Changelogs
Version History[]
Version
Description
- Increased Death Pulse mana cost from 100/120/140/160 to 115/130/145/160.
- Aghanim's Scepter upgrade:
- Increased Heartstopper Aura self health regeneration as damage multiplier bonus 0.55 to 0.5.
- Talents:
- LVL 20+30% Heartstopper Aura health regeneration reduction reduced to +25%.
- Increased Ghost Shroud mana cost from 50 to 75.
- Reduced Heartstopper Aura stack duration from 8 to 7.
- Aghanim's Scepter upgrade:
- Reduced Heartstopper Aura self health regeneration as damage multiplier bonus from 0.6 to 0.55.
- Aghanim's Shard upgrade:
- Increased Death Seeker cooldown from 16 to 19.
- Increased base armor from 1 to 2.
- Talents:
- LVL 15+30 Death Pulse heal increased to +40.
- UHeartstopper Aura now updates its ability values on enemies upon leveling up the ability, instead of updating values upon losing the debuff and then getting affected again. [?]
- ReworkedAghanim's Scepter upgrade:
- OldGhost Shroud
- Reduces cooldown by 6.
- Heartstopper Aura now has a damage multiplier of 2 while Ghost Shroud active.
- NewHeartstopper Aura now dealsexpr
0.6 * SelfCurrentHealthRegen
as health loss bonus per second.
- Reduced base health from 200 to 120.
- Rescaled Ghost Shroud enemy movement speed slow from 12%/16%/20%/24% to 10%/15%/20%/25%.
- Aghanim's Shard upgrade:
- Death Seeker
- Necrophos now turns into a Death Pulse projectile flying toward the targeted unit's position during its cast point. [?]
- Reduced cast range from 900 to 750.
- Reduced projectile speed multiplier from 2.25 to 1.75.
- Death Seeker
- Talents:
- LVL 15+32 Death Pulse heal reduced to +30.LVL 15+24% Ghost Shroud movement speed slow reduced to +20%.LVL 20+32% Heartstopper Aura health regeneration reduction reduced to +30%.
- Reduced Death Pulse mana cost from 100/130/160/190 to 100/120/140/160.
- Reduced Ghost Shroud self magic resistance reduction from 40% to 25%.
- Reaper's Scythe
- Reduced cooldown from 120 to 110.
- Increased mana cost from 200/350/500 to 250/375/500.
- Talents:
- LVL 10LVL 20+15% magic resistance ➜ +15% Ghost Shroud self restoration amplification.
- Reduced Death Pulse heal from 60/85/110/135 to 55/80/105/130.
- Reduced Reaper's Scythe health regeneration bonus per kill from 3/6/9 to 2/4/6.
- Aghanim's Shard upgrade:
- Death Seeker
- Increased cooldown from 14 to 16.
- Increased mana cost from 100 to 125.
- Death Seeker
- Reaper's Scythe
- No longer increases the target's respawn time by 15/25/35 upon killing them.
- Now permanently grants 3/6/9 self health regeneration bonus and 1/2/3 self mana regeneration bonus upon successfully killing the target.
- Reduced strength gain from 2.6 to 2.3.
- Increased base health regeneration from 0 to 0.25.
- Death Pulse
- Increased damage from 100/150/200/250 to 100/160/220/280.
- Increased heal from 60/80/100/120 to 60/85/110/135.
- Reduced Ghost Shroud self restoration amplification from 75% on each level to 45%/55%/65%/75%.
- Talents:
- LVL 10+25 attack damage ➜ +100 Reaper's Scythe cast range.
- Reduced attack point from 0.4 to 0.3.
- Increased attack projectile speed from 900 to 1200.
- Increased turn rate from 0.5 to 0.6.
- Increased Ghost Shroud movement speed slow from 6%/12%/18%/24% to 12%/16%/20%/24%.
- Heartstopper Aura
- Increased health regeneration bonus per stack from 3.5/4.5/5.5/6.5 to 4/5/6/7.
