m (→Abilities) |
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{{Hero infobox |
{{Hero infobox |
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| title = Night Stalker |
| title = Night Stalker |
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+ | | intern = npc_dota_hero_night_stalker |
||
| icon = File:Night Stalker minimap icon.png |
| icon = File:Night Stalker minimap icon.png |
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| image = File:Night Stalker icon.png |
| image = File:Night Stalker icon.png |
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Line 8: | Line 9: | ||
| strength growth = 3 |
| strength growth = 3 |
||
| agility = 18 |
| agility = 18 |
||
− | | agility growth = 2. |
+ | | agility growth = 2.2 |
| intelligence = 15 |
| intelligence = 15 |
||
| intelligence growth = 1.6 |
| intelligence growth = 1.6 |
||
− | | attack damage min = |
+ | | attack damage min = 40 |
− | | attack damage max = |
+ | | attack damage max = 44 |
− | | health regen = 2 |
+ | | health regen = 2 |
− | | mana regen = 0 |
+ | | mana regen = 0.25 |
| armor = 2 |
| armor = 2 |
||
− | | magic resistance = 25% |
||
| movement speed = 295 |
| movement speed = 295 |
||
+ | | attack speed = 100 |
||
| attack range = 150 |
| attack range = 150 |
||
| attack point = 0.55 |
| attack point = 0.55 |
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Line 26: | Line 27: | ||
| sight range night = 1800 |
| sight range night = 1800 |
||
| turn rate = 0.6 |
| turn rate = 0.6 |
||
− | | collision size = |
+ | | collision size = 27 |
− | | |
+ | | bound radius = 24 |
− | | gib type = |
+ | | gib type = Default |
+ | | hid = 42 |
||
+ | | releasedate = 2011-06-11;Beta |
||
+ | | allstars = 2004-04-30 |
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}} |
}} |
||
⚫ | |||
− | '''Balanar''', the '''Night Stalker''', is a [[melee]] [[strength]] [[hero]], renowned for being a very potent [[ganker]] once night falls. |
||
+ | | intro = Empowered by the shadows of nightfall. |
||
⚫ | | description = The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. Once the sun goes down, Night Stalker's hunt begins. Charging through the shadowy forests, he snares prey in a debilitating [[Night Stalker#Void|<span style="font-weight:bold; color:#227722;">Void</span>]], slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with [[Night Stalker#Crippling Fear|<span style="font-weight:bold; color:#227722;">Crippling Fear</span>]]. Should sunrise threaten to end his terror, the [[Night Stalker#Hunter in the Night|<span style="font-weight:bold; color:#227722;">Hunter in the Night</span>]] transforms through a [[Night Stalker#Dark Ascension|<span style="font-weight:bold;">Dark Ascension</span>]], spreading his wings under the blackened veil of night, and goes on the prowl for ever more victims. |
||
⚫ | |||
⚫ | |||
+ | | ability1 = Void;aghs |
||
+ | | ability2 = Crippling Fear |
||
+ | | ability3 = Hunter in the Night;shard |
||
+ | | ability4 = |
||
+ | | ability5 = |
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+ | | ability6 = Dark Ascension |
||
+ | | adjectives = Blue, Flying, NicePecs, Wings |
||
− | Unlike most other heroes in the game, Night Stalker's strength greatly fluctuates depending on the time of day. He is relatively innocuous during the day, with one of his abilities being completely disabled then while two others are heavily weakened in potency, but he quickly becomes a force to be reckoned with once the moon rises. He has a slow in [[#Void|Void]], which allows him to hound and nuke down lone enemies who are unfortunate enough to encounter him; the slow effect is considerably more debilitating at night where a mini stun is also applied. He also has the ability to silence his foes with [[#Crippling Fear|Crippling Fear]], which drastically increases in duration at night, preventing spellcasters and even carries from retaliating against him while he lashes at them with relative impunity. His passive, [[#Hunter in the Night|Hunter In the Night]], greatly boosts his movement speed and attack speed at night, allowing him to easily move around the map, to pursue and tear apart his prey. Finally, his ultimate, [[#Dark Ascension|Dark Ascension]], summons instant nighttime and hampers enemy night vision, making even the strongest enemy heroes sitting ducks for the Night Stalker and his allies. A terror in darkness, Night Stalker is the embodiment of heroes' nightmares, and one of the last things they will ever wish to encounter alone at night. |
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⚫ | |||
⚫ | |||
== Bio == |
== Bio == |
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| name = Balanar |
| name = Balanar |
||
| title = Night Stalker |
