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Attacks[]

  • Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one additional impact sound.

Movement[]

  • When Hunter in the Night is on level 1 or higher, during the night, these sounds are also played along with the footstep sounds (30%-60% vol).

Abilities[]

Void[]

  • ▶️ Target sound plays on the target upon cast (60% vol).

Black Nihility

  • ▶️ Replaces the default cast sound (80% vol).

Crippling Fear[]

  • ▶️ Target sound plays on the target upon cast.
  • ▶️ Loop sound plays on the target upon cast and lasts while the debuff is on (50% vol).
  • ▶️ End sound plays when the debuff expires or is removed (50% vol).
  • ▶️ Full sound example.

Hunter in the Night[]

  • Hunter in the Night does not use any sound effects.

Dark Ascension[]

  • ▶️ Cast sound plays on Night Stalker upon cast, global for allies, local for enemies (70% vol).