- Increased mana regeneration bonus per stack from 3.5/4.5/5.5/6.5 to 4/5/6/7.
- Increased stack duration from 7 to 8.
- Reduced Reaper's Scythe cast time from 0.55 to 0.45.
- Aghanim's Shard upgrade:
- Death Seeker
- No longer damages/heals the target for 150% of the Death Pulse values.
- Now turns the target ethereal for 2.5 seconds, and reduces its magic resistance by 25% if it is an enemy.
- Reduced mana cost from 150 to 100.
- Reduced cooldown from 20 to 14.
- Death Seeker
- AddedAttribute Bonus.
- AddedAghanim's Shard upgrade for Necrophos:
- Grants Necrophos the Death Seeker ability.
- Death Seeker
- Launches a projectile onto the target enemy or ally, releasing a Death Pulse of the current level at their location upon impact. The target gets damaged/healed for 150% of the Death Pulse values.
- Projectile speed: 900
- Cast time: 0.2
- Cast range: 900
- Primary target damage/heal: 150%
- Mana cost: 150
- Cooldown: 20
- Notes: Cannot be cast on self.
- Talents:
- LVL 25-2s Death Pulse cooldown increased to -2.5s.
- Reduced strength gain from 2.8 to 2.6.
- Reduced intelligence gain from 2.9 to 2.7.
- Talents:
- LVL 10+10 strength reduced to +8..LVL 10+30 attack damage reduced to +25.LVL 15+40 Death Pulse heal reduced to +32.LVL 15+30% Ghost Shroud movement speed slow reduced to +24%.LVL 20+40% Heartstopper Aura health regeneration reduction reduced to +32%.LVL 20+20% magic resistance reduced to +15%.LVL 25-2.5s Death Pulse cooldown reduced to -2s.LVL 25+0.6% Heartstopper Aura max health loss per second reduced to +0.5%.
- Increased Heartstopper Aura radius from 700 to 800.
- Reaper's Scythe
- Can no longer be cast on spell immune enemies.
- Increased damage per missing health from 0.6/0.75/0.9 to 0.7/0.8/0.9.
- ReworkedAghanim's Scepter upgrade.
- OldReduces Reaper's Scythe cooldown from 120 on each level to 60/50/40.
- NewGhost Shroud
- UReduces cooldown by 6.
- Heartstopper Aura now has a damage multiplier of 2 while Ghost Shroud active.
- Talents:
- LVL 20+70 attack speed ➜ 40% Heartstopper Aura health regeneration reduction.LVL 25+0.8% Heartstopper Aura max health loss per second reduced to +0.6%.
- Increased base intelligence from 20 to 21.
- Increased Death Pulse radius from 475 to 500.
- Increased Heartstopper Aura max health loss per second from 0.5%/1.1%/1.7%/2.3% to 0.6%/1.2%/1.8%/2.4%.
- Heartstopper Aura
- Increased health regeneration bonus per stack from 2/3.5/5/6.5 to 3.5/4.5/5.5/6.5.
- Increased mana regeneration bonus per stack from 3/4/5/6 to 3.5/4.5/5.5/6.5.
- ChangedHeartstopper Aura damage type from Pure to Magical. [?]
- Reduced Reaper's Scythe respawn time increase from 15/30/45 to 15/25/35.
- Increased intelligence gain from 2.5 to 2.9.
- Increased Death Pulse damage from 100/140/180/220 to 100/150/200/250.
- Talents:
- LVL 15+20% Ghost Shroud movement speed slow slow increased to +30%.
- Increased strength gain from 2.6 to 2.8.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced attack range from 550 to 500.
- Death Pulse
- Movedhealth and mana regeneration bonus stack per kill component to Heartstopper Aura.
- No longer releases projectiles for spell immune enemies.
- Heartstopper Aura
- Now passively grants health and mana regeneration bonus stacks per non-hero/hero killed for 7 seconds.
- Increased health regeneration bonus per stack from 2/3/4/5 to 2/3.5/5/6.5.