| title = Night Stalker |
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+ | | alias = NS |
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| quote = I feed the darkness and the darkness feeds me. |
| quote = I feed the darkness and the darkness feeds me. |
||
| soundclip = vo_night_stalker_nstalk_rare_01.mp3 |
| soundclip = vo_night_stalker_nstalk_rare_01.mp3 |
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Line 47: | Line 64: | ||
== Abilities == |
== Abilities == |
||
{{Ability |
{{Ability |
||
+ | | ID = 5275 |
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+ | | intern = night_stalker_void |
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| name = Void |
| name = Void |
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| image = File:Void icon.png |
| image = File:Void icon.png |
||
| sound = Night Stalker Void |
| sound = Night Stalker Void |
||
− | | description = Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities |
+ | | description = Creates a damaging void that slows an enemy unit and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and the slowing effect lasts longer. |
| lore = Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was. |
| lore = Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was. |
||
| target = Target Unit |
| target = Target Unit |
||
− | | target2 = |
+ | | target2 = Target Area aghs |
| affects = Enemies |
| affects = Enemies |
||
+ | | affects2 = Self aghs |
||
| damagetype = Magical |
| damagetype = Magical |
||
| key = Q |
| key = Q |
||
| legacy key = V |
| legacy key = V |
||
− | | |
+ | | piercesdbi = No |
+ | |||
− | | bkbtext = Slow persists if debuff was placed before spell immunity and when not dispelled. |
||
+ | | buff1 = modifier_night_stalker_void_zone |
||
− | | linkenblock = Partially |
||
+ | | buff1text = All abilities are empowered to use their night time version. |
||
− | | linkentext = Not blocked when upgraded with Aghanim's Scepter. |
||
+ | | buff1dispel = None |
||
| debuff1 = modifier_night_stalker_void |
| debuff1 = modifier_night_stalker_void |
||
| debuff1text = Void: Slows move speed by x% and attack speed by x. |
| debuff1text = Void: Slows move speed by x% and attack speed by x. |
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| cast point = 0.3 |
| cast point = 0.3 |
||
− | | cast backswing = 0. |
+ | | cast backswing = 0.47 |
| trait1 = Cast Range |
| trait1 = Cast Range |
||
+ | | trait1amp = castrange |
||
| value1 = 525 |
| value1 = 525 |
||
⚫ | |||
| trait2 = Damage |
| trait2 = Damage |
||
| value2 = 80/160/240/320 |
| value2 = 80/160/240/320 |
||
− | | value2 tal = {{calc|v1+{{ |
+ | | value2 tal = {{calc|v1+{{Show|T|Night Stalker|talent1right value}}|v1={{#var:Void value2}}}} |
| trait3 = Move Speed Slow |
| trait3 = Move Speed Slow |
||
| value3 = 50% |
| value3 = 50% |
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Line 90: | Line 111: | ||
| trait8 = Night Stun Duration |
| trait8 = Night Stun Duration |
||
| value8 = 0.1 |
| value8 = 0.1 |
||
− | | value8 aghs = |
+ | | value8 aghs = 1 |
| trait9 = Radius |
| trait9 = Radius |
||
− | | value9 aghs = |
+ | | value9 aghs = 450 |
+ | | trait9amp = aoeradius |
||
⚫ | |||
+ | | value10 aghs = 5 |
||
⚫ | |||
⚫ | |||
− | | mana = |
+ | | mana = 90/95/100/105 |
| cooldown = 11/10/9/8 |
| cooldown = 11/10/9/8 |
||
− | | aghanimsupgrade = |
+ | | aghanimsupgrade = Void becomes an area of effect ability. Increases the mini-stun duration and leaves behind a void zone. While in the zone, all of Night Stalker's abilities are empowered with their night time effect. |
− | | notes = * |
+ | | notes = * Uses the {{Symbol|Nighttime}} [[nighttime]] values during the night, and from the following sources: |
+ | ** The {{Symbol|Nighttime}} nighttime of {{A|Dark Ascension|Night Stalker}} and {{A|Eclipse|Luna}}. |
||
+ | ** Within the {{Symbol|Aghanim}} {{A|Void|Night Stalker|text=Void Zone}} radius. |
||
+ | * Void first applies the [[movement speed]] slow debuff, the damage, the stun debuff, then {{ValueColor|1|creates the Void Zone|aghs}}. |
||
⚫ | |||
⚫ | |||
− | * Also uses the night values during the night from {{A|Eclipse|Luna}}. |
||
− | * |
+ | * {{cf|Aghsnotes}} Turns Void into an area-targeted ability affecting all enemy units within {{ValueColor|1|{{#var:Void value9 aghs}}|aghs}} radius. |
⚫ | |||
− | ** Void still uses the same cast time. |
||
+ | ** With the cast range and effect radius, Void can hit units up to {{ValueColor|1|{{#expr:{{#var:Void value1}}+{{#var:Void value9 aghs}}}}|aghs}} range away. |
||
⚫ | |||
+ | |||
+ | * {{cf|Aghsnotes}} 0.4 seconds after cast, the Void Zone created provides an [[aura]] that grants all of Night Stalker's abilities the {{Symbol|Nighttime}} nighttime bonuses within the radius. |
