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Version History[]

Version
Description
  • Talent Talents:
    • LVL 10
       
      +6% spell damage amplification  +75 Vendetta damage.
  • Spiked Carapace
    • Increased damage reflected from 100% to 125%.
    • Rescaled cooldown from 25/20/15/10 to 26/20/14/8.
  • Vendetta
    • Reduced damage from 300/450/600 to 300/400/500.
    • Increased duration from 40/50/60 to 60 on each level.
  • Reduced Mind Flare damage dealt as bonus damage from 30% to 25%.
Old
Mana Burn
Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned.
Cast point: 0.4
Cast range: 600
Intelligence as mana burned: 230%/320%/410%/500%
Mana burned as damage: 100%
Cooldown: 20/15/10/5
Mana cost: 70/80/90/100
New
Mind Flare
Deals damages to the enemy equal to a multiplier of its Intelligence. Additionally deals damage equal to a percentage of damage the target received from Nyx in the past 15s.
Cast point: 0.4
Cast range: 800
Intelligence as damage multiplier: 2/3/4/5
Damage received as bonus damage: 30%
Damage timer: 15
Cooldown: 13/10/7/4
Mana cost: 100
  • Impale
    • Increased cast range from 700 to 750.
    • Increased max travel distance from 700 to 750.
  • Reduced Vendetta cooldown from 90/75/60 to 80/70/60.
  • Impale
    • Increased spike radius from 125 to 140.
    • Reduced mana cost from 105/120/135/150 to 100/110/120/130.
  • Increased Impale cooldown from 14 on each level to 17/16/15/14.
  • Mana Burn
    • Reduced intelligence as mana burned from 350%/400%/450%/500% to 230%/320%/410%/500%.
    • Rescaled cooldown from 28/20/12/4 to 20/15/10/5.
    • Reduced mana cost from 100 on each level to 70/80/90/100.
  • Aghanim's Scepter upgrade:
    • U
      Reduced Burrow incoming damage reduction from 50% to 40%.
  • Aghanim's Shard upgrade:
    • Vendetta
      • Changed
        from reducing the affected target's magic resistance by 20% to amplifying the affected target's incoming spell damage by 17%.
      • This affects all damage types, as long as it is spell damage.
      • The debuff is now applied first before dealing its damage. [?]
  • Vendetta
    • No longer applies a 4-second Break.
    • Increased cooldown from 90/70/50 to 90/75/60.
  • Rescaled Impale mana cost from 95/115/135/155 to 105/120/135/150.
  • Increased Vendetta mana cost from 140/200/260 to 160/220/280.
  • Increased base intelligence from 18 to 21.
  • Reduced Impale cast time from 0.4 to 0.3.
  • Increased Vendetta damage from 250/375/500 to 300/450/600.
  • Added
    Aghanim's Shard upgrade for Nyx Assassin:
    • Vendetta
      • Grants 40% self movement speed bonus and unlocks the max movement speed limit.
      • The attack out of Vendetta now applies a 4-second 20% magic resistance reduction on the affected target.
  • Increased Impale damage from 80/140/200/260 to 100/160/220/280.
  • Reduced Impale stun duration from 1.6/2/2.4/2.8 to 1.4/1.8/2.2/2.6.
  • Vendetta
    • Changed
      damage type from Physical to Pure.
    • Reduced damage from 250/400/550 to 250/375/500.
  • Talent Talents:
    • LVL 10
       
      +90 Gold Gold per minute  +0.3s Impale stun duration.
  • Reduced base strength from 19 to 18.
  • Increased Vendetta cooldown from 70/60/50 to 90/70/50.
Level 15 left talent: +35 movement speed reduced to +30.
  • Reduced Vendetta mana cost from 160/210/260 to 140/200/260.
  • Increased base health from 180 to 200.
  • Increased base health regeneration from 2.5 to 3.5.
  • Increased base mana from 0 to 50.
  • Increased attack range from 128 to 150.
  • Spiked Carapace now always blocks the first damage instance from each valid target, even when the damage source is unaffected. [?]
  • Increased base health from 150 to 180.
  • Impale
    • Increased stun duration from 1.27/1.77/2.27/2.77 to 1.6/2/2.4/2.8.
    • Reduced air time from 0.52 to 0.5.
  • Reduced Spiked Carapace cooldown from 23/20/17/14 to 22/18/14/10.
  • Increased Vendetta duration from 25/35/50 to 40/50/60.
  • Aghanim's Scepter upgrade:
    • Burrow
      • Impale
        • Increased cooldown reduction from 4 to 6.