- Increased mana regeneration bonus per stack from 2.25/2.5/2.75/3 to 3/4/5/6.
- Talents:
- LVL 10+40 attack damage reduced to +30.LVL 20+80 attack speed reduced to +70.
- Rescaled base agility from 15 + 1.2 to 12 + 1.3.
- Reduced base movement speed from 285 to 280.
- Increased Ghost Shroud self magic resistance reduction from 30% to 40%.
- Increased Reaper's Scythe cast time from 0.5 to 0.55.
- Aghanim's Scepter upgrade:
- Increased Reaper's Scythe from 55/40/25 to 60/50/40.
- Death Pulse
- Increased damage from 80/120/160/200 to 100/140/180/220.
- Increased stacks duration from 6 to 7.
- Talents:
- LVL 15+16% Ghost Shroud movement speed slow increased to +20%.LVL 25-1.5s Death Pulse cooldown increased to -2.5s.LVL 25+0.6% Heartstopper Aura max health loss per second increased to +0.8%.
- Increased base attack damage from 24‒28 to 26‒30.
- Reduced attack point from 0.53 to 0.4.
- Increased Death Pulse mana regeneration bonus per stack from 2/2.25/2.5/2.75 to 2.25/2.5/2.75/3.
- Reduced base intelligence from 22 to 20.
- Increased base attack damage from 22‒26 to 24‒28.
- Increased Reaper's Scythe respawn time increase from 10/20/30 to 15/30/45.
- Reduced Death Pulse mana cost from 125/145/165/185 to 100/130/160/190.
- Increased Heartstopper Aura max health loss per second from 0.5%/1%/1.5%/2% to 0.5%/1.1%/1.7%/2.3%.
- Talents:
- LVL 15+30 movement speed ➜ +40 Death Pulse heal.LVL 15+300 health ➜ +16% Ghost Shroud movement speed slow.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Death Pulse
- Rescaled health regeneration bonus per stack from 1/3/5/7 to 2/3/4/5.
- Rescaled mana regeneration bonus per stack from 1/3/5/7 to 2/2.25/2.5/2.75.
- Reduced stacks per hero kill from 10 to 6.
- Reduced stacks duration from 7 to 6.
- Ghost Shroud
- Reduced movement speed slow from 12%/20%/28%/36% to 6%/12%/18%/24%.
- Increased self magic resistance reduction from 25% to 30%.
- Heartstopper Aura
- Reduced radius from 900 to 700.
- Rescaled max health loss per second from 0.6%/1%/1.4%/1.8% to 0.5%/1%/1.5%/2%.
- Reaper's Scythe
- Increased cooldown from 100 to 120.
- Increased mana cost from 175/340/500 to 200/350/500.
- Talents:
- LVL 10+8 strength increased to +10.LVL 15+20 movement speed increased to +30.LVL 20+10% magic resistance ➜ +80 attack speed.LVL 20+5% spell damage amplification ➜ +20% magic resistance.LVL 25-1s Death Pulse cooldown increased to -1.5s.LVL 25
- Increased Ghost Shroud self magic resistance reduction from 20% to 25%.
- Increased Reaper's Scythe cooldown from 90/80/70 to 100 on each level.
- Reduced Reaper's Scythe cooldown from 100/85/70 to 90/80/70.
- Increased Ghost Shroud slow radius from 600 to 750.
- Increased strength gain from 2 to 2.3.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Increased Ghost Shroud self restoration amplification from 50% to 75%.
- Reduced agility gain from 1.7 to 1.2.
- Reduced base movement speed from 290 to 285.
- Talents:
- LVL 15+15 movement speed increased to +20.
- Addedto Captains Mode.
- Removedfrom Captains Mode.
- Death Pulse
- Now passively grants 1/3/5/7 health and mana regeneration for 7 seconds for each unit killed.
- Hero kills grants 10 times health and mana regeneration bonus.
- Reduced damage from 125/175/225/275 to 80/120/160/200.
- Reduced heal from 70/90/110/130 to 60/80/100/120.