||
+ | ** Unlike {{Symbol|Nighttime}} nighttime, the Void Zone created neither lingers nor modifies the Time of Day in any way. |
||
+ | ** Each created Void Zone has its own independent duration. |
||
+ | |||
+ | | stealnotes = {{Hero icon|Night Stalker|20px}} Night Stalker does not benefit from {{H|Rubick}}'s {{Symbol|Aghanim}} Void Zone. |
||
}} |
}} |
||
{{Ability |
{{Ability |
||
+ | | ID = 5276 |
||
+ | | intern = night_stalker_crippling_fear |
||
| name = Crippling Fear |
| name = Crippling Fear |
||
| image = File:Crippling Fear icon.png |
| image = File:Crippling Fear icon.png |
||
| sound = Night Stalker Crippling Fear 1 |
| sound = Night Stalker Crippling Fear 1 |
||
| sound2 = Night Stalker Crippling Fear 2 |
| sound2 = Night Stalker Crippling Fear 2 |
||
− | | description = Night Stalker horrifies all nearby enemies, causing them to become silenced while near him. The effect lasts longer at night. |
+ | | description = Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night. |
| lore = A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path. |
| lore = A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path. |
||
| target = No Target |
| target = No Target |
||
| affects = Enemies |
| affects = Enemies |
||
+ | | damagetype = Magical |
||
| key = W |
| key = W |
||
| legacy key = F |
| legacy key = F |
||
− | | |
+ | | piercesdbi = No |
+ | |||
− | | bkbtext = Debuff persists if it was placed before spell immunity. |
||
| buff1 = modifier_night_stalker_crippling_fear_aura |
| buff1 = modifier_night_stalker_crippling_fear_aura |
||
| buff1text = Crippling Fear: Silencing nearby enemies |
| buff1text = Crippling Fear: Silencing nearby enemies |
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Line 130: | Line 167: | ||
| debuff1dispel = Death |
| debuff1dispel = Death |
||
− | | cast point = 0 |
+ | | cast point = 0 |
− | | cast backswing = 0 |
+ | | cast backswing = 0 |
+ | | cast immediate = True |
||
| trait1 = Radius |
| trait1 = Radius |
||
| value1 = 375 |
| value1 = 375 |
||
+ | | trait1amp = aoeradius |
||
⚫ | |||
+ | | trait2 = Damage per Second |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | |
+ | | trait3 = Day Duration |
⚫ | |||
⚫ | |||
⚫ | |||
− | | value4 = |
+ | | value4 = 4.5/5/5.5/6 |
⚫ | |||
⚫ | |||
| mana = 50 |
| mana = 50 |
||
Line 145: | Line 186: | ||
| cooldown tal = {{calc|v1-{{Show|T|Night Stalker|talent3right value}}|v1={{#var:Crippling Fear cooldown}}}} |
| cooldown tal = {{calc|v1-{{Show|T|Night Stalker|talent3right value}}|v1={{#var:Crippling Fear cooldown}}}} |
||
+ | | notes = * Uses the {{Symbol|Nighttime}} [[nighttime]] values during the night, and from the following sources: |
||
⚫ | |||
+ | ** The {{Symbol|Nighttime}} nighttime of {{A|Dark Ascension|Night Stalker}} and {{A|Eclipse|Luna}}. |
||
+ | ** Within the {{Symbol|Aghanim}} {{A|Void|Night Stalker|text=Void Zone}} radius. |
||
⚫ | |||
− | * The aura's duration does not update when it turns day or night while the buff is on. |
||
+ | ** Although the damage per second component does not affect [[invulnerable]] and [[hidden]] units, the silence debuff fully affects them. |
||
+ | ** Deals {{calc|v1*{{#vardefineecho:Crippling Fear int|0.1}}|v1={{#var:Crippling Fear value2}}}} damage in {{#var:Crippling Fear int}}-second intervals, resulting in {{Symbol|Daytime}} {{#expr:({{#var:Crippling Fear value3}}+{{#var:Crippling Fear value5}})/{{#var:Crippling Fear int}}}} and {{Symbol|Nighttime}} {{calc|(v1+{{#var:Crippling Fear value5}})/{{#var:Crippling Fear int}}|v1={{#var:Crippling Fear value4}}}} damage instances for daytime and nighttime respectively. |
||
+ | *** Can deal up to {{Symbol|Daytime}} {{calc|v1*({{#var:Crippling Fear value3}}+{{#var:Crippling Fear value5}})|v1={{#var:Crippling Fear value2}}}} or {{Symbol|Nighttime}} {{calc|v1*(v2+{{#var:Crippling Fear value5}})|v1={{#var:Crippling Fear value2}}|v2={{#var:Crippling Fear value4}}}} damage to a single unit ([[before reductions]]) when the affected unit stays in range for the entire duration. |
||
+ | * Does not update the current instance when the time of day turns {{Symbol|Daytime}} daytime or {{Symbol|Nighttime}} nighttime while active. |
||
− | * Has a cast backswing of 0.67 during {{A|Hunter in the Night|Night Stalker}}. |
||
− | |||
− | * Also uses the night values during the night time from {{A|Eclipse|Luna}}. |
||
}} |
}} |
||
{{Ability |
{{Ability |
||
+ | | ID = 5277 |
||
+ | | intern = night_stalker_hunter_in_the_night |
||
| name = Hunter in the Night |
| name = Hunter in the Night |
||
| image = File:Hunter in the Night icon.png |
| image = File:Hunter in the Night icon.png |
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| legacy key = G |