        • Increased cast range bonus from 350 to 525.
        • Increased travel distance bonus from 350 to 525.
      • Increased Mana Burn cast range bonus from 300 to 450.
Burrow
While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed.
Cast time: 1
Max health/mana as health/mana regeneration: 1.5%
Incoming damage reduction: 40%
Impale cast/travel range increase: 350
Impale cooldown reduction: 4
Mana Burn cast range increase: 300
Spiked Carapace radius: 300
Mana cost: 0
Cooldown: 0
Notes: Spiked Carapace instantly stuns any enemy units within a 300 radius without requiring them to hurt him first. Casting Vendetta causes Burrow to end.
Unburrow
Emerge from the burrow.
Cooldown: 0
Notes: Use Unburrow sub-ability to end Burrow.
  • Increased Impale cast range from 500 to 700. [?]
  • Impale
    • Removed
      Unit Target functionality. Can only be ground-targeted now.
  • Spiked Carapace now affects the damage source directly instead of affecting the owner of the damage source. [?]
  • Mana Burn
    • Reduced intelligence as mana burned from 500% on each level to 350%/400%/450%/500%.
    • Reduced mana cost from 130/120/110/100 to 100 on each level.
  • Spiked Carapace
    • Reduced duration from 2.75 to 2.25.
    • Increased cooldown from 14 on each level to 23/20/17/14.
  • Increased Vendetta damage from 225/375/525 to 250/400/550.
  • Increased base health regeneration from 0.25 to 2.5.
  • Mana Burn
    • Increased intelligence as mana burned from 400% to 500%.
    • Rescaled mana cost from 90/110/130/150 to 130/120/110/100.
  • Spiked Carapace
    • Can now reflect one damage instance from each player during its duration, instead of only from the first player to damage him.
    • Reduced carapace duration from 4.5 to 2.75.
    • Reduced mana cost from 50 to 40.
    • Increased cooldown from 10 to 14.
  • Increased Vendetta self movement speed bonus from 10%/15%/20% to 16%/18%/20%.
Old
Urna Swarm
Raises a Scarab from a corpse. Scarabs have the Infestation ability, which silences enemies within a small radius and applies a damage over time, but also killing the scarab. They also can burrow into the ground, turning invisible to enemies, but also immobile.
Corpse search radius: 600
Max number of Scarabs: 2/4/6/8
Mana cost: 10
Cooldown: 14/11/8/5
New
Spiked Carapace
Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 4.5 seconds.
Damage reflected: 100%
Duration: 4.5
Stun duration: 0.6/1.2/1.8/2.4
Mana cost: 50
Cooldown: 10
Note: Only triggers on player-based damage, on any damage type. Does not prevent status debuffs. Spikes visually grow out of the hero when he is in this state.
  • Reduced Mana Burn cooldown from 35/25/15/5 to 28/20/12/4.
  • Reduced Vendetta cooldown from 90/75/60 to 70/60/50.
  • Urna Swarm
    • Reduced maximum allowed Scarabs from 2/4/6/8 to 2/3/4/5.
    • Increased mana cost from 10 on each level to 40/30/20/10.
    • Increased cooldown from 14/11/8/5 to 26/19/12/5.
    • Infestation
      • Increased damage per second from 20 to 40.
      • Increased radius from 275 to 300.
  • Added
    new Bound Radius mechanic. [?]
    • Nyx Assassin has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
Old
Spiked Carapace
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Bonus Armor: 2/4/6/8.
Damage Returned: 10%/20%/30%/40%
New
Urna Swarm
Raises a Scarab from a corpse. Scarabs have the Infestation ability, which silences enemies within a small radius and applies a damage over time, but also killing the scarab. They also can burrow into the ground, turning invisible to enemies, but also immobile.
Corpse search radius: 600
Max number of Scarabs: 2/4/6/8
Mana cost: 10
Cooldown: 14/11/8/5
Notes: Raises 1 scarab per cast. Scarab can't attack, are spell immune and lasts until killed.
Scarab stats:
Health: 200
Armor: 6
Movement speed: 4500
Vision: 1400
Infestation
Kills the Scarab to silence and damage nearby enemies.
Radius: 275
Damage per second: 20
Duration: 3
Notes: Has no cast time. The scarab dies upon cast.
Burrow
The Scarab digs into the ground, becoming invisible and immobile.
Vision reduction: 1000
Notes: Has an instant cast time. While burrowed, the Scarab cannot move or use Infestation. Lasts until toggled Off.
  • Mana Burn
    • Can no longer target non-hero units, since it no longer affects them.