- ReplacedSadist with Ghost Shroud.
- Movedfrom the third to the second ability slot.
- OldSadist
- Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
- Health regen bonus per Stack: 1/2/3/6
- Mana regen bonus per Stack: 2/4/6/12
- Stack duration: 6
- NewGhost Shroud
- Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
- Slow radius: 600
- Enemy movement speed slow: 12%/20%/28%/36%
- Self restoration amplification: 50%
- Self magic resistance reduction: 20%
- Duration: 3/3.5/4/4.5
- Mana cost: 50
- Cooldown: 28/24/20/16
- Notes: Turns Necrophos ethereal. The restoration amplification affects any form of heal, health regeneration, mana restore and mana regeneration Necrophos receives. The slow is aura-based and lingers for 0.5 seconds. Has an instant cast time, but interrupts Necrophos' channeling abilities upon cast.
- Heartstopper Aura
- Movedfrom the second to the third ability slot.
- ChangedLegacy Keys from T to I.
- Aura is now bestowed by Necrophos' illusions.
- ReworkedAghanim's Scepter upgrade:
- Reaper's Scythe
- Old
- Disables Buyback if the ability kills the affected target.
- Increases damage per missing health from 0.6/0.75/0.9 to 0.6/0.9/1.2.
- Reduces mana cost from 175/340/500 to 150/340/500.
- NewReduces cooldown from 70 on each level to 55/40/25.
- Reaper's Scythe
- RemovedAttribute Bonus.
- addedTalents:
- Heartstopper Aura
- Reduced radius from 1200 to 900.
- Increased max health loss per second from 0.6%/0.9%/1.2%/1.5% to 0.6%/1%/1.4%/1.8%.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Reaper's Scythe
- Reduced respawn time increase from 30 on each level to 10/20/30.
- Increased damage per missing health from 0.4/0.6/0.9 to 0.6/0.75/0.9.
- Increased Death Pulse damage from 75/125/200/275 to 125/175/225/275.
- Heartstopper Aura no longer affects ancient creeps.
- Sadist
- Increased health regeneration bonus per stack from 1/2/3/4 to 1/2/3/6.
- Increased mana regeneration bonus per stack from 2/4/6/10 to 2/4/6/12.
- Heartstopper Aura no longer ignores ancient creeps and creep-heroes.
- ChangedReaper's Scythe respawn timer penalty increase from 30% to a fixed 30 seconds.
- Increased Heartstopper Aura radius from 1000 to 1200.
- Reaper's Scythe now adds 30% duration to the target's respawn timer when it dies to or during Reaper's Scythe.
- Aghanim's Scepter upgrade:
- Death Pulse no longer ignores invisible enemies and enemies in the Fog of War.
- Increased base armor from -1 to 0.
- Aghanim's Scepter upgrade:
- Fixed Reaper's Scythe Buyback not being prevented due to other unit getting the last hit.
- Reaper's Scythe now grants Necrophos the kill credit for that unit when it dies during it, regardless of who did the last hit.
- Aghanim's Scepter upgrade:
- Reaper's Scythe now also disables the Buyback of the affected hero.
- Increased Reaper's Scythe stun duration from 1 to 1.5.
- Increased Heartstopper Aura max health loss per second from 0.6%/0.8%/1%/1.2% to 0.6%/0.9%/1.2%/1.5%.
- Increased Death Pulse heal from 50/75/100/130 to 70/90/110/130.
- ReworkedSadist.
- OldSadist
- Reveling in death and pain, the Necrophos gains mana back for killing units.
- Mana restored per creep kill: 12/24/36/60
- Mana restored per hero kill: 12/24/36/600
- Notes: Also works on denies. Illusions count as non-heroes.
- NewSadist
- Necrophos gains health and mana regeneration for killing units. Hero kills give 10 times the bonus.
- Stacks per creep kill: 1
- Stacks per hero kill: 10
- Health regeneration per kill: 1/2/3/4
- Mana regeneration per kill: 2/4/6/10
- Stack duration: 6
- Notes: Each stack has its own, independent duration. Has no stack limit.
