Known Bugs
General[]
Nyx Assassin has no teleport animation
Most heroes have a teleport animation. The following heroes, transformed heroes or creep-heroes are missing a teleport animation: Dark Seer, Dragon Knight during Elder Dragon Form, Gyrocopter, Juggernaut, Legion Commander, Leshrac, Lina, Lone Druid during True Form, Lycan during Shapeshift, Nature's Prophet, Nyx Assassin, Phantom Assassin, Phantom Lancer, Puck, Queen of Pain, Sand King, Silencer, Spectre, Spirit Bear, Sven, Techies, Templar Assassin, Terrorblade (default and during Metamorphosis), Tiny, Ursa, Vengeful Spirit, Visage, Warlock, and Witch Doctor.
Most heroes have a teleport animation. The following heroes, transformed heroes or creep-heroes are missing a teleport animation: Dark Seer, Dragon Knight during Elder Dragon Form, Gyrocopter, Juggernaut, Legion Commander, Leshrac, Lina, Lone Druid during True Form, Lycan during Shapeshift, Nature's Prophet, Nyx Assassin, Phantom Assassin, Phantom Lancer, Puck, Queen of Pain, Sand King, Silencer, Spectre, Spirit Bear, Sven, Techies, Templar Assassin, Terrorblade (default and during Metamorphosis), Tiny, Ursa, Vengeful Spirit, Visage, Warlock, and Witch Doctor.
Impale[]
Impale's cast animation does not finish after reaching the cast point, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Second Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Second Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
13 July 2017
Mana Burn[]
Mana Burn's cast animation does not finish after reaching the cast point, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Second Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Second Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
13 July 2017
Vendetta[]
Vendetta's backstab applies to every hit during the fade time without breaking the invisibility
Although Vendetta has no fade time currently, this bug is still present, but lies dormant until a fade time gets added to the ability.
Vendetta applies its damage to every hit during its fade times, without breaking the invisibility, allowing the player to apply its damage multiple times per cast. According to the description, only the attack which breaks the invisibility should apply the damage. This means attacks during the fade time should not apply the damage, since these attacks do not break the invisibility.
Shadow Walk, Wind Walk and Shadow Blade also have this bug)
Although Vendetta has no fade time currently, this bug is still present, but lies dormant until a fade time gets added to the ability.
Vendetta applies its damage to every hit during its fade times, without breaking the invisibility, allowing the player to apply its damage multiple times per cast. According to the description, only the attack which breaks the invisibility should apply the damage. This means attacks during the fade time should not apply the damage, since these attacks do not break the invisibility.
Shadow Walk, Wind Walk and Shadow Blade also have this bug)
Vendetta breaks upon attack projectile impact, instead of launch when used by ranged heroes
This matters for ranged heroes only. When Rubick attacks out of Vendetta, he remains invisible until the projectile hits. This is inconsistent with almost any other source of invisibility.
Shadow Walk has this issue as well.
This matters for ranged heroes only. When Rubick attacks out of Vendetta, he remains invisible until the projectile hits. This is inconsistent with almost any other source of invisibility.
Shadow Walk has this issue as well.