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Necrophos icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.3
12 + 1.3
21 + 2.7
Level 0 1 15 25 30
Health 200 560 1200 1900 2160
+0.25 +2.05 +5.27 +8.77 +10.12
Mana 75 327 771 1239 1431
+0 +1.05 +2.94 +4.89 +5.67
Armor 1 3 6.03 10.2 11.62
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 26‒30 47‒51 84‒88 123‒127 139‒143
Attack Rate 0.59/s 0.66/s 0.77/s 0.91/s 0.96/s
Attack Range Ranged 500 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3+0.47
Projectile Speed 1200
Movement Speed ▶️ 280
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Ethereal
Ability Upgrades
Upgradable by Aghanim's Scepter.

Upgradable by Aghanim's Shard.
Ghost Shroud
Heartstopper Aura
Death Seeker
Damages enemies and heals allies simultaneously.
Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. Proclaiming himself the Necrophos, he set out to spread disease far and wide. Cloaked in a Ghost Shroud, the cardinal's ethereal presence chills his surroundings, while those who wander too close are struck by waves of Death Pulse. The most afflicted are often the first to die. Once his very Presence has eaten away at an enemy, he culls the infirm with a single swing of his Reaper's Scythe, lengthening their stay in the afterlife. Wherever Necrophos goes, enemies wither as allies thrive.
Death Pulse
Ghost Shroud
Ghost Shroud
Heartstopper Aura
Heartstopper Aura
Death Seeker
Death Seeker
Reaper's Scythe
Roles: Carry Carry Nuker Nuker Durable Durable Disabler Disabler
Complexity: ★☆☆


Necrophos minimap icon.pngRotund'jere, the Necrophos
▶️ "Behold the Pope of Pestilence."
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.


Death Pulse
Death Pulse icon.png
No Target
Enemies / Allies
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cast Animation: 0+0.77
Search Radius: 500
Projectile Speed: 400
Damage: 100/160/220/280
Heal: 55/80/105/130 (Talent 87/112/137/162)
Cooldown: 8/7/6/5 (Talent 5.5/4.5/3.5/2.5)
Mana: 100/130/160/190
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Death Seeker ability.
Partially pierces spell immunity.
Does not target or affect spell immune enemies.
Targets and fully affects spell immune allies.
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Toggling Autocast on swaps this ability out with Death Seeker. Their cooldowns are separate.
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.


  • Death Pulse interrupts Necrophos' channeling abilities upon cast.
  • The pulses travel at a speed of 400.
  • Heals Necrophos for the following values during Ghost Shroud on each level:
    • Level 1: 61.6/89.6/117.6/145.6 (Talent 97.44/125.44/153.44/181.44)
    • Level 2: 63.8/92.8/121.8/150.8 (Talent 100.92/129.92/158.92/187.92)
    • Level 3: 66/96/126/156 (Talent 104.4/134.4/164.4/194.4)
    • Level 4: 68.2/99.2/130.2/161.2 (Talent 107.88/138.88/169.88/200.88)

Ghost Shroud
Ghost Shroud icon.png
No Target / Aura
Self / Enemies
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cast Animation: 0+0
Slow Radius: 750
Enemy Move Speed Slow: 12%/16%/20%/24% (Talent 36%/40%/44%/48%)
Self Restoration Amplification: 45%/55%/65%/75%
Self Magic Resistance Reduction: 40%
Aura Linger Duration: 0.5
Duration: 3/3.5/4/4.5
Cooldown: 28/24/20/16 (With Aghanim's Scepter 10)
Mana: 50
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Reduces Ghost Shroud cooldown.
Does not pierce spell immunity.
The buff on the caster is immediately removed while spell immune.
Modifiers [?]
Rotund'jere uses the souls of his victims as bridge from life to afterlife.


  • Ghost Shroud interrupts Necrophos' channeling abilities upon cast.
  • Reduces Necrophos' total magic resistance to -5%.
    • With the bonus magic resistance Talent talent, it reduces total magic resistance to 10.75%.
    • Stacks multiplicatively with other sources of magic resistance.
  • Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.

