Changelogs
Version History[]
Version
Description
- Increased base mana regeneration from 0 to 0.25.
- Reduced Void mana cost from 90/100/110/110 to 90/95/100/105.
- Aghanim's Shard upgrade:
- Reduced Hunter in the Night max health as heal from 35% to 30%.
- Talents:
- LVL 15+35 Dark Ascension attack damage bonus reduced to +30.
- Aghanim's Shard upgrade:
- Hunter in the Night
- Increased mana cost from 0 to 50.
- Increased cooldown from 20 to 30.
- Hunter in the Night
- Crippling Fear now deals 25/30/35/40 magical damage per second.
- Dark Ascension now refreshes cooldowns of non-ultimate abilities on cast. [?]
- Talents:
- LVL 15+15% Hunter in the Night status resistance bonus increased to +25%.
- Reduced base health from 200 to 120.
- Aghanim's Scepter upgrade:
- ReworkedVoid [?]
- OldTurns into a 900-radius non-targeted ability that affects all enemies around Night Stalker.
- New
- Turns into an area-targeted ability applying all of its effects within the radius. [?]
- The 5-second 450-radius Void Zone at the targeted area triggers the nighttime values for all Night Stalker's abilities (e.g. Void, Crippling Fear and Hunter in the Night).
- Reduced Dark Ascension cooldown from 150/140/130 to 140/135/130.
- Reduced Crippling Fear nighttime duration from 4/5/6/7 to 4.5/5/5.5/6.
- Aghanim's Scepter upgrade:
- Increased Void nighttime stun duration from 0.8 to 1.
- Talents:
- LVL 15
- Reduced agility gain from 2.3 to 2.2.
- Crippling Fear
- Reduced cast time from 0.2 to 0.
- Reduced cast backswing 0.43 to 0. [?]
- Aghanim's Scepter upgrade:
- UIncreased Void nighttime stun duration from 0.5 to 0.8.
- Talents:
- LVL 10+10s Dark Ascension duration reduced to +8s.LVL 10+45 Void damage increased to +50.LVL 15+40 Dark Ascension attack damage bonus reduced to +35.LVL 20-4s Crippling Fear cooldown increased to -5s.LVL 25+80 Hunter in the Night attack speed increased to +100.
- Talents:
- LVL 25-60s Dark Ascension cooldown reduced to -50s.
- Reduced base health regeneration from 2.25 to 2.
- Talents:
- LVL 15+50 Dark Ascension attack damage bonus reduced to +40.LVL 20+25 strength reduced to +20.
- Increased base attack damage from 38‒42 to 40‒44.
- Increased Dark Ascension cooldown from 140/130/120 to 150/140/130.
- Increased turn rate from 0.5 to 0.6.
- Aghanim's Shard upgrade:
- Hunter in the Night
- Can now also be cast on player-controlled units. [?]
- Can now be cast on non-ancient creeps during the daytime.
- Increased max health as heal from 25% to 35%.
- Hunter in the Night
- AddedAttribute Bonus.
- Talents:
- LVL 10+4 armor increased to +6.LVL 20+30 movement speed ➜ -4s Crippling Fear cooldown.
- AddedAghanim's Shard upgrade for Night Stalker:
- Adds an active component to Hunter in the Night.
- Can be cast on a non-player unit to instantly kill it and restore a portion of Night Stalker's maximum health and mana.
- Cast time: 0
- Cast range: 150
- Max health and mana restore: 25%
- Mana cost: 0
- Cooldown: 20
- Notes: The targeted creep is intsantly killed. Can be cast on neutral creeps (including ancient creeps) and lane creeps (enemy and allies alike), as long as they are player-controlled units.
- Can be cast on a non-player unit to instantly kill it and restore a portion of Night Stalker's maximum health and mana.
- Talents:
- LVL 10LVL 1520% lifesteall+10% Hunter in the Night movement speed bonus.
- Talents:
- LVL 10+150 mana ➜ +7% Hunter in the Night movement speed bonus.LVL 10+150 health ➜ +45 Void damage.
- Talents:
- LVL 25-50s Dark Ascension cooldown increased to -60s.
- Talents:
- LVL 10+200 mana reduced to +150.LVL 10+200 health reduced to +150.LVL 1525% lifesteal reduced to 20%.LVL 15+15 strength reduced to +12.LVL 20+40 attack damage reduced to +35.LVL 20+35 movement speed reduced to +30.LVL 25-60s Dark Ascension cooldown reduced to -50s.LVL 25+100 Hunter in the Night attack speed reduced to +80.
