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Night Stalker
Night Stalker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 3
18 + 2.3
15 + 1.6
Level 0 1 15 25 30
Health 200 660 1500 2340 2680
+2 +4.3 +8.5 +12.7 +14.4
Mana 75 255 519 855 975
+0 +0.75 +1.87 +3.27 +3.77
Armor 2 5 10.37 16.2 18.45
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 40‒44 63‒67 105‒109 147‒151 164‒168
Attack Rate 0.59/s 0.69/s 0.88/s 1.09/s 1.17/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.55+0.55
Projectile Speed Instant
Movement Speed ▶️ 295
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 800 • 1800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Hunter in the Night

Balanar, the Night Stalker, is a melee strength hero, renowned for being a very potent ganker once night falls.

Unlike most other heroes in the game, Night Stalker's strength greatly fluctuates depending on the time of day. He is relatively innocuous during the day, with one of his abilities being completely disabled then while two others are heavily weakened in potency, but he quickly becomes a force to be reckoned with once the moon rises. He has a slow in Void, which allows him to hound and nuke down lone enemies who are unfortunate enough to encounter him; the slow effect is considerably more debilitating at night where a mini stun is also applied. He also has the ability to silence his foes with Crippling Fear, which drastically increases in duration at night, preventing spellcasters and even carries from retaliating against him while he lashes at them with relative impunity. His passive, Hunter In the Night, greatly boosts his movement speed and attack speed at night, allowing him to easily move around the map, to pursue and tear apart his prey. Finally, his ultimate, Dark Ascension, summons instant nighttime and hampers enemy night vision, making even the strongest enemy heroes sitting ducks for the Night Stalker and his allies. A terror in darkness, Night Stalker is the embodiment of heroes' nightmares, and one of the last things they will ever wish to encounter alone at night.


Night Stalker minimap icon.pngBalanar, the Night Stalker
▶️ "I feed the darkness and the darkness feeds me."
Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker.

It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst true.


Void icon.png
Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night.
Cast Animation: 0.3+0.33
Cast Range: 525 (With Aghanim's Scepter 0)
Damage: 80/160/240/320 (Talent 125/205/285/365)
Move Speed Slow: 50%
Attack Speed Slow: 50
Day Slow Duration: 1.25
Night Slow Duration: 2.5/3/3.5/4
Day Stun Duration: 0
Night Stun Duration: 0.1 (With Aghanim's Scepter 0.5)
With Aghanim's Scepter Radius: 900
Cooldown: 11/10/9/8
Mana: 80/90/100/110
Aghanim's Scepter upgrade: Causes Void to be an AoE ability. Increases the ministun duration.
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Not blocked when upgraded.
Debuff modifier_night_stalker_void: Dispellable with any dispel.
Debuff modifier_stunned: Dispellable with strong dispels.
Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was.


  • Also uses the night values during the night from Eclipse.
  • Void first applies the slow debuff, then the damage, then the stun debuff.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Void turns into a non-targetable ability affecting all enemy units within 900 radius.

Crippling Fear
Crippling Fear icon.png
No Target
Night Stalker horrifies all nearby enemies, causing them to become silenced while near him. The effect lasts longer at night.
Cast Animation: 0.2+0.43
Radius: 375
Day Duration: 3
Night Duration: 4/5/6/7
Aura Linger Duration: 0.5
Cooldown: 30/25/20/15 (Talent 26/21/16/11)
Mana: 50
Does not pierce spell immunity. Debuff persists if it was placed before spell immunity.
Buff modifier_night_stalker_crippling_fear_aura: Dispellable with death only.
Debuff modifier_night_stalker_crippling_fear: Dispellable with death only.
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.


  • Also uses the night values during the night from Eclipse.
  • The silence is provided by an aura, its debuff lingers for 0.5 seconds.
  • The aura's duration does not update when it turns day or night while the buff is on.