- Increased Heartstopper Aura max health loss per second from 0.5%/0.7%/0.9%/1.1% to 0.6%/0.8%/1%/1.2%.
- Increased Sadist mana restored per creep kill from 12/24/36/48 to 12/24/36/60. [?]
- Increased Death Pulse radius from 375/425/450/475 to 475 on each level.
- Increased Heartstopper Aura max health loss per second from 0.4%/0.6%/0.8%/1% to 0.5%/0.7%/0.9%/1.1%.
- Increased Sadist mana restored per hero kill from 12/24/36/48 to 12/24/36/600. [?]
- Reaper's Scythe
- Now calculates and deals its damage at the end of the stun duration, instead of instantly upon cast. [?]
- Reduced stun duration from 1.5 to 1.
- Addednew Bound Radius mechanic. [?]
- Necrophos has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Necrophos has the
- Reduced attack range from 600 to 550.
- Updated Reaper's Scythe ability icon.
- Reduced strength gain from 2 to 1.5.
- Updated Death Pulse ability effects.
- Heartstopper Aura
- Increased radius from 700/800/900/1000 to 1000 on each level.
- Reduced max health loss per second from 0.5%/0.75%/1%/1.25% to 0.4%/0.6%/0.8%/1%.
- Reaper's Scythe is now properly blocked by Spellblock.
- Heartstopper Aura
- Increased radius from 250/500/750/1000 to 700/800/900/1000.
- Rescaled max health loss per second from 1% on each level to 0.5%/0.75%/1%/1.25%.
- Fixed Heartstopper Aura causing suicides.
- ReplacedDiffusion Aura with Heartstopper Aura.
- OldDiffusion Aura
- An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
- Radius: 300
- Attack damage reduction: 9%/18%/27%/36%
- Notes: Only reduces main attack damage.
- Heartstopper Aura
- The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 250/500/750/1000
- Max health lost per second: 1%
- Notes: Damage type is HP Removal. Does not affect ancient creeps.
- Increased Reaper's Scythe mana cost from 150/340/500 to 175/340/500.
- Aghanim's Scepter upgrade:
- Now also reduces Reaper's Scythe mana cost from 175/340/500 to 150/340/500.
- ChangedHeartstopper Aura damage type from Pure to HP Removal.
- Reaper's Scythe
- Reduced mana cost from 200/340/500 to 150/340/500.
- Reduced cooldown from 150/120/70 to 100/85/70.
- Aghanim's Scepter upgrade:
- Reaper's Scythe
- Increased damage per missing health from 0.6/0.9/1.1 to 0.6/0.9/1.2.
- Reduces cooldown from 120/70/70 to 70 on each level.
- Reaper's Scythe
- Updated Reaper's Scythe ability tooltips.
- Death Pulse
- Fixed not affecting ancient creeps.
- Now releases projectiles towards spell immune units as well. [?]
- Fixed Death Pulse hitting enemies which are not visible upon cast.
- Death Pulse
- Changedability backend operations. [?]
- Fixed canceling allies' consumables (e.g. Clarity) upon healing them.
- Increased Diffusion Aura radius from 350 to 450.
- Fixed Death Pulse not healing units affected by Aphotic Shield.
- Diffusion Aura
- ChangedLegacy Keys from D to F. [?]
- Increased radius from 300 to 350.
- Reduced base movement speed from 300 to 290.
- ReplacedHeartstopper Aura with Diffusion Aura.
- NewHeartstopper Aura
- The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 200/400/600/800
- Max health lost per second: 1%
- NewDiffusion Aura
- An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
- Radius: 300
- Attack damage reduction: 9%/18%/27%/36%
- Notes: Only reduces main attack damage.
- Fixed Heartstopper Aura memory leak issues.
- Increased Death Pulse mana cost from 100/120/140/160 to 125/145/165/185.
- ReworkedHeartstopper.
