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Ogre Frostmage
Ice Armor redirects here. For Lich's old ability, see Ice Armor.
Ogre Frostmage
Ogre Frostmage model.png
Ogre Frostmage icon.png
Jungle Creep
Level 3
Health 600
Health regeneration 0.5
Mana 400
Mana regeneration 1
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 24‒27
Acquisition range 500
Attack range 100
Base attack time 1.35
Attack animation 0.3+0.3
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800 (G)
Bounty 28‒36
Experience 47
Model scale 0.9
Abilities Ice Armor

Ogre Frostmage is a neutral creep found in:


Ice Armor
Ice Armor (Ogre Frostmage) icon.png
The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any enemies that dare attack it.
Cast Animation: 0.56+0.5
Cast Range: 800
Armor Bonus: 5
Move Speed Slow: 25%
Attack Speed Slow: 25
Armor Duration: 45
Slow Duration: 5
Cooldown: 5
Mana: 40
Partially pierces spell immunity. Can be cast on spell immune allies.
Does not slow spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Buff modifier_ogre_magi_frost_armor: Dispellable with any dispel.
Debuff modifier_ogre_magi_frost_armor_slow: Dispellable with any dispel.


  • The slow is applied upon a successful hit on a unit with the buff on.
    • This means when an attack misses, the slow is not applied.
  • Allied units can attack an ally with the buff on without getting slowed.
  • As a neutral unit:
    • The ogre never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.53 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).

Version History[]

  • Increased gold bounty from 25‒32 Gold to 28‒36 Gold.
  • Reduced gold bounty from 28‒36 Gold to 25‒32 Gold.
  • Ice Armor
    • Reduced movement speed slow from 30% to 25%.
    • Reduced attack speed slow from 30 to 25.
    • Reduced armor bonus from 6 to 5.
  • Ice Armor
    • Now also slows Ranged Ranged units, instead of just Melee Melee units.
    • Increased attack speed slow from 20 to 30.
    • Reduced armor bonus from 8 to 6.
  • Reduced experience bounty from 50XP to 47XP.
  • Reduced gold bounty from 35‒45 Gold to 28‒36 Gold.
  • Reduced experience bounty from 62XP to 50XP.
  • Reduced gold bounty from 52 Gold to 40 Gold
  • Adjusted neutral creep active abilities to all be on the bottom left most spot.
  • Reworked neutral creep abilities and mechanics to better balance them out.
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.

Patch History[]

  • Fixed slowing ally's attack when attacking units affected with Ice Armor.