Heartstopper Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity. EI
Heartstopper Aura icon.png
Enemies / Self
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time. Passively provides regen for 8 seconds for each unit Necrophos kills.
Radius: 800
Max Health Lost per Second: 0.6%/1.2%/1.8%/2.4% (Talent 1.1%/1.7%/2.3%/2.9%)
Ghost Shroud Damage Multiplier: 1 (With Aghanim's Scepter 2)
Stacks per Hero Kill: 6
Stacks per Non-Hero Kill: 1
Health Regen Bonus per Stack: 4/5/6/7
Mana Regen Bonus per Stack: 4/5/6/7
Stack Duration: 8
Aura Linger Duration: 0.5
Talent Health Regen Reduction: 32%
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases Heartstopper Aura damage while Ghost Shroud is active.
Disabled by Break.
Break Notes:
Disables the aura.
Prevents gaining new stacks.
Existing stacks still provide bonus health and mana regeneration.
Can be used by illusions.
Illusion Notes:
Illusions bestow the aura
Illusions can gain stacks independently.
Modifiers [?]
Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.


  • The debuff from Heartstopper Aura lingers for 0.5 seconds.
  • Deals 0.12%/0.24%/0.36%/0.48% (Talent 0.22%/0.34%/0.46%/0.58%) of the affected unit's max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was learnt.
    • The max health lost per second increasing Talent talent does not upgrade the damage for already affected units until they lose the debuff and then get affected again.
  • The status debuff icon on enemies only shows up when the affected unit has vision over Necrophos.
  • Necrophos gains a regeneration stack on every kill he makes, including denying allied units, but excluding illusions and the Arc Warden Tempest Double minimap icon.png Tempest Double.
    • All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
    • Each stack can regenerate up to 32/40/48/56 health and mana over their full durations.
    • Hero kills grant 6 stacks at once, which can regenerate up to 192/240/288/336 health and mana over their full duration.
  • Regenerates Necrophos for the following values during Ghost Shroud's duration on each level:
    • Level 1: 5.8/7.25/8.7/10.15 per stack, 17/22/26/30 health and mana restored.
    • Level 2: 6.2/7.75/9.3/10.85 per stack, 22/27/33/38 health and mana restored.
    • Level 3: 6.6/8.25/9.9/11.55 per stack, 26/33/40/46 health and mana restored.
    • Level 4: 7/8.75/10.5/12.25 per stack, 32/39/47/55 health and mana restored.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Heartstopper Aura deals 0.24%/0.48%/0.72%/0.96% (Talent 0.44%/0.68%/0.92%/1.16%) of the affected unit's max health as damage in 0.2-second intervals during Ghost Shroud.
    • In total, it deals 1.2%/2.4%/3.6%/4.8% (Talent 2.2%/3.4%/4.6%/5.8%) of max health as damage per second, as long as Necrophos is affected by Ghost Shroud.

Death Seeker
Death Seeker icon.png
Allies / Enemies
Spawns a fast moving large Death Pulse towards the target enemy or ally, causing the target to become ethereal. Reduces enemy magic resistance. Spreads towards nearby enemies and allies after impact.
Cast Animation: 0.2+0.67
Cast Range: 900
Enemy Magic Resistance Reduction: 25%
Duration: 2.5
Cooldown: 16
Mana: 125
Partially pierces spell immunity.
Cannot be cast on spell immune enemies.
The Death Pulse is still released if the targeted enemy is spell immune upon projectile impact.
Can be cast on spell immune allies.
Ethereal buff is immediately removed while spell immune.
Blocked by Linken's Sphere.
Blocked upon impact.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Toggling Autocast of swaps this ability out with Death Pulse. Their cooldowns are separate.


  • Cannot be cast on self.
  • The projectile travels at a speed of 900.
  • Death Seeker first applies its debuff, then releases the Death Pulse.
  • Turns the target ethereal, disarming them, rendering them attack immune, and granting 100% physical damage resistance.
    • The magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
    • Reduces most enemy heroes' total magic resistance to 6.25%.
    • Stacks multiplicatively with other sources of magic resistance.
  • The released Death Pulse is based on its current level. Death Pulse's notes fully apply.
    • If Death Pulse is not learned, no projectile is released on cast, wasting the mana and cooldown.
    • If the target is invulnerable or hidden on impact, the Death Pulse is not released.
    • The Death Pulse effectively deals 125/200/275/350 damage against the targeted enemy.