| legacy key = G |
||
− | | bkbblock = No |
||
| illusionuse = Yes |
| illusionuse = Yes |
||
| breakable = Yes |
| breakable = Yes |
||
+ | |||
| buff1 = modifier_night_stalker_hunter_in_the_night |
| buff1 = modifier_night_stalker_hunter_in_the_night |
||
| buff1text = Hidden modifier |
| buff1text = Hidden modifier |
||
| buff1dispel = None |
| buff1dispel = None |
||
+ | |||
+ | | component = passive |
||
| cast point shard = 0 |
| cast point shard = 0 |
||
| cast backswing shard = 1.07 |
| cast backswing shard = 1.07 |
||
− | | trait1 = |
+ | | trait1 passive = true |
+ | | trait1 = Move Speed Bonus |
||
| value1 = 22%/28%/34%/40% |
| value1 = 22%/28%/34%/40% |
||
+ | | trait2 passive = true |
||
⚫ | |||
− | | trait2 = |
+ | | trait2 = Attack Speed Bonus |
| value2 = 20/40/60/80 |
| value2 = 20/40/60/80 |
||
− | | value2 tal = {{calc|v1+{{ |
+ | | value2 tal = {{calc|v1+{{Show|T|Night Stalker|talent4right value}}|v1={{#var:Hunter in the Night value2}}}} |
| trait3 = Cast Range |
| trait3 = Cast Range |
||
+ | | trait3amp = castrange |
||
⚫ | |||
⚫ | |||
− | | trait4 = |
+ | | trait4 = Max Health as Heal |
⚫ | |||
⚫ | |||
− | | trait5 = |
+ | | trait5 = Max Mana as Mana Restore |
⚫ | |||
+ | | value5 shard = 25% |
||
+ | | trait6 passive = true |
||
+ | | trait6 = Status Resistance Bonus |
||
+ | | value6 tal = {{Show|T|Night Stalker|talent2left value}}% |
||
+ | |||
+ | | mana shard = 50 |
||
+ | | cooldown shard = 30 |
||
⚫ | |||
+ | |||
+ | | notes = * Grants passive bonuses only during {{Symbol|Nighttime}} [[nighttime]], and from the following sources: |
||
+ | ** The {{Symbol|Nighttime}} nighttime of {{A|Dark Ascension|Night Stalker}} and {{A|Eclipse|Luna}}. |
||
+ | ** Within the {{Symbol|Aghanim}} {{A|Void|Night Stalker|text=Void Zone}} radius. |
||
+ | |||
+ | * {{cf|Shardnotes}} Adds an active component to Hunter in the Night, with the passive effects still present. |
||
+ | ** Can be cast on any unit except for heroes, [[wards]] and [[buildings]]. |
||
+ | *** Treats [[illusions]], [[clones]], [[creep-heroes]] and {{U|Roshan}} as heroes. |
||
+ | ** Cannot be cast on [[ancient creeps]] during {{Symbol|Daytime}} daytime, but can during {{Symbol|Nighttime}} nighttime. |
||
⚫ | |||
⚫ | |||
+ | * {{cf|Shardnotes}} The active has a minimum cast range of {{G|cast range min}} despite having a different value in the game files. |
||
⚫ | |||
⚫ | |||
+ | * {{cf|Talnotes}} Stacks multiplicatively with other [[status resistance]] sources. |
||
− | | notes = * This passive ability is only available during night time. |
||
− | ** Also uses the night values during the night from {{A|Eclipse|Luna}}. |
||
+ | | stealnotes = The acquired ability is a passive ability on {{H|Rubick}} if he does not have {{I|Aghanim's Shard}} equipped. |
||
− | * With {{I|Aghanim's Shard}}, can be cast on allied and enemy [[lane creeps]], on [[neutral creeps]], and on player-controlled units (but not special units such as {{H|Warlock}}'s {{A|Chaotic Offering|Warlock}}). |
||
− | ** Neutral creeps include [[ancient creeps]] as well, but exclude {{U|Roshan}}. |
||
− | ** Cannot target ancient creeps during daytime. |
||
⚫ | |||
⚫ | |||
}} |
}} |
||
⚫ | |||
{{Ability |
{{Ability |
||
+ | | ID = 5278 |
||
+ | | intern = night_stalker_darkness |
||
| name = Dark Ascension |
| name = Dark Ascension |
||
| image = File:Dark Ascension icon.png |
| image = File:Dark Ascension icon.png |
||
Line 211: | Line 274: | ||
| sound2 = Night Stalker Dark Ascension move |
| sound2 = Night Stalker Dark Ascension move |
||
| type = ultimate |
| type = ultimate |
||
− | | description = Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. |
+ | | description = Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Refreshes the cooldown of all non-ultimate abilities when cast. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision. |
| lore = It is a humbling sight to see when the mightiest of warriors become afraid of the dark. |
| lore = It is a humbling sight to see when the mightiest of warriors become afraid of the dark. |
||
| target = No Target |
| target = No Target |
||
Line 218: | Line 281: | ||
| legacy key = R |
| legacy key = R |
||
− | | bkbblock = No |
||
| illusionuse = No |
| illusionuse = No |
||
+ | |||
| buff1 = modifier_night_stalker_darkness |
| buff1 = modifier_night_stalker_darkness |
||
| buff1text = Dark Ascension: Temporarily turns day into night, granting flight, bonus damage and unobstructed vision. |
| buff1text = Dark Ascension: Temporarily turns day into night, granting flight, bonus damage and unobstructed vision. |
||
Line 228: | Line 291: | ||
| trait1 = Attack Damage Bonus |
| trait1 = Attack Damage Bonus |
||
| value1 = 50/100/150 |
| value1 = 50/100/150 |
||
⚫ | |||
⚫ | |||