- Reduced base movement speed from 300 to 295.
- Talents:
- LVL 25+110 Hunter in the Night attack speed reduced to +100.
- Increased base intelligence from 13 to 15.
- Increased base health regeneration from 1.75 to 2.25.
- Increased base movement speed from 295 to 300.
- Talents:
- LVL 1515% lifesteal increased to 25%.LVL 25-40s Dark Ascension cooldown increased to -60s.
- Aghanim's Scepter upgrade:
- Talents:
- LVL 20+40 movement speed reduced to +35.
- Reduced Hunter in the Night attack speed from 30/50/70/90 to 20/40/60/80.
- Reduced Crippling Fear duration from 5/6/7/8 to 4/5/6/7.
- Talents:
- LVL 20+50 attack damage reduced to +40.LVL 25+140 Hunter in the Night attack speed reduced to +110.
- Increased base movement speed from 290 to 295.
- AddedAghanim's Scepter upgrade for Night Stalker:
- Increased strength gain from 3.1 to 3.6.
- Increased Hunter in the Night movement speed bonus from 20%/25%/30%/35% to 22%/28%/34%/40%.
- Dark Ascension now provides fully unobstructed vision to the caster, instead of only within a 900 radius.
- RemovedAghanim's Scepter upgrade for Night Stalker.
- No longer grants self unobstructed vision during nighttime.
- Reduced Dark Ascension cooldown from 160/140/120 to 140/130/120.
- Increased base movement speed from 285 to 290.
- Increased agility gain from 2.25 to 2.3.
- Reduced base health regeneration from 3.25 to 1.75.
- Reduced base mana regeneration from 0.9 to 0.
- ReworkedCrippling Fear
- OldCrippling Fear
- Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
- Cast range: 500
- Day miss chance: 10%
- Night miss chance: 50%
- Day duration: 3
- Night duration: 5/6/7/8
- Mana cost: 50
- Cooldown: 24/20/16/12
- NewCrippling Fear
- Night Stalker horrifies all nearby enemies, causing them to become silenced while near him. The effect lasts longer at night.
- Cast time: 0.2
- Radius: 375
- Day duration: 3
- Night duration: 5/6/7/8
- Mana cost: 50
- Cooldown: 30/25/20/15
- Aura linger duration: 0.5
- Notes: Aura-based, so Night Stalker has to stay close to keep enemies silenced.
- RemovedHunter in the Night active component.
- ReplacedLua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". with Dark Ascension.
- OldLua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)".
- Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. While Darkness is in effect, enemy heroes, units and wards have their vision range reduced.
- Enemy vision reduction: 25%
- Aura linger duration: 0.5
- Duration: 40
- Cooldown: 160/120/80
- NewDark Ascension
- Active: Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has 900 range unobstructed vision.
- Attack damage bonus: 50/100/150
- Vision range: 900
- Duration: 30
- Mana cost: 125/175/225
- Cooldown: 160/140/120
- Notes: Turns daytime into nighttime. Grants Flying Vision.
- Talents:
- LVL 20+45 movement speed reduced to +40.LVL 25
- Reduced base movement speed from 290 to 285.
- Reduced Void daytime damage from 90/180/255/325 to 45/80/127.5/167.5. [?]
- Increased Void cooldown from 8 on each level to 11/10/9/8.
- Increased Crippling Fear cooldown from 12 on each level to 24/20/16/12.
- Void no longer stuns during daytime.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)".
- No longer set enemy heroes and creeps' vision to 675.
- No longer set enemy buildings and wards' vision to 800.
- Now reduces vision by 25% of all units and wards, except buildings.
- Talents:
- LVL 20+50 movement speed reduced to +45.
- Reduced base armor from 3 to 2.
- Reduced base movement speed from 295 to 290.
- Reduced Hunter in the Night attack speed bonus from 45/60/75/90 to 30/50/70/90.
- Reduced Hunter in the Night flying vision from 1200 to 1000.
- Increased Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". set enemy buildings' and wards' vision from 675 to 800. [?]
- Increased base health regeneration from 1.75 to 3.25.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced daytime vision from 1200 to 800.
