe of Vyse icon.png Scythe of Vyse gives an additional disable, plenty of attributes, and great mana regeneration. The hex works great with Multicast to disable multiple enemies at once.