Old Abilities
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Sadist (6.75–6.88f)[]
Ability
Passive
Passive
Affects
Self
Self
Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
Health Regen Bonus per Stack: 1/2/3/6
Mana Regen Bonus per Stack: 2/4/6/12
Stack Duration: 6
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
- This ability got replaced by Ghost Shroud in the 7.00 gameplay patch.
- Sadist triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Tempest Doubles.
- All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
- Restores health and mana in the form of health and mana regeneration, so it regenerates 0.1/0.2/0.3/0.6 health and 0.2/0.4/0.6/1.2 mana in 0.1 second intervals per stack.
- Each stack can restore a total of 6/12/18/36 health and 12/24/36/72 mana.
- Hero kills add 10 stacks at once, regenerating a total of 60/120/180/360 health and 120/240/360/720 mana.
- Although the Sadist counter buff is dispellable, doing so has no effect, as it gets immediately reapplied.
Sadist (Pre 6.75)[]
Ability
Passive
Passive
Affects
Self
Self
Necrophos regains mana for every unit he kills. At level 4, Necrophos gains 600 mana for killing an enemy hero.
- This ability got reworked into the following Sadist (6.75–6.88f) in the 6.75 gameplay patch.
- Sadist triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Power Cogs.
Diffusion Aura (6.20-6.57b)[]
Ability
Aura
Aura
Affects
Enemies
Enemies
An aura that makes the might of an enemy leak out in the presence of the Rotund'jere.
- This ability replaced Heartstopper Aura from the gameplay patches 6.20 to 6.57b.
- Only decreases base attack damage and that given by the primary attribute of the affected units. Raw bonus damage is not decreased.
- The aura's debuff lingers for 2-4 seconds.
Heartstopper (Pre 6.00)[]
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Stills the heart of a target, stopping all regeneration.
Cast Range: 600
Duration: 10/20/30/45
- This ability got reworked into the current Heartstopper Aura in the 6.00 gameplay patch.
- Fully prevents the target's current health from increasing for the entire duration.
- Can only affect 1 unit a time.
Reaper's Scythe (Pre 7.31)[]
Reaper's Scythe (Pre 7.31)
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have 15/25/35 seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.
Damage per Missing Health: 0.7/0.8/0.9
Respawn Time Increase: 15/25/35
Stun Duration: 1.5
Modifiers
modifier_necrolyte_reapers_scythe
Death
modifier_necrolyte_reapers_scythe_respawn_time
Undispellable
The amount of death and suffering in the air increases the power of the Necrophos's plague magic.
- This ability got reworked into the current Reaper's Scythe in the 7.31 gameplay patch.
- Damage is calculated and dealt at the end of the stun duration.
- Deals enough damage (before reductions) to kill the enemy when they are at 41%/44%/47% of max health.
- With Death Seeker, Reaper's Scythe deals enough damage to kill the enemy when it is at 41%/56%/59% of max health.
- If the target gets killed by an ally of Necrophos during Reaper's Scythe, Necrophos gets credit for the kill.
- When the targeted unit is killed by one of its allies, it does not count as a deny and Necrophos is still credited for the kill.
- Has a lower priority than Ice Blast, so if affected by both, Ice Blast takes priority.
- Has a higher priority than Winter's Curse, so if affected by both, Reaper's Scythe takes priority.
- Can be cast on illusions and creep-heroes.
- The stun duration is unaffected by status resistance.
Pre 4.0beta2[]
Necrophos | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This version of Rotund'jere, the Necrolyte was a summoner hero, it was removed in 4.0beta2. The model was reused at 5.76 to create Necrophos.
Raise Dead[]
Skeleton Warrior | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Raise Dead (Pre 4.0beta2)
QR
Cast Range: 600
Corpse Search Radius: 900
Units Raised per Cast: 2/3/4
Duration: 30
- Brings the closest corpses within the radius back to life for a short duration.
- Raised units cannot use any abilities and have a distinct red hue.
- The corpses disappear once raised. When the raised unit expires or is killed, it does not leave a corpse.
- Raised Deads take purge damage.
Grasp of the Damned[]
Grasp of the Dammed (Pre 4.0beta2)
WG
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
A Powerful undead creature grabs the target unit, disabling movement for 2.75 seconds and dealing damage.
Animate Dead[]
Animate Dead (Pre 4.0beta2)
ED
Ability
No Target
No Target
Affects
Self
Self
Raises 2 dead units in an area to fight for Necrolyte for 30/45/60 seconds.
Dark Portal[]
Doom Guard (Necrophos) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dark Portal (Pre 4.0beta2)
DR
Ability
No Target
No Target
A portal opens that summons 4/6/8 powerful skeletal minions. Any enemy unit caught in the portal takes heavy damage.
Effect Radius: 220
Radius Damage: 200/400/600
Summoned Doom Guards: 4/6/8
Doom Guards Duration: 60
- Doom Guards have a 3 seconds spawn delay after Dark Portal is casted.
Splash Damage[]
Splash Damage
Ability
Passive
Passive
Doom Guards deals splash damage.
Full Damage Radius: 50
Half Damage Radius: 150
Quarter Damage Radius: 250
- Deals different values of damage based on the radius within the units' attack range.