Reaper's Scythe
Reaper's Scythe icon.png
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Cast Animation: 0.45+1.5
Cast Range: 600 (Talent 700)
Damage per Missing Health: 0.7/0.8/0.9
Health Regen Bonus per Kill: 2/4/6
Mana Regen Bonus per Kill: 1/2/3
Stun Duration: 1.5
Cooldown: 120
Mana: 200/350/500
Does not pierce spell immunity.
Deals damage if debuff was placed before spell immunity.
Modifiers [?]
The amount of death and suffering in the air increases the power of the Necrophos's plague magic.


  • The damage is calculated and dealt at the end of the stun duration.
  • Deals enough damage (before reductions) to kill the target when it is at 41%/44%/47% of max health.
    • With Death Seeker, Reaper's Scythe deals enough damage to kill the target when it is at 51%/56%/59% of max health.
  • If the target gets killed by an ally of Necrophos during Reaper's Scythe, Necrophos gets credit for the kill.
    • When the targeted unit is killed by one of its allies, it does not count as a deny and Necrophos is still credited for the kill.
    • Has a lower priority than Ice Blast, so if affected by both, Ice Blast takes priority.
    • Has a higher priority than Winter's Curse, so if affected by both, Reaper's Scythe takes priority.
  • Necrophos only gains a stack if he was credited for the kill.
    • Gains a stack even if the dying hero has Reincarnation. Does not gain stacks from illusions, creep-heroes, or the Arc Warden Tempest Double minimap icon.png Tempest Double.
    • The number of stacks gained can be seen on the status buff icon. The current health and mana regeneration bonus can be seen in its description.
  • Upon leveling Reaper's Scythe, all stacks adapt to its new values.


Hero Talents
-2.5s Death Pulse Cooldown25+0.5% Heartstopper Aura
+32% Heartstopper Regen Reduction20+15% Magic Resistance
+32 Death Pulse Heal15+24% Ghost Shroud Slow
+8 Strength attribute symbol.png Strength10+100 Reaper's Scythe Cast Range
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Necrophos's magic resistance to 36.25%.

Recent Changes[]

Main Article: Necrophos/Changelogs
  • Reaper's Scythe
    • No longer increases the target's respawn time by 15/25/35 upon killing them.
    • Now permanently grants Necrophos 3/6/9 health regeneration and 1/2/3 mana regeneration upon successfully killing the target.
  • Reduced Strength attribute symbol.png strength gain from 2.6 to 2.3.
  • Increased health regeneration from 0 to 0.25.
  • Death Pulse
    • Increased damage from 100/150/200/250 to 100/160/220/280.
    • Increased heal from 60/80/100/120 to 60/85/110/135.
  • Reduced Ghost Shroud self restoration amplification from 75% on each level to 45%/55%/65%/75%.
  • Talent Talents:
Level 10 right talent changed: +25 attack damage ➜ +100 Reaper's Scythe cast range.

Recommended Items[]

Starting items:

  • Iron Branch icon.png Iron Branch improves Necrophos's early stats as well as damage and can be built into a Magic Wand icon.png Magic Wand later on.
  • Clarity icon.png Clarity to keep being able to cast Death Pulse when needed.
  • Mantle of Intelligence icon.png Mantle of Intelligence gives a little boost to Necrophos' mana pool and damage.
  • Tango icon.png Tango helps Necrophos stay in the lane.
  • Healing Salve icon.png Healing Salve for quick regeneration of health.
  • Faerie Fire icon.png Faerie Fire helps Necrophos' somewhat low base damage and clutch heal if running mid.

Early game:

  • Magic Wand icon.png Magic Wand grants burst health and mana, which Ghost Shroud can amplify, so Necrophos can survive or have enough mana to use Death Pulse or Reaper's Scythe.
  • Power Treads icon.png Power Treads allows Necrophos to switch between intelligence for mana, and strength for health.
  • Phase Boots icon.png Phase Boots provides increased mobility, damage for last hitting, and armor for survivability.
  • Arcane Boots icon.png Arcane Boots helps sustain Necrophos's mana in conjunction with his innate regen, and builds into Guardian Greaves.
  • Null Talisman icon.png Null Talisman gives cheap attributes and a bit of extra damage output to give Necrophos an edge in lane.