- OldHeartstopper
- Stills the heart of a target stopping all regeneration.
- Cast range: 600
- Duration: 10/20/30/45
- Notes: Prevents the target's health from increasing for the duration.
- NewHeartstopper Aura
- The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 200/400/600/800
- Max health lost per second: 1%
- Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient creeps.
- Reduced Sadist mana per unit kill from 15/30/45/60 to 12/24/36/48.
- Aghanim's Scepter upgrade:
- Fixed an issue with Reaper's Scythe ability upgrade.
- Death Pulse
- Increased damage from 50/100/150/225 to 75/125/200/275.
- Increased heal from 25/50/75/100 to 50/75/100/130.
- Reduced cooldown from 9/8/7/6 to 8/7/6/5.
- AddedAghanim's Scepter upgrade for Necrophos:
- Reaper's Scythe
- Increases damage per missing health to 0.6/0.9/1.1.
- Reduces cooldown to 120/70/70.
- Reaper's Scythe
- Death Pulse
- Fixed allied creeps being scared and running away when healed by Death Pulse.
- Increased damage from 50/100/150/200 to 50/100/150/225.
- Reduced cooldown from 10/9/8/7 to 9/8/7/6.
- Increased Heartstopper duration from 10/20/30/40 to 10/20/30/45.
- Death Pulse
- Reduced damage from 75/150/225/300 to 50/100/150/200.
- Reduced heal from 35/75/115/150 to 25/50/75/100.
- Reduced mana cost from 115/135/155/185 to 100/120/1400/160.
- Created
- Removed
- Dark Portal
- Reduced Doom Guard (Necrophos) duration from Indefinite to 60.
- Doom Guard (Necrophos)
- Changedunit armor type from Heavy to Medium.
- Dark Portal
- Increased damage from 200/250/300 to 200/400/600.
- Doom Guard (Necrophos)
- Renamedfrom Giant Skeleton Warrior to Doom Guard.
- Changedattack range type from Melee to Ranged.
- Increased attack range from 90 to 400.
- Reduced attack projectile speed from Instant to 900.
- Reduced base attack time from 2 to 1.8.
- Increased attack damage from 21‒24 to 26‒33.
- Reduced armor from 3 to 0.
- Increased health from 550 to 900.
- Reduced movement speed from 300 to 270.
- AddedSplash Damage
- Increased base attack damage from 12‒18 to 16‒22.
- Created
Patch History[]
Patch
Description
- Fixed the following abilities' interactions with Death Seeker:
- Typing
Rotundjere
in the hero selection now highlights Necrophos.
- Reduced versus scale from 0.84 to 0.79.
- Addednew Adjectives attributes. [?]
- Necrophos has the following values: Bearded
1
, Green1
, Undead1
, Legs2
and Nose1
.
- Necrophos has the following values: Bearded
- Fixed ability interactions between Death Seeker and spell reflection sources.
- Fixed Gunslinger being unable to target secondary ethereal units while Pierce the Veil is active.
- Updated Reaper's Scythe ability tooltips.
- Updated Heartstopper Aura ability backend strings.
- Updated Death Pulse ability notes.
- Death Seeker
- Updated ability dispellable tooltips.
- Updated ability damage type tooltips.
- Death Seeker
-
- Fixed ability interactions with Soulbind.
-
- Fixed ability projectile being too slow.
-
- Fixed Reaper's Scythe sometimes not granting its kill credit and kill bonuses when the target is affected by Ice Blast.
- Fixed Death Seeker debuff modifiers missing descriptions.
- Updated default hero model and animations.
- Updated default hero model and animations.
- Updated default hero model and animations.
- Fixed heal manipulation affecting lifesteal. As a result, Ghost Shroud no longer amplifies lifesteal.
- Fixed Heartstopper Aura health regeneration reduction talent affecting healing and lifesteal as well.
- Fixed Ghost Shroud not applying heal amplification and lifesteal amplification.
- Fixed Heartstopper Aura radius display being affected by cast range bonuses.