+ | | trait2 = Current Cooldown Skip |
||
⚫ | |||
+ | | value2 = 100% |
||
+ | | trait3 = Duration |
||
+ | | value3 = 30 |
||
+ | | value3 tal = {{#expr:{{#var:Dark Ascension value3}}+{{Show|T|Night Stalker|talent1left value}}}} |
||
| mana = 125/175/225 |
| mana = 125/175/225 |
||
− | | cooldown = 140/ |
+ | | cooldown = 140/135/130 |
| cooldown tal = {{calc|v1-{{Show|T|Night Stalker|talent4left value}}|v1={{#var:Dark Ascension cooldown}}}} |
| cooldown tal = {{calc|v1-{{Show|T|Night Stalker|talent4left value}}|v1={{#var:Dark Ascension cooldown}}}} |
||
⚫ | |||
− | | notes = * Dark Ascension has a lower priority than the day time caused by {{A|Supernova|Phoenix}}. |
||
+ | |||
− | ** During it, Night Stalker still flies, has the damage bonus and unobstructed vision, but the vision is limited to his default day time vision. |
||
⚫ | |||
+ | * Time of Day modifying abilities has the following priorities: {{A|Supernova|Phoenix}} ➤ {{A|Eclipse|Luna}} ➤ Dark Ascension. |
||
+ | ** The ability's bonuses are not disabled during Supernova's {{Symbol|Daytime}} [[daytime]]. However, the [[vision]] is limited to Night Stalker's default daytime vision. |
||
+ | ** Eclipse does not interfere with the {{Symbol|Nighttime}} nighttime caused by Dark Ascension in any way — they do not cancel or pause each other's nighttime. |
||
+ | |||
+ | * Upon cast, the hero model and [[Unit Size#Hitbox|hitbox]] of Night Stalker ascends 150 units above the z-axis. |
||
+ | ** However, its [[Unit Size#Collision Size|collision size]] is still on the ground. This does not change the current absolute coordinates of the model as well. |
||
+ | |||
+ | * Grants [[flying vision]] based on the caster's current vision range for its duration. |
||
+ | ** For Night Stalker, Dark Ascension grants {{Symbol|Nighttime}} {{Show|H|Night Stalker|sight range night}} flying vision. |
||
+ | |||
+ | * Grants regular flat [[bonus attack damage]]. |
||
+ | ** {{cf|Talnotes}} The {{ValueColor|1|damage increasing|15tal}} {{Symbol|Talent}} [[talent]] immediately updates the currently active instance. |
||
+ | |||
+ | * Resets the current [[cooldown]]s of all the caster's basic abilities upon cast. |
||
+ | ** Neither reset ultimate abilities nor item abilities. |
||
+ | ** Does not reset charges for [[Cooldown#Charge-based Abilities|charged-based abilities]]. |
||
+ | |||
+ | * Destroys [[trees]] within a 150 radius at the end of the duration. |
||
+ | |||
+ | * Always replaces the game clock's {{Symbol|Daytime}} daytime or {{Symbol|Nighttime}} status with {{Hero icon|Night Stalker|20px}} Night Stalker's minimap icon regardless of the caster. |
||
+ | | stealnotes = {{H|Rubick}} neither ascends above the z-axis nor turns into a [[flying unit]]. |
||
⚫ | |||
}} |
}} |
||
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== Recent Changes == |
== Recent Changes == |
||
− | {{ |
+ | {{Main|Night Stalker/Changelogs|Night Stalker/Old Abilities|Night Stalker/Lore|l1=Changelogs|l2=Old Abilities|l3=Hero Lore}} |
{{Recent changes wrapper}} |
{{Recent changes wrapper}} |
||
== Recommended Items == |
== Recommended Items == |
||
<!-- To edit this list, go to the hero's Guide page --> |
<!-- To edit this list, go to the hero's Guide page --> |
||
− | {{#lst:Night Stalker/Guide| |
+ | {{#lst:Night Stalker/Guide|Items}} |
− | == |
+ | == Dota Plus Progress == |
+ | {{Main|Night Stalker/Relics#Challenges|l1=Hero Challenges}} |
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⚫ | |||
+ | <!-- To edit this table, go to the hero's Relic page --> |
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⚫ | |||
+ | {{#lst:Night Stalker/Relics|Table}} |
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⚫ | |||
⚫ | | description = The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. |
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⚫ | |||
− | |||
− | <div class="infostripe gradient_gameplay"> |
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− | <div>[[File:Guide icon.png|128px|link=Night Stalker/Guide]]<br>[[Night Stalker/Guide|Strategy & Tips]]</div> |
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− | <div>[[File:Counters icon.png|128px|link=Night Stalker/Counters]]<br>[[Night Stalker/Counters|Counters &<br>Matchups]]</div> |
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− | </div> |
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− | |||
− | == Audio == |
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− | <div class="infostripe gradient_audio"> |
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− | <div>[[File:Responses icon.png|128px|link=Night Stalker/Responses]]<br>[[Night Stalker/Responses|Responses]]</div> |