Mid game:

  • Guardian Greaves icon.png Guardian Greaves gives Necrophos a powerful burst heal and mana restoration, especially paired with Ghost Shroud, helping him stay alive for longer, and allows him to support his team.
  • Hood of Defiance icon.png Hood of Defiance increases magic resistance and absorbs magical damage to protect Necrophos during Ghost Shroud.
  • Force Staff icon.png Force Staff gives intelligence, health regeneration, and escape. Use it to save yourself and allies, or push enemy heroes into your team.
  • Radiance (Active) icon.png Radiance synergizes well with Heartstopper Aura. Acquiring it will strengthen your presence during teamfights and help keep your lanes clear of enemy creeps.
  • Aghanim's Shard icon.png Aghanim's Shard unlocks Death Seeker, a versatile ability that gives Necrophos extra damage and healing while letting him dispatch fleeing enemies.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter doubles the effectiveness of Heartstopper Aura, lowers the cooldown of Ghost Shroud, while giving nice attributes, health, and mana.
  • Shiva's Guard icon.png Shiva's Guard's aura will slow the enemy's attack, while its active ability places a slowing debuff on enemies.
  • Scythe of Vyse icon.png Scythe of Vyse gives good attributes and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.

Situational items:

  • Blink Dagger icon.png Blink Dagger is useful for a Necrophos that wants to initiate on enemies or chase down fleeing foes. Also upgrades into Arcane Blink icon.png Arcane Blink in the late game for extra teamfight impact.
  • Veil of Discord icon.png Veil of Discord is a good early-mid game item, and will amplify your spell damage, as well as increasing armor for durability.
  • Rod of Atos icon.png Rod of Atos is also highly viable for Necrophos. It gives health, intelligence, and a long-range root with a short cooldown.
  • Spirit Vessel icon.png Spirit Vessel is also a nice item choice. It gives increased health, some extra stats, and mana regeneration; the active Soul Release has really good synergy with Necrophos's skillset since it deals damage based on current health and reduces enemy regeneration and healing, paired with death pulse and Hearthstoper Aura, you can bring down a hero to the Reaper's Scythe threshold in a few seconds. The item also can be used to heal yourself or allies.
  • Blade Mail icon.png Blade Mail is good if you get focused in fights. It is better if you're ahead on farming and/or levels compared to your opponents as you're otherwise not that tanky.
  • Pipe of Insight icon.png Pipe of Insight gives much more health regeneration and increases magic resistance, most especially to counter the magic vulnerability while under the effects of Ghost Shroud.
  • Eternal Shroud icon.png Eternal Shroud is an alternative upgrade for Hood of Defiance if your team already has a Pipe holder or for dealing with heavy magical damage. The spell lifesteal works well with Death Pulse. If purchased with Radiance, you will be healed every second while near enemies.
  • Ghost Scepter icon.png Ghost Scepter can be purchased to counter enemy dispels. Indeed, once they've dispelled Ghost Shroud, you can then use Ghost Scepter to remain immune to physical damage. It also upgrades into an Ethereal Blade icon.png Ethereal Blade
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can be used both defensively and as a disable, while giving good mana regeneration and movement speed. Can later be upgraded into Wind Waker icon.png Wind Waker, a very strong defensive item.
  • Octarine Core icon.png Octarine Core shortens the cooldowns of Necrophos' abilities, allowing him to spam Death Pulse and Death Seeker to heal/damage more often.
  • Lotus Orb icon.png Lotus Orb if Necrophos finds himself to be a high priority target for the enemy.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes you a lot more tanky. A very important item to obtain if the enemy has highly mobile heroes who deal high damage.






  • Necrophos's response, ▶️ "My name is lesion!" probably has to do with the Bible passage Mark 5:9, that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.' "
  • Necrophos's response, ▶️ "You reap what you sow." might be from the Bible's passage Galatians 6:7 "Do not be deceived, God cannot be mocked. You reap what you sow."
  • Necrophos's response ▶️ "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
  • Necrophos' response ▶️ "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
  • Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'a fogey', which is an elderly, normally grumpy individual.
  • Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of nekros (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
    • In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard. As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
    • In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from Warlock minimap icon.png Warlock. However, (most likely) a typo caused his voice to be played at 10% pitch, instead at the desired 110% pitch, causing his voice to be much deeper and slower than intended.