|A form of half-sentient plant, often cultivated by apprentice wizards.|
- Stacks with itself and with
in the inventory, there is no stack limit. The sell value adapts based on the number of instances in a stack.
- Wards from multiple players are combined when given by allies.
- Observer Wards are completely shareable.
- Observer Wards do not provide True Sight.
- Killing an Observer Ward prints out a chat notification to allies.
- The Observer Ward's gold bounty is granted to the player that provided the True Sight.
- In case of and , it is granted to the player who bought them.
- If the gem or Sentry Wards were stolen from the enemy, it is granted to the player that wields the stolen gem, or planted the stolen Sentry Wards.
- In case of a level 3 , it is granted to the current owner of the unit.
- In case of , , and , the caster of the spell gets the credits.
- In case of , , and , the player that kills the ward gets the credits instead.
- Melee units have an extra 150 attack range when attacking Observer Wards.
- Observer Wards can always be attacked by owner, and can only attacked by other allied players if they are within the spawn areas of neutral creeps, regardless of the ward's current health.
- Observer Wards receive 10 damage from allied heroes when it has over 50 health.
- Provides 1400 radius ground vision at its location.
- Cannot be placed inside the fountain area (including a small area in front of the ramp), or in 's pit.
- Cannot be placed on unpathable terrain, or spots obscured by trees.
- It is not possible to give couriers or an Observer Ward by holding Control.
- Creep spawn ranges are shown before placing a ward, allowing camps to be blocked.
- The radiuses of already placed Observer Wards is shown as well, allowing to see how they overlap.
- While having the ward selected, multiple indicators appear on the world and minimap.
- The targeting courser depicts the ward, with a green circle around it. The circle shows its vision range.
- The minimap shows a yellow area, depecting how much the ward would reveal when placed at that point.
- The yellow markings consider trees and terrain height around the area.
Placed Observer Ward
Fade Time: 0
- The ability and modifier are not displayed in-game.
- Essential to victory, Observer Wards allow you to keep watch over areas and spy on your enemies while keeping you and other heroes safe. It is important to keep wards up in key locations, and destroy enemy wards.
- Observer Wards are considered essential to map control, providing vision for runes, watching out for ganks, and blocking neutral creeps from spawning in the jungle.
- Although it is common for the support to purchase wards, mid and offlaners can purchase them to set up ganks or block the enemy team's safe lane jungle camp respectively.
- Avoid placing wards on top of destroyed trees. Trees do not grow back if a unit is obstructing their location, so a ward placed on a destroyed tree prevents it from growing.
- All destroyed trees re-grow together on a set timer, so if a single tree does not re-grow together with the others indicates that something is blocking it, which could be an enemy ward, or any other invisible enemy.
- Knowing how to craft a ward is an important skill for artificers of magical goods. Rylai showed great talent at crafting wards, and once considered becoming an artificer.
- Despite this, the flavor text for this item refers to Observer Wards as plants and states that they are "often cultivated by apprentice wizards." This implies that they are grown as opposed to crafted, directly contradicting the White Sentry's description.
- White Sentry description.
Main Article: Observer Ward/Changelogs
- neutral creeps, regardless of the ward's current health. [ ] can now always be attacked by allied players if they are within the spawn areas of
- can now always be attacked by the player who bought them, regardless of the ward's current health. [ ]