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− | <div>[[File:Sounds icon.png|128px|link=Night Stalker/Sounds]]<br>[[Night Stalker/Sounds|Sounds]]</div> |
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− | </div> |
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− | |||
− | == History == |
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− | <div class="infostripe gradient_history"> |
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− | <div>[[File:Lore icon.png|128px|link=Night Stalker/Lore]]<br>[[Night Stalker/Lore|Lore]]</div> |
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− | <div>[[File:Old Abilities icon.png|128px|link=Night Stalker/Old Abilities]]<br>[[Night Stalker/Old Abilities|Old Abilities]]</div> |
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− | <div>[[File:Changelogs icon.png|128px|link=Night Stalker/Changelogs]]<br>[[Night Stalker/Changelogs|Changelogs]]</div> |
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− | </div> |
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== Equipment == |
== Equipment == |
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Line 282: | Line 350: | ||
== Trivia == |
== Trivia == |
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− | * Many of Night Stalker's [[Night Stalker/Responses|responses]] that refer to his vampiric qualities make reference to |
+ | * Many of Night Stalker's [[Night Stalker/Responses|responses]] that refer to his vampiric qualities make reference to Bram Stoker's Dracula, a film adaptation of the classic novel starring [http://www.imdb.com/name/nm0000198/Gary Oldman]. |
+ | |||
− | * |
+ | * <sm2>vo_night_stalker_nstalk_dayrise_05.mp3</sm2> "If I ever get my claws on that bird." is likely a reference to the rooster that crows when the game transitions from nighttime to daytime. |
** Additionally it is a reference to a line used by "Looney Tunes" character Sylvester the cat when describing "Tweety Bird." |
** Additionally it is a reference to a line used by "Looney Tunes" character Sylvester the cat when describing "Tweety Bird." |
||
+ | |||
− | * Night Stalker's deep and raspy voice is a possible reference to Batman. |
+ | * Night Stalker's deep and raspy voice is a possible reference to [[w:Batman|Batman]]. |
+ | |||
* In an earlier version DotA, there existed a hero similar to Night Stalker called {{H|Void Demon}}. His first ability "Time Void" had similar effects to the present {{A|Void|Night Stalker}} ability, except it also stunned the target for 5 seconds. Void Demon also had an ability similar to Omniknight's {{A|Degen Aura|Omniknight}}, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's {{A|Hunter in the Night|Night Stalker}}, except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful. |
* In an earlier version DotA, there existed a hero similar to Night Stalker called {{H|Void Demon}}. His first ability "Time Void" had similar effects to the present {{A|Void|Night Stalker}} ability, except it also stunned the target for 5 seconds. Void Demon also had an ability similar to Omniknight's {{A|Degen Aura|Omniknight}}, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's {{A|Hunter in the Night|Night Stalker}}, except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful. |
||
+ | |||
− | * |
+ | * "In the forest of the night" is a reference to the poem The Tyger by William Blake. |
== Gallery == |
== Gallery == |
Latest revision as of 14:23, 4 January 2024
Hero
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Empowered by the shadows of nightfall. | |
The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. Once the sun goes down, Night Stalker's hunt begins. Charging through the shadowy forests, he snares prey in a debilitating Void, slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with Crippling Fear. Should sunrise threaten to end his terror, the Hunter in the Night transforms through a Dark Ascension, spreading his wings under the blackened veil of night, and goes on the prowl for ever more victims. | |
Roles: | Carry Initiator Durable Disabler Nuker |
Complexity: | |
Adjectives: | Blue, Flying, NicePecs, Wings Legs ( 2 )
|
Bio
▶️ "I feed the darkness and the darkness feeds me."
Lore:
Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.
It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.
Alias:
NS
Abilities
Void
Creates a damaging void that slows an enemy unit and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and the slowing effect lasts longer.
Move Speed Slow: 50%
Attack Speed Slow: 50
Day Slow Duration: 1.25
Night Slow Duration: 2.5/3/3.5/4
Day Stun Duration: 0
Void becomes an area of effect ability. Increases the mini-stun duration and leaves behind a void zone. While in the zone, all of Night Stalker's abilities are empowered with their night time effect.
