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Ogre Camp.jpg

The Ogre camp is a medium camp of neutral creeps. It contains 2 Ogre Bruisers and 1 Ogre Frostmage.

Ogre Frostmage
Ogre Frostmage model.png
Neutral Creep
600
+0.5
400
+1
Level 3
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Attack Damage ▶️ Default
18 ‒ 20
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.75 attack(s) per second. 150 • 2s BAT
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 270 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 800
Bounty Gold 3034
Experience 48
Model Scale 0.9
Abilities Ice Armor
Ogre Bruiser
Ogre Bruiser model.png
Neutral Creep
800
+0.5
This unit has no mana.
Level 2
Armor Armor 1
Magic Resistance 0%
Status Resistance 0%
Attack Damage ▶️ Default
22 ‒ 24
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.75 attack(s) per second. 150 • 2s BAT
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 270 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 800
Bounty Gold 2428
Experience 32
Model Scale 0.9
Abilities Ogre Smash!

Abilities[]

Ogre Frostmage

Ice Armor
Ice Armor (Ogre Frostmage) icon.png
Affects
Allies
The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any enemies that dare attack it.
Cast Animation: 0.56+0.5
Cast Range: 800
Armor Bonus: 5
Move Speed Slow: 25%
Attack Speed Slow: 25
Armor Duration: 45
Slow Duration: 5
Cooldown: 5
Mana: 40
Partially pierces spell immunity.
Can be cast on spell immune allies.
Does not slow spell immune enemies.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_frost_armor
modifier_ogre_magi_frost_armor_slow

Notes:

  • The slow is applied upon a successful hit on a unit with the buff on.
    • This means when an attack misses, the slow is not applied.
  • Allied units can attack an ally with the buff on without getting slowed.
  • As a neutral unit:
    • The ogre never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.53 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).


Ogre Bruiser

Ogre Smash!
Does not pierce spell immunity.
Ogre Smash! (Ogre Bruiser) icon.png
Affects
Enemies
Damage
Magical
Ogre slowly charges a big attack stunning for seconds and dealing + of their current HP damage to all units in front of him.
Cast Animation: 2.7+0.85
Cast Range: Global
Distance: 200
Radius: 200
Base Damage: 200
Current Health as Damage: 8%
Stun Duration: 3
Cooldown: 12
Mana: 0
Buff/Debuff
Modifiers [?]
modifier_ogre_smash_swing
Death
modifier_stunned

Notes:

  • The center of the radius is 200 range in front of the caster.
    • This means it can reach up to 400 range in front of the caster.
  • Ogre Smash! first applies the debuff, then the damage.
  • As a neutral unit:
    • The ogre occasionally casts this spell while aggroed.
    • The ogres do not chain their casts.
  • As a player controlled unit:
    • No restrictions
  • Has a cast backswing of 0 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 0.93 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).


Bounties[]

Ogre Frostmage Ogre Bruiser Camp Total
Default Stacked  [?] For Stacker  [?] Default Stacked For Stacker Default Stacked For Stacker
Gold
(Avg.)

30‒34Gold
(32)
26‒29Gold
(32)
9‒10Gold
(10)
24‒28Gold
(26)
20‒24Gold
(26)
7‒8Gold
(8)
78‒90Gold
(84)
66‒77Gold
(71)
23‒27Gold
(25)
XP

48 Experience 41 Experience - 32 Experience 27 Experience - 112 Experience 95 Experience -


Trivia[]

  • In the original DotA, the Ogre Frostmage was known as "Ogre Magi", and the Ogre Bruiser was known as "Ogre Mauler".

Version history[]

Version
Description
UNKNOWN


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