    • Fixed ability interactions with Spell Block sources (e.g. Spellblock).
Old
Mana Burn
Burns a fixed amount of mana and deals damage equal to that amount.
Cast range: 500/575/650/725
Mana burned: 70/120/185/260
Mana burned as damage: 100%
Mana cost: 65/85/100/115
Cooldown: 7
Notes: Effects are delayed by 0.25 seconds.
New
Mana Burn
Burns a amount of mana based on the target's intelligence and deals damage equal to that amount.
Cast range: 600
Intelligence as mana burned: 400%
Mana burned as damage: 100%
Mana cost: 90/110/130/150
Cooldown: 35/25/15/5
Notes: Effects are applied instantly.
  • Changed
    Impale ability operations:
    • No longer turns hit enemies invulnerable during the air time.
    • No longer requires channeling in order for the spikes to reach max distance.
    • No longer causes hit enemy units to instantly face towards Nyx Assassin.
    • No longer fails to stun and damage enemies when the targeted point was a cliff.
    • No longer conflicts with the following abilities:
  • Increased Mana Burn cast range from 500 on each level to 500/575/650/725.
  • Vendetta
    • Increased self movement speed bonus from 10% on each level to 10%/15%/20%.
    • Increased duration from 20 on each level to 20/35/50.
    • Reduced cooldown from 90 on each level to 90/75/60.
  • Increased base armor from 0 to 1.
  • Fixed a bug with Impale which caused it to deal extra damage sometimes.
  • Reduced Impale cast range from 600 to 500.
Old
Shrink
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
Channel time: 0.5
Mana cost: 30/20/10/0
Cooldown: 10/8/6/4
Notes: Turns the caster invulnerable and hidden while channeling.
New
Spiked Carapace
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Armor bonus: 2/4/6/8.
Damage returned: 10%/20%/30%/40%
  • Reduced Vendetta cooldown from 120 to 90.
Old
Spiked Carapace
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Bonus armor: 2/4/6/8
Damage returned: 10%/20%/30%/40%
New
Shrink
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
Channel time: 0.5
Mana cost: 30/20/10/0
Cooldown: 10/8/6/4
Notes: Turns the caster invulnerable and hidden while channeling.
  • Vendetta
    • Now grants 10% self movement speed bonus.
    • Reduced damage from 300/450/600 to 225/375/525.
    • Increased mana cost from 150/190/230 to 160/210/260.
  • Impale
    • Increased cast range from 400 to 500.
    • Increased spikes travel distance from 500 to 600.
    • Increased damage from 60/130/200/260 to 80/160/230/300.
    • Increased stun duration from 0.5/1.0/1.5/2 to 0.75/1.25/1.75/2.25.
    • Reduced mana cost from 100/120/145/170 to 95/115/135/155.
    • Reduced cooldown from 12 to 11.
  • Mana Burn
    • Moved
      from the third to the second ability slot.
    • Increased mana burned from 65/130/195/260 to 70/120/185/260.
  • Reworked
    Spiked Carapace.
    • Moved
      from the second to the third ability slot.
Old
Spiked Carapace
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defenses and returns damage to enemy meele attackers.
Armor bonus: 5/10/15
Damage returned: 15%/30%/45%
New
Spiked Carapace
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Bonus Armor: 2/4/6/8.
Damage Returned: 10%/20%/30%/40%
Old
Wind Walk
Turn invisible for a period of time, increasing movement speed.
Fade time: 1/0.75/0.5/0.5
Move speed bonus: 10%/20%/30%/40%
Mana cost: 75
Cooldown: 20
New
Vendetta
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
Damage: 300/450/600
Fade time: 0.6
Duration: 20
Mana cost: 150/190/230
Cooldown: 120
  • Reduced base strength from 18 to 17.
  • Increased base agility from 20 to 21.
  • Rescaled base intelligence and gain from 16 + 1.75 to 21 + 1.5.
  • Changed
    primary attribute from intelligence to agility.
  • Increased base agility and gain from 16 + 1.75 to 20 + 2.5.
  • Reduced base intelligence and gain from 20 + 2.5 to 16 + 1.75.
  • Impale
    • Reduced cast range from 500 to 400.
    • Increased spikes travel distance from 400 to 500.
    • Reduced damage from 80/150/220/290 to 60/130/200/260.
  • Increased intelligence gain from 2.75 to 2.8.
  • Increased base health from 100 to 150.
  • Increased base attack damage from 28‒35 to 30‒39.
  • Impale
    • Increased cast range from 400 to 500.