Modifiers [?]
Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was.
- Uses the nighttime values during the night, and from the following sources:
- The nighttime of Dark Ascension and Eclipse.
- Within the Void Zone radius.
- Void first applies the movement speed slow debuff, the damage, the stun debuff, then creates the Void Zone.
- Has a cast backswing of 0.73 when the passive component of Hunter in the Night is active during nighttime.
- Turns Void into an area-targeted ability affecting all enemy units within 450 radius.
- Does not target invisible units or units inside the Fog of War within the radius.
- With the cast range and effect radius, Void can hit units up to 975 range away.
Damage per Second: 25/30/35/40
Day Duration: 3
Night Duration: 4.5/5/5.5/6
Aura Linger Duration: 0.5
Modifiers [?]
modifier_night_stalker_crippling_fear_aura
Death
modifier_night_stalker_crippling_fear
Death
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.
- Uses the nighttime values during the night, and from the following sources:
- The nighttime of Dark Ascension and Eclipse.
- Within the Void Zone radius.
- Both the damage per second and silence are provided by an aura, its debuff lingers for 0.5 seconds.
- Although the damage per second component does not affect invulnerable and hidden units, the silence debuff fully affects them.
- Deals 2.5/3/3.5/4 damage in 0.1-second intervals, resulting in 35 and 50/55/60/65 damage instances for daytime and nighttime respectively.
- Can deal up to 87.5/105/122.5/140 or 125/165/210/260 damage to a single unit (before reductions) when the affected unit stays in range for the entire duration.
Night Stalker is in his element at night, attacking and moving with great swiftness.
Passive Component
Move Speed Bonus: 22%/28%/34%/40%
Hunter in the Night may be cast on a creep, instantly killing it and restoring some of Night Stalker's maximum health and mana. Cannot target ancients during the daytime.
The hunting prowess of Balanar improves as the night beckons.
- Grants passive bonuses only during nighttime, and from the following sources:
- The nighttime of Dark Ascension and Eclipse.
- Within the Void Zone radius.
- Adds an active component to Hunter in the Night, with the passive effects still present.
- Can be cast on any unit except for heroes, wards and buildings.
- Treats illusions, clones, creep-heroes and Roshan as heroes.
- Cannot be cast on ancient creeps during daytime, but can during nighttime.
- The targeted creep is instantly killed, granting its gold and experience bounties if it was an enemy, denying it if it was an ally.
- Despite the visual effect, the health and mana restored are applied instantly upon cast.
- Can be cast on any unit except for heroes, wards and buildings.
- The active has a minimum cast range of 150 despite having a different value in the game files.
- TALENTStacks multiplicatively with other status resistance sources.
- The acquired ability is a passive ability on Rubick if he does not have Aghanim's Shard equipped.
Ability
No Target
No Target
Affects
Self
Self
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Refreshes the cooldown of all non-ultimate abilities when cast. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Current Cooldown Skip: 100%
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.
- Upon cast, the hero model and hitbox of Night Stalker ascends 150 units above the z-axis.
- However, its collision size is still on the ground. This does not change the current absolute coordinates of the model as well.
- Grants flying vision based on the caster's current vision range for its duration.
- Grants regular flat bonus attack damage.
- TALENTThe damage increasing talent immediately updates the currently active instance.
- Resets the current cooldowns of all the caster's basic abilities upon cast.
- Neither reset ultimate abilities nor item abilities.
- Does not reset charges for charged-based abilities.
- Destroys trees within a 150 radius at the end of the duration.
- Always replaces the game clock's daytime or status with Night Stalker's minimap icon regardless of the caster.
- Rubick neither ascends above the z-axis nor turns into a flying unit.
Talents
Hero Talents | ||
---|---|---|
-50s Dark Ascension Cooldown | 25 | +100 Hunter In The Night Attack Speed |
+20 Strength | 20 | -5s Crippling Fear Cooldown |
+25% Hunter In The Night Status Resistance | 15 | +30 Dark Ascension Damage |
+8s Dark Ascension Duration | 10 | +50 Void Damage |
Recent Changes
Version
Description
- Increased base mana regeneration from 0 to 0.25.
- Reduced Void mana cost from 90/100/110/110 to 90/95/100/105.
- Aghanim's Shard upgrade:
- Reduced Hunter in the Night max health as heal from 35% to 30%.
- Talents:
- LVL 15+35 Dark Ascension attack damage bonus reduced to +30.
- Aghanim's Shard upgrade:
- Hunter in the Night
- Increased mana cost from 0 to 50.
- Increased cooldown from 20 to 30.
- Hunter in the Night
- Crippling Fear now deals 25/30/35/40 magical damage per second.
- Dark Ascension now refreshes cooldowns of non-ultimate abilities on cast. [?]
- Talents:
- LVL 15+15% Hunter in the Night status resistance bonus increased to +25%.
