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Ogre Camp.jpg

The Ogre camp is a medium camp of neutral creeps. It contains 2 Ogre Bruisers and 1 Ogre Frostmage.

Ogre Frostmage
Ogre Frostmage model.png
Creep
600
+0.5
400
+1
Level 3
Armor Defense Class Unknown
0
Magic Resistance 0%
Status Resistance 0%
Attack Damage Attack Class Unknown
24 ‒ 27
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.74 attack(s) per second. 100 • 1.35s BAT
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed 270 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 2836
Experience 47
Model Scale 0.9
Abilities Ice Armor
Ogre Bruiser
Ogre Bruiser model.png
Creep
850
+0.5
This unit has no mana.
Level 2
Armor Defense Class Unknown
1
Magic Resistance 0%
Status Resistance 0%
Attack Damage Attack Class Unknown
24 ‒ 27
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.74 attack(s) per second. 100 • 1.35s BAT
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed 270 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 1838
Experience 31
Model Scale 0.9

Abilities[]

Ogre Frostmage

Ice Armor
Ice Armor (Ogre Frostmage) icon.png
Affects
Allies
The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any enemies that dare attack it.
Cast Animation: 0.56+0.5
Cast Range: 800
Armor Bonus: 5
Move Speed Slow: 25%
Attack Speed Slow: 25
Armor Duration: 45
Slow Duration: 5
Cooldown: 5
Mana: 40
Partially pierces spell immunity. Can be cast on spell immune allies.
Does not slow spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff modifier_ogre_magi_frost_armor: Dispellable with any dispel.
Debuff modifier_ogre_magi_frost_armor_slow: Dispellable with any dispel.


Notes:

  • The slow is applied upon a successful hit on a unit with the buff on.
    • This means when an attack misses, the slow is not applied.
  • Allied units can attack an ally with the buff on without getting slowed.
  • As a neutral unit:
    • The ogre never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.53 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).


Bounties[]

Ogre Frostmage Ogre Bruiser Camp Total
Default Stacked  [?] For Stacker  [?] Default Stacked For Stacker Default Stacked For Stacker
Gold
(Avg.)

28‒36Gold
(32)
24‒31Gold
(32)
8‒11Gold
(10)
18‒38Gold
(28)
15‒32Gold
(28)
5‒11Gold
(8)
64‒112Gold
(88)
54‒95Gold
(75)
19‒34Gold
(26)
XP

47 Experience 40 Experience - 31 Experience 26 Experience - 109 Experience 93 Experience -


Trivia[]

  • In the original DotA, the Ogre Frostmage was known as "Ogre Magi", and the Ogre Bruiser was known as "Ogre Mauler".

Version history[]

Version
Description
Unknown version


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