- Talents:
- LVL 10+100 cast range ➜ +200 mana.LVL 15+25 attack speed ➜ +150 cast range.LVL 15+300 mana ➜ +15 strength.LVL 20+30 movement speed increased to +50.LVL 25+12 armor ➜ +140 Hunter in the Night attack speed.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". duration from 50 to 40.
- Reduced base intelligence from 16 to 13.
- Increased Hunter in the Night cooldown from 26/22/18/14 to 30/26/22/18.
- Reduced Void daytime slow duration from 2 to 1.25.
- Increased Hunter in the Night mana cost from 50 to 80.
- Increased strength gain from 2.8 to 3.1.
- Reduced base health regeneration from 2 to 1.75.
- Addednew Hunter in the Night active component.
- Can be activated during night to briefly grant Night Stalker flying movement.
- Night flight vision: 1200
- Night flight duration: 2
- Cooldown: 26/22/18/14
- Mana cost: 50
- Notes: Also grants Flying Vision while active, but with reduced vision range.
- Talents:
- LVL 25-6s Crippling Fear cooldown increased to -8sv.
- RemovedAttribute Bonus.
- addedTalents:
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased attack range from 128 to 150.
- Increased base health regeneration from 0.25 to 2.
- Hunter in the Night is now disabled by Break.
- Increased base attack damage from 34‒38 to 38‒42.
- Reduced Crippling Fear mana cost from 90 to 50.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)".
- Changedfrom reducing all enemy vision by 25% to setting enemy vision to a maximum value of 675. [?]
- No longer pauses the day-night cycle.
- Rescaled duration from 40/60/80 to 50 on each level.
- Reduced cooldown from 180/150/120 to 160/120/80.
- Increased Hunter in the Night attack speed bonus from 45/55/65/75 to 45/60/75/90.
- Increased Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". duration from 25/50/80 to 40/60/80.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". now also affects the vision of buildings.
- Increased Crippling Fear nighttime miss chance from 40% to 50%.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". now causes enemy vision to be reduced by 25%. [?]
- Increased Hunter in the Night attack speed bonus from 30/45/60/75 to 45/55/65/75.
- ChangedNight Stalker hull type from
DOTA_HULL_SIZE_HERO_SMALL
toDOTA_HULL_SIZE_HERO
. [?]- Increased collision size from 18 to 27.
- Increased bound radius from 12 to 24.
- ChangedNight Stalker hull type from
DOTA_HULL_SIZE_HERO
toDOTA_HULL_SIZE_HERO_SMALL
.- Reduced collision size from 27 to 18.
- Reduced bound radius from 24 to 12.
- Increased attack range from 100 to 128.
- Hunter in the Night
- Increased movement speed bonus from 15%/20%/30%/35% to 20%/25%/30%/35%.
- Increased attack speed bonus from 20/35/55/75 to 30/45/60/75.
- Increased base attack damage from 24‒28 to 34‒38.
- Increased Crippling Fear night miss chance from 10%/20%/30%/40% to 40% on each level.
- Addednew Bound Radius mechanic. [?]
- Night Stalker has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Night Stalker has the
- Fixed ability interactions between Last Word and other Silence sources (e.g. Crippling Fear).
- Updated Crippling Fear ability effects.
- Void
- Updated ability icon.
- Reduced mana cost from 90/112/130/145 to 80/90/100/110.
- Updated Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". ability icon.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". cooldown from 240/180/125 to 180/150/120.
- Increased intelligence gain from 1.25 to 1.6.
- AddedAghanim's Scepter upgrade for Night Stalker:
- Grants Night Stalker Flying Vision during nighttime.
- Reduced Crippling Fear mana cost from 125 to 90.
- Updated hero animations while Hunter in the Night is active during nighttime.
- Updated hero description.
- Updated Hunter in the Night ability effects during daytime. [?]
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". cooldown from 240/210/150 to 240/180/125.
- Reduced cast animation from 0.5 to 0.3.
- Crippling Fear now also silences and applies a 10% miss chance during daytime for 3 seconds on each level.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". cooldown from 240/210/180 to 240/210/150.
- Increased base strength from 21 to 23.
- Increased base intelligence from 14 to 16.
- Increased base armor from 2 to 3.
- Reduced base attack time from 1.9 to 1.7.
- Increased base armor from 0 to 2.
- Fixed Crippling Fear not causing the target to miss.
- ChangedLua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". ability backend operations.
- Fixed a rare bug with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". that caused permanent nighttime.
- Updated hero description.