Hunter in the Night
Hunter in the Night icon.png
(Upgradable by Aghanim's Shard. Target Unit)
(Upgradable by Aghanim's Shard. Units)
Upgradable by Aghanim's Shard. Instant Kill
Night Stalker is in his element at night, attacking and moving with great swiftness.
With Aghanim's Shard Cast Animation: 0+1.07
Passive Move Speed Bonus: 22%/28%/34%/40% (Talent 32%/38%/44%/50%)
Passive Attack Speed Bonus: 20/40/60/80 (Talent 100/120/140/160)
With Aghanim's Shard Cast Range: 150
With Aghanim's Shard Active Max Health as Heal: 35%
With Aghanim's Shard Active Max Mana as Mana Restore: 35%
Cooldown: With Aghanim's Shard 20
Mana: With Aghanim's Shard 0
Aghanim's Shard upgrade: Night Stalker can cast Hunter in the Night. Consumes a creep, instantly killing it and restoring 35% of Night Stalker's maximum HP and and 35% of maximum mana. Cannot target ancients during the daytime. Cooldown: 20
Buff modifier_night_stalker_hunter_in_the_night: Undispellable. Persists death.
The hunting prowess of Balanar improves as the night beckons.


  • Also works during the night from Eclipse.
  • With Aghanim's Shard icon.png Aghanim's Shard, Hunter in the Night turns into an active ability. The passive effects are still present.
    • Can be cast on any unit except for heroes, illusions, clones, creep-heroes, wards, buildings and Roshan icon.png Roshan.
    • Cannot be cast on ancient creeps during daytime, but can during nighttime.
    • The targeted creep is instantly killed, granting its gold and experience bounties if it was an enemy, denying it if it was an ally.
    • Despite the visual effect, the health and mana restore are applied instantly on cast.

The appearance of the game clock changes when Dark Ascension is cast.

Dark Ascension
Dark Ascension icon.png
No Target
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Cast Animation: 0.3+0
Attack Damage Bonus: 50/100/150 (Talent 90/140/190)
Duration: 30 (Talent 40)
Cooldown: 150/140/130 (Talent 100/90/80)
Mana: 125/175/225
Buff modifier_night_stalker_darkness: Dispellable with death only.
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.


  • Dark Ascension has a lower priority than the daytime caused by Supernova.
    • During it, Night Stalker still flies, has the damage bonus and unobstructed vision, but the vision is limited to his default daytime vision.
  • Has a cast backswing of 0.5 seconds when cast during nighttime.


Hero Talents
-50s Dark Ascension Cooldown25+80 Hunter In The Night Attack Speed
+20 Strength attribute symbol.png Strength20-4s Crippling Fear Cooldown
+10% Hunter In The Night Movement Speed15+40 Dark Ascension Damage
+10s Dark Ascension Duration10+45 Void Damage

Recent Changes[]

  • Talents:
Level 25 left talent: -60s Dark Ascension cooldown reduced to -50s.
Level 15 right talent: +50 Dark Ascension attack damage bonus reduced to +40.
Level 20 left talent: +25 Strength attribute symbol.png strength reduced to +20.
Level 10 left talent changed: +6 armor ➜ +10s Dark Ascension duration.
Level 15 right talent changed: +12 Strength attribute symbol.png strength ➜ +50 Dark Ascension attack damage bonus.
Level 20 left talent changed: +35 attack damage ➜ +25 Strength attribute symbol.png strength.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives health regeneration to stay alive.
  • Healing Salve icon.png Healing Salve restores health in the early game.
  • Enchanted Mango icon.png Enchanted Mango restores mana so Night Stalker may use one more Void in the early game to secure kill.

Early game:

  • Magic Stick icon.png Magic Stick stores charges that restore HP and mana for Night Stalker to stay alive and use abilities during ganks.
  • Boots of Speed icon.png Boots of Speed, combined with Hunter in the Night, increase Night Stalker base movement speed, granting him unparalleled mobility at night.
  • Urn of Shadows icon.png Urn of Shadows fits the active Night Stalker, giving him charges that heal or hurt heroes. It also increases mana regeneration and armor so Night Stalker can stay alive to contribute to ganks.
  • Observer Ward icon.png Observer Ward grants vision so Night Stalker can set up ganks; his high mobility at night makes placing wards deep inside enemy territory easy.

Mid game:

  • Magic Wand icon.png Magic Wand provides attributes and restores HP and mana to Night Stalker.
  • Solar Crest icon.png Solar Crest gives Night Stalker solid stats all around and a powerful debuff for ganking.
  • Phase Boots icon.png Phase Boots grant Night Stalker extra movement speed and attack damage, synergizing well with Hunter in the Night's movement and attack speed boost.
  • Spirit Vessel icon.png Spirit Vessel gives useful health and movement speed, as well as ability to counter enemy healing and health regeneration which may make ganking easier.
  • Aghanim's Scepter icon.png Aghanim's Scepter grants Night Stalker a spammable area-of-effect nuke and ministun, greatly improving his teamfight presence and letting him push and farm with impunity.