- Reaper's Scythe
- Fixed stun duration is no longer affected by status resistance. It would mess up the damage timing otherwise.
-
- Fixed ability dealing its damage multiple times during its stun.
- Fixed Heartstopper Aura health regeneration bonus from 2/3.5/5/6.5 to 2/3/4/5.
- Updated animation and adjusted cosmetics to these animation changes.
- Added legs slot to loadout.
- Added Arcane Rune responses.
- Fixed Heartstopper Aura radius being 900 instead of 700.
- Removed hero from New Player List pool.
- Updated default hero portrait.
- Updated shoulder poly budgets LOD0 from 1250 to 3500, and LOD1 from 700 to 2000.
- Updated shoulder texture sze from
256px x 256px
to512px x 512px
. - Updated weapon LOD0 from 500 to 750.
- Fixed Ghost Shroud not blocking physical damage from abilities.
- Updated Sadist tooltip.
- Added tooltip for Ghost Shroud effect.
-
- Fixed Reaper's Scythe animation not playing.
- Incoming damage numbers are not shown in some cases to avoid giving away information.
- Heartstopper Aura health lost per second is not visible if you can't see Necrophos.
- Added Russian voiceover.
- Fixed Reaper's Scythe ability interaction on the Tempest Double.
- Reaper's Scythe no longer prevents Wraith Delay.
- Fixed voice lines and hero spawn lines.
-
- Fixed ability interactions between Wraith Delay and Reaper's Scythe.
-
- Heartstopper Aura no longer affects Roshan.
- Fixed a rare bug that could cause Reaper's Scythe to not credit Necrophos for the kill.
- Fixed a crash with Reaper's Scythe.
- Sadist buff icon now properly shows the remaining duration.
- Reaper's Scythe
- Culling Blade killing a target with Reaper's Scythe debuff will now correctly credit Necrophos with the kill.
- Reaper's Scythe will now show that Buyback is disabled on the hero bar.
- Fixed voice over lines playing at half speed.
- Renamedfrom Necrolyte to Necrophos.
- Added a radius indicator for Death Pulse.
- Fixed several specific heroes being unable to buy back for the rest of the game if they died to Reaper's Scythe.
- Fixed being able to dispel Reaper's Scythe.
-
- Fixed a bug with Reaper's Scythe.
-
- Fixed Reaper's Scythe causing Reincarnation sources to send you to the Fountain.
- Sadist
-
- Fixed ability granting twice as much bonus regeneration.
-
- The ability now grants the correct amount of stacks based on hero kills.
-
-
- Fixed multi-death ability interactions between Divided We Stand and Sadist.
- UAdded teleport and spawn animations.
- Fixed HP Removal abilities (i.e. Heartstopper Aura) removing Refraction charges.
-
- Fixed abilities with 0 cast point (i.e. Death Pulse) missing its ability effects.
- Fixed Death Pulse not healing allied magic immune units.
- Updated Reaper's Scythe tooltip.
- Fixed having 1 more armor than intended.
- Added healing overhead messages.
- UAdded injured run, injured attack and injured idle animations.
- Fixed Heartstopper Aura from affecting and damaging wards.
- Fixed Heartstopper Aura being blocked by spell immunity.
- Fixed Reaper's Scythe not working on spell immune units.
- Death Pulse is no longer disjointable.
- Heartstopper Aura
- No longer dispelable.
- Now works on magic immune enemies.
- Now ignores the damage multiplier on illusions.
- Aura is no longer bestowed on illusions.
- Reaper's Scythe
- Ability will now work properly with Refresher Orb.
- Added ability stun value to tooltip.
- Reduced Heartstopper Aura tick interval from 1-second to 0.5-second.
- Fixed Death Pulse having incorrect ability interactions with Spellblock.
- Fixed Reaper's Scythe working on spell immune units.
- Temporarily disabled Necrophos.
- Temporarily disabled Necrophos.
- Fixed Death Pulse hitting out of vision units.
- Fixed Death Pulse projectiles moving at 900 instead of 400.