Recommended Items
Starting items:
- Tango gives health regeneration to stay alive.
- Healing Salve restores health in the early game.
- Enchanted Mango restores mana so Night Stalker may use one more Void in the early game to secure kill.
Early game:
- Magic Stick stores charges that restore HP and mana for Night Stalker to stay alive and use abilities during ganks.
- Boots of Speed, combined with Hunter in the Night, increase Night Stalker base movement speed, granting him unparalleled mobility at night.
- Urn of Shadows fits the active Night Stalker, giving him charges that heal or hurt heroes. It also increases mana regeneration and armor so Night Stalker can stay alive to contribute to ganks.
- Observer Ward grants vision so Night Stalker can set up ganks; his high mobility at night makes placing wards deep inside enemy territory easy.
Mid game:
- Magic Wand is very situational depending on how fast you need other items, and whether you need it in general.
- Solar Crest gives Night Stalker solid stats all around and a powerful debuff for ganking.
- Phase Boots grant Night Stalker extra movement speed and attack damage, synergizing well with Hunter in the Night's movement and attack speed boost.
- Spirit Vessel gives great health and movement speed while giving the ability to deal with heroes with heavy healing capabilities.
- Aghanim's Shard grants Night Stalker the ability to farm for only 1400 gold.
Late game:
- Assault Cuirass gives Night Stalker both offensive and defensive power. The extra armor makes him much tankier, synergizing well with his high strength growth, and the attack speed bonus combines with the enemy armor reduction to greatly improve Night Stalker's and teammates' physical damage output.
- Don't underestimate how strong Butterfly with Satanic can be on a hero who has a very strong ultimate with very strong talents for right clicking.
- Abyssal Blade helps Night Stalker lock down targets with stun and bash; its damage block and bonus health also add to his tankiness.
- Black King Bar makes Night Stalker immune to most disables in team fights so he can focus on using abilities and attacking the enemies without interruption; it also gives him more health and attack damage.
Situational items:
- Lotus Orb gives Night Stalker a blend of self-sustain and survivability through the health and mana regeneration. The active applies dispel which can be very useful against several heroes or just to help sustain your team.
- Smoke of Deceit helps Night Stalker get crucial kills by masking his and allies' presence from enemy wards.
- Gem of True Sight reveals invisible enemies and wards. Combined with Dark Ascension unobstructed vision during nighttime, Night Stalker commands great vision over the map.
- Blink Dagger allows Night Stalker to initiate easily as it enables him to pounce on unsuspecting enemies and making him a force to be reckoned with due to the swift movement speed granted from Hunter in the Night and the silence from Crippling Fear. This can be upgraded to Overwhelming Blink, applying a magical burst whilst slowing any enemies in his catch, bolstering his presence especially in the late game.
- Blade Mail's Damage Return can keep Night Stalker alive as enemies may choose not to deal any damage to him, lest losing HP themselves.
- Heaven's Halberd's disarm works well with Crippling Fear's silence to completely prevent an enemy from fighting back. It also increases survivability with bonuses to strength, evasion, and status resistance.
- Nullifier this item can be considered in anticipation of the enemies building BKB, which would allow them to cast spells under Night Stalker's 2nd ability. It's also good against enemies who depend on items like Manta Style + Skull Basher like Anti Mage, Spectre, etc. and since the projectile is slow Nullifier would be good to pair with Blink Dagger or Shadow Blade (If the enemy depends on his passive ability better upgrade to Silver Edge).
- Silver Edge gives Night Stalker bonuses to attributes, attack speed, and attack damage. Shadow Walk, combined with Hunter in the Night, allows him to gank while moving at maximum speed, inflicting bonus damage and break to ruin enemy powerful passive abilities.
- Bloodthorn for a Night Stalker can be considered thanks to its high bonus attack speed whilst allowing Night Stalker to cast another silence onto a fleeing enemy and refining his hitting power thanks to its active providing 130% critical strike on every attack that cannot be missed.
- Heart of Tarrasque greatly increases the size of Night Stalker's health pool, making him much harder to bring down in fights. The extra strength gives him more base damage as well, and the passive health regeneration makes staying active on the map easy.
Dota Plus Progress
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment
|
Trivia
- Many of Night Stalker's responses that refer to his vampiric qualities make reference to Bram Stoker's Dracula, a film adaptation of the classic novel starring Oldman.
- ▶️ "If I ever get my claws on that bird." is likely a reference to the rooster that crows when the game transitions from nighttime to daytime.
- Additionally it is a reference to a line used by "Looney Tunes" character Sylvester the cat when describing "Tweety Bird."
- Night Stalker's deep and raspy voice is a possible reference to Batman.
- In an earlier version DotA, there existed a hero similar to Night Stalker called Void Demon. His first ability "Time Void" had similar effects to the present Void ability, except it also stunned the target for 5 seconds. Void Demon also had an ability similar to Omniknight's Degen Aura, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's Hunter in the Night, except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful.
- "In the forest of the night" is a reference to the poem The Tyger by William Blake.
Gallery
Low Violence model