- Night Stalker can now attack units with Flying Movement.
- Night Stalker can no longer attack units with Flying Movement.
- Changed Night Stalker's base regeneration type from only regenerate at night to always regenerate. [?].
- Reduced base health regeneration from 3 to 0.25.
- Reduced base mana from 200 to 100.
- Changedattack projectile speed from 1200 to Instant.
- Increased base attack time from 1.7 to 1.8.
- Added attack sound effects.
- Increased base health regeneration from 2 to 3.
- Reduced base movement speed from 300 to 295.
- Increased Crippling Fear creep duration from 12/16/20/20 to 5/6/7/8.
- Increased strength gain from 2.7 to 2.8.
- Reduced Void mana cost from 90/112/135/160 to 90/112/135/150.
- Crippling Fear
- Increased hero duration from 5/5/6/6 to 5/6/7/8.
- Reduced cooldown from 15 to 12.
- Hunter in the Night
- Increased movement speed bonus from 10%/15%/20%/25% to 15%/20%/30%/35%.
- Increased attack speed bonus from 15/30/45/60 to 20/35/55/75.
- ReworkedDarkness.
- OldDarkness
- Creates a period of darkness for night stalker to thrive in.
- Time: 2 AM/10 PM/6 PM
- Mana cost: 140/220/325
- Cooldown: 260/160/120
- Notes: Directly manipulates the in-game time of day, setting them to specific values.
- NewLua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)".
- Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest.
- Cooldown: 240/210/180
- Duration: 25/50/80
- Notes: Pauses the day-night cycle and creates a temporary artificial night for a set time. Once the time elapses, the paused day-night cicle resumes from where it was stopped.
- Crippling Fear
- Rescaled movement speed slow from 10% on each level to 4%/8%/12%/16%
- Reduced hero duration from 5/6/7/7 to 5/5/6/6.
- Reduced strength gain from 2.8 to 2.7.
- Reduced base attack damage from 32‒36 to 24‒28.
- Void
- No longer uses a projectile with a speed of 1000 for the damage. [?]
- Increased slow duration from 3 to 4.
- Crippling Fear
- Increased hero duration from 5/6/7/7 to 5/6/7/8.
- Reduced slow from 20%/35%/15%/65% to 10% on each level.
- Reduced mana cost from 125/145/165/185 to 125 on each level.
- Rescaled cooldown 20/15/10/7 to 15 on each level.
- Fixed cast animations during daytime. [?]
- Reduced cast point from 0.9 to 0.5.
- Reduced cast backswing from 1.17 to 1.1
- Increased base agility and gain from 17 + 2 to 18 + 2.25.
- Reduced Hunter in the Night movement speed bonus from 10%/20%/30%/40% to 10%/15%/20%/25%.
- Increased Darkness cooldown from 610/590/570 to 910/755/750.
- Fixed Night Stalker not being able to buy the following items:
- Reduced base strength and gain from 23 + 3 to 20 + 2.75.
- Reduced base agility and gain from 20 + 2.5 to 17 + 2.
- Reduced intelligence gain from 1.7 to 1.25.
- Increased base health from 100 to 150.
- Reduced base health regeneration from 5 to 2.
- Reduced base attack damage from 34-38 to 32-36.
- Void
- No longer stuns for 3 seconds.
- Now slows movement speed by 30% for 3 seconds during nighttime. Does not slow in daytime.
- Crippling Fear no longer has a 200 effect radius.
- RemovedAghanim's Scepter upgrade for Night Stalker.
- No longer reduces Darkness mana cost from 140/220/325 to 120/200/275 and cooldown from 610/590/570 to 525/515/505.
- Increased Darkness cooldown from 310/305/300 to 610/590/570.
- AddedAghanim's Scepter upgrade for Night Stalker:
- Darkness
- Reduces mana cost to 120/200/275.
- Reduces cooldown to 525/515/505.
- Darkness
- Increased base attack damage from 25‒29 to 34‒38.
- Changedattack range type from Ranged to Melee.
- Reduced attack range from 250 to 100.
- Increased Darkness cooldown from 260/160/120 to 310/305/300.
- Increased base health regeneration from 3 to 5.
- Increased Void cast range from 400 to 425.
- RemovedThirst for Blood.
- MovedCrippling Fear from the fourth to the second ability slot.
- This is now a basic ability. [?]