Late game:

  • Assault Cuirass icon.png Assault Cuirass gives Night Stalker both offensive and defensive power. The extra armor makes him much tankier, synergizing well with his high strength growth, and the attack speed bonus combines with the enemy armor reduction to greatly improve Night Stalker's and teammates' physical damage output.

Situational items:

  • Lotus Orb icon.png Lotus Orb gives Night Stalker a blend of self-sustain and survivability through the health and mana regeneration. The active applies dispel which can be very useful against several heroes or just to help sustain your team. It should be noted most the time you will want something like a Spirit Vessel or even a Blade Mail.
  • Smoke of Deceit icon.png Smoke of Deceit helps Night Stalker get crucial kills by masking his and allies' presence from enemy wards.
  • Gem of True Sight icon.png Gem of True Sight reveals invisible enemies and wards. Combined with Dark Ascension unobstructed vision during nighttime, Night Stalker commands great vision over the map.
  • Blade Mail icon.png Blade Mail's Damage Return can keep Night Stalker alive as enemies may choose not to deal any damage to him, lest losing HP themselves.
  • Heaven's Halberd icon.png Heaven's Halberd's disarm works well with Crippling Fear's silence to completely prevent an enemy from fighting back. It also increases survivability with bonuses to strength, evasion, and status resistance.
  • Black King Bar icon.png Black King Bar makes Night Stalker immune to most disables in team fights so he can focus on using abilities and attacking the enemies without interruption; it also gives him more health and attack damage.
  • Nullifier icon.png Nullifier this item can be considered in anticipation of the enemies building BKB, which would allow them to cast spells under Night Stalker's 2nd ability. It's also good against enemies who depend on items like Manta Style icon.png Manta Style + Skull Basher icon.png Skull Basher like Anti Mage, Spectre, etc. and since the projectile is slow Nullifier would be good to pair with Blink Dagger icon.png Blink Dagger or Shadow Blade icon.png Shadow Blade (If the enemy depends on his passive ability better upgrade to Silver Edge icon.png Silver Edge).
  • Silver Edge icon.png Silver Edge gives Night Stalker bonuses to attributes, attack speed, and attack damage. Shadow Walk, combined with Hunter in the Night, allows him to gank while moving at maximum speed, inflicting bonus damage and break to ruin enemy powerful passive abilities.
  • Abyssal Blade icon.png Abyssal Blade helps Night Stalker lock down targets with stun and bash; its damage block and bonus health also add to his tankiness.
  • Heart of Tarrasque icon.png Heart of Tarrasque greatly increases the size of Night Stalker's health pool, making him much harder to bring down in fights. The extra strength gives him more base damage as well, and the passive health regeneration makes staying active on the map easy.


Roles: Carry Carry Initiator Initiator Durable Durable Disabler Disabler Nuker Nuker
Complexity: ★☆☆
Playstyle: The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. When night falls, Balanar goes on the hunt, moving and striking with devilish swiftness. He inflicts a debilitating Void, slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with Crippling Fear. Even the lighted hours provide no safety from the Night Stalker. When needed, Balanar transforms through a Dark Ascension, spreads his wings under the blackened veil of night, and goes on the prowl for ever more victims.





  • Many of Night Stalker's responses that refer to his vampiric qualities make reference to Bram Stoker's Dracula, a film adaptation of the classic novel starring Gary Oldman.
  • Night stalker's line ▶️ "If I ever get my claws on that bird." is likely a reference to the rooster that crows when the game transitions from nighttime to daytime.
    • Additionally it is a reference to a line used by "Looney Tunes" character Sylvester the cat when describing "Tweety Bird."
  • Night Stalker's deep and raspy voice is a possible reference to Batman.
  • In an earlier version DotA, there existed a hero similar to Night Stalker called Night Stalker minimap icon.png Void Demon. His first ability "Time Void" had similar effects to the present Void ability, except it also stunned the target for 5 seconds. Void Demon also had an ability similar to Omniknight's Degen Aura, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's Hunter in the Night, except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful.
  • Night Stalker's response "In the forest of the night" is a reference to the poem The Tyger by William Blake.