Dota 2 Wiki
Patches (latest) October 04, 2012 Patch October 11, 2012 Patch October 18, 2012 Patch


Patch Notes



  • Fixed enemy Meepo minimap icon Meepo illusions displaying the wrong health bars.
  • Team profile shows tournaments that a team has participated in.
  • Fixed bugs with cooldowns and disassembling Tranquil Boots.



  • Added Templar Assassin minimap icon Templar Assassin to the list of heroes that bots will purchase invisibility-detection items for.
  • When leading a target, bots will no longer target an ability in impassable terrain.
  • Added more usage cases for Poison Touch icon Poison Touch.
  • Earthshaker minimap icon Earthshaker and Tidehunter minimap icon Tidehunter bots are now more aggressive when they have Echo Slam icon Echo Slam and Ravage icon Ravage up, which should help them initiate more often.
  • Fixed excessive lead time in Light Strike Array icon Light Strike Array usage.
  • Fixed case where AoE targeted abilities could be targeted on invisible enemies.
  • Fixed bug with Shallow Grave icon Shallow Grave where Dazzle minimap icon Dazzle bot would only rarely cast it on teammates.
  • Windranger minimap icon Windranger bot will now more often follow up a successful Shackleshot icon Shackleshot with a Powershot icon Powershot.
  • Ranged heroes will be slightly more aggressive when laning.
  • Fixed issue where bots with lifesteal were overestimating their tankiness.
  • Fixed Juggernaut minimap icon Juggernaut's loadout to not have him buy boots first.
  • Dazzle minimap icon Dazzle bot is now a bit more judicious about using Shadow Wave icon Shadow Wave.
  • Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
  • Fixed bug where bots would always think they could push towers unopposed.
  • Juggernaut minimap icon Juggernaut bot now better estimates Omnislash icon Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
  • Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
  • When a hero is farming a lane, bot desire to push that lane is now lessened.
  • Added Textures and Sound Effects for a possible Fall/Halloween version of the current dota 2 map.[3]