- Reduced miss chance from 20%/40%/60% to 10%/20%/30%/40%.
- Increased movement speed slow from 15%/25%/35% to 20%/35%/50%/65%.
- Reduced hero duration from 6/8/10 to 5/6/7/7.
- Rescaled creep duration from 12/16/20 to 12/16/20/20.
- Reduced cooldown from 75 to 20/15/10/7.
- Reduced mana cost from 250/325/400 to 125/145/165/185.
- AddedDarkness.
- This is now Night Stalker's ultimate ability.
- Darkness
- Creates a period of darkness for night stalker to thrive in.
- Time: 2 AM/10 PM/6 PM
- Mana cost: 140/220/325
- Cooldown: 260/160/120
- Notes: Directly manipulates the in-game time of day, setting them to specific values.
- Changed Night Stalker's base regeneration type from only regenerate at blight to only regenerate at night. [?]
- Increased base health regeneration from 1 to 3.
- Reduced daytime vision from 1800 to 1200.
- Increased nighttime vision from 800 to 1800.
- Reduced Void cooldown from 10 to 8.
- Thirst for Blood
- Lifesteal now only works during nighttime.
- Increased lifesteal from 7%/12%/21%/28% to 12%/24%/36%/48%.
- Crippling Fear
- Increased movement speed slow from 15%/25%/35% to 20%/40%/60%.
- Reduced mana cost from 250/325/400 to 250/290/350.
- Reduced cooldown from 75 on each level to 20/15/10.
- Created[?]
Patch History[]
Patch
Description
- Fixed Proximity Mines not applying the debuff on units with flying movement (e.g. Dark Ascension).
- Fixed ability interactions between X Marks the Spot and status resistance sources (e.g. Hunter in the Night).
- Increased versus scale from 0.8 to 0.84.
- Addednew Adjectives attributes. [?]
- Night Stalker has the following values: Blue
1
, Flying1
, NicePecs1
, Wings1
, Legs2
and Nose0
.
- Night Stalker has the following values: Blue
- Updated Dark Ascension ability tooltips.
- Fixed Crippling Fear ability radius indicator.
-
- Reduced Crippling Fear backend cast range ability values from 375 to 0. [?]
- Updated Hunter in the Night ability descriptions.
- Updated Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". ability descriptions.
-
- Fixed Hunter in the Night not being able to target dominated ancient creeps.
- Fixed +60 Dark Ascension bonus attack damage values to be integers instead of floats.
- Updated default hero model and animations.
- Updated default hero model.
- Updated default hero model and animations.
- Added a cast sound for Hunter in the Night active component.
- Updated default hero model and animations.
- Updated default hero model and animations.
- Crippling Fear
- Removed the 150 spread radius
- Reduced end sound volume from 0.5 to 0.25.
- Removed "weapons" mixgroup from the end sound.
- Fixed Void to not target invisible units or units inside the Fog of War.
- Increased model scale from 0.74 to 0.84.
- Fixed small animation issue with Hunter in the Night.
- Fixed Hunter in the Night's active being able to proc Proximity Mines.
- Fixed Void not mini-stunning during day time.
- Added Arcane Rune responses.
-
- Updated default hero model.
-
- Fixed ability interactions between Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". and Lunar Blessing.
- Added to the Dota Workshop.
-
- Fixed run animation during nights.
-
- Fixed unselectable units (i.e. Reflection illusions) not getting their vision reduced by Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)"..
- Fixed the following ability sound effects not respecting the Fog of War:
-
- Fixed Fog of War visuals not being properly with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)"..
- Updated Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". sound and made it global for teammates.
- Fixed Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". indicator persisting across games.
- Added Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". graphic to day/night clock.
- Fixed Night Stalker losing his wings at night.
- UAdded new attack sound effects.
- UAdded the following animations:
- Teleport start and end animations.
- Haste Rune run animations.
- Injured run, injured idle, victory and defeat animations.
- Fixed having 1 more armor than intended.
- Added duration buff for Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)"..
- Fixed Hunter in the Night working on illusions.
- Updated suggested item build.
- Added Night Stalker's day ➜ night ➜ day transition animations.
- Fixed default hero model going into reference pose if the time of day transitioned while he was dead.
- Added voiceover lines.
- Fixed Void not mini-stunning when cast.
- Fixed Crippling Fear doing 0 damage on apply and thus disabling Blink Dagger.
- AddedNight Stalker.
- Model and effects work-in-progress.