    • Increased damage from 60/110/170/230 to 80/150/220/90.
    • Reduced stun duration from 1.25/2.50/3.75/5.00 to 0.5/1.0/1.5/2.0 (air time unchanged).
  • Removed
    Aghanim's Scepter upgrade for Nyx Assassin.
    • No longer increases Spiked Carapace armor bonus to 6/12/18 and damage returned to 20/40/60.
  • Impale
    • Reduced cast range from 600 to 400.
    • Reduced spikes travel distance from 600 to 400.
    • Reduced spikes radius from 250 to 200.
  • Wind Walk
    • No longer deals 25/50/75/100 damage.
    • Reduced movement speed bonus from 25%/50%/75%/100% to 10%/20%/30%/40%.
  • Increased Impale mana cost from 90/110/130/150 to 100/120/145/170.
  • Reduced Spiked Carapace bonus armor from 8/16/24 to 5/10/15.
  • Increased Impale mana cost from 90/105/130/140 to 90/110/130/150.
  • Increased agility gain from 2.5 to 3.15.
  • Increased base attack damage from 27‒31 to 32‒39.
  • Reduced base armor from 2 to 0.
  • Rescaled Impale mana cost from 120 on each level to 90/105/130/140.
  • Reduced Mana Burn mana cost from 65/85/85/85 to 65/85/85/95.
  • Added
    a 4th level to all basic abilities.
  • Impale
    • Rescaled damage from 75/150/225 to 60/110/170/230.
    • Rescaled stun duration from 2/3/4 to 1.25/2.5/3.75/5. [?]
    • Increased mana cost from 100 to 120.
    • Reduced cooldown from 13 to 12.
  • Mana Burn
    • Rescaled mana burned from 75/150/225 to 65/130/195/260.
    • Reduced cast range from 600 to 500.
    • Rescaled mana cost from 75 to 65/85/85/85.
    • Increased cooldown from 7/6/5 to 7.
  • Wind Walk
    • Rescaled duration from 20/25/30 to 20/25/30/30.
    • Increased damage from 25/50/75 to 25/50/75/100.
    • Increased movement speed bonus from 25%/50%/75% to 25%/50%/75%/100%.
    • Rescaled fade time from 1/0.75/0.5 to 1/0.75/0.5/0.5.
    • Reduced cooldown from 22 to 20.
  • Increased Impale cooldown from 12 to 13.
  • Added
    Wind Walk.
    • Reduced duration from 20/40/60 to 20/25/30.
    • Reduced damage from 40/70/100 to 25/50/75.
    • Increased movement speed bonus from 10%/40%/70% to 25%/50%/75%.
    • Increased mana cost from 75/65/55 to 75.
    • Increased cooldown from 5 to 22.
  • Changed
    attack range type from Ranged Ranged to Melee Melee.
  • Rescaled base attack damage from 26‒26 to 24‒28.
  • Reduced attack range from 500 to 100.
  • Increased Impale cooldown from 9 to 12.
  • Increased base health from 25 to 100.
  • Increased base attack damage from 16‒16 to 26‒26.
  • Reduced base attack time from 2.5 to 1.65.
  • Increased base movement speed from 270 to 300.
  • Spiked Carapace
    • Increased number of ability levels from 2 to 3.
    • Rescaled bonus armor from 10/20 to 8/16/24.
    • Rescaled Melee melee damage returned from 25%/50% to 15%/30%/45%.
  • Reduced base strength from 20 to 18.
  • Increased base agility from 20 to 22.
  • Increased base intelligence and gain from 14 + 1.6 to 16 + 1.8.
  • Created

Patch History[]

Patch
Description
  • Increased versus scale from 0.89 to 0.98.
  • Added
    new Adjectives attributes. [?]
  • Updated Vendetta ability backend strings.
  • Upgradable by Aghanim's Shard. Vendetta
    • Updated ability tooltips.
    • Updated ability modifiers.
  • Updated Vendetta ability backend strings.
  • Fixed ability interactions between Pulverize and upward-movement-based damaging abilities (e.g. Impale).
  • Upgradable by Aghanim's Shard. Vendetta
    • Updated ability descriptions.
    • Updated ability modifiers.
  • Increased max polygon counts.
  • Added Russian voiceover lines.
  • Fixed not playing the splash animation effects when casting Burrow and Unburrow in the water.
  • Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source.
  • Fixed Impale range traveling too far.
  • Spiked Carapace
    • Reduced duration from 2.75 to 2.25.
    • Increased cooldown from 14 on each level to 23/20/17/14.
  • Fixed some ability